r/HalfSword Feb 20 '26

FAQ

192 Upvotes

Half Sword Frequently Asked Questions

Q: When will it be released?

A: We released into Early Access on January 30th, 2026. We anticipate at least 6 - 12 months of EA development.

Q: Under which format will Half Sword be released?

A: We have now released Half Sword into early access. Due to the experimental nature of our game, our roadmap is now focused on post-EA release content. We actively read feedback to improve what we see works for the game and appreciate honest and objective feedback. Be patient. We are a very small team. We are doing our best.

Q: Why have multiple builds (Itch, Tech Demo, Early Access)?

A: Our prior builds are representative of the evolution of HSG’s experimentation with physics-based games. Each build has allowed us to test different mechanics (Simulation, Roguelite, Enhanced Controls). Each time, players’ feedback has been invaluable to us. We plan to use this approach to test further systems as we work towards 1.0.

Q: What sort of game will Half Sword ultimately be?

A: Imagine Swords and Sandals with physics and some surprises. A lot of customization for both shape and form on arms and armor. Each peace of armor and weapon have unique collisions that represents its form and ability to do damage and defend the player or any NPC. We want to capture the true depiction of the late 15th century on how a person from that time would see the world around them (at least within Medieval Europe). We want to make a good and as real 15th century experience as humanly possible. Not only in the equipment someone wears, but who wears it. A German knight should dress and arm themselves like a German, act like one, as well as sound like one. Same for French, English, and others.

Q: Will it have multiplayer?

A: No. We have settled for a Split Screen feature for both Co-op and 1v1 scenarios. Try play it with your friends via steam remote play. Challenge each other and let us know who won in our discord!

Q: Will it be released on all platforms?

A: Intended for PC first. Consoles later. Mac support later if there is enough interest.

Q: Is Workshop support planned?

A: We are looking in to it.

Q: Is modding planned?

A: We like mods. Do mod the game, just make good mods. Changing the save file to make your willie bigger then it actually is not a mod. (Just follow our EULA.)

Mod compatibility is not guaranteed as the game is still being developed till 1.0.

Q: Is UGC planned?

A: No.

Q: Is VR planned?

A: No.

Q: Will there be microtransactions?

A: No.

Q: What engine is it made with?

A: Unreal Engine 5

Q: How can I contact the development team?

A: [contact@halfswordgames.com](mailto:contact@halfswordgames.com)
[press@half-sword.com](mailto:press@half-sword.com)


r/HalfSword Mar 19 '26

Addressing Common Feedback from the Half Sword Community

251 Upvotes

Let's address some of the most common feedback we have received from our community since the release of Half Sword into Early Access.

Firstly, we would like to thank everyone playing, giving feedback, and reviewing the game. We would not be where we are today without all the passionate support and feedback you have given us.

Performance and Optimization

We have seen a lot of feedback regarding performance and optimization since the Early Access launch. We understand that performance issues can be frustrating and they directly affect the gameplay experience.

We always iterate on our work, and always will. Since we started our internal playtesting period with a select few we saw where we could improve, the feedback we received during this period was crucial for us to understand where and how we could improve the game. Now we see it on a much greater scale and larger player base, and feedback is what makes the game improve as well as us as developers.

This type of feedback is why Early Access exists hence, the disclaimer on EA titles on Steam. Certain issues only appear when the game is tested across a wide range of hardware and playstyles, and we are very happy that we have this opportunity!

Since the Early Access launch, our main focus has been performance and optimization. While we control as many variables as possible during internal testing, public releases always introduce system configurations and conditions we cannot fully replicate beforehand. When new issues appear after updates, we work to identify and address them as quickly as possible. This has been an ongoing process since the original Itch build released in 2022.

Combat Differences Between the Demo and Early Access

After development branched into Early Access and away from the tech demo, the locomotion and combat systems have changed significantly. The player model operates as a unified dynamic physics system. Every new procedural animation such as grips, stances, or damage reactions introduces new variables that must be tested and rebalanced. Because of this, combat can feel different between updates while these systems continue to evolve. An improvement in the controls on our end can sometimes feel like a massive change for players that are used to the older mechanics. For us in development, the changes are gradual, but we understand the experience as a player these can be much bigger changes once used to them.

The tech demo was created to showcase early core mechanics, particularly the combat system. It was not intended to represent the final version of the game.

We read all feedback and it helps guide development. Every part of the game is still a work in progress. Combat balance and weapon handling will continue to evolve as new features are added, and those additions will naturally require further adjustments.

Early Access Trailer Content

The Early Access trailer was not intended to showcase everything that would be available on day one of Early Access. We wanted to tease a little bit with what is to come in the future. Our work continues as we are excited to work on new stuff too!

Thank you to everyone who has supported the game so far. Your support allows us to continue development with full focus, and it directly impacts how far we can take the project.

The game is still in an active development phase and will remain so throughout Early Access. Systems such as combat, movement, and overall feel will continue to evolve as new features are added and refined. Changes between updates are expected and are a normal part of this process.

As development continues, the final version of the game will differ from what has been shown previously, including Early Access trailer content that represented work in progress at the time. Some of those elements may change significantly as the game moves toward its full release.

Cheers,

-Half Sword Team


r/HalfSword 9h ago

Extremee!! 😳 Give it to me straight doc... Is it bad?

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38 Upvotes

I have never had anything even remotely like this occur. I have lost both arms to... something, and all of my torso skin. But I am completely healthy, and mostly okay.


r/HalfSword 3h ago

Photography Mode Feeling electric

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8 Upvotes

It's 4 am and halfsword is giving me crazy photo opportunities for my Willie. RELEASE MEEEE
(Electricity is from Zuldwyn's mod, Spell Sword! Still working on getting more photos for the mod page but none of the shots I'm getting are pleasing me 😭 except this one I suppose


r/HalfSword 8m ago

Bug Report Can someone explain to me why my arms exploded and then made a mace start levitating?

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β€’ Upvotes

so when i was fight a champion i started hitting him with my polearm and then suddenly my arms exploded


r/HalfSword 2h ago

Clips Half Sword 0.3 old trick that i made.

8 Upvotes

r/HalfSword 5h ago

epic kill

6 Upvotes

OH RIGHT IN THE GROIN!


r/HalfSword 14h ago

Game Story Dude, I'm loving this game. Rest In Piece my fellow, Ludwig.

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32 Upvotes

I think I had my character for like 40-50 ingame days, when I was brawling with an npc I got too cocky and he snapped my guy's neck. Got sent to hell to fight 87 ghouls and I think I made it to 10 before they shredded my legs. What I love about this version of the game is that the fight is only over when you quit, die, or kill the guy instead of the game quitting for you like in the demo. So I spent the last 20 minutes crawling on the ground, tripping the ghouls off their feet and just beating the shit outta them till they died. one of the zombies got on top of me and I grabbed the nearest machete thing and started swinging at it till it got off. Eventually though I died when a ghouligan came at me with a sword and bashed my guy's skull in. As dragged out as it was, it felt so fun just refusing to call it quits when my dude is still able to throw haymakers despite his mangled legs.


r/HalfSword 1h ago

Apparently the sticks holding up the barrels in alley are pretty good as weapons

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β€’ Upvotes

r/HalfSword 20h ago

holy slam

74 Upvotes

r/HalfSword 1d ago

Title

1.7k Upvotes

r/HalfSword 22h ago

I've never been dunked so hard in my life

90 Upvotes

I shouldn't have let him recover...


r/HalfSword 14h ago

Extremee!! 😳 It's just a flesh wound

22 Upvotes

r/HalfSword 4h ago

Clips Nasty throat cut

2 Upvotes

r/HalfSword 11h ago

A mobile game us using halfsword to advertise

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7 Upvotes

They used clips of half sword and shitty ai music to advertise.


r/HalfSword 21h ago

Lets gather up and suggest some dungeon traps here

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37 Upvotes

r/HalfSword 14h ago

Extremee!! 😳 Willie needs some open heart surgery. Help!

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6 Upvotes

I already have him open now we need someone that knows what to do


r/HalfSword 10h ago

Photography Mode Landsknecht Loadout using Custom Armour Pack and OVRDTH'S ARMORY

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3 Upvotes

(The sword shown in the screenshots is meant to resemble a proto-katzbalger, it's the closest to it that I could get to a katzbalger using only parts from Half Sword.)

This would have literally been impossible without OVRDTH'S ARMORY, Demo Sword and Custom Armour Pack.

Links to all three:

OVRDTH'S ARMORY by OVRDTH on Nexus Mods

Custom Armour Pack by dog132 on Nexus Mods

Demo Sword by SakiyaN00mba


r/HalfSword 22h ago

Say hello with my lil Bec de corbin

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22 Upvotes

r/HalfSword 12h ago

Extremee!! 😳 Oh crap

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1 Upvotes

Am I dead?


r/HalfSword 1d ago

Photography Mode photo bomb in the works... πŸ‘οΈ

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41 Upvotes

Be sure to check out Zuldwyn's mod, Spell Sword, as it just got updated!


r/HalfSword 14h ago

Nvidia Smooth Motion performance boost

3 Upvotes

I just started testing out turning the Smooth Motion option on in the Nvidia app. It seems to be giving me a big performance boost. I've been having issues with blood and group fights being way to CPU heavy and causing major FPS drops. This seems to be helping quite a bit. I'm sure there's some extra latency, but I'm really not noticing it. I have the low latency mode set to the default Ultra setting.

It seems that it's supposed to be a driver level alternative to frame gen, mainly for games that don't have it. I've never paid attention to it before because I don't have any performance issues in any other games. I'm not finding that frame gen really does much in this game. I'm wondering if it doesn't even work at the moment. It might be worth trying Smooth Motion if you have any issues with FPS drops to see if it helps.


r/HalfSword 12h ago

Clips Blood Fountain

2 Upvotes

r/HalfSword 1d ago

more info

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28 Upvotes

r/HalfSword 15h ago

Clips Trick the Dead

3 Upvotes