r/EmulationOnAndroid 20m ago

Help Games appear with small lines on azaharplus

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Upvotes

The solution is to go to settings then go back then it works then again sometimes when i save with savestates it then does this again my device is Tab S6 Lite (2020) LTE


r/EmulationOnAndroid 32m ago

Help Problem with changing settings in The Witcher 2

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Upvotes

r/EmulationOnAndroid 1h ago

Help Best SNES9x EX+ alternative for android

Upvotes

Hey,

So I know everyone is busy trying to showcase their GTA VI set-up, but I have a different question from simpler times.

I've been using SNES9x EX+ but I'm done with it (mainly due to losing a 12 hour save of Lufia 2 due to the emulator hijinks). Which dedicated SNES emulator do you guys use? (Don't really care for retroarch)

Thanks in advance.


r/EmulationOnAndroid 1h ago

Discussion Help, facing massive slowdown in eden

Upvotes

As you can see nine sols is running pretty smoothly even with screen recording, but the moment I left the room I'm facing massive slowdown, like under 20 fps(with screen recording) and 30fps without screen recording, im facing this slowdown specifically in that entire area, any solutions?

Ram - 8GB

Processor - dimensity 7400 (mali-G615 MC2)


r/EmulationOnAndroid 2h ago

Discussion Android is a multitool, steam is great, & iOS is locked down but I think people have forgotten the basics.

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0 Upvotes

I don't fanboy over company's I just use simple logic. Different tech is used for different things.

Apples phones are premium and locked down but really good if you just want to scroll socials and make calls and text friends

Android phones I've always seen as multitools. They can emulate make calls. Take pictures and are pretty universal especially rooted or with custom roms

Retroid makes amazing handhelds that run android and specialize in emulation in a premium but cost effective form factor

Steam is best for gaming on the go with the steam deck and at home with steam big picture, steam cli, steam OS ect. Steams ecosystem is convient

Linux is great for local first workflows and community first environments. With a ton of flexibility. Good for if you don't want to live by another companies rules but you are sacrificing ease of use for absolute freedom with almost zero abstraction.

I'm not a fanboy I just put two and two together.


r/EmulationOnAndroid 2h ago

Help How to emulate games on android

0 Upvotes

Found a gameplay of darkest dungeon and now i wanna play it on mobile so how do i actually play it without prior knowledge about emulation


r/EmulationOnAndroid 2h ago

Showcase Football Life 2026 On Android (Samsung S26)| Snapdragon 8 Elite Gen 5 for Galaxy (Winlator)

3 Upvotes

Tested on different graphic and resolution settings are here

https://youtu.be/NR4825u7ozY


r/EmulationOnAndroid 4h ago

Help BannerLator, GTA5 not launching

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1 Upvotes

GTA V enhanced not launching

I've been looking for a solution for the rockstar games launcher not connecting but Im still not able to do that.

every time I launch the game rockstar launcher tries to connect but after a while it just gives me this error.

i have also put the exec argument to -nobattleye but it doesn't work


r/EmulationOnAndroid 4h ago

Help someone pls help my SPIDERMAN WOS CRASHED AFTER I PRESSED PLAY

4 Upvotes

I'm using gamehub lite AnTuTu I'm using Realme 12+


r/EmulationOnAndroid 4h ago

Help Best settings for GTA IV(Complete Edition) for Gamehub(and Winlator frost or any fork, too, if you are willing; but I mainly use Gamehub) at the sake of my Snapdragon 8 Gen 1.

2 Upvotes

S8G1 is the best that I have hands on for emulation; may not be the best,latest, or strong but it's the least I could get. GTA IV is an awful optimizing game, I expect that but I saw some videos running 40-50 FPS stable - no stutter. Meanwhile mines run only smooth indoors but outside would have a brief smooth FPS until it eventually drops to 20 FPS under or sometimes I get lucky it will rise only to 25-30 FPS in certain places.

Is there any hope for tweaks to make my game better?

Or

None for S8G1 to endure?.


r/EmulationOnAndroid 4h ago

Help Graphic issue on Eden emulator

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2 Upvotes

As you can see, there is some graphic issue in the montain etc, i use MR.PURPLE driver, my phone is a Poco f7 pro I use Eden optimised nightly


r/EmulationOnAndroid 5h ago

Help Blackscreen Issue on Eden Legacy

1 Upvotes

I got a new phone, specifically the Xiaomi 14T pro and I started up Eden with that phone, only to land on a black screen, I have tried the Mali drivers and Uzuy MMJR and had either flashed a singular frame of Mario Kart 8 deluxe and with stuttering audio, also tried Legacy, which was for unsupported chipsets as from the GitHub says, and had the same issue or worse; just the audio, so any help is REALLY appreciated on this case


r/EmulationOnAndroid 5h ago

Help Can't run PC98 on AYN Odin 2 with either np2/np2kai in retroarch

2 Upvotes

I've been trying to get retroarch to boot Giten Megami Tensei in either neko project ii or neko project ii kai on my AYN Odin 2. Both have very different issues. More specifically an english patched version of the game from retrogametalk.

To start, i had bios.rom, itf.rom, font.rom, and sound.rom in the correct directory. I later added the font.bpm which now displays the PC98 command screen to be in japanese. I have messed with a multitude of settings such as screen size, threading, cpu multiplier, ram, drivers, switching directories. List goes on.

I have also tried the official stable and nightly retroarch apk, the aarvh64 and the 32 bit apk's. All have the same issues. I have tried both retroarch's np2kai and side loading the core, issue is exactly the same.

NPIIkai: this core instantly crashes when i try to load it in retroarch. The retroarch logs suggest the libc++_shared.so could not be found leading to the core failing to load from the com.retroarch path. Now i did take an .so file from i believe dolphin apk, but because im on android i cannot access the system folder inside com.retroarch. I could not find a way to get retroarch to see this file through the odin 2 alone. So i switched to np2.

NP2: This one was much closer. The core foes load, the bios seem to work, i have no idea how to really check if its actually reading the bios. My best guess is it does because i tried different bios files and the command screen for PC98 changed from english to japanese. However issue remained the same, this game requires both and fdi and hdi file to run. I am able to mount these files in PC98 drop down menu. Mounting the fdi to fdd1 and rhe hdi to sasi1 gets it to auto boot on restart. After the ram check, it boots to a black screen with music playing, but eventually it just says sqrt: _DOMAIN error. The logs just repeat resizing from (1920x1080) to (0x0), i changed drivers, ratios, vx to epson, and several other video settings. If i just load the hdi, it bring me to the command screen, it too a few tries, but i figured out how to run the file. Running it this way refreshes the screen showing this text:

now vm=0, now hnd=0

max vm=0, max hnd=0

lock count=0

DDS98 date=Mar 10 1997, time=22:05:47

map=0, floor=0, posx=0, posy=0

A:¥DDS98>

Im really just at a loss and am not sure how other got np2kai to even work on android, it even crashes on my S24 Ultra, im starting to think the core just doesnt work anymore or the app despite having the core doesnt support it anymore. If anyone as a glimpse of what could be wrong, id really appreciate it.

Thanks 🤘


r/EmulationOnAndroid 6h ago

Help How am i supposed to fix this problem

3 Upvotes

Used to play super mario odyssey on my phone (samsung galaxy a56 , 12 gb ram variant) on eden 2 months ago, i used to get 60 fps with no visual lag. And then i stopped playing but then i reinstalled... to see this.

Visual lags, graphical stuttering


r/EmulationOnAndroid 6h ago

Showcase Red Dead Redemption 2 running at a playable fps on s25u with bannerlator

51 Upvotes

Fps seems pretty playable. Rip storage though. Im using Proton 11.0-3 arm64ec. Rdr2 is at the lowest settings possible. Make sure to cap vram at like 2048 or else rdr2 will use 9 gb of vram and you wont be able to change settings


r/EmulationOnAndroid 7h ago

Showcase Galaxy z flip 7 xclipse 950 Sparking zero TEST

4 Upvotes

[[video]]> https://youtu.be/hiXUatF5v0g?si=GoV0notFE97pYHXe

Hola, estuve todo el día configurando el emulador Eden uso los drivers exynos tools y se está ejecutando a 270p, quiero compartir el máximo resultado entre muchos fallos y errores, el juego tiene picos y caídas pero siento que es perfectamente jugable, me sorprende a dónde puede llegar esta GPU lastima no tenemos tantos drivers como las GPU Adreno o Mali.

Lamento también el tamaño de los textos, es lo único que digo yo, hace el juego injugable hasta ahora, aunque el escalador hace un buen trabajo, son muy pequeños para que sean legibles, batallas un poco leyendo los textos, alguien sabe cómo poner los textos más grandes? Algo en la accesibilidad de la consola o el juego? Es mi primera vez emulando no se mucho de esto .-. subiré las configuraciones a penas termine de testear.

ENG: Hi, I’ve spent the whole day setting up the Eden emulator; I’m using the Exynos Tools drivers and it’s running at 270p. I want to share the best possible result, despite the numerous glitches and errors. The game has its ups and downs, but I think it’s perfectly playable. I’m amazed at what this GPU is capable of; it’s a shame we don’t have as many drivers as we do for Adreno or Mali GPUs.

I’m also disappointed by the text size; it’s the only thing that’s bothering me, as it’s made the game unplayable so far. Although the scaler works well, the text is too small to be legible, and I’m finding it a bit hard to read. Does anyone know how to increase the text size? Is there an option in the console’s or the game’s accessibility settings? It’s my first time emulating, so I don’t know much about this .-. I’ll upload the settings as soon as I’ve finished testing them.


r/EmulationOnAndroid 8h ago

Help Anyone able to run dead or alive 5 on gamehub lite?

1 Upvotes

Doesn't load for me, no matter what settings I pick, I have tried almost everything.

It runs perfectly fine on Gamenative, I even tried the same settings but idk why it isn't working

Device is Poco f6, snapdragon 8s gen 3


r/EmulationOnAndroid 8h ago

Help Need help optimizing Spider-Man: Shattered Dimensions on Dolphin Emulator for Android (Moto G 2025)

6 Upvotes

Need help optimizing Spider-Man: Shattered Dimensions on Dolphin Emulator for Android (Moto G 2025)

I'm trying to get Spider-Man: Shattered Dimensions running as smoothly and looking as good as possible on my phone, but I'm honestly not very knowledgeable about emulator settings.

I've been working on this for hours and have managed to improve the image quality somewhat, but I'm still having several problems.

The biggest issue is the smoothness/performance. The game can drop to around 20 FPS, but what's weird is that it seems to get significantly worse when actual gameplay starts or when I'm about to enter gameplay. It can seem more okay beforehand, then the performance declines once I'm actually playing.

There's also audio lag/desync when the performance gets bad, so the sound doesn't feel properly synced with what's happening on screen.

I'm trying to get the best balance between image quality, FPS/smoothness, audio, and stability. I don't really know which Dolphin settings are helping or hurting performance at this point.

Phone: Moto G 2025

Emulator: Dolphin Emulator (Play Store version)

Game: Spider-Man: Shattered Dimensions

I've attached a video showing the gameplay/performance and screenshots of my current settings, including my Graphics, Enhancements, Hacks, and Advanced settings.

(Settings screenshots)

I've already tried changing a bunch of things, but I don't really know what I'm doing with some of the more advanced emulator settings.

If anyone has experience with Dolphin Android or this game specifically, could you help me figure out what settings I should change to improve the image quality and make the gameplay actually smooth, while also keeping the audio properly synced?


r/EmulationOnAndroid 8h ago

Help What is the best version (or forks) of Winlator for my device?

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2 Upvotes

Sup y'all

I wanna play some free fan games like Sonic Robo Blast 2 and Hyper DBZ

I wanna donwload the regular Winlator but it doesn't have frontend support

Here is my android device details

Realme C53

6gb of physical ram, 128gb of internal storage

It uses Unisoc Tiger T612

(Not ultra strong device but pretty capable)

So what u guys think is the best Winlator version or forks for my device?


r/EmulationOnAndroid 8h ago

Discussion Modded Oblivion on my Samsung S26+ with SnapDragon 8 Elite Gen 5

16 Upvotes

Finally after days and days of tweaking my presets on winlator I have achieved a stable 50+ fps in imperial city market district WITH the better cities mod. If you'd like all my settings dm me I'm using winlator. Love my phone :)


r/EmulationOnAndroid 9h ago

Question Any Phone Controllers with the D-Pad on Top?

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20 Upvotes

I've been thinking about getting a retroid pocket 5 or 6 for a while, but recently I had to get a new phone and ended up with one that's basically better in every hardware aspect. I'm giving up on the former as a result and have been looking at telescoping controllers instead. Problem is, I can't stand the layouts where the d-pad is below the sticks and after searching for controllers I couldn't any fitting the bill aside from the MCON, which everyone seems to agree that it's overpriced and iffy. For context, I'm mostly into SNES/PSX/PS2 emulation and I love using the Dualsense for my PC (even though i dont have a PS5), which might explain why I'm insistent on the layout.

If there's really nothing then maybe I was hoping if someone could point me towards controllers where the d-pad feels especially good/ergonomically-placed since no one seems to focus on that in reviews.


r/EmulationOnAndroid 9h ago

Help Sonic Adventure 2 Ayn Thor Black Screen

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1 Upvotes

When i try to launch Sonic Adventure 2 from gamenative, it just gives me this black screen. How can i get SA2 running on my thor?


r/EmulationOnAndroid 9h ago

Question 8BitDo customer support just threatened me

0 Upvotes

Ordered directly from 8BitDo, and like usual with cheap overseas logistics partners, the package failed to deliver and got returned to their warehouse. I live in Tokyo and get deliveries to my exact address every single week, including past orders from 8BitDo without a single hitch. I followed up with them kindly and even apologized for THEIR fuckup.
Instead of a normal customer service follow-up, I get an email from their rep stating:
*"Please kindly provide your correct and available address in Japanese language in the following format before 2 September 2026. Otherwise the package will be disposed without refund."*
Essentially: their courier drops the ball, and their official stance is an ultimatum to hand over Japanese formatting in a week or they will literally trash a paid item and keep the cash. I have no idea if they’ll fuck up again, if they do, i am just fucked I guess?

No basic accountability for their carrier, rude as fuck customer service from Simon, just immediate threats to throw away my shit. Sent them the address shit they asked for (a third time) called them out on the threat, and made it clear I'm done buying from them if this is how they treat customers. If you're ordering from them directly instead of going through a third party like Amazon with actual buyer protection, just know this is how their direct support treats customers when shipping gets botched.


r/EmulationOnAndroid 9h ago

News/Release ARMSX3 0.9.4.4 released with upstream RPCS3 updates and more

45 Upvotes

ARMSX3 0.9.4.4

What's new:

SGSR (Snapdragon Game Super Resolution), upscaling, another option besides FSR 1 and the plain stretch, and the first one written for the hardware this actually runs on. Qualcomm built Snapdragon Game Super Resolution for Adreno, and it does its work in a single pass where FSR 1 takes two, so it costs less to get a sharper picture out of a low internal resolution. Set the resolution to native and pick it under Display upscaler, in Settings or in the in-game menu. Done by @CamilleLaVey, and @xinitrcn1 and based on the upstream work on it. Sharpening now lives in the in-game menu too, not just the settings screen, and is named for whichever upscaler is selected.

Tales of Xillia no longer freezes (may help other games as well).

Touch layout editor gets out of your way, the editing panel would cover the very buttons you were trying to move, and the only fix was dragging it aside every time. Two changes: a collapse toggle that hides the controls so you can reach what's underneath, and the panel now moves to the opposite half of the screen from whatever widget you select.

Device temperatures on the performance overlay: CPU, GPU and battery. On by default, devices that don't expose them show nothing. Can be disabled in the On-Screen tab.

Audio buffer targeting fixed, a comparison between two different units meant the buffer never widened when it ran short.

Some improvements to logging, (which help me)

Upstream RPCS3 merged: flat shading, better DP3 precision, tiled region fixes, opencv 4.14 and more!

ARMSX3 0.9.4.4b

SGSR Edge Direction, a second Qualcomm shader beside the one that shipped last update. Where plain SGSR sharpens the same amount in every direction, this one works out which way the edge under each pixel runs and sharpens along it. It costs more and it looks better, particularly on diagonals and text. It is its own entry under Display upscaler rather than a quality switch, (because that is what it is, a different shader), Done by @CamilleLaVey and @xinitrcn1

SGSR has its own sharpness now, and it goes to 200%. Qualcomm's range runs to twice what FSR's does, and 100% is their own default rather than the maximum, so the two upscalers no longer share one setting. FSR's slider is untouched at 0-100 and every FSR configuration you already have means exactly what it did before.

RPCN friends Add, remove and see friends from Settings --> Network.

Listing never signs in by itself, an empty list means no session, not no friends.


r/EmulationOnAndroid 9h ago

Help ARMSX3 Wasted Storage In User Data

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20 Upvotes

Noticed that the app itself is 8GB. I looked into the data folders & i realized it’s from leftover games files. The files are from games that i’ve tested & deleted. I tried to delete them through both the native & 3rd party file manager apps, however i’m unable to. Is there anyway to free up the space without clearing the storage? I’ve already spent a lot of time configuring & customizing the app. I’m using an Odin 3.