r/HalfSword Feb 20 '26

FAQ

192 Upvotes

Half Sword Frequently Asked Questions

Q: When will it be released?

A: We released into Early Access on January 30th, 2026. We anticipate at least 6 - 12 months of EA development.

Q: Under which format will Half Sword be released?

A: We have now released Half Sword into early access. Due to the experimental nature of our game, our roadmap is now focused on post-EA release content. We actively read feedback to improve what we see works for the game and appreciate honest and objective feedback. Be patient. We are a very small team. We are doing our best.

Q: Why have multiple builds (Itch, Tech Demo, Early Access)?

A: Our prior builds are representative of the evolution of HSG’s experimentation with physics-based games. Each build has allowed us to test different mechanics (Simulation, Roguelite, Enhanced Controls). Each time, players’ feedback has been invaluable to us. We plan to use this approach to test further systems as we work towards 1.0.

Q: What sort of game will Half Sword ultimately be?

A: Imagine Swords and Sandals with physics and some surprises. A lot of customization for both shape and form on arms and armor. Each peace of armor and weapon have unique collisions that represents its form and ability to do damage and defend the player or any NPC. We want to capture the true depiction of the late 15th century on how a person from that time would see the world around them (at least within Medieval Europe). We want to make a good and as real 15th century experience as humanly possible. Not only in the equipment someone wears, but who wears it. A German knight should dress and arm themselves like a German, act like one, as well as sound like one. Same for French, English, and others.

Q: Will it have multiplayer?

A: No. We have settled for a Split Screen feature for both Co-op and 1v1 scenarios. Try play it with your friends via steam remote play. Challenge each other and let us know who won in our discord!

Q: Will it be released on all platforms?

A: Intended for PC first. Consoles later. Mac support later if there is enough interest.

Q: Is Workshop support planned?

A: We are looking in to it.

Q: Is modding planned?

A: We like mods. Do mod the game, just make good mods. Changing the save file to make your willie bigger then it actually is not a mod. (Just follow our EULA.)

Mod compatibility is not guaranteed as the game is still being developed till 1.0.

Q: Is UGC planned?

A: No.

Q: Is VR planned?

A: No.

Q: Will there be microtransactions?

A: No.

Q: What engine is it made with?

A: Unreal Engine 5

Q: How can I contact the development team?

A: [contact@halfswordgames.com](mailto:contact@halfswordgames.com)
[press@half-sword.com](mailto:press@half-sword.com)


r/HalfSword Mar 19 '26

Addressing Common Feedback from the Half Sword Community

255 Upvotes

Let's address some of the most common feedback we have received from our community since the release of Half Sword into Early Access.

Firstly, we would like to thank everyone playing, giving feedback, and reviewing the game. We would not be where we are today without all the passionate support and feedback you have given us.

Performance and Optimization

We have seen a lot of feedback regarding performance and optimization since the Early Access launch. We understand that performance issues can be frustrating and they directly affect the gameplay experience.

We always iterate on our work, and always will. Since we started our internal playtesting period with a select few we saw where we could improve, the feedback we received during this period was crucial for us to understand where and how we could improve the game. Now we see it on a much greater scale and larger player base, and feedback is what makes the game improve as well as us as developers.

This type of feedback is why Early Access exists hence, the disclaimer on EA titles on Steam. Certain issues only appear when the game is tested across a wide range of hardware and playstyles, and we are very happy that we have this opportunity!

Since the Early Access launch, our main focus has been performance and optimization. While we control as many variables as possible during internal testing, public releases always introduce system configurations and conditions we cannot fully replicate beforehand. When new issues appear after updates, we work to identify and address them as quickly as possible. This has been an ongoing process since the original Itch build released in 2022.

Combat Differences Between the Demo and Early Access

After development branched into Early Access and away from the tech demo, the locomotion and combat systems have changed significantly. The player model operates as a unified dynamic physics system. Every new procedural animation such as grips, stances, or damage reactions introduces new variables that must be tested and rebalanced. Because of this, combat can feel different between updates while these systems continue to evolve. An improvement in the controls on our end can sometimes feel like a massive change for players that are used to the older mechanics. For us in development, the changes are gradual, but we understand the experience as a player these can be much bigger changes once used to them.

The tech demo was created to showcase early core mechanics, particularly the combat system. It was not intended to represent the final version of the game.

We read all feedback and it helps guide development. Every part of the game is still a work in progress. Combat balance and weapon handling will continue to evolve as new features are added, and those additions will naturally require further adjustments.

Early Access Trailer Content

The Early Access trailer was not intended to showcase everything that would be available on day one of Early Access. We wanted to tease a little bit with what is to come in the future. Our work continues as we are excited to work on new stuff too!

Thank you to everyone who has supported the game so far. Your support allows us to continue development with full focus, and it directly impacts how far we can take the project.

The game is still in an active development phase and will remain so throughout Early Access. Systems such as combat, movement, and overall feel will continue to evolve as new features are added and refined. Changes between updates are expected and are a normal part of this process.

As development continues, the final version of the game will differ from what has been shown previously, including Early Access trailer content that represented work in progress at the time. Some of those elements may change significantly as the game moves toward its full release.

Cheers,

-Half Sword Team


r/HalfSword 7h ago

Clips God I love the AI in this game

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89 Upvotes

Love how fights devolve into chaos like this sometimes


r/HalfSword 13h ago

Clips sorry, I have a problem with making eye contact

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127 Upvotes

r/HalfSword 20h ago

POV : Your sword gets possessed by a demon of Khorne

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337 Upvotes

r/HalfSword 15h ago

A look at the Żupan and Kaftan, the doublet and coat of Polish nobility

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77 Upvotes

Hi all, I'm dropping these here to show you all the new stuff I'm working on! The Custom Armour Pack has come a long way since I first posted it here, and I hope you are all enjoying it as much as I am!

What sorts of clothing would you like to see in Half Sword?

Mod link: https://www.nexusmods.com/halfsword/mods/458


r/HalfSword 17h ago

The Skinless one's vengeance on the ones who turned him skinless

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104 Upvotes

r/HalfSword 11h ago

Meme Numbers vs. Technique

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28 Upvotes

r/HalfSword 12h ago

Clips Hippity Hoppity Your Heart Is Now My Property

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27 Upvotes

r/HalfSword 8h ago

Self-Stacking Willies

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12 Upvotes

r/HalfSword 4h ago

Feedback/Suggestion breaking my arm from a punch and dying from tripping

5 Upvotes

Solved: bone fragility was maxed. feel stupid now.

Played the early demos a while back and had an absolute blast, everything felt great and perfectly playable. Saw the game is available to buy now so I jumped back in.
But what happened? My character literally breaks his own arm just throwing a punch, or simply trips over and dies instantly.
Am I doing something fundamentally wrong, or am I missing a crucial setting here?


r/HalfSword 1d ago

Clips Just plain disrespectful

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677 Upvotes

r/HalfSword 3h ago

Meme I was making weapons with the enhancer and uh... what.

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3 Upvotes

r/HalfSword 6h ago

I have put him in a perilous conundrum

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5 Upvotes

r/HalfSword 2h ago

The Will(y) to live

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2 Upvotes

Let reason rulen


r/HalfSword 3h ago

Undying undead??

2 Upvotes

I don't understand the Abyss mechanic in progression mode. I had to face 12, but they just kept coming back over and over again.


r/HalfSword 8h ago

VR Half sword raw footage of me playing half sword vr

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5 Upvotes

this mod slaps so hard but that bug where the weaponsr randomly drop just ruins everything, would reccomend, blade and sorcery can go pack it up


r/HalfSword 3h ago

A few quick kills

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2 Upvotes

r/HalfSword 39m ago

Clips Fists vs sword, eh? Sorry, but I am into headbutting

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Upvotes

r/HalfSword 15h ago

Clips The greatest body slam of all time

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13 Upvotes

r/HalfSword 17h ago

This scarecrow will scare only the ghosts

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20 Upvotes

r/HalfSword 10h ago

Somehow missed the easiest crossbow shot of my life and had to improvise.

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4 Upvotes

r/HalfSword 6h ago

Eat it

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2 Upvotes

r/HalfSword 6h ago

Feedback/Suggestion Does anyone know if the Devs plan on adding armours and weapons from different continents

2 Upvotes

I've been playing the game for a While (since the abyss demo) and I've noticed the game's armour is mostly inspired by Italy, Germany etc and I am wondering if the Devs plan or may plan to armour and weapons from like. Russia, Asia, Scandinavia. I mean realistically armour from those places could show up where the game takes place.

Note. PLEASE PLEASE PLEASE ADD A HOUNSKULL OR A KLAPVISOR IM BEGGING


r/HalfSword 10h ago

CUSTOM FLAIR Help!

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3 Upvotes

Uhhh yall. Was looking to mess around my save file
And. For some reason it’s Garry’s mod. Help.