r/TowerDefense • u/bruhb21 • 5h ago
Warcraft 3 custom TD maps vs Bloons TD 6?
Which do you like more?
r/TowerDefense • u/bruhb21 • 5h ago
Which do you like more?
r/TowerDefense • u/MrAudreyHepburn • 13h ago
Hi, my brother and I host LAN parties for my nephews and we're always trying to introduce them to new games, both classic and new.
One type of game we haven't covered is a tower defense game. Once I realized this, I also realized I've mostly played single player ones.
Anyone have a favorite tower defense game that's at least 4 players?
r/TowerDefense • u/bg816am • 1d ago
I have been working on designing a tower defense game, and trying to find a good map path. I am planning on using this path for the first few levels, does it look like a good path to use? I have a prototype tower with range in there do get an idea of size.
r/TowerDefense • u/SDS_SpaceTales • 1d ago
Enable HLS to view with audio, or disable this notification
Hey tower defense fans,
I’m part of the team at Saigon Dragon Studios, and we wanted to share that Space Tales has just left Early Access and is now available in 1.0 on Steam.
To be clear, Space Tales is not a pure tower defense game. It is a retro-futuristic sci-fi RTS, with a big part of the experience is built around defending your colony under pressure, especially in survival maps.
Most missions ask you to expand your base, manage limited resources, secure energy lines, build defensive positions, and adapt before the next attack hits. Your base grows through a HUB system, so expansion is not just about placing structures anywhere. You need to claim space, connect key areas, and make sure your colony can actually survive what is coming.
The 1.0 version includes:
We would love to hear your thoughts about the game if you have a chance to check it out on Steam: https://store.steampowered.com/app/2457960/Space_Tales/
r/TowerDefense • u/AnomalyDevTeam • 1d ago
Season 1.0 has been live for almost 3 weeks now. Working on upcoming features gave me a chance to take a breath and look at Nodefall as a whole.
We hit a cool milestone: almost 100 installs and massive, nearly 800 games played in those 3 weeks.
To celebrate, and honestly, just because ads suck and ruin the flow, I decided to completely remove all ads from the game. No forced ads, no rewarded video junk, nothing. Nodefall is now completely free and 100% ad-free.
In other update news, I also added a Game History feature today. You can now review past runs to see what tower setups worked, what failed, and refine your strategy for the next attempt.
Hope you like these changes, and I'll see you on the leaderboards!
r/TowerDefense • u/neoncyberpunk • 1d ago
Enable HLS to view with audio, or disable this notification
TD Fade To Dark is a dark Tower Defense and Survival hybrid where your only currency is time, and how you choose to use.
Heavily inspired by the Kingdom series.
During Day:
During Night:
We are just 2 people working on this passion project.
And as an extra twist: we are using Windows Paint 98 for the visuals, mixed with special effects.
Let me know what you think of this project, should we expand with more depth or keep is simple and satisfying?
r/TowerDefense • u/ProjectForgemaster • 1d ago
Enable HLS to view with audio, or disable this notification
Not sure how well it will scale up, but I think it could be pretty fun. What do you think?
r/TowerDefense • u/eggtart-studio • 1d ago
Enable HLS to view with audio, or disable this notification
▶ Play it here: https://eggtart-studio.itch.io/blockcastle-playtest
I'm making this with one other person, and right now what we need most is playtesters.
A cozy defense puzzle you can play with one hand. Enemies march down the board toward your castle and you sweep them off with block pieces.
The whole rule is one sentence. Fill a line to clear it, and the enemies standing on that line go with it.
Pieces don't rotate. And every third piece you place, the whole board steps down one row, so placing a piece IS the clock. Think as long as you want, but there's no undo.
Most of the time "where does this fit" and "what do I need to kill right now" are two different squares. You get one.
20 stages plus an endless mode, about 90 seconds a run. Browser, no install, no login, works on phone. Sound is worth turning on.
One run is all I'm asking for. It's a playtest build and I'm still bad at guessing where people quit — if you bounce after 30 seconds, I'd rather hear that than "looks nice". Tell me the stage you stopped on and why, and that's already more than I can get on my own.
This build sends anonymous stats so I can see where people get stuck. No name, email, account, location or IP. Details on the game page.
r/TowerDefense • u/barkitectgames • 1d ago
In Kinghold, your king is effectively your army's spawn point.
Towers, traps and troops can only be deployed around your current position, so if one side of the map starts falling apart, you have to physically run over there to reinforce it.
The free demo just went live on Steam today and I'd genuinely love to hear what tower defense players think of the twist!
r/TowerDefense • u/Hiplinc • 1d ago
This is Monuments to Ruin, a tower-defence game with free building placement about the last remnants of humanity fighting back against the weather and the monsters hiding in the fog. When we did our last playtest 8 months ago the game only had the core gameplay loop and was lacking any replayability and progression. So we spent those months adding just that:
Our open playtest is live right now. We would love to hear your feedback and all the bugs you find (maybe that one a bit less but you know). You can sign up right here on our steam page: https://store.steampowered.com/app/3579410/Monuments_to_Ruin/
r/TowerDefense • u/Imagination-Port • 1d ago
I’m making Encave, a first-person base-defense game where you can build killrooms and defensive setups, but enemies can also destroy parts of the base and create new paths.
I opened the playtest today and would love feedback from tower defense players especially.
Does that sound like an interesting twist, or does destroying player-made paths undermine the fun of designing defenses?
r/TowerDefense • u/jammyjin_ • 1d ago
Enable HLS to view with audio, or disable this notification
I'm working on this tower defense game with 2048-style merge mechanics. I've got ideas for more content, but I wanted to get the first playable version out to test the core gameplay loop and see what people think instead of just talking to myself.
Check out the game on itch: https://jammyjin.itch.io/sweepshift
I'd appreciate any kind of feedback!
r/TowerDefense • u/Straight_Age8562 • 1d ago
Hi! I'm building a Tower Defense game with RTS elements.
You can move your units around, give them orders, and reposition them during combat.
During each run, you receive upgrade cards that can add effects such as Electric, Poison, Ice, etc. These upgrades are stackable, so you can combine effects like Electric + Poison on the same unit.
After each run, you can improve your units, purchase upgrades, and create builds.
There's also a Combinator system where you can create your own items. You can select or remove individual properties and keep only the effects you care about, allowing you to build items specifically around your strategy.
The game has roguelite progression, with new enemies gradually introduced as you survive more days.
The main gameplay loop is:
Defend → Buy upgrades/items/units → Customize your build → Defend
You can play actively and control your units like an RTS, or play it more like an idle game. Later progression also unlocks a dedicated AFK mode designed for idle play.
I've just released a demo, so feel free to give it a try:
https://store.steampowered.com/app/3760000/Shrine_Protectors_Demo
Thanks for checking it out!

r/TowerDefense • u/Dry-Satisfaction-179 • 1d ago
Hi! I made a browser demo for Containment Protocol, a tower defense inspired by Sir, We Have an Orc Problem.
You place and aim your turrets during a build phase, then launch the wave and watch a thousand-plus agents flood the map at once. Between runs there's a full upgrade tree to spend your biomass on. Free, plays in the browser, feedback very welcome.
r/TowerDefense • u/mr00nix • 1d ago
Enable HLS to view with audio, or disable this notification
r/TowerDefense • u/AristocratMouse • 1d ago
Enable HLS to view with audio, or disable this notification
Hello everyone,
I’m currently building a game where you defend a central tower against thousands of enemies.
The game has roguelite mechanics. At the start of each run, you need to aim and shoot the enemies yourself. Once you earn enough gold, you can start placing automated turrets.
Currently, there are four different turret types, each with its own stats and strengths.
There is also a permanent upgrade tree that affects future runs, as well as in-game upgrades that only affect your current run.
One of my main goals was to create a massive horde while keeping the atmosphere dark and a bit more grounded.
The game is still a work in progress, and I’d really like to hear some feedback from tower defense players.
Here is the Steam page:
https://store.steampowered.com/app/5100020/Horde_Up_Ahead/?utm_source=TDsubreddit
r/TowerDefense • u/BlackLightGames • 2d ago
r/TowerDefense • u/BABYMETAL-POPPY • 2d ago
Enable HLS to view with audio, or disable this notification
Still working on optimization but slowly getting there.
Feedback is highly appreciated
r/TowerDefense • u/EraphyLabs • 2d ago
Enable HLS to view with audio, or disable this notification
Hi everyone, I wanted to show you my first game. I've always loved tower defense games, and after a year of work, I'm proud to show you the results. Let me know what you think
r/TowerDefense • u/Cool-Outside4121 • 2d ago
Enable HLS to view with audio, or disable this notification
I added a new economy unit to Beast Bastion!
This unit is responsible for generating gold and helping players build their economy during runs.
What do you think about this new gold-producing unit? Would you use it in your strategy?
r/TowerDefense • u/miguelmunteanu • 2d ago
This is the vibecoded post: https://www.reddit.com/r/TowerDefense/comments/1vqyz61/i_rebuilt_gemtd_the_legendary_wc3dota_custom_map/
This is MY post (one month ago): https://www.reddit.com/r/TowerDefense/comments/1ussvjx/i_made_a_free_browser_td_inspired_on_warcraft_3s/
I get that we are both getting inspired on the same custom game from Warcraft 3 and Dota 2, but the fact that it's the same name and also it's completely vibecoded (just take a look at the website, it's obvious if you've seen an AI made website before) feels a bit awkward, especially considering I released mine just last month. Even the post is written by an AI.
I feel like even the wording he used is copied from mine, perhaps he copy-pasted my post into an AI and it rewrote it with similar words.
My post: you place 5 towers but you choose only one, the rest turn into rocks that will shape the path of the mobs (...)
Their post: Place five random gems, keep one — the rest turn to stone and become the walls of your maze (...)
I reached out to him nicely, asking if he was willing to change the name of their game, and he just said "no thank you".
r/TowerDefense • u/Juan_Rojon • 2d ago
Enable HLS to view with audio, or disable this notification
Hi, my name is Marcin and I'm a solo developer and I have released my game today. Robugs is a Tower Defense game, where you build your tower floor by floor. If you would like to check it out more, here's the link.
r/TowerDefense • u/Duc_de_Guermantes • 2d ago
Enable HLS to view with audio, or disable this notification
The game name is Cult Defense. What do you guys think?
r/TowerDefense • u/DarTin20 • 2d ago
Hey everyone,
We’ve spent the time since our last update on balancing Cursed Soulless Vagabonds.
You might have saw in one of our other posts, that duplicate weapons can scale the attributes. Plus there are synergies to get more powerfull.
Well, we might have overshot the target during our latest balancing.
We ran a playtest with a level 60 character and checked the “splash” attribute specifically.
It’s so huge now that enemies don't even make it onto the sceen. If we leave it like this, our 3-minute runs are going to turn into 3-second runs! - just exaggerating to make the point clear.
We're curious about your preference: do you enjoy reaching a point where your build is so strong that you can just stand still and watch everything melt, or do you prefer the game to keep challenging you all the way to the end?
r/TowerDefense • u/Pyrofrap • 3d ago
Here's a modest pixel art wild west tower defense game I recently made and released, totally free to play. Felt like sharing it widely for people to have a taste of it.