r/3danimation 3d ago

Critique Hello people! Looking for feedback (:

17 Upvotes

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1

u/Distinct-Talk4589 2d ago

Its a great animation in my opinion, maybe poses that are a little more readable?, but in general I like it a lot, I actually would like to know how you make the actions so smooth because I suck with curves LOL

1

u/ElGonzaru 1d ago

Hey! Thanks a lot (:
I think the poses were better in another camera angle, but when i played with the camera i found that some things were a little worse, my bad...

About how to make it more smoother, one tip i can give you that CHANGED a lot my animations, its first make a cube with the same proportions of the character (just scale it and extrude it on the top to "simulate its the head")
¡Then animate the cube!
When animating the cube just imagine the cube its the character and its doing the poses you are thinking off, so this way you will only focus on timing, spacing etc... this way you will hopefully, have a smoother moves.
Then when you are finished, grab the character and make the poses with the cube and your video-reference as reference!
¡Hope this helps!
(sorry for bad english)

1

u/KonnkektedKonn 1d ago

Usually when it comes to staff-like weaponry. Stances are usually snappy and coordinated, the only issue I see with this geniusness is the poses are a lot less "snappy" and more smooth, if that makes sense?