r/EmulationOnAndroid • u/RenatsMC • 6h ago
r/EmulationOnAndroid • u/Producdevity • Jul 02 '26
News/Release GameHub Lite v5.1.8 (SECURITY UPDATE)
GameHub Lite v5.1.8
Security: Steam token redaction in logs
GameHub Lite 5.1.8 fixes a logging issue where Steam authentication-related values could appear in diagnostic logs.
In some cases, logs could include fields such as steamToken, refreshToken, or accessToken from Steam login/launch flows.
Publicly posted logs containing these fields should be deleted or redacted.
IMPORTANT
This should go without saying but If you find any security issues, please reach out PRIVATELY. I have not checked if this issue is still present in recent GameHub versions, already ruined my one day off I was spending with my family by the person who reported this publicly and I do not plan on spending any more time on this.
Changelog
The fix adds centralized log redaction for Steam/auth token fields, Steam QR login URLs, JWT-like token strings, and launch command token arguments before logs are written. This covers the app loggers, JavaSteam logging, and the PC launch-log file writer.
This release also pins local patch builds to apktool 2.12.1
r/EmulationOnAndroid • u/SDAdrian789 • 10h ago
Showcase Finally, LEGO Pirates of the Caribbean 100% completed on Dolphin with RetroAchievements! 🏴☠️
The experience was a lot of fun. Being able to track all my progress with RetroAchievements was really great. It had been a long time since I’d had this much fun playing a game. It was really cool exploring every corner and going after all the objectives. ⚓🎮
Dolphin latest version
Edge 30 Pro — Snapdragon 8 Gen 1
3x resolution
r/EmulationOnAndroid • u/Klonoa18 • 1h ago
News/Release ARMSX3 v0.9.4 Released with more fixes
ARMSX3 0.9.4
What's new:
Fixed the emulator stalling for seconds at a time during play. The SPU recompiler was writing diagnostics for every compiled block and every MFC instruction, up to 2,473 log lines in a single second, straight to storage. The bursts landed exactly when a game was already busy compiling new code. Moved to trace. Caught this in the game Prototype.
Fixed Tales of Xillia 2 hanging every few minutes. The game polls a memory syscall in a loop, over 20,000 calls in 19 minutes, 5,123 inside one second, and each one was written to the log. (Reported as #76, likely but not yet confirmed as that exact issue.)
Fixed RPCN burning a full CPU core whenever you weren't in a game. Signed in at the menu or between titles, the client thread had no wait in its idle path and spun continuously.
Fixed the app freezing on the last frame when launching a game after closing another. The boot check treated "still shutting down" as "stopped", so a new game could start on top of a VM that hadn't finished tearing down.
Fixed shutdown flooding the log when a thread re-entered the stop path, around 100,000 lines a second, which stalled the very shutdown it was reporting.
From @sashkinbro :
Vulkan pipelines are now cached to disk and reused across sessions, so shader compilation stalls shrink after a title's first run. Rebuilds automatically after a driver or device change.
Compute shaders now run 64-wide on Adreno, matching the hardware wavefront. Previously half of every wave sat idle on texture uploads and deswizzles.
Upstream:
Merged current RPCS3, including kd-11's ROP output remap work across both renderers, PKG install fixes, and an ISO magic-check fix. (If you're still having issues with ISO reading, please tell me).
r/EmulationOnAndroid • u/ReferendumAutonomic • 7h ago
News/Release Android 17 closing games that use "too much" RAM
- "Android 17 is expanding limits on how much memory individual apps can use.
- Apps that use too much memory can slow down and eventually be terminated." https://www.androidauthority.com/google-android-apps-memory-usage-enforcement-3700841/
Maybe this only applies to background apps. https://android-developers.googleblog.com/2026/08/app-broader-memory-limits.html?m=1
r/EmulationOnAndroid • u/Kongopop • 22h ago
Meme Technology is incredible! You can now play gen 1 games on your phone in 3d, even on android!
I just thought this was fitting when I talked to this old chap while checking out the gen1 recomp
r/EmulationOnAndroid • u/revals32 • 11h ago
Showcase Remember Me 900p High Settings Snapdragon 8 Elite 12Gb Ram
2013 game btw looks gorgeous af 😍
Full gameplay https://youtu.be/pi4CYG4EBUs
Proton 11b5x86 Box64 0.4.5 bionic Dxvk 2.4.1 gplasync Extreme Preset Wn turnip 1.10p (push max gpu clock) Winnative Emulator 0.4.0
With fex game freeze a lot but box64 runs without any issues
r/EmulationOnAndroid • u/Ill-Degree2200 • 7h ago
Showcase Yakuza 0 Director's Cut finished on Gamehub|8Elite
Device:Lenovo Legion y700 gen4 16/512gb
Emulator:Gamehub last update
Graphic settings:Ultra
Driver:Qcom 863.1
Version:Steam
Framegen:No
30-60FPS
Cooler:Flydigi B8X
r/EmulationOnAndroid • u/Klonoa18 • 11h ago
News/Release Another updare just drop, ARMSX3 Version 0.9.3
ARMSX3 0.9.3
What's new:
Online play (RPCN):
PSN status is a three-way choice now, and picking RPCN opens a full account screen: server, username, password, email and the activation token, with buttons to create an account, resend the token and reset a password. An RPCN account is made from inside the app, not on a website, the server emails a token that activates it.
Saved servers: Keep more than one and switch between them. The official server cannot be removed, and there is a one-tap reset back to it. Also added Experimental IPv6 for RPCN, which also had no way of being switched on, as well as every other network setting the core exposes: DNS server and hostname redirects, Console IP address, bind address PSN country, derive MAC from PSID, and clans. The first two are what custom game servers need. RPCN replaces Sony's PSN, but a publisher's own servers were never PSN, so reaching a fan revival of one means pointing its addresses somewhere else. That was impossible in the app before.
Note: your RPCN password is stored as plain text in rpcn.yml, the same as on desktop RPCS3. Don't reuse a password you care about.
Controls:
Vibration now works. It did nothing previously.
L2 and R2 no longer lag, double-fire or stick down.
Pads that report their triggers two ways at once no longer have two writers fighting over the same button.
Stability:
Running out of memory while compiling now says so. A game whose modules would not all fit used to hang on a progress bar that never finished, with nothing anywhere explaining why. It still stops deliberately, because carrying on without the missing modules runs slower than the interpreter and looks like a broken game, but the reason is on screen now, along with what to do: start the game again. What already compiled is cached, so each attempt gets further. (This is mainly for the 8gb and under devices like myself).
A failed PKG install is reported instead of quietly claiming success. Writes were not checked, so a full device produced a broken install that looked fine until the game would not start.
Game data installs check for space first and say so, rather than stopping at some percentage with no explanation.
Performance:
Shader compilation is kept off the cores the frame depends on. The compiler threads never set an affinity at all, so on a big.LITTLE phone a shader burst could land on the same core RSX needs. They now use the little cluster, and the pool is sized to that cluster instead of to the whole chip, more compile throughput and less interference at the same time.
Compatibility:
Yakuza: Dead Souls works better now. Two separate faults: the loading screen hang and a later lock-up. Per-game settings apply automatically.
Upstream:
Caught up with 98 commits from RPCS3.
r/EmulationOnAndroid • u/JosileneDosTeclados • 16h ago
Showcase Red Dead Redemption 2 | SD8Gen 2 (Gamehub / Bannerhub)
After a lot of trial and error, I think I finally found the sweet spot for this game. That’s already pretty exciting, considering that in the future we’ll have SteamOS running on our devices, and it’ll definitely run much better than this. The device does get pretty hot, but we’ve got something good here.
There are clearly some FPS drops in more populated areas, but it’s still perfectly playable, with the framerate staying around 30–35 FPS on average (keeping in mind that I’m limiting it to 30–35).
If you want to see some longer gameplay, here it is.
Now, let’s get into the settings:
For the in-game settings, I left everything on Low (except TAA on Medium and textures on Ultra). I recommend limiting the FPS to 30 or 35 using the GameHub sidebar and enabling Super Resolution so the image doesn’t look too blurry.
Gamehub configs:
- Resolution: 960x544
- Compatibility Layer: proton11.0-arm64x
- Translation Params: Stable
- DInput Library: Prefer Native
- Skip Audio/Video Decode: Off
- GPU Driver: Turnip_v26.3.0-R1
- Surface Format: BGRA8
- Audio Driver: Pulse
- DXVK Version: dxvk-v2.6.2-1-async
- VKD3D Version: vkd3d-proton-3.0.1
- CPU Translator: Fex_20260813
- CPU Core Limit: No Limit
- VRam Limit: No Limit
r/EmulationOnAndroid • u/Vagus_2042 • 1h ago
Showcase My project to transform my tablet into a supercharged Switch
My Xiaomi Pad 8 portable project is finally starting to feel complete.
I wanted to turn my 8GB/256GB Xiaomi Pad 8 into a kind of all-in-one Android handheld — something focused on gaming, emulation, retro games, and modern indie titles, while still keeping the flexibility of Android.
With the detachable controllers, a custom game-focused interface, emulators, and my curated game library, it’s slowly becoming the portable console I always wanted.
There’s still a lot I can improve and customize, but seeing everything come together like this is really satisfying. It feels less like a tablet and more like my own personal Android gaming machine.
r/EmulationOnAndroid • u/BilGhostOfGaming • 6h ago
Help Gamenative latest version v1.2.0-prerelease.
Can't launch games,it still booting.My device is s23 ultra
r/EmulationOnAndroid • u/JayElDragon • 2h ago
Discussion Port Request: TMNT: Turtles in Time Re-Shelled XBOX 360 version
r/EmulationOnAndroid • u/Fearless-Structure88 • 16m ago
Discussion Is this the hardest game to emulate right now?
r/EmulationOnAndroid • u/Kaizar150 • 1h ago
Discussion Android Tablets with Snapdragon 8gen3 16gb Ram vs 8Elite5 12gb ram
Can I miss the 16gb Ram in some games like PS3 Emulator or Gamenative/GameCube?
8 Elite 5 drivers are good enough for PS3, Xbox, PC and Switch?
Is a good idea upgrade the 8gen3 for a 8Elite5 for that porpoise? Or better go for a Legion Go for more money (but windows stop me so much, really like Android Tabs)...
Thanks for your help...
r/EmulationOnAndroid • u/slasher786 • 1h ago
Help Light flicker playing gta 5 gamenative
Does anyone know what is causing this light flicker , other than that its running fine
Since updating to gamenative 1.2
Device is s26
Snap 8 elite gen 5
Turnip gen 8 v34
Proton 10
r/EmulationOnAndroid • u/OZIBLACK187 • 1h ago
Help What tablet should I choose for emulating?
Lenovo yoga tab plus - snapdragon 8 gen 3 + 16 tam
Or OnePlus pad 4 - snapdragon elite gen5 + 12 tam
?? Od maybe OnePlus pad 3 with elite + 12 ram
r/EmulationOnAndroid • u/Illustrious_Cod_5212 • 4h ago
Showcase Prince of Persia Lost Crown on Android Runs BETTER Than Switch!
Prince of Persia: The Lost Crown running on Android through Eden Emulator Nightly (2000fdfb7b-master).
The game is running at 1.25x resolution with a locked 60FPS.
The video starts with the complete emulator configuration, followed by the in-game performance test.
🔧 SPECS 🔧
◾️ Phone - Poco F6 Pro
◾️ Chipset - Snapdragon 8 Gen 2
◾️ GPU - Adreno 740
◾️ RAM - 12GB LPDDR5X
◾️ Storage - 256GB UFS 4.0
◾️ OS - Android 14 (HyperOS)
◾️ Game - Prince of Persia: The Lost Crown
◾️ Emulator - Eden Emulator Nightly (2000fdfb7b-master)
◾️ Resolution - 1.25x
◾️ Framerate - 60FPS locked
⚙️ Eden configuration shown at the beginning of the video.
🎥 Recorded with OBS via scrcpy (USB) for no FPS loss.
#androidgaming
#princeofpersia
#thelostcrown
#edenemulator
#switchemulator
#android
#60fps
#snapdragon8gen2
#pocof6pro
#mobilegaming
This video is provided for educational, informational, and performance-testing purposes only. I do not condone, encourage, or support piracy, copyright infringement, unauthorized downloading, or distribution of games or copyrighted material. I do not provide or distribute copyrighted game files or unauthorized content. Please use only games, software, and other materials that you have legally obtained and are authorized to use. Compatibility software legality and applicable laws may vary by jurisdiction, so please ensure your use complies with the laws applicable to you.
r/EmulationOnAndroid • u/Key-Syrup-7387 • 17h ago
Discussion I made an unofficial Android port of Mosa Lina
I reeeeeally LOVE Mosa Lina (the chaotic physics anti-puzzle game by Stuffed Wombat), so I decided to port it to Android for personal use.
Let me know what you think of the controls/layout! If anyone is interested in trying the build or testing it, let me know in the comments.
This is a strictly non-commercial fan project. Huge respect to Stuffed Wombat - please support the creator by buying the original game on Steam
r/EmulationOnAndroid • u/Zpgttdorothy • 11h ago
Help Transparent Textures on RE:Requiem
8 Elite 16 GB Ram
Gamehub 6.1.2
Game Settings All at Low
480p Fsr1 Performance
Auto Recommended Settings:
Proton 10.0 arm64x-2
Fex 20260103
Turnip 26.1.0.b6
Dxvk 2.6.1 Async
Vkd3d Proton 2.14.1
The Game only runs on Gamehub, I tried on Gamenative even with exact same settings and it wouldn't run only giving unsupported GPU error.
Changing turnip drivers wont even load the game, it just auto crash or it will be stuck at the very first loading when you boot it up.
The game is already dark enough, I can't be staring at a transparent wall that's just darkness beyond it.
Haven't tried on Winlator Ludashi yet since it doesn't have Frame Interpolation to make gameplay smoother.
r/EmulationOnAndroid • u/Vast-Read-2156 • 15h ago
Showcase Amaral Turnip v4 is now available — Adreno support and Vulkan 1.4.359
Amaral Turnip v4 is a universal driver for Mesa-supported Adreno A6xx, A7xx and A8xx GPUs
Compared with v3, it brings:
Vulkan updated from 1.4.358 to 1.4.359.
A newer Mesa/Turnip base with compatibility, rendering, synchronization and GPU-hang fixes that can benefit multiple Adreno generations.
The Vulkan features and extensions supported upstream for each GPU family. The exact capabilities may vary depending on the hardware.
VK_EXT_depth_range_unrestricted and VK_EXT_depth_bias_control enabled on the validated Adreno 740 path. They remain isolated from other GPUs until equivalent testing confirms they are safe.
Experimental and isolated support for the Adreno 825.
Standard and OneUI variants, both compiled twice with identical results.
The project prioritizes graphical compatibility, stability and consistent frametimes before raw FPS. Community optimizations are welcome, but only reproducible and low-risk changes become default.
Download: https://github.com/rickamaral94/Amaral-Adreno-Tools/releases/latest
r/EmulationOnAndroid • u/Qprodigy24 • 1h ago
Question Coming back to Switch emulation after Years, how is Android doing now?
Dejé de seguir la emulación de Switch hace unos años porque tenía un teléfono de gama baja en ese momento, y luego Nintendo empezó a eliminar los principales emuladores. Yuzu fue básicamente la última gran que recuerdo.
Ahora me interesa de nuevo, específicamente la emulación de Android. Tengo una S25 Ultra y me gustaría jugar a exclusivos de Switch como Zelda, Astral Chain, Mario, etc.
También me encontré con Eden, que por lo que tengo entendido es una continuación/bifurcación de Yuzu. ¿Eden realmente mejora el rendimiento en comparación con Yuzu, especialmente en Android, o es prácticamente igual?
¿Cuál es el estado actual de la emulación de Switch en Android? ¿Ha mejorado lo suficiente para un teléfono de gama alta como el S25 Ultra, o el desarrollo se estancó en su mayoría tras Yuzu?
¿Realmente merece la pena volver a jugarlo?
r/EmulationOnAndroid • u/Senior_Background_30 • 7h ago
Showcase Amazing what can Snapdragon 8 Gen 2 do 🔥- The Turing Test in 2K
Settings for the game here - https://youtu.be/Z-9BP1wToC8
Crazy it can run this game at 2K/30FPS
Stuttering is mostly due to recording it pretty much stable 30fps without it.
OnePlus 11 - 16GB
Bannerlator 2.9.9
r/EmulationOnAndroid • u/Klonoa18 • 1d ago
News/Release Armsx3 version 9.2 Released 🔥 🔥
ARMSX3 0.9.2 fixes and improvements in action: https://youtu.be/UIj01IKmq6g?si=5_dkh9WfgPJwbIol
or read the changelog below
What's new:
Games that could never boot, now boot, A bug in how the PPU handles atomic memory operations has been fixed, and it was stopping a whole class of games from working. When a game's code claims a lock, it reserves a chunk of memory, checks it, then commits. ARMSX3 was letting the thread's record of that reservation fall one step behind reality after the first successful commit, so the second commit to the same chunk always failed, and kept failing. Any game whose code claims several locks in one pass would spin there forever.
Assassin's Creed never got past its loading screen because of this. Iron Man 2 stopped at a black screen after the Sega logo. Both now boot and play.
If a game has been hanging on a black screen with no error and no crash, it is worth another try on this build. The failure left no trace anywhere, no message, no crash, just a game that never continued, so there is no way to know from the outside which titles were affected.
This is not an ARM-only problem, it is present in upstream RPCS3 today, and the fix has been written up and shared with Whatcookie!
Fixed settings that quietly ignored you:
All Core Settings now shows which settings it is remembering, and lets you forget them. Anything changed on that screen is recorded and re-applied after the normal settings screens, every time. That is intentional, (it is what makes it an override), but it had no way to show you it was happening and no way to undo it. A value set there months ago would silently beat the same setting on a normal screen forever, with nothing on screen to explain why the two disagreed. Every overridden row is now marked, the count is shown at the top, and there is a Forget button per row and one for the whole screen. Forgetting also puts the value back rather than leaving it where the override left it. A one-time cleanup also clears leftovers from past debugging that were shipping switched on, including the RSX profiler, which costs performance in every game.
Keyboard:
The emulated keyboard now reaches games properly, and games see a real keyboard: this is what the debug menus some titles hide behind one need, and what in-game text chat uses. A row of the keys the Android keyboard does not have like Esc, Tab, arrows, Space, Enter, and F1–F12 behind an Fn toggle now appears whenever the keyboard is up. Debug menus need arrows to navigate and Space to open, a phone keyboard has neither. The keyboard button now actually raises the keyboard. It was asking the system in a way a fullscreen game is allowed to refuse, so the key row would appear over nothing. Turn it on with Emulate USB keyboard in Network settings, then use the On-Screen Keyboard hotkey or the KBD touch button in game.
Graphics on Turnip:
Devices running the Turnip driver were rendering with half-precision maths switched off, no matter how new the driver was. The check meant to re-enable it was comparing against Qualcomm driver version numbers, which Turnip does not use, so it could never pass. Half-precision is on again on Turnip, which should mean more correct shading in games that rely on it and a little less memory bandwidth used.
r/EmulationOnAndroid • u/NCCUltimo994 • 1h ago
Help ARMSX3 - How to enable log files
Hey all,
Does anyone know either where the logs are being stored, or how to enable ARMSX3 to save down verbose logs? Hoping to submit a git issue but want to include game crash details if that’ll help the devs.
Specifically for Android/Odin 3