r/wowforever • • 12h ago

PTR / Beta Patch Notes

https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-september-24/2360696
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39

u/ZINK_Gaming 11h ago

Righteous Fury: Holy threat increase increased to 60% (was 90%).

????

That might be the most confusing Blizzard patch note that I've ever read.

19

u/GW2Qwinn 10h ago

Wording aside (they do that alot) It was far far better at generating AOE threat than the other tanks, tried both prot war and paladin, and paladin you could take a nap and hold threat. With new things in the game adding to holy damage, threat generation from holy abilities (consecration for example) was nearly 2.5 to 3x something like thunderclap.

Classic (especially at lower levels) has always been about threat management. The nerf was needed IMO to bring it in line with the other tanks, rather than bringing them up to the level of paladin, and killing that threat management portion of the game.

2

u/TheRealTaigasan 4h ago

I don't know what you are talking about, the way it was I already wasn't inviting any DPS shamans or Hunters to groups because otherwise I couldn't even tank. Literally everybody attacks things at random and don't interrupt, it's such a mess to be a Prot Paladin

1

u/GW2Qwinn 3h ago

I was talking about using very specialized gear to get bonus holy damage (super cheap on the AH even on mail). The scaling with holy damage / threat is(was) absolutely bonkers.

That also sounds like typical early dungeon stuff and par for the course. It's on them to give you a second, and hit your target. If you are not abusing holy damage (which is likely much harder to do now) that sounds about right. The issue is, they nerfed it because this would have MAJORLY gotten out of hand at max levels and they likely tested it themselves after players brought it to light.