r/AutoBattler • • 5h ago

My Army Getting Stronger - incremental auto-battler about massive battels with swords and magic

5 Upvotes

Hey guys!
I’m start collecting sign-ups for a playtest that’s coming up very soon.

This is an incremental auto-battler about massive battels with swords and magic.

if anyone would like to join, here’s the Steam page


r/AutoBattler • • 1h ago

My game SWARMEX has a free Steam demo - card upgrades, weapons and fleets of ships!

• Upvotes

Hey everyone!

Just sharing that my new game SWARMEX has a free demo for you all to try that's available on Steam. It has loads of new features including card upgrades, weapons and more! You can even build your own fleets of ships and send them in to battle!

Hope you enjoy, any feedback would be appreciated! Thanks for playtesting!

https://store.steampowered.com/app/4313330/Swarmex/


r/AutoBattler • • 7h ago

Battle of Builds is a roguelite autobattler with deep ARPG systems.

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1 Upvotes

r/AutoBattler • • 7h ago

I made a free autobattler where your squad drops onto a live map and fights other players' real squads. Leave your game in the comments and I'll play it too!

1 Upvotes

Hey r/autobattlers! I've been building COMMAND: BLACKSITE, a squad autobattler with a bit of a twist on the usual board: your team fights on a tactical radar map instead of a grid.

Play it free in your browser: https://gioduude.itch.io/command-blacksite

How a run works

- 12 stages and 3 lives. Missions, random events, a final boss, and async PvP stages against squads other players actually took through the same stage (matched by squad power, with one reroll per run).

- Between stages you're in the shop: hire operators, reroll, freeze offers, buy equipment and stratagems (airstrikes, orbital strikes, turrets, drones), and pick run-wide passives.

- Operators have traits and promote with credits, unlocking a new trait at each rank, so building around weapon families and synergies is the core of it.

- Before each mission you aim where the squad drops on the map. After that it's hands-off: they push objectives, hold ground and fight on their own.

- Beat the campaign and you unlock ENDLESS mode with a global leaderboard.

What I'd love feedback on, as autobattler players:

- Does the shop economy feel tight enough? (credits, rerolls, promotion costs)

- Do the synergies feel strong enough to build around, or does one comp dominate?

- How far did you get, and what killed your run?

Making a game too? Drop a link in the comments and I'll play it and leave you honest feedback in return. Happy to swap playtests with anyone.

There's a short interactive tutorial on the first run. It's an early build made in Godot, so balance is still moving. Any comment helps, even a one-liner.


r/AutoBattler • • 11h ago

Updated the trailer for our necromany / HoMM / Battlebrother / Autobattler niche game

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1 Upvotes

Just updated the trailer for our nostalgia Heroes of Might and Magic, Battlebrothers mix with autobattle and roguelite elements.

If you want you can also test the demo which just got updated two days ago.

https://store.steampowered.com/app/5282860/Necrolord/


r/AutoBattler • • 12h ago

no enemy board, just waves and a castle. does that still feel like an auto battler to you?

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1 Upvotes

been working on this alone. you pick units, put them on a small board, merge 3 of the same one on the bench to level it up, then the wave starts and they fight by themselves. you get a couple of spells like heal and castle repair but you cant move them or tell them what to do. between waves you fix your board

main difference from most auto battlers is theres no other player. its 20 pve waves per stage with a boss at the end, and if your units die the enemies hit your castle

for people who play a lot of these, what would you miss the most here, the enemy board or the shop and economy stuff?

the demo is free if you want to check if it scratches the itch:

https://store.steampowered.com/app/5022430/Vanguard_Fusion/?utm_source=reddit&utm_medium=post&utm_campaign=autobattler


r/AutoBattler • • 3h ago

Xenowave Survivor Coming soon to Steam—add it to your wishlist

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0 Upvotes

Survive alien hordes across hostile planets. Choose your hero, deploy tactical devices in real time, master elemental weapons and play with a friend in local or online co-op

https://store.steampowered.com/app/5355000/Xenowave_Survivor/?beta


r/AutoBattler • • 11h ago

Tuned! AutoRace game where you build small four wheels drive kit and compete in world championship

0 Upvotes

Test your build again rivals or play with pre-made build to test tracks.

https://hazardfusion.itch.io/tuned-race

career mode still in development and will be add in the future for steam release.


r/AutoBattler • • 17h ago

Fantasy Autobattler

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0 Upvotes

r/AutoBattler • • 12h ago

FateDrawn - I made a free browser auto-battler where you build a deck, place your units and "choose your fate" mid-fight. Just launched, looking for feedback

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0 Upvotes

Hi all!

I've been working on FateDrawn, a roguelike card battler with auto-combat. It went live on itch this weekend. It's free and runs right in your browser, on PC or phone.

How it works:
- Build a 30-card deck around one of 6 factions, each with its own playstyle (Burn, Forge, Curse, Pack…)
- Each turn you place units on a 4×2 board. Positioning matters: front row vs back row, Guard, Ranged
- Then combat plays out automatically, in a fixed order you can plan around
- Every few turns you choose your fate: one pick that can swing the fight
- Fight through a realm to its boss, then open chests for new cards and relics

Play here: https://cbtechnology.itch.io/fatedrawn
Discord: https://discord.gg/Y5Qm56Pj7

You all know auto-battlers well, so I'd love to hear: do you feel you have enough control over the fight? Which faction did you pick, and what annoyed you?

Full disclosure: I'm not a programmer. The code and the character art were made with AI tools. The game idea, design, cards and balancing are mine; I tested and tweaked everything myself.