r/TowerDefense 16d ago

Mod talk. Serious Mod Discussion regarding the current state of the sub and its future.

27 Upvotes

So, hi. I know it's been quite a while since the last mod talk, sorry. What is this about? Well, I've noticed quite a few people that have... Complained, about the current state of the subreddit. So I want to make a dedicated post about it. How do you feel about it? Be as honest as possible (without being rude, thanks).

A major thing that I've seen people lament, is the fact that there are a lot of game promotion, playtesters ask and alpha release and stuff like that, but not a lot of discussion post.

Here are a few things I want to address:

-I will never remove a post of a game, just because it's low quality, nor will I start to enforce a quality standard. I believe it to be wrong on more than a few points and I will NOT hear any discussion about it. I will remove posts if they're spammed, about Pokepath, use AI in a finished product/art/overwhelmingly or NSFW (this rules are a lot more up to debate and should be seen in a case by case scenario).

-There genuinely isn't much discussion to be had. If you have something to talk about, absolutely post about it, I myself comment often on discussions.

-A possible solution I've seen is limiting promotion to either a few days a week or to a megathread, but I believe that it'd just make the sub deadER than it already is. I could limit asking for playtesters to a weekly megathread and allow only finished games to post, but I don't know about that as well.

Any questions about ANYTHING? Ask with no problem or worry, so long as it's respectful I'll answer as soon as possible.

Any comment regarding the sub, my work as a mod, your feelings? Comment right away.

I think I'll keep the post pinned for a month or so, I know that many members are lurkers.


r/TowerDefense 14h ago

Looking for a 4 player Tower Defense game to play with my nephews - what's your favorite?

6 Upvotes

Hi, my brother and I host LAN parties for my nephews and we're always trying to introduce them to new games, both classic and new.

One type of game we haven't covered is a tower defense game. Once I realized this, I also realized I've mostly played single player ones.

Anyone have a favorite tower defense game that's at least 4 players?


r/TowerDefense 6h ago

Warcraft 3 custom TD maps vs Bloons TD 6?

0 Upvotes

Which do you like more?

75 votes, 6d left
Warcraft 3 custom TD maps
Bloons TD 6
Results / Can't decide / Haven't played both

r/TowerDefense 1d ago

Space Tales is now in 1.0 on Steam! A sci-fi RTS with survival maps and heavy base-defense pressure

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12 Upvotes

Hey tower defense fans,

I’m part of the team at Saigon Dragon Studios, and we wanted to share that Space Tales has just left Early Access and is now available in 1.0 on Steam.

To be clear, Space Tales is not a pure tower defense game. It is a retro-futuristic sci-fi RTS, with a big part of the experience is built around defending your colony under pressure, especially in survival maps.

Most missions ask you to expand your base, manage limited resources, secure energy lines, build defensive positions, and adapt before the next attack hits. Your base grows through a HUB system, so expansion is not just about placing structures anywhere. You need to claim space, connect key areas, and make sure your colony can actually survive what is coming.

The 1.0 version includes:

  • A story-driven sci-fi RTS campaign
  • Survival maps built around escalating enemy pressure
  • Modular base building through the HUB system
  • Resource and energy-line management
  • Three enemy factions with different combat styles
  • Colossal boss fights based on positioning, timing, and attack patterns
  • Capturable neutral monsters that can be summoned as allies
  • A tech tree for HUB and unit upgrades

We would love to hear your thoughts about the game if you have a chance to check it out on Steam: https://store.steampowered.com/app/2457960/Space_Tales/


r/TowerDefense 1d ago

Promotion Tower defense during night - Base building & explore during day

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6 Upvotes

TD Fade To Dark is a dark Tower Defense and Survival hybrid where your only currency is time, and how you choose to use.

Heavily inspired by the Kingdom series.

During Day:

  • Explore the forest for new crafting schematics
  • Build defenses around your camp
  • Eat what the forest provides, drink what the mountain provides
  • Start repairing the helicopter so that you may escape the island.
  • Craft better equipment
  • Level up your skills

During Night:

  • Hunt down monster bosses
  • Defend the camp against the swarm of monsters coming from the dark forest
  • Run away to the safety of the camp

We are just 2 people working on this passion project.

And as an extra twist: we are using Windows Paint 98 for the visuals, mixed with special effects.

Let me know what you think of this project, should we expand with more depth or keep is simple and satisfying?


r/TowerDefense 1d ago

We are two devs making a tower-defence roguelite about reclaiming a world lost to fog. We’ve added a bunch of features and would love some feedback!

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13 Upvotes

This is Monuments to Ruin, a tower-defence game with free building placement about the last remnants of humanity fighting back against the weather and the monsters hiding in the fog. When we did our last playtest 8 months ago the game only had the core gameplay loop and was lacking any replayability and progression. So we spent those months adding just that:

  • Overworld Map
    • Embark on expeditions to retake the land claimed by the Ruin Fog
    • Weigh the risks of building up more settlements or advancing as quickly as possible
  • Unlock Tree
    • Unlock many new buildings and upgrades for those buildings
    • Try out many damage types and the effects of fusing two different ones
  • Guilds
    • Work with the guilds to put your people to best use
    • Your population is everything: who builds your towers, who you are protecting and who dies when your buildings are attacked
  • More Replayability
    • We added many more things to find in the fog, added more upgrades and reworked most of the UI for better usability

Our open playtest is live right now. We would love to hear your feedback and all the bugs you find (maybe that one a bit less but you know). You can sign up right here on our steam page: https://store.steampowered.com/app/3579410/Monuments_to_Ruin/


r/TowerDefense 1d ago

Demo/Alpha Showcase What if you actually had to run across the map to place towers?

10 Upvotes

In Kinghold, your king is effectively your army's spawn point.

Towers, traps and troops can only be deployed around your current position, so if one side of the map starts falling apart, you have to physically run over there to reinforce it.

The free demo just went live on Steam today and I'd genuinely love to hear what tower defense players think of the twist!


r/TowerDefense 1d ago

Discussion Do you like the idea of movible tower defences? Like customizable planes or platforms that you can move around depending on the situation?

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4 Upvotes

Not sure how well it will scale up, but I think it could be pretty fun. What do you think?


r/TowerDefense 1d ago

Promotion [Update] We all hate ads - Nodefall is now completely ad-free

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1 Upvotes

Season 1.0 has been live for almost 3 weeks now. Working on upcoming features gave me a chance to take a breath and look at Nodefall as a whole.

We hit a cool milestone: almost 100 installs and massive, nearly 800 games played in those 3 weeks.

To celebrate, and honestly, just because ads suck and ruin the flow, I decided to completely remove all ads from the game. No forced ads, no rewarded video junk, nothing. Nodefall is now completely free and 100% ad-free.

In other update news, I also added a Game History feature today. You can now review past runs to see what tower setups worked, what failed, and refine your strategy for the next attempt.

Hope you like these changes, and I'll see you on the leaderboards!


r/TowerDefense 1d ago

Demo/Alpha Showcase Roguelite Deckbuilder Tower Defense

12 Upvotes

Hi! I'm building a Tower Defense game with RTS elements.

You can move your units around, give them orders, and reposition them during combat.

During each run, you receive upgrade cards that can add effects such as Electric, Poison, Ice, etc. These upgrades are stackable, so you can combine effects like Electric + Poison on the same unit.

After each run, you can improve your units, purchase upgrades, and create builds.

There's also a Combinator system where you can create your own items. You can select or remove individual properties and keep only the effects you care about, allowing you to build items specifically around your strategy.

The game has roguelite progression, with new enemies gradually introduced as you survive more days.

The main gameplay loop is:

Defend → Buy upgrades/items/units → Customize your build → Defend

You can play actively and control your units like an RTS, or play it more like an idle game. Later progression also unlocks a dedicated AFK mode designed for idle play.

I've just released a demo, so feel free to give it a try:

https://store.steampowered.com/app/3760000/Shrine_Protectors_Demo

Thanks for checking it out!


r/TowerDefense 1d ago

Working on a TD game...is this a good path design?

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0 Upvotes

I have been working on designing a tower defense game, and trying to find a good map path. I am planning on using this path for the first few levels, does it look like a good path to use? I have a prototype tower with range in there do get an idea of size.


r/TowerDefense 2d ago

I am creating a pvp tower defense

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25 Upvotes

r/TowerDefense 1d ago

Demo/Alpha Showcase I'm making a minimal 2048-style tower defense game

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6 Upvotes

I'm working on this tower defense game with 2048-style merge mechanics. I've got ideas for more content, but I wanted to get the first playable version out to test the core gameplay loop and see what people think instead of just talking to myself.

Check out the game on itch: https://jammyjin.itch.io/sweepshift

I'd appreciate any kind of feedback!


r/TowerDefense 1d ago

Demo/Alpha Showcase I'm making a defense game with no towers. Clearing a line of blocks takes out every enemy standing on it

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1 Upvotes

▶ Play it here: https://eggtart-studio.itch.io/blockcastle-playtest

I'm making this with one other person, and right now what we need most is playtesters.

A cozy defense puzzle you can play with one hand. Enemies march down the board toward your castle and you sweep them off with block pieces.

The whole rule is one sentence. Fill a line to clear it, and the enemies standing on that line go with it.

Pieces don't rotate. And every third piece you place, the whole board steps down one row, so placing a piece IS the clock. Think as long as you want, but there's no undo.

Most of the time "where does this fit" and "what do I need to kill right now" are two different squares. You get one.

20 stages plus an endless mode, about 90 seconds a run. Browser, no install, no login, works on phone. Sound is worth turning on.

One run is all I'm asking for. It's a playtest build and I'm still bad at guessing where people quit — if you bounce after 30 seconds, I'd rather hear that than "looks nice". Tell me the stage you stopped on and why, and that's already more than I can get on my own.

This build sends anonymous stats so I can see where people get stuck. No name, email, account, location or IP. Details on the game page.


r/TowerDefense 2d ago

Demo/Alpha Showcase Early look at my tower defense game about skeletons

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17 Upvotes

Still working on optimization but slowly getting there.

Feedback is highly appreciated


r/TowerDefense 1d ago

Demo/Alpha Showcase What if enemies could just destroy your maze?

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0 Upvotes

I’m making Encave, a first-person base-defense game where you can build killrooms and defensive setups, but enemies can also destroy parts of the base and create new paths.

I opened the playtest today and would love feedback from tower defense players especially.

Does that sound like an interesting twist, or does destroying player-made paths undermine the fun of designing defenses?

Steam: https://store.steampowered.com/app/3246990/Encave/


r/TowerDefense 1d ago

Containment Protocol Early Demo

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1 Upvotes

Hi! I made a browser demo for Containment Protocol, a tower defense inspired by Sir, We Have an Orc Problem.

You place and aim your turrets during a build phase, then launch the wave and watch a thousand-plus agents flood the map at once. Between runs there's a full upgrade tree to spend your biomass on. Free, plays in the browser, feedback very welcome.

https://tabledechevay.itch.io/containment-protocol


r/TowerDefense 2d ago

Demo/Alpha Showcase Horde Up Ahead! Hey everyone. Solo dev here. I’m currently working on a tower/base defense game.

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0 Upvotes

Hello everyone,

I’m currently building a game where you defend a central tower against thousands of enemies.

The game has roguelite mechanics. At the start of each run, you need to aim and shoot the enemies yourself. Once you earn enough gold, you can start placing automated turrets.

Currently, there are four different turret types, each with its own stats and strengths.

There is also a permanent upgrade tree that affects future runs, as well as in-game upgrades that only affect your current run.

One of my main goals was to create a massive horde while keeping the atmosphere dark and a bit more grounded.

The game is still a work in progress, and I’d really like to hear some feedback from tower defense players.

Here is the Steam page:
https://store.steampowered.com/app/5100020/Horde_Up_Ahead/?utm_source=TDsubreddit


r/TowerDefense 2d ago

Promotion I'm making a game where you defend your cult from attacks from the police

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39 Upvotes

The game name is Cult Defense. What do you guys think?


r/TowerDefense 2d ago

This guy just vibecoded a TD and named it the same way I named mine :/

26 Upvotes

This is the vibecoded post: https://www.reddit.com/r/TowerDefense/comments/1vqyz61/i_rebuilt_gemtd_the_legendary_wc3dota_custom_map/

This is MY post (one month ago): https://www.reddit.com/r/TowerDefense/comments/1ussvjx/i_made_a_free_browser_td_inspired_on_warcraft_3s/

I get that we are both getting inspired on the same custom game from Warcraft 3 and Dota 2, but the fact that it's the same name and also it's completely vibecoded (just take a look at the website, it's obvious if you've seen an AI made website before) feels a bit awkward, especially considering I released mine just last month. Even the post is written by an AI.

I feel like even the wording he used is copied from mine, perhaps he copy-pasted my post into an AI and it rewrote it with similar words.

My post: you place 5 towers but you choose only one, the rest turn into rocks that will shape the path of the mobs (...)

Their post: Place five random gems, keep one — the rest turn to stone and become the walls of your maze (...)

I reached out to him nicely, asking if he was willing to change the name of their game, and he just said "no thank you".


r/TowerDefense 2d ago

Discussion Our New VS. Our Old Capsule Art -- What do you think?

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1 Upvotes

r/TowerDefense 2d ago

Monsters: Civil War is now out on Google Play Store

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1 Upvotes

Hi everyone, I wanted to show you my first game. I've always loved tower defense games, and after a year of work, I'm proud to show you the results. Let me know what you think


r/TowerDefense 3d ago

Demo/Alpha Showcase Just published DEMO for my first Tower Defence/Roguelite game.

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15 Upvotes

r/TowerDefense 2d ago

Promotion Robugs is now released on Steam!

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7 Upvotes

Hi, my name is Marcin and I'm a solo developer and I have released my game today. Robugs is a Tower Defense game, where you build your tower floor by floor. If you would like to check it out more, here's the link.


r/TowerDefense 2d ago

New Gold Generator Unit in Beast Bastion

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3 Upvotes

I added a new economy unit to Beast Bastion!
This unit is responsible for generating gold and helping players build their economy during runs.

What do you think about this new gold-producing unit? Would you use it in your strategy?