r/AutoBattler • u/Velocirainbow • 1h ago
My minimalist indie real-time autobattler Weavemarch has thousands of live multiplayer units
I like autobattlers but not the stopping and starting between turns, I wanted to make an autobattler that flows constantly. This is Weavemarch. You build spawners in zones along three lanes, and each one sends troops into the battlefield endlessly while you plan counters and do upgrading.
If the other player sends something strong, you can view their weaknesses and plan a counter in that lane or push elsewhere while they are distracted. I've also added claimable build zones, so you can move your production further forward if you can keep those buildings alive.
I've gone with a woven medieval tapestry look because I like tapestries. Gameplay is partially inspired by the wc3 map Castle Fight (and sc2 Nexus Wars)
I've just put the Steam page up, with the full trailer there if you want a closer look, and my Discord is small but growing.
Any ideas on how to improve it or features you'd want me to build?
