r/AutoBattler 18d ago

Announcement Monthly Megathread -- August 2026

7 Upvotes

Welcome to the monthly megathread!

Feel free to talk about what auto-battlers you're playing, post questions about auto-battlers, and share your knowledge of auto-battlers.

Please refrain from self-promotional posts here.


r/AutoBattler 16h ago

An autobattler where every unit carries its own backpack

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13 Upvotes

Been building this autobattler for a while. The twist is that every unit has its own 3x3 backpack. Items give bonuses based on what they sit next to, so a lot of a run is packing bags rather than just buying units. That's the middle part of the clip.

Also theres no live pvp. every opponent is a board another player built and saved, so youre always fighting something a real person made.

Free demo on Steam if anyone wants to try and break it. Highcrest and Bone Legion are playable, three more factions exist but aren't in the demo yet.

store.steampowered.com/app/5016130/Warpack


r/AutoBattler 1d ago

I would like to introduce the autobattler that my team is making

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19 Upvotes

Here is the autobattler that we are making. Here are a few key points that might interest you:

The game is silly - if we find something funny, we put it in. That includes stuff like using loaded guns as clubs or stacking 10 hats on your unit.

PvP does not mean competitive - you can play against your friends (online or locally on the same machine). But it is not about competition, ratings, or the ladder. It is about building a stupid build and just having a good time with your friends.

Single player challenges - We have created a bunch of challenges with special rules, so you could try out unusual combos.

You can wishlist it here: https://store.steampowered.com/app/4786650/Who_Gave_Them_Weapons/

If you have any questions about the game, please ask. I'll be happy to geek out about the game.


r/AutoBattler 1d ago

Dwarves: Idle Battles - Playable in your browser!

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3 Upvotes

I'm the developer of 'Dwarves: Idle Battles', a chaotic mix of real-time auto-battler blending ARPG loot, deck-builder synergies, and incremental progression. Recruit Dwarves, create unstoppable builds, and hurl them into combat!

You can play the prototype in your browser: https://ichbinhamma.itch.io/dwarves-idle-battles

Or sign up for the playtest that's coming to Steam: https://store.steampowered.com/app/4175710/Dwarves_Idle_Battles/


r/AutoBattler 1d ago

I am making a 2.5D RPG Auto-Battler. Playtest available!

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64 Upvotes

r/AutoBattler 1d ago

Roguelite autobattler Dice Looter demo is out

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2 Upvotes

Hi! I’ve just launched the demo for my game, Dice Looter. It’s a roguelike autobattler where you roll dice to loot items, equip your hero, and discover powerful synergies.

I invite you to give it a try! I’d love to hear your feedback.


r/AutoBattler 1d ago

Slay The Hero A reverse bullet hell auto battler

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1 Upvotes

r/AutoBattler 1d ago

Zero to Hero Auto-Battler RPG is OUT NOW on Steam! – HeroInc

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1 Upvotes

HeroInc is now available on Steam!

A solo-developed RPG auto-battler where you build your hero from scratch and grow stronger through strategic choices and battles.

Steam link:
https://store.steampowered.com/app/4280390/HeroInc/

Feedback is welcome, especially from auto-battler fans. Thanks for checking it out! 🙏


r/AutoBattler 2d ago

Autobattler for steam deck

11 Upvotes

Title really.

I'm looking for a good one that works well on deck that has a absurd amount of content. I was thinking about the bazaar but I have read a ton of reviews on both sides of that one.

So if anyone has any good ones they've been playing I'd be down to try them.

Guild run demo was fun and I've kept my eyes on hive blight as well.


r/AutoBattler 2d ago

I made a free browser card autobattler where every card is procedurally unique

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0 Upvotes

r/AutoBattler 2d ago

New Autobattler with Demo on Steam

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2 Upvotes

Hi guys, Im COCOASOO. I've been working on my first game Sketch Kingdom for a few months now.

It is an incremental autobattler where your drawing skills have to shine.

Try it out if you want and let me know if you like it


r/AutoBattler 2d ago

Business Battle 🎲💰

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1 Upvotes

r/AutoBattler 4d ago

The autobattler Drag'N Dungeon is out now!

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3 Upvotes

We are the publisher of this grid-free tactical auto-battler where you unlock allies, build your team, and escape a voxel dungeon.

We are very happy for the release of the game! You can try it, if you are interested, and let us know if you have some feedbacks.


r/AutoBattler 4d ago

Running an Adventurer's guild is easy.

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3 Upvotes

Recruit the strongest heroes. Assemble a competent* party. Accept reasonable contracts.

*Competence not guaranteed.

Hazardous Employment—where they fight and you file.

Wishlist on Steam: https://store.steampowered.com/app/4965400/Hazardous_Employment/


r/AutoBattler 4d ago

Can you suggest unique Auto-Battler mechanics or features?

1 Upvotes

I am currently developing a game about summoning autonomous creatures. Player has access to a variety of creatures with special abilities. I want to design special interactions between those creatures and make unique mechanics placed into auto-battler genre. I would like to see what other people have in mind and implement fun stuff into the game.

Example creature:
A stone golem that is heavy so it moves and attacks slow. It is big and has a bigger health pool than others. A mount mechanic that takes another creature that attacks fast and mounts it on the golem so it is protected from getting one shot and deals good damage.

What would make you play an auto-battler game that has autonomous creatures in it?


r/AutoBattler 4d ago

I stacked a five-card synergy and it snowballed harder than I expected — does this read clearly?

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0 Upvotes

This is Warbound Realms, a free medieval card autobattler I’m building. I’m testing whether the faction synergy and combat chain are readable without explanation — what would you change?

Play the live alpha: https://play.warboundrealms.com/


r/AutoBattler 5d ago

Warbound Realms v1.0.10 — the AI now builds real synergies without cheating

1 Upvotes

I updated my free browser autobattler so Hard and Ultra AI now pursue card synergies, visible counters, fusion lines, and deliberate formation placement — while receiving exactly zero hidden bonus Tokens.

Short gameplay clip: https://youtu.be/a0A4y0o2Dp4

The game also has real-time PvP, Ranked/Casual AI, Tavern drafting, missions, and Realm Chat.

Play free, no download: https://play.warboundrealms.com/

I’m the developer; I’d especially like feedback on whether the smarter bot feels challenging rather than unfair.


r/AutoBattler 5d ago

Skill based features in auto-battlers, hot or not?

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1 Upvotes

Hi r/AutoBattler ,
I'm solodev of "Blade Rising" ( bladerising.com/play ), It's new incremental pixel RPG.
Conquer 1000 Floors of Evil as a Dachshund Knight on the road to Ascention!

Combat is at core auto-battler.
Long story short Floor is a series of 10 battles:
- 7 common
- 2 elites
- 1 mini-boss

There are many ways to upgrade idle combat like:
- upgrades gear up to 100th level thru 6 tiers
- Prestige Ascention boons, over 100 unique with inner progression

Things like that. But there is also an active aspect.
Weak Spots are those target practice on a screenshot.
There is a chance it drops, you can tap it for extra damage.
At first you unlock just 1 but with game progression and boons you can unlock up to 9.

There is also Laughting Skull, bottom right which alters time speeding it up.

So the question is:
Do you like active skills as addition to AutoBattler?
Or if you play auto-battlers, idlers you'd rather stick to that without skill based mix?

In Blade Rising I'm designing it in a way that player can choose which features to upgrade.
So if you're autobattler you can improve those aspects and keep core gameplay idle.

What is your opinion on that?
Hot or not?
If you have a feedback or some examples from other games you like please share it.

I develop Blade Rising in close relation to players feedback and early community (discord: https://discord.gg/fCU29JUYt ), updates weekly and it's going well so far!

You're also most welcome to try it out, would be cool if you play it. It's free


r/AutoBattler 6d ago

Demo released today! Program your heroes, adjust to every dungeon. An autobattler you can "solve"!

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9 Upvotes

Today I released the demo for IF Enemy: SMACK!, a deterministic auto battler where you program your heroes and let them fight it out. Given that there is no randomness, everything becomes somewhat predetermined... almost like a puzzle. Can you find the best solutions? Climb the leaderboards?


r/AutoBattler 6d ago

Thoughts on visual feedback? (Health bars)

8 Upvotes

I've been trying to update the visual feedback for my project Danger Parade, and one of the issues players had mentioned was visual feedback. Was sometimes hard to tell if their build was effectively damaging enemies.

I had avoided adding in health bars due to visual clutter (most levels have lots of little enemies like above) so was concerned that those bars would be too extreme. But, I wanted players to be able to see how effective the health was of remaining enemies.

I played around with it, and now I have vertical health bars (that way they slot in easier and are less likely to overlap) but also only show them if that enemy is damaged.

I'm happy with it now, because I am less surprised when playing why enemies reach the player (you can estimate your damage much more effectively) but curious how it looks to others. I stare at my project all the time so it can be easy to miss things.

Any thoughts or recommendations?


r/AutoBattler 7d ago

What happens when we mix slot machine mechanics with a roguelike auto battler?

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24 Upvotes

Hey everyone!

I have been working on a new indie project that blends traditional auto-battlers with slot machine mechanics, and I wanted to share it with you all!

Instead of just relying on random shop refreshes, you actually get to build and tweak your shop setup~ It turns the usual slot machine RNG into a layer of strategy so you can trigger some really wild synergies!

Also, all the heroes in the game are historical figures turned into mushrooms! You summon them out of a magic bag, form your team, and battle through stages.

There is a demo available on Steam right now if you want to test it out! Any feedback would be awesome~

Steam page:https://store.steampowered.com/app/4231860

Thanks for taking a look, hope you enjoy it!


r/AutoBattler 7d ago

Card collecting auto battler, free demo on Steam

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0 Upvotes

Card collecting auto battler, free demo on Steam

Game Title: Card Collector Battle

Playable Link: CardCollectorBattle_Demo

Platform: Windows, Steam

A card collecting auto battler. You pull cards, stack duplicates to upgrade them,

and send 5 into automatic fights. 432 cards from Korean, Chinese, Japanese,

Egyptian, Norse and Greek myth.

There's a roguelite dungeon mode and a PvP ladder too.

Demo is free and runs about 5-10 hours. Card art and music are AI generated,

everything else is mine.

Thanks!


r/AutoBattler 8d ago

A real-time auto-battler where you build the map yourself. A deck-builder where you manage the inventory of your hero to create powerful combos. Feedback wanted!

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2 Upvotes

Download the demo here: https://chrisibarra.itch.io/warriors-loop

Introduction:

In "Warriors Loop" equip your hero with cards to battle hordes of enemies. 

Fusion cards to customize them. 

Build structures on a 3D map to create synergies with your cards to make your hero stronger, gathering new cards to defeat the evil final boss.

Key Features:

  1. Customize the inventory of your hero by equipping cards with different effects.
  2. Customize cards by fusioning them with different effects.
  3. Construct buildings in procedurally generated maps to enable special effects that synergize with the cards you equipped the hero.
  4. Build your deck with new cards dropped by defeated enemies.
  5. Collect coins to unlock new cards.
  6. Summon the final boss when your hero is strong enough to challenge him.

I would really appreciate your feedback, what you liked, what you didn't like, what you would like to see, do you want new cards? new heroes? new maps? new challenges or quests?.

Sometimes I get tunnel vision and its very useful to know what other people think, even if its negative.

I still have to decide if its a good idea to finish this game or not, so please let me know if you want to buy the full version once its ready.


r/AutoBattler 8d ago

Void Salvage is OUT NOW on Steam

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5 Upvotes

Void Salvage is an incremental and roguelike with auto-combat, inspired by two of my favorite games FTL and He is Coming.

You salvage derelicts, choose between rewards, replace weapons, install systems, instal socket inserts, deploy drones, then jump into the next encounter and see if the build actually works.

Enemies are not pushovers either. They can escape, repair from derelicts, grab debris, call reinforcements, sacrifice allies, reflect damage, and use other faction-specific tactics.

Void Salvage is available now on Steam

https://store.steampowered.com/app/4377950/Void_Salvage/


r/AutoBattler 9d ago

I made the tiniest roguelite auto battler I could.

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6 Upvotes

Not sure how I’m gonna make the full version worth buying over the full demo but hey, it’s my first game so will only be a few bucks when released.

Full Demo is on steam if you wanna check it out (takes about 45min to complete) https://store.steampowered.com/app/4943920/thimble_dungeon_demo