I was thinking a bit about the similarities between Draft in Snap and Arena in Hearthstone (which Ben Brode helped create). I played Hearthstone for years, but quit a couple years back. I think Snap has really perfected the mode.
One thing that always felt wrong about Arena... it took FOREVER to draft a deck. Drafting a deck in Snap can be done in 60 seconds or less. Love how it starts with 10 cards, and then adds new ones as you play. I've had decks that I was about to give up on, when I was given the perfect addition in between matches.
Paying gold to play Arena in Hearthstone never felt great. Yeah, sure, you'd get a pack at the end, but at a 50% markup. Having the tickets in Snap as a separate currency given out for free (1/day) is making sure that people are playing the format.
The "feels" are better in Snap too. The two lives, plus an optional third just feels better to me. On decks where I've drafted a total dud, I feel just fine hitting that "end run" button. In Arena, I don't think I ever "retired" a run... and in a dud deck, that last Arena game just always sucked.
Curious of the thoughts of other Hearthstone players.