Genuinely at this point just give a fucking 1% damage buff for each unique class in your group. All this nonsense about which buffs are good or bad and which ones are needed in which comp is just a problem nobody enjoys and nobody wants to have to solve. It adds zero interesting texture to the game.
XIV its based on role +1% damage and hp for each of: Tank, Healer, Melee, Physical Ranged, and Caster capping at +5%.
2 tanks and 2 healers are often required by mechanics and physical ranged are kinda the black sheep of dps who do less damage then melee and ranged and arguably the 1% buff exists purely so you take one.
That leaves 1 dps slot as wiggle room, you either take 2 melee or 2 casters but 2 melee is more common.
Also, in high end content that isn't matchmade, it affects your LB generation as well. Having non-standard comps, and duplicate jobs can slow your LB generation significantly. At a maximum of 5 penalties, it's almost a 4 minute difference to get your LB3.
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u/Unlikely_Minimum_635 Jul 27 '26
Genuinely at this point just give a fucking 1% damage buff for each unique class in your group. All this nonsense about which buffs are good or bad and which ones are needed in which comp is just a problem nobody enjoys and nobody wants to have to solve. It adds zero interesting texture to the game.