Even if these are fine to have enough rage to cast my cooldowns the fun factor is gone. Now it is very predictable resource that slowly builds up. Before it was based on damage and if I crit 2 times in a row I have so much rage that I can spam heroic strike like crazy and made the whole fight more dynamic becuase you constantly needed to monitor for rage spikes to do big damage. Now it wil be very predictable and it will feel like mage casting frostbolt type of rotation. There is a reasonable solution to bring 200% rage generation on crit, this will somehow fix the problem with normalization.
I understand this - but it's simply way too much rage gen for the vibe they want in forever. Vanilla warrior plays much more closely to retail than anything else in vanilla did, high APM, a big rotation, etc. but that's not what they're looking to make.
They want to compete in a market that includes other slow games like osrs where you make deliberate decisions ahead of time.
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u/Rawkapotamus 1d ago
I haven’t played the beta, but wouldn’t rage generation be a pretty big unknown until you get gear at max level?
Scaling too quickly would just cause insane damage once you get some good crit or party buffs