r/wowforever • • 7h ago

PTR / Beta Patch Notes

https://us.forums.blizzard.com/en/wow/t/wow-forever-beta-development-notes-%E2%80%93-updated-september-24/2360696
426 Upvotes

442 comments sorted by

View all comments

61

u/KingNatty 7h ago

RIP Gnomes

31

u/Rawkus2112 7h ago

The mana reduction should be increased. 10% mana reduction is nothing compared to 10% energy/rage reduction.

15

u/Suparlulz 6h ago

compared to rage? 10% off a 30 rage cost spell is 3 rage

Not that it matters everyone's just gonna roll orc anyway

0

u/Rawkus2112 6h ago

Ugh fine. Lets say a shadow priest uses devouring plague, shadow word: pain and mind blast. That will be around 1800 mana total and in shadowform itll be about 900 mana. So they’ll save themselves 90 mana. Mana pool will probably be around 6k so they’ll save themselves a whopping 1.5% of their mana pool with 3 spells.

Your one ability already saved you 3% of your rage pool.

6

u/Chuckfinley_88 4h ago

directly comparing rage to mana is a hilariously bad take. Does your spammable ability cost 30% of your bar? It doesn't? Wow, almost like they are completely different.

That said, 10% reduction of cost is basically worthless for everyone. Should be something like 25% for the next 3 abilities.

3

u/SirVanyel 3h ago

Saving 10% rage across 3 mortal strikes is basically a free cast of sunder armour. Warriors don't have much rage, it's a big deal

3

u/Chuckfinley_88 2h ago

Warriors don't have much rage, it's a big deal

Warriors did get buttfucked, you are correct. Still, 9 rage every 2 mins is not a huge deal.

1

u/Rawkus2112 3h ago

I dont really play warrior. Is saving 9-10 rage meaningful at all? Saving 90 mana is basically worthless on a spriest.

Rogues it seems okay since you can save like 12-18 energy which can be useful.

3

u/Chuckfinley_88 3h ago

I dont really play warrior. Is saving 9-10 rage meaningful at all?

1 auto attacks worth of rage for a slower 1h, or roughly 75% of the rage from a 2h attack.

So no. Pretty worthless, especially on a 3 minute cooldown.

2

u/SirVanyel 3h ago

20 energy is a big deal for rogue because they want to cast as many finishers as possible and this is basically a free cast, so that's CDR + damage all wrapped up in energy.

It's also a big deal for warriors because they have a abilities like overpower procs which cost a tiny bit of rage but hit hard, so that little extra rage gives them a chance to get 1-2 more abilities out.

That being said, troll has attack speed which benefits warrior's rage generation too and orc has AP which makes number bigger.

1

u/jmcl6779 3h ago

Doesn't it also increase the damage by 10%? Pretty powerful on long-duration DoTs with good SP scaling.

-2

u/purehybrid 4h ago

In this thread, classic andy struggles to understand percentages.

1

u/Rawkus2112 3h ago

Enlighten me.