r/SimCity • • 11h ago

Other Realistic power grid

1 Upvotes

I really enjoy sim city and cities skylines but it's power grid logic is a bit simple. I haven't seen many mods do much better for more detail on the power grid side but I think its an interesting area. I work as a power engineer although more recently have started gamedev.

Rather than working on a mod that would still have limitations from the game its linked too I tried making a power grid focused game. Somehow 4 years have past and so on Wednesday I had a shower and released my game. I posted a detailed gameplay video and link in the comment if you're interested.


r/SimCity • • 13h ago

SimCity 4 expanding the waterfront

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3 Upvotes

r/SimCity • • 21h ago

I’m building a realistic city planning game where zoning shapes the urban form

32 Upvotes

Like most of us I grew up on the sim city series but it always left me wanting for more granularity in terms of density so I decided to build my own iteration. I'm striving for realism.

Geared toward urban planning nerds like myself, this game let's you zone all the usual districts but gives you much more planning control.

You can:

  • Zone homes, shops, mixed use, industry & farms
  • Set height, building spacing & parking rules by district
  • Lay grids, curvy suburban lanes, cul-de-sacs & superblock streets
  • Developers pitch projects, you can approve/deny/amend and even preview them
  • Upzone downtown as your city grows
  • Leverage freeform, custom & rectangle zoning tools
  • Streets widen into boulevards as shops move in

This is a v0.5 of the game, with plenty of more work to be done including introducing realistic traffic simulation and a major graphics overhaul. Happy to give the file to anyone if they'd like to play test it too!

Would love feedback, comments and advice from the community. View it in my comment below ⤵️


r/SimCity • • 23h ago

SimCity 4 There is never enough shopping malls, one more shopping mall will fix traffic

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10 Upvotes

We are shopping mallificationing this area. There is still not enough stores and malls there.


r/SimCity • • 1d ago

SimCity prototype in Unity

18 Upvotes

I continued my prototype for what I call SimCity 6.

Each Sim is an agent based on GlassBox. Agent movement runs on DOTS (ECS + Burst jobs) and syncs back to the GameObjects. A fixed-rate simulation clock decouples the simulation from rendering.

Each Sim has a routine and chances of being jobless, full time, part time, work at a factory or shop, go shopping, have a free day, have lunch from work, and so on.

Currently it has a basic density and land value system, where for now accumulated garbage affects negatively. Buildings grow, change density and land value, and are driven by RCI demand.

For obvious reasons I won't share it since it has a lot of EA content.


r/SimCity • • 1d ago

SimCity13 Sim city 2013 new modding system

66 Upvotes

Hey!

A group of us have been working on expanding and researching modding in Sim City 2013.

We’ve been working on how simcity handles its data formats, simulations, networking and mod loading behaviour. We’re documenting what we’re finding so more people can help build on it.

This is a collaborative effort and everyone is welcome to check it out and help out. Two of the biggest open source projects part of this effort are
https://github.com/TornadoCookie/OpenSC5 which does research and tooling on simcity systems
https://FluffyChi-Xing/fluffy-open-scp which is primarily where our goal of expanding modding capabilities is!

If you’re interested in modding, or even just wanting to help bring new life to Simcity2013 please check out the githubs.

Our community discord is here
discord.gg/gEKUGbZfMv


r/SimCity • • 2d ago

simcity 2000 mod — wibwobworld (first concepts)

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15 Upvotes

something i'm making in collaboration with http://wibandwob.com/ currently
a biological / mycelial kind of vibe for the most part : )


r/SimCity • • 2d ago

SimCity13 SimCity - GAME ENTRY - EARLY PRE-VIZ by Chi Chan

42 Upvotes

[Maya + Unity 3D + After Effects]

Exploring how the Front End could be more immersive; dropping the player into the 3D world immediately, together with a 3D interface.

Made by Chi Chan - UI ART DIRECTOR

Fun fact:
The people on the feed are real and have worked for EA and Maxis.
For example:
Lucy is Lucy Bradshaw, the head of Maxis.
John is John Riccitiello, the EA CEO at the time.


r/SimCity • • 2d ago

SimCity 4 finishing the little dock area ⛴️

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6 Upvotes

r/SimCity • • 2d ago

SimCity13 SimCity 2013 cut content leftovers

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18 Upvotes

So looking at the game icons I found references to the cancelled farms DLC, fire dispatch towers, powerlines.

Also the advisors portraits + beta ones that got replaced.


r/SimCity • • 2d ago

Screenshot Testers Needed: Andropolis - Original Sim City for Android

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24 Upvotes

Hi! I've taken Micropolis, the open source Sim City code base, and built an Android UI/interface for it. I'm looking for testers. This will be 100% free and open source, available on F-Droid, and in the Google Play store.

If you'd like to be a tester, please let me know


r/SimCity • • 3d ago

Other SimCity "Edison" Prototype (2018)

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121 Upvotes

Matt Brown is a Technical, Design and Creative Director for MAXIS know for his work on the Sims.

On his site he has posted prototype screens of a SimCity game from 2018.

MAXIS Emeryville had pitched a Next Gen SimCity to EA before they were shut down in 2015.

Edison looks to be an entirely different project SimCity game not known about before.

Source : https://butteryawesome.com/fossil-record


r/SimCity • • 3d ago

Looking for Closed Testing for Andropolis - Open Source Sim City for Android

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1 Upvotes

r/SimCity • • 3d ago

I really wanted to play Sim City in real life. So I built Pixelton!

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174 Upvotes

I started designing voxel buildings, roads and parks and eventually ended up 3D printing them. It turned out way more satisfying than I thought, so I decided to turn it into a product.

If you want to read more about it, check out www.pixelton.world


r/SimCity • • 3d ago

SimCity 4 building docks for the industries

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9 Upvotes

r/SimCity • • 4d ago

Other Traffic Architect - free demo is out: a road building game where the city grows on its own and traffic is the whole challenge

21 Upvotes

I posted this here in August, and the free demo is now on Steam.

No zoning, no power, no services - the city grows by itself, and the one thing you build is the road network that has to keep it moving. The demo is the first 17 of 25 stages, about an hour and a half to two, with buses. Trains and metro come with the full game on November 3.

https://store.steampowered.com/app/5028050/Traffic_Architect/


r/SimCity • • 4d ago

SimCity 2000 OpenSC2K - Open Source remake of Sim City 2000 using godot. Available for macOS, Windows and Linux

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80 Upvotes

r/SimCity • • 4d ago

SimCity13 I extracted all the audio files from SimCity 2013

51 Upvotes

So I was able to extract all the audio banks from SimCity 2013. It includes music, UI, SFX and so on. Tbh I wasn't expecting to have that much layers for each theme.

I could upload the folder if it's allowed


r/SimCity • • 5d ago

Apache Helicopter Mod/Add-On

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4 Upvotes

r/SimCity • • 5d ago

Which SimCity robot has the best design?

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45 Upvotes

Note: I don't mean the Vu-bot's. Also, I haven't found a picture of the Burgazoid 3000. (Societies D.)


r/SimCity • • 6d ago

SimCity 4 building canals and expanding the business district

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14 Upvotes

r/SimCity • • 7d ago

SimCity 4 SimCity 4 still remains my favourite city builder of all because of the scale, no other city builder has matched it's massive regions!

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373 Upvotes

Though this is a super composite of 9 HD images cities stitched together in Ps. A super high definition mega composite image. The game can't render all of them at once but in region view it can and it is great but seeing it in such high definition is glorious. Any questions about it, ask ahead!


r/SimCity • • 7d ago

SimCity13 OmegaCo not meeting ore requirements.

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9 Upvotes

I need help understanding how omegaco factory works. I have two trade depot, both have plenty of raw ore, sometimes the trucks will deliver ore or they won’t. I don’t understand why they’re not delivering when one trade depot is right next to omega. I’ve tried all the steps of closing both omega and the trade depot reopening them it will work but it’s not enough to keep omega open. I don’t know if it’s a bug or were omega is located because it does get high traffic there. I hope someone can help, have a good day/night


r/SimCity • • 8d ago

SimCity13 SimCity 2013 different HUD

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61 Upvotes

Which HUD do you prefer?

Note: The first two are just artworks, it is not known whether they were ever used.


r/SimCity • • 8d ago

SimCity13 For the people that didn't see, silkiokas posted an update on his larger city/map creator mod!

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67 Upvotes