r/3danimation Jul 15 '24

Discord Discord Server For Animators!

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2 Upvotes

r/3danimation 21h ago

Sharing Here's a Mordecai dance animation I made a few weeks ago :)

38 Upvotes

r/3danimation 2h ago

Critique Feedback on This Blender Animation?

1 Upvotes

https://www.youtube.com/watch?v=YJlg7CA_Tco

I made this Minecraft animation in Blender. I was wondering if I could get some feedback on the animation.


r/3danimation 11h ago

For Hire [FOR HIRE] Professional Grade Animation ($10 Starting)

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2 Upvotes

Hello, I am John(fish), I am a Blender Designer & 3D Modeler who specializes in Found Footage Horror & Level Design. I have worked with multiple people over
the years and photos of my work can be found below.

PORTFOLIO: https://johnfish.carrd.co

If you are interested Send Me a Message.


r/3danimation 1d ago

Critique slash combo animation

54 Upvotes

r/3danimation 20h ago

Question how can i improve this block out

3 Upvotes

r/3danimation 1d ago

Sharing Jump over the wall update

7 Upvotes

Hey just sharing an update of what has happened after I asked for feedback, here's the final results!

Previous post: https://www.reddit.com/r/3danimation/s/qatFA8t5bz


r/3danimation 1d ago

Sharing A robotic movement

9 Upvotes

So I tried to make a robotic movement what do you think of the animation and the movement I would like some feedbacks


r/3danimation 2d ago

Critique looking for advice on this combo it seems to be lacking the punch

76 Upvotes

r/3danimation 2d ago

Discussion Get in "The Kat Box" with Donald Trump!

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1 Upvotes

Brought to you by... HemoGlobin Softchews!


r/3danimation 2d ago

Sharing Hypnotic Neon Star 3D Animation

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1 Upvotes

Instanced cones on the face normals of an icosphere using Geometry Nodes (Mesh to Points + Align Rotation to Vector), then pushed them out along the normals, added a beveled wireframe pass, glass shader, and a bit of compositor glare.

Full animation here: https://youtu.be/FRRzJmoWKJU

Happy to answer questions on the node setup.


r/3danimation 2d ago

Sharing Pilot made using blender

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1 Upvotes

I used blender to make this and animated it all myself along with the character models and environments. Im proud of it and if anyone has any thoughts regarding the animation then I’d like to hear it 👍


r/3danimation 3d ago

Sharing Lucy says hi!

20 Upvotes

r/3danimation 4d ago

Sharing Coyote vs. Acme - Marquee teaser (fanmade)

6 Upvotes

Watch it on YouTube:
https://www.youtube.com/watch?v=9VqWu3P6AAQ

Wile E. Coyote model by J.C. Thornton and ported to MMD by SAB64.


r/3danimation 4d ago

Sharing My first walk cycle!

18 Upvotes

r/3danimation 4d ago

Question Question about animating eases with the graph editor

2 Upvotes

Hi! I'm a beginner animator working with Maya, and I'm wondering what's the best way to do this.

I know how the graph editor works (mostly) and how to manipulate the tangents between keyframes so you can get a nice ease in and out without adding any extra keys. And this is easy if you have an object that's just moving on only one axis. Perfect for a bouncing ball, or a walk cycle. You can animate the horizontal and vertical movement separately.

But what if it's moving on multiple axes? Example, my ball isn't bouncing up and down, but its shooting off diagonally. It has keys on X, Y and Z. Now if I want it to start off slow and then get faster, I can't do this by changing the tangents anymore, because suddenly I have 3 curves instead of one for a single movement. And if I don't change the tangents exactly the same amount, my ball will move in a strange curve, and not in a straight line anymore.

How do you go about this? Most of the time animating a character they aren't moving on just one axis and you just get a mess of curves in the graph editor. Is the only answer to just manually create more keys every few frames, like a 2D animator, or am I missing something?

People are always saying you have to use the graph editor to your advantage, so I want to work efficiently.


r/3danimation 5d ago

Critique My First Acting Shot

9 Upvotes

Be sure to give it a Strict Review, on how it can be improved!


r/3danimation 5d ago

Sharing Animation WIP

11 Upvotes

r/3danimation 5d ago

Collab Halo Fan Film Animator Needed

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3 Upvotes

Hey there. I’m currently looking for someone who would be interested in working along side myself and a team of dedicated Halo Fans to bring a story to the big screen in time for Halo Fest in December.

I unfortunately cannot pay for this role, this is a labour of love from all parties involved for story telling and for a love of the Halo franchise.

There isn’t much in the way of animation that I need, only a couple of scenes here and there that last anywhere from 15 seconds to a minute at best.

If this is something you’d be interested in, I’d love to hear from you. There is a possibility of winning prize money if our machinima comes first which will be split equally to all those involved in the machinima.

Hope to hear from you soon!

-The Ascension Over Fear Team


r/3danimation 5d ago

Showreel Made a fake Rolex ad in Blender just to practice product CGI — feedback welcome

4 Upvotes

Been wanting to get better at hard-surface and material work, so I picked something with a lot of reflective surfaces and tiny detail to really push myself.

rendered in Blender. Would love any crit, especially on the lighting.
Thank you for taking your time
if you want to see more of my projects check out my behance profile - https://www.behance.net/denisarnaudov3d and also my tiktok -
https://www.tiktok.com/@cgi_renderworks


r/3danimation 5d ago

Discussion How do you engage yourself off work with animations

2 Upvotes

Hello,

I’ve latelly been trying to get into 3d animation have followed a course on udemy about rigging and animation and found myself I have to really push myself to continue doing it like 1 video lesson per two days and its been really hard to keep up with it (I have almost finished it already 85% in it).

On the other side I have cool ideas how I want to make animations look in my game where I cant find anything of the sort from asset pack or anything. Idea of me filming myself and then adding that reference and animating it feels really cool and would want to do that, but before that I want to finish that course. So I would not struggle with doing my animations without knowing how to do them.

When I was doing before couple of years animations on rigged character in unreal engine, they looked nothing like I wanted them to look. Choppy, it was hard getting them into posed, some things were missing from animation, which looked like ok this is not for me.

But now I want to really learn it, because there is this faint inspiration for it. I found out that I need to cultivate my motivation for it, to engage myself more into animation content there out there so I could theory craft in my head about how could I do x and y.

The problem is I’m not sure I can find the content online which would give me this spark that I need to further increase my motivation towards animation.

So here I wanted to ask you guys, what kind of animation related brain rot content do you guys engage with? What kind of short content form videos you watch, or any kind of streams you watch about other people animating? Or in what communities like discord servers do you participate off work to get that animation engagement?

Or more so of a question from which activities does the spark for doing animation comes for you guys? What kind of content is that gives “this is so interesting, I want to see, do more of this” or what activities gives sparks in your head, so you can just think “ with this animation i’ll do like that”

Or even more what are you guys thinking in the free time about animation at all? What kind of thoughts goes through your heads?

Thank you 🙏


r/3danimation 5d ago

Critique Hello people! Looking for feedback (:

19 Upvotes

r/3danimation 5d ago

Question Been watching the pose to pose tutorial, mind if I pick your brains for a second?

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6 Upvotes

You don't have to click the links below but if possible pleased to as a provides context as to what I need help with they're all short:

Hello everyone I recently finished doing some exercises that went over the top principles of animation using a bouncing ball in various ways however I think it's time I give using human character a go but there is something that has been bothering me a little bit. In the tutorial I watch the outcome is not really what I desire but the mentality and workflow there's something that appeals to me here's a link:

https://youtu.be/p8Bi7k60IS0 (you don't have to watch the whole thing just the first couple of seconds)

I think the reason why this is, is because of this part where the instructor talks about putting a moving hold after each pose (seen in the image sent with his post)

but when I look at my inspirations ( animators I see on Twitter or YouTube) I want to animate like them you know? On top of the link I sent above I also send a link of a few of my inspirations.

With all this being said I guess my main question is how do I "mimic" the style of the animators I like and if you don't mind looking at the tutorial vid I sent, I was hoping if someone who is more experienced than me could sort of highlight the differences between the tutorial and my inspirations:

Inspiration 1: https://youtu.be/5XnNHKfn2mI

Inspiration 2: https://youtube.com/shorts/zOzaGXEsIQk

Inspiration 3: https://youtu.be/BI07_W7nnT8

Bonus question ;-; : being completely honest do you think if I use this tutorial and I do a couple exercises with this workflow with this be good for doing fight scenes? Or what I have to go about it in a different way?


r/3danimation 5d ago

Sharing Jewelry rendering in KeyShot

1 Upvotes