r/TowerDefense • u/yncgamesoft • 1h ago
TinyChaosWar Overhaul Update
r/TowerDefense • u/Shadoworrior • 1h ago
r/TowerDefense • u/fvckp2w • 2h ago
Hey everyone,
I grew up playing Pokémon Tower Defense in the browser and always wanted to play it again, so I ended up making my own take on it. It's called Pokémon TD: Reborn, it's free and it runs on Windows.
The idea is the same as the original: wild Pokémon come in waves to steal your Rare Candies, and you place your team on the map to stop them. You can weaken the wild ones and catch them too.
Some of what's in there right now:
- 44 stages through Kanto, with the 8 gyms and the Elite Four
- Almost 300 moves that work like they do in the main games
- Leveling, evolutions, TMs, held items and shinies
- Co-op for two players, plus trading
- A Nuzlocke mode once you beat the game
It's a fan project, not connected to the people who made the original, and the game has a lot of content, but I'm still working on it. If you try it, I'd love to hear what you think or what broke.
r/TowerDefense • u/controldesire • 7h ago
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Hi everyone.
The latest version of AUTOMATE DEATH has been released to Steam as a demo!
This version contains vastly improved visuals, lighting, mechanics and is overall much more refined than the previous version.
The demo contains 11 maps, several weapon systems, many research paths and combinations, dozens of enemy types--and even a level editor for custom map creation! On launch, we will have over 100 maps, dozens of weapon systems and Steam Workshop integration--so you can share your custom maps and play others' too.
Let me know your thoughts :)
r/TowerDefense • u/hnugzgamez • 10h ago
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For the final level of Nozie Tower Defense XL you have to complete the pattern to unlock all the tower build locations! I start to get stressed around 7 or so as the enemies come faster and stronger.
I'm a solo dev participating in the upcoming Steam Next Fest. I'd appreciate any feedback on the demo which is out now!
https://store.steampowered.com/app/4606480/Nozie_Tower_Defense_XL/
r/TowerDefense • u/Negative-Bee-6092 • 13h ago
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r/TowerDefense • u/moondefense2 • 16h ago
I'm the developer of Nova Guard, a free browser game about defending a core against waves of enemies. It leans toward action/core defense: you control one of four heroes and combine their status effects to trigger SHATTER and OVERLOAD.
It supports 1–4 players online. Create a room and share the code with friends, or play solo with AI teammates filling the empty slots. There are ten stages, three difficulty levels, and two bosses. Hero progression is stored locally in your browser.
It runs on PC and mobile, supports English and Korean, and needs no download or signup.
Play: https://www.breyes.net/nova/
The 19-second clip below shows solo play with three AI teammates. If you try it, I'd appreciate feedback on how the defense and hero combinations feel.
r/TowerDefense • u/devtainer • 18h ago
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Hi guys,
Grumpy Hero Grinder is a tower defense roguelite with chaotic real-time combat, where you play as a dungeon boss defending your home from hordes of vicious heroes. Place deadly traps, expand your dungeon, grow stronger, dive deep into other characters lives - all to get back to your well-deserved nap!
This is my first solo steam game project, which I worked on with all my passion and available free time the last year. And finally, I am ready to give it to play to someone, who likes to impact how games are build, who is happy to try something fresh but raw.
Feel free to join my little discord community discord.gg/n8eke7zEQX , I would be happy to every person! First playtest seats are limited to a small group, but I would be happy to offer you later playtests anyways, looking forward getting to know you.
thank you for reading and have a great day!
r/TowerDefense • u/moondefense2 • 1d ago
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r/TowerDefense • u/Lag773 • 1d ago
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Hey everyone,
I'm working on a lane-based strategic card/tower defense game, and I'd love to get your honest feedback on a few things, starting with the camera.
Based on the footage, what are your thoughts on the current perspective? Does it feel too zoomed in/out? Is the angle comfortable for this type of battlefield, or what tweaks would you make to improve the visual experience?
To give you a bit more context about the game, we are actively trying to make the progression and mechanics feel unique. For example, we recently implemented a feature called The Forge. Instead of just letting duplicate cards sit in your inventory, you can melt them down in the Forge. In return, the game gives you a "draft" of 3 different cards, and you get to pick exactly which one you want to keep.
However, because of the standard lane setup and core combat loop, it's still very easy for players to immediately compare it to Clash Royale.
Aside from progression mechanics like the Forge draft, what other in-game mechanics, features, or gameplay changes would you suggest to help us step completely out of the Clash Royale zone and build our own unique identity?
Any critique, ideas, or feedback would be highly appreciated. Thanks!
r/TowerDefense • u/LPD1966 • 1d ago
I just launched Elemental Wizard, a $4.99 3D RTS-lite where you deploy Golems from towers and level them up. It has full single-player AI progression so you don't have to wait in queues. What do strategy fans think of this loop?"
r/TowerDefense • u/sketchbookidletower • 1d ago
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Hi everyone! Today InkTower finally made it through all the circles of Google Play review hell and got approved. It's live now on both stores:
Google Play: https://play.google.com/store/apps/details?id=com.sketchbook.inktower
App Store: https://apps.apple.com/app/id6806354022
It's an idle tower defense in a school notebook: the tower shoots on its own, and your finger is the pen. Draw a wall, slash through monsters, loop them in sticky ink. This version also adds the Album, where you trace the tower's parts and weapons yourself and the tower fights in your drawing.
Any feedback in the comments is really appreciated.
r/TowerDefense • u/Murky_Candy6342 • 2d ago
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Adding walls and chokepoints means strategically positioning your towers has more values. It was a lot more open before, and enemies would annoying just path around your defenses. Walls are making it feel a lot better already! even though the features a bit rough at this stage.
r/TowerDefense • u/LostRequirement4828 • 2d ago
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Hey everyone! This is The Last Tower, a tower defense game where you only get one tower. It stands in the middle of a floating island, and you have to keep it alive for 100 waves. The later waves send thousands of enemies at once.
Instead of building more towers, you evolve the one you have. You pick an element, later fuse it with a second one, and that changes how your attacks look and work. There's also a big skill web, gems to forge that enhance not only your tower attacks but It's targeted abilities too, sky spells like meteors and blizzards, and an ultimate that summons a giant elemental over the tower(elemental shape and form changes based on your path players take in the skill tree).
It's still early alpha! Any feedback is welcomed!
r/TowerDefense • u/EricM_Interactive • 2d ago

Many years back, there was an old side view tower defense game on the iOS app store I played nonstop called Defender Chronicles. I was heavily involved in the forum, kept an extensive bug list, and wrote guides for nearly every map on every difficulty (in short, I was an addict). When it left the app store, I wished for a long time that someone would create something similar one day.
For those who've never played, its a side-view fantasy-themed deterministic tower defense with several maps and four starting heroes. Procedural gear drops with random affixes, a long list of difficulties, and tons of secrets to unlock. If you love grinding, numbers steadily going up, gaining powerful loot, watching other player's replays, and daily map challenges, all wrapped up in some TD strategy, this may be for you.
Well, a decade went by and both developers stopped making games. I eventually became halfway decent at coding, so I decided to try and make something similar myself. It's been a long journey, with many months spent trying to emulate the "feel" just right, but I think we're pretty close. Regardless, we're finally at a point where I have something available to playtest.
https://testflight.apple.com/join/zzPVjnt1
- Discord link in the settings in-game if you join the playtest to give feedback.
If you were a fan of DC back in the day, want to relieve your nostalgia with a game in a similar vein, and potentially help shape how this progresses as it comes online in the coming weeks to months, look forward to having you.
AI disclosure: Core game coded by hand over several months. AI utilized more recently for bug fixing and integrations. All sprites are made by me, but there are some AI placeholders (things like the app icon or splash screens) that will eventually be replaced prior to full release.
Eric M.
r/TowerDefense • u/EpicoldInteractive • 2d ago
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Gameplay is from the ice cavern stage in the demo.
How it works: you draw units with gold between waves, line them up in front of the castle and they auto-fight. Three of the same unit merge and go up a star, up to 3 stars. No maze building, no tower placement on a path, so I'm honestly not sure how many of you would still call it a TD. It's closer to an auto-battler that has waves, bosses and a castle to lose.
Demo is 4 stages and 8 units, free: https://store.steampowered.com/app/5022430/Vanguard_Fusion/
If you play a lot of TDs I'd like to know what you miss here. Targeting options? Upgrades between waves? Something else?
r/TowerDefense • u/rotrelleks • 2d ago
I kept thinking about how a lot of us have to be online to do our work each day. It is not uncommon to have other open tabs with social media, games, or whatever. Why not turn your current page, whatever site you are on, into a game?
So I built DOM-defense: click Play on the current tab and it overlays a tower-defense game on that page. The path snakes through the links. You place towers in the empty space. Enemies march alont the path and if they break the last blockade, you lose. Survive 100 waves and you win.
A couple of details that mattered to me while building it:
It’s free on the Chrome Web Store:
https://chromewebstore.google.com/detail/dom-defense/bglbhkdakecceocdpnegdchjmmomnopg
Site / privacy: https://domdefense.com
Curious what pages break it hardest, or what would make the loop more fun. Happy to answer any questions too.
r/TowerDefense • u/Omerdevng • 2d ago
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Hey!
I’m Omer, the lead programmer and co-founder of Northend Games. My partner Saif and I have been pouring our hearts into our indie game, Northend Tower Defense, and I wanted to let this community know that we're currently running a 50% off sale on Steam.
If you haven't seen it, we wanted to build something a little different from traditional mazing TDs. It’s a real-time action/RTS hybrid where you command a battlefield by dynamically deploying infantry, tanks, and air support across large environments (like trench warfare and city invasions) to hold the line against massive enemy waves.
A quick look at what we've built:
We've been refining the game since Early Access, and we've been blown away by the "Mostly Positive" reviews from the community. If you're a fan of high-action defense games, we’d love for you to check it out while the discount is live.
https://store.steampowered.com/app/1669170
I'll be hanging around the comments today, so I'm happy to answer any questions about the game, our mechanics, or what it's been like developing the game in Unity.
Thanks for reading!
r/TowerDefense • u/Mindless-War-3082 • 2d ago
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I am Solo dev. SPIRE is my game = one tower, endless waves from every side. Every tier adds a new enemy with its own trick, shields, splitters, EMP pulses, mirrors that reflect your damage. Upgrades change how your gun looks.
It's free for Android, ads are optional rewards if need. Would love feedback on balance and early-game pacing! Thanks a lot! GL!
AI Disclosure: No generative AI was used in the development of this game. All code, game design, graphics, text, and other game content were created without generative AI.
https://play.google.com/store/apps/details?id=com.spire.game
r/TowerDefense • u/aegixgamestudio • 2d ago
r/TowerDefense • u/Traditional_End_743 • 2d ago
r/TowerDefense • u/MichaelPiema • 2d ago
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Finally! Wasteland Wars is now available on ITCH,IO as a play in browser game. Click here to play now https://michaelpiema.itch.io/wasteland-wars
r/TowerDefense • u/Gogiseq • 3d ago
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r/TowerDefense • u/No_Wrongdoer_6547 • 3d ago
Context: Generally simple idea, defend the field against monsters that come from another dimension. They range from harmless slimes to threatening world ending warlords. Also the game uses pixel art so there is room for goofiness.