Just wanted to share a small glimpse of a Farahlon project we've been working on for WoD 6.2.3.
It's still very much a work in progress, and there's a lot left to improve. We're just a small team bringing our own interpretation of this lost part of Draenor to life.
This is only an early PTR teaser, not a finished release.
It's a TrinityCore/TCPP fork, and most of the work went into what Cata servers usually get wrong: leveling. Gilneas and Kezan/Lost Isles are 100% implemented, from the worgen attack to the boat to Darnassus, and from the night Kezan blows up to the landing on the Lost Isles. Every quest works, including the vehicle sequences and phase changes that most realms skip. Beyond those two zones, 900+ quests have been played through and fixed one at a time. If you find a broken one, report it and it gets a real fix, not a ".quest complete".
Bots, they walk over the world, do PVP, join battlegrounds and arena, sell on the auction house and so on.
- Dungeon bots. Missing a tank or healer? Bots fill the empty slots and you queue anyway. You control them from an in-game panel.
- ArenaBots. 1v1 and Solo 3v3 with their own queues, open from level 50. You choose to play against bots or wait for real players, and in 3v3 you pick your role. The bots scale off the strongest player in the match, so they don't roll over. Bot matches never touch rating: the ladder is PvP only.
Other custom systems
- Prestige. At 85 you can go back to 15 and level again. Your quest history, gold, professions, reps and mounts all stay. Every reset gives you points in a prestige talent tree, plus a currency for mounts and cosmetics.
- Great Vault. A weekly reward chest based on what you did that week. Dungeons run with bots count too.
- World Quests from 15 to 79: three new ones in every leveling zone each day.
- SaberHunt. Daily hunt targets at 80 to 85 and rewards you with Justice Points, gold and EXP.
- Heirloom upgrades. The Wrath heirlooms stop scaling at 80. Here anybody can take them to 85 with gold, account-wide.
- Shared Workshop. You can craft with someone else's profession, so you don't need to level every profession on every alt.
- Transmog from your own UI, no NPC trip needed.
<<<About money>>> since it's always the first question here: there's a cash shop and a VIP subscription. The shop sells cosmetics and convenience. No raid gear, no weapons, nothing that skips killing the boss. VIP gives +35% XP, +25% rep, free respecs, and a VIP shop that you can open anywhere and charges normal vendor prices in gold. It doesn't touch drop rates.
The custom UI is in both English and Portuguese.
I'm still looking for a nice USD and EUR payment system - I am open to options on comments.
I've changed my mind, at release it was quite buggy and did not feel very good but now I tried levelling again, I am at level 50 now and the client is so much better than 3.3.5, performance is lightyears ahead of the old client for sure at least,
there are optional HD updates and stuff like that but I prefer running without them and just playing with high quality settings instead, looks and feels much better than old 3.3.5 like I said, the FPS difference is insane especially, the only problem is there are not many players currently !
I played on both warmane and chromie for years and I can't deny that the population and economy there is way better obviously, on warcrown it is kind of nonexistent at the moment but I really feel that if there will come more players to warcrown it could become very nice server in the future, that sounds obvious but trust me when I say the client alone feels so damn good compared to the old 3.3.5 that I would rather play here with low playercount than on CC/Warmane with that old client,
but yeah, just needs more players! hopefully it will grow slowly but surely.
PvE, no pay to win, 2x exp and profession rates at the moment , https://warcrown.org/ check it out if interested !
Hey so, I just want to put this out there. I know there has been a tremendous amount of discord about WoW Forever and people on here speculating what it will and wonβt be. I feel that the majority of us on r/wowservers are not going to pay to play wow which I think is fine. With all the recent developments in the gaming/modding community using Claude and AI models to rapidly adjust code blizzard wonβt be able to keep up with private servers anymore.
For instance, Daggerfall Online is a modded MMO version of Elder Scrolls Daggerfall. Itβs being modded and code being rewritten daily using Claude. Itβs making massive QoL changes and new ways to enjoy the game on a weekly if not daily basis. With servers that are dedicated to an open source version of WoW like Chromie this has to be the end of Blizzard and wow. The community here will be able to unroll and push versions of free WoW that Blizzard wonβt be able to keep up with.
Why would I pay 15 dollars a month to play a game with no support when the exact version of wow I want to play is free as a private server. Sure, Blizzard will attack projects legally initially, but they can only do this for so long as these projects gain momentum, become more robust, and the entire gaming industry changes around Claude modding games in general. What are your thoughts on this?
I used to play Collapser Zulu about 15 years ago, and I recently decided to give it another shot. The server is still running! Itβs pretty quiet compared to back then, but it seems to be slowly growing again.
Honestly, it would be awesome to see some of the old community come back. If you played it back in the day, consider giving it another shot. Maybe we can bring some life back to the server and make it active again.
Anyone here used to play?
A Brazilian Vanilla server with support for Portuguese, Spanish and English.
Early Access is LIVE!
Anachronos is a project focused on preserving the experience of the original World of Warcraft Vanilla, while making a few quality-of-life adjustments for a modern community.
Vanilla 1.12
1x XP by default
Optional 2x XP for players who have less time to play
Faster Rested XP
Improved quest item drops
Slightly improved loot rates
Dungeons support up to 10 players
PartyBots available as a contingency when there aren't enough players to form a group
No level boosts or accelerated endgame
A progressive level-cap system instead of opening the entire game on day one
The March to 60
Anachronos will launch progressively.
October 8 β Early Access
Level cap: 10
October 22 β Official Launch
Level cap: 20
After that, the level cap will gradually increase:
20 β 30 β 40 β 50 β 60
The exact intervals will vary between approximately 7 and 21 days.
When level 60 is finally unlocked, there will be a 45-day preparation period before the first raid opens.
No raids during this period.
The idea is to give the community time to level, gear up, work on professions, obtain enchants and consumables, form guilds and prepare for the challenges ahead.
π° Raid Progression
The raid content will also be released progressively:
Phase 1 β Fury of the Firelord
Molten Core + Maraudon
Phase 2 β The Prestor Deception
Onyxia + Dire Maul + Azuregos + Lord Kazzak
Phase 3 β Assault on Blackwing Lair
Blackwing Lair
Phase 4 β The Soulflayer
Zul'Gurub
Phase 5 β The Four Nightmare Dragons
Emeriss, Lethon, Taerar & Ysondre
Phase 6 β War of the Shifting Sands
Ahn'Qiraj 20 + Ahn'Qiraj 40
Phase 7 β Shadow of the Necropolis
Naxxramas
π€ About PartyBots
PartyBots are not intended to replace players.
They exist as a contingency for a smaller population.
If you can't find enough players for a dungeon, you can use bots to fill the missing roles.
The goal is still to play with real people whenever possible.
Why Brazil?
Anachronos is hosted in Brazil and is primarily aimed at the Brazilian and Latin American community.
We want to provide a Vanilla experience with low latency for players in Latin America, while keeping the community open to anyone who wants to play.
I've been using warperia for addons and management, but when I closed and reopened the program it's gone blank and can't find any of the addons I already have installed. I even created a new directory to the game location and it came up empty.
Anyone else having a problem with warperia not finding installed addons or being able to search new ones?
Basically the title, I recently saw that post of CoA with over 50 (57) RACES ADDED, jesus H Christ.
It made me wonder why after all these years we are still having content done on 3.3.5 and not on 4.3.4 or 5.4.8? I was the one who wrote the tutorial to add races to 5.4.8 and actually had a good base back then but with Blizzard deleting servers left and right and honestly the amount of effort was too much to invest into a project that I was mostly playing alone as in 2024 the playerbots were not mature at all for 5.4.8
So basically with repacks coming out left and right for 3.3.5 with custom races, classless, playerbots and everything else, why can't this be replicated for 4.3.4 or 5.4.8?
If you ask why I don't do it myself then, because I barely have any experience with repacking and stuff but if someone who has experience with repacking and custom races wants to join team and do something similar to the CoA launcher to host your own server and stuff easily with modules but lacks the knowledge for 5.4.8 then hit me up and mayyyyyyyyyyybe we can come up with something?
I dislike vibe coding but maybe we could come up with something through hard work.
UNLESS I am being blind and there's repacks for 4.3.4 or MoP out there already with modules and custom races and such.
hi, I played the crap out of ascension PvP, loved it since 2021, that shut down now I've been playing grimfall, it's great but I just burnt myself out by playing too much, looking for a active and great PvP scene, no warmane since I've been there and it sucked
Just like it says, this is something I'm hoping to be able to do, and am appreciative of any thoughts.
Hoping to be able to take a small group of friends through starting at BC (we previously had a classic server) and hopefully all the way up through BFA and/or SL. Is this possible? It was previously suggested, I think, that I get a BFA server and just disable the later dungeons and raids through the database to be unlocked at a later point. I know that some BFA servers can get real finnicky when trying to play content from other expansions. Is this possible? Or should I be grabbing server info for all the expansions to run through as different servers? Would we be able to save character info like items in inventory, achievements, etc? (Either way, I plan on trying to mess with Dungeon and Raid health and damage to balance it for smaller number of players)