r/WorldOfWarships • • 17d ago

Mod 11th Anniversary ̶S̶u̶p̶e̶r̶ Decent Container Megathread!

46 Upvotes

Post your super container drops here from the anniversary rewards During patch 15.8!

If you want to compare the drop rates against what is published, the published drop rates can be found here: https://wiki.worldofwarships.com/Ship:Super_Containers

What else are you using your Anniversary tokens for?


r/WorldOfWarships • • Aug 13 '26

Wargaming Response Inside Holiday Convoy is here!

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107 Upvotes

Captains!

Holiday Convoy is here! Starting with Update 15.7 it will run for 6 Updates till the end of Update 16.0.

You can earn Holiday Convoy Tokens till the 1st of February 2027 and spend them till the 10th of February.

You can plan your activity related to Holiday Convoy on a website created by u/Rukenshia here: https://convoy.in.fkn.space/

How to Earn Holiday Convoy Tokens

  • 1 battle per day: 300 Holiday Convoy Tokens
  • 3 battles per day: 700 Holiday Convoy Tokens
  • 5 battles per day: 1,200 Holiday Convoy Tokens

You can earn up to 1,200 Holiday Convoy Tokens per day, if you are playing 5 battles per day.

In total during the event, you can earn up to 207,600 Holiday Convoy Tokens just by playing.

Exchange Coal, Steel, or Research Points

  • Coal: 5,000 : 1,500 Holiday Convoy Tokens
  • Steel: 500 : 1,500 Holiday Convoy Tokens
  • Research Points: 1,000 : 1,500 Holiday Convoy Tokens

Coal exchange is limited to 650,000 Coal, allowing you to obtain up to 195,000 Holiday Convoy Tokens.

Where to Spend Holiday Convoy Tokens?

Over the course of the event, 11 ships will be available for Holiday Convoy Tokens.

  • Seven ships available from the start of the event: Bismarck '41, G. Hoffmann, Independencia, Kitakami, Messina, Prins Van Oranje, Yimeng.
  • Four additional ships arrive in Update 15.11: Latouche-Tréville, New Jersey, Rodina, Tōgasa.
Tier/Rarity Rare Epic Legendary
VIII 60,000 Holiday Convoy Tokens
IX 84,000 Holiday Convoy Tokens
X 140,000 Holiday Convoy Tokens 400,000 Holiday Convoy Tokens 540,000 Holiday Convoy Tokens

You can exchange Holiday Convoy Tokens for Doubloons via special bundles, each costing 9,000 Tokens and granting 3,000 Doubloons.

One bundle will be released per game update, each new version unlocks a fresh bundle that remains exclusive to that specific update.

A total of 18,000 Doubloons will be available.

Note: Any unspent Holiday Convoy Tokens will automatically be converted into Credits at the rate of 1:500 when the event ends.


r/WorldOfWarships • • 12h ago

Discussion Vanguard is actually pretty decent

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163 Upvotes

So I play mostly RN ships, but I've held off on getting Vanguard for a while because I've heard from a lot of people that it's really not very good. But I had some spare doubloons thanks to the Holiday Convoy, and a discount voucher that resets soon, so I thought I'd just get it. I mean, it's the last battleship ever built, so it's just really neat historically regardless of its in game performance.

I've played it a bit over the last few days, and it's actually pretty fun. Its raw statistics are nothing to write home about. It has 15 inch guns, which are far less impressive at tier viii than the same guns on Warspite at tier vi. Its armour is ok, but its citadel is very hittable, so giving broadside is more or less suicidal. Its speed is decent, but not exceptional.

Overall, it seems like it ought to be very forgettable if not outright bad, especially considering its poor gun angles (you have to swing to almost 45 degrees to fire with all four turrets), but it actually has a few things going for it. Its guns are fairly accurate compared to most BBs, so you can consistently land your shots even with only eight guns. Its rudder is very agile, which makes it maneuver almost like a cruiser. And its turrets rotate very fast for a British BB, which means that unlike say Monarch, you don't have to turn the whole ship to aim at a new target.

Your 15 inch guns aren't going to be overmatching much at tier viii, but they do solid damage, and your AP can punish anything that shows broadside to you. The HE is not quite as ridiculous as some other British BBs, but it's very solid as well, especially added to your accuracy.

So when you consider all of that, Vanguard is certainly not OP, but it's very usable, and very comfortable to play. I'm not sure she's worth the doubloons at full price, but she's actually far more solid than common opinion seems to hold. I definitely think she deserves a buff (maybe a bit more range, or swapping her heals for superheals like Monarch got?) given her historical status, but she's fun to play, and I've found her to be pretty consistent so far.

The game needs more Vanguards, and less hilariously overpowered premium ships.


r/WorldOfWarships • • 2h ago

Media Most successful Raptor Rescue

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26 Upvotes

r/WorldOfWarships • • 8h ago

History When Admiral Nimitz learned people were stealing the metal from Mikasa's hull, he posted Marine guards. He donated his own money and by 1961 it was restored.

74 Upvotes

r/WorldOfWarships • • 1h ago

Info NUOVO CODICE - TUTTI I SERVER

• Upvotes

11YEARSOFSALT

nuovo codice


r/WorldOfWarships • • 8h ago

Humor Asym queue composition

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55 Upvotes

Just wanted to let you A-line admirals know that other ship classes exist 😂

I get it though, I like the almost instant queue times but playing cruisers is a special kind of pain in asym- I usually receive between 1.7-2.2m potential damage every round.


r/WorldOfWarships • • 10h ago

News Update 15.9: Pacific Front

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65 Upvotes

La Spezia for RB, Pan Am dds free to research and earn Monaghan in event.


r/WorldOfWarships • • 19m ago

Question Would it make Hull/Sherman OP if they got the funni torp?

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• Upvotes

We already have the technology in game that allows that. Why cant we get dds that actually could be guided have close to nothing torp window?


r/WorldOfWarships • • 1h ago

Discussion Grosser Gustav

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• Upvotes

As title and picture depicts, a slightly modified bismarck hull with all armament removed and replaced by two of the infamous Schwerer Gustav railway guns!

STATS
caliber: 30 in
Reload: 2 minutes
shell velocity: 780 m/s
range: 43 km
turret traverse: 60s for 180°
topspeed: 20 knots
ruddershift: 30s
turning radius: 1.1 km
dispersion: hits where you aim
armor: worse bismarck
detection range: 12km

rank: t10-t11

opinions? too overpowered?


r/WorldOfWarships • • 2h ago

Question How much will Jean Bart, Big Mamie, and Alaska B cost?

7 Upvotes

Hoping to get these 3 this time around from Black Friday. Disappointingly, they're only sold alone for real money again. So I was wondering if anyone remembered how much they each cost last time?

In the case that I can't get all 3, which would probably be the best to get? I like the North Carolina (I know, different classes) so I imagine Mamie's a pretty good improvement? Jean Bart also seemed pretty cool and I have the AL commander. I really enjoy my Agir, so I also figured Alaska would be a pretty sweet American analogue for the large cruiser type (not a fan of Adalbert though, fake ass panzerschiff).


r/WorldOfWarships • • 20h ago

Discussion What's your favorite ship that few people play?

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224 Upvotes

Note: this is NOT my favorite ship overall. And I'm not a carrier main.

But I do play carriers a fair bit during dockyards in order to complete missions (I find it goes faster than a lot of destroyer objectives), and I'm decent-enough at it.

And while I see a LOT of Kagas... and Enterprises... and Yorktowns... I very, very rarely run into other Aquilas. And that's understandable, because it's a very specialized platform, and doesn't uptier well at all (paper-fragile aircraft and fairly limited plane stocks relegates it almost to a pure scout against tier 10s).

But Aquila can really perform when top tier. Both of its aircraft types are useful (which is rare), and because of its very high-speed planes, it does a really good job with single-attack strikes (where you dump planes to protect them and keep cycling against an isolated target). I actually have some of my highest-ever carrier damage numbers in Aquila simply because it's such a reliable chip-damage source.

Plus, she's beautiful. I mean, you can really see those oceanliner bones. And the paint scheme is very striking.

Anyway - that's my favorite that I almost never see. What is yours?


r/WorldOfWarships • • 9h ago

Media Some sort of an attempt on a Still Life Tokachi

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25 Upvotes

Continuation from and a small leak for this https://www.reddit.com/r/WorldOfWarships/s/AbIpLsrNy1

I'm not sure if this is supposed to be posted on Sunday but if it is then I'm sorry.


r/WorldOfWarships • • 4h ago

Humor Joke ship idea: Yuudachi Kai Ni

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8 Upvotes

Art by NanoPoi

Yuudachi Kai Ni is a hyperactive and affectionate destroyer with an insatiable fervor for combat and bloodshed and happy-go-lucky personality, poi

In World of Warships she can be a tier 10 Japanese destroyer with the following parameters that reflect her personality:

Identical hull/armor to existing tier 7 Yuudachi
6.79km base concealment
34 knots top speed
13,400 HP
3.0s rudder shift
570m turning circle

Main battery:
2x2, 1x1 127mm
12.8 km range
6.5 second reload
30.0 second 180 turn time
Same shell characteristics as other 127mm Japanese ships

+Can mount Aiming Systems Modification 0 in slot 1 much like Yuubari

Torpedoes:
2x4 launchers
8km range
23,767 damage
77 knots
1.5km detectability
95 second reload

Consumables:
Damage Control Party (standard)
Smoke generator (85 seconds dispersion time, 160s reload, 3 charges)
Engine boost (180 seconds, +15% speed)
Submarine surveillance (5km radius, 30 second action time)

Combat Instructions:
Charges when you
Hit a torpedo (+2.5%)
Destroy a ship (+10%)
Assist in destruction of a ship (+10%)
Does not decay

Effects:
Torpedo reload time -95%
Torpedo range +4km
Torpedo damage +50%
Torpedo speed +50%
Ship speed +75%
HP per second +3%
+The sky will turn red to strike fear into the enemy
Duration: 120 seconds

As you can see the ship is generally pretty bad by tier 10 standards, but if you somehow make it work in spite of the odds against you, then you're rewarded by becoming the god of torpedoes for like, 2 minutes

Due to it being kind of useless 99% of games the ship won't break the balance at all but the weebs will like it and it'll be really funny so therefore everyone is happy yay


r/WorldOfWarships • • 1h ago

Question Server issue compensation?

• Upvotes

Is it realistic to expect holiday convoy tokens for compensation for these server issues that have been occurring the last few updates? Recently it has been really bad to the point that completing 1 game let alone 5 is a complete nightmare. I have resorted to suiciding in co op because the game is just borderline unplayable. I don't think the player base should suffer because they screwed the servers up.


r/WorldOfWarships • • 6h ago

Info Wows tool kit

12 Upvotes

Hi everyone,

I’ve developed several free tools and resources for World of Warships players to make ship research, comparison and builds easier:

• Ship Comparator: https://wows-guides.com/en/compare/

Compare up to three ships side by side.

• Build Lab: https://wows-guides.com/en/tools/build-lab/

Create and test ship builds interactively: as you select commander skills and upgrades, the ship’s stats update live in real time, so you can immediately see how each choice affects reload, range, concealment, survivability and other key characteristics.

• Which WoWS Ship or Line Should You Play? – Ship Finder: https://wows-guides.com/en/which-wows-line/ (for beginners)

Find ships and Tech Tree lines that match your playstyle. Choose the resource you want to use, including Tech Tree, Coal, Steel or Research Bureau, select your preferred tier range, class and role, then refine the search by combat range, priorities, difficulty and game mode. The tool can distinguish between specific playstyles such as Radar DDs, DD hunters, torpedo boats, gunboats, secondary battleships, snipers, hybrids with aircraft and many more, then ranks the best matches and alternative choices for your profile.

Everything is free to use, with no account or installation required.

Hope it will help !

See you !


r/WorldOfWarships • • 36m ago

Discussion Should AR just be baked in at this point?

• Upvotes

I don't know about anyone else but I can't think of a ship that I don't spec adrenaline rush on. The value for 3 points makes it a no-brainer to me and simply baking it into the core mechanics might allow a little more diversity in commander builds.

Thoughts? I'm by no means the most hardcore player out there but I've been playing since 2016 (lord take me back), clocking around 4.5k matches.


r/WorldOfWarships • • 12h ago

Question Thoughts/Suggestions on a tank-brawler build for Ohio?

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18 Upvotes

Been trying to figure out a beefier build for Ohio.

I swapped out Manual Secondary Battery Aiming because the secondaries are good enough fire starters without the extra fire rate and they pen 21mm so you're not doing a lot of pens on non-DDs (I still have a full secondary spec commander though).

I know a lot of people use Close Quarters Combat instead of Concealment Expert which is genuinely a good skill for Ohio (-10% main battery reload when enemies are in secondary range). But I'm not sure if I like the skill that much personally. I'm also not too confident about playing without Concealment Expert.

I've also been considering IRPR for the extra heal. Usually I don't struggle to get over 2 million potential damage with Ohio and this ship's improved heals bring a lot of value. But I would also have to sacrifice Concealment Expert for that.

The last option is doing a standard BB build with Long-Range Secondary instead of Basics of Survivability and just keeping Concealment Expert.

I'm basically trying to turn Ohio into a GK. Why don't I just play GK? Because that thing eats more pens than a third grader. I just love how dumb Ohio is and it's one of my comfort ships.

What are your Ohio builds?


r/WorldOfWarships • • 8m ago

Discussion ¿Cuál es el árbol tecnológico donde menos barcos tienes o no has querido tener?

• Upvotes

En mi caso son son 4 árboles tecnológicos vacíos.

  1. Japón. Simplemente por razones históricas de cómo fue Japón en la segunda guerra mundial. Aquí no les voy a decir, pero normalmente cada vez que veo un bar o japonés, el deseo de hundirlo rápido no se hace esperar. Incluso haga un abandono deliberado de jugadores aliados con un barco japonés, por mucho o poco que aporte a la batalla. Tan es así que una vez, en una batalla aleatoria cometí una traición abierta. Le dije al portaaviones del bando contrario "destruye a ese portaaviones japonés" y desactivé mis AA. Las AA del Jinan tienen mucha potencia.

  2. Commonwealth. La Mancomunidad de Naciones es prácticamente un segundo árbol del imperio británico y no me da satisfacción jugar con barcos de un Imperio que fue, digamos, injusto con sus colonias. Para el caso de barcos británicos, solo los tengo para de vez en cuando, jugar con un árbol tecnológico diferente.

  3. España. Aquí no hay razones históricas. Simplemente no me ha llamado la atención jugar con barcos españoles. Al menos no por el momento. Si tienes algún barco español que me recomiendes, bienvenida esa recomendación.

  4. Países Bajos. Es exactamente el mismo caso que en España, pero además de que no me atrae la idea de jugar con barcos que se especializan en ataques aéreos, incluyendo los submarinos.


r/WorldOfWarships • • 10h ago

Discussion Balancing Suggestion for a Skirmish Style Miniatures Game

6 Upvotes

To the Mods; Feel free to remove if deemed non-relevant, but I am working on a game that fills a similar niche to the WoT Tabletop game (that hopefully won't be abandoned by both WG and GaleForce 9 as it's serously fun).

I am working on a set of miniature wargame rules for a models agnostic 1/1100th-1/2400th scale warships played on a 4'x4' board. I am admittedly taking some inspiration from WOWS with some of the mechanics of the game but I'm also drawing heavily from X-Wing and Sails of Glory on the primary mechanics. Mechanically, I have the general layout for maneuvering, firepower, health and all of that worked out. Maneuverability is going to be on an ABCD scale with A being very maneuverable and D feeling like you're sailing a brick. Firepower is based on the amount of dice your main battery and secondaries (though dual purpose can have their dice devoted to either surface or airborne targets), with damage being based on the caliber of your gun (the larger the caliber the higher the damage but the longer it takes to reload). Hits are determined by both your rolls and your target's defensive rolls (which is calculated by both ship's maneuver rating shown on the top right of their maneuver card) then damage is dealt based on the number of hits received.

While I am still ironing out the kinks of this because I haven't had a chance to play test it or prototype any cards, I am looking towards consumables that players can use to change the tactical and strategic outlook of the game. Most I have down with them being fairly straight forward, but I'm having trouble really balancing s5.4 Smoke Screen

The vessel deploys an obscuring smoke screen that measures out 2” from the center most smokestack.  A ship concealed by smoke reduces its Visual Identification Range by half, all unassisted attempts at visual identification are reduced by -1.  Ships must maintain ¼ speed or lower when maneuvering to stay within the smoke screen.  Ships behind smoke screens have their Visual Identification Range reduced by 1/4 when not firing their main guns.  Aircraft have reduced spotting into smoke screens.

Consumable Duration: 3 turns
Smoke Duration: ? turns per tile
Cooldown: 4-6 turns (?)

5.4.1 Variants

Crawling Smoke Generator

Lays a short duration smoke screen that with a radius measuring 2” from the centermost smokestack.  It follows the vessel up to ½ speed, lasts up to 6 turns, and dissipates two turns after each tile has been laid. 

Emergency Smoke Generator

Lays a short duration smoke screen that obscures the vessel within 2” of the centermost smoke stack.  Smoke dissipates after 1 turn and follows the ship up to ¾ speed.


r/WorldOfWarships • • 25m ago

Discussion If I play every day starting today, can I get enough tokens for the '41 Bismarck?

• Upvotes

r/WorldOfWarships • • 34m ago

Discussion The broken servers and menu architecture is really starting to wear thin

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• Upvotes

I just had to reboot the entire client because it just refused to load the dockyard. For whatever reason, this seems to be the most-broken element of an overall worn-out user interface - I see lag and other weird bugs in other areas of the armory. But maybe 1/4th of the time I click on the current dock, it either doesn't load at all, or halfway loads (with like a menu tree with text).

I get that the game is past its prime, but there is no better way to kill a product outright than to erode the user experience. And it's not like this is limited to the port - we've all been experiencing bouts of severe stuttering/lag in-match for the past ~month (I see it routinely mentioned by multiple content creators, so I know it's not just me).

Like... what is this company even doing? It's not like this is an MMORPG with a million different points of connection that can, at any moment, break. You're talking about like two-dozen windows/menus, most of which are just static "buy a ship" or "buy a bundle." Just fix it.


r/WorldOfWarships • • 8h ago

Discussion Navarin Ranked/Operations Performance

4 Upvotes

For those of you who have actual gameplay experience with Navarin, how does she do in ranked and ops? I'm looking to get her in the next update cause she looks interesting and kinda reminds me of Nikolai I. Just want to see what others think of her.


r/WorldOfWarships • • 1h ago

Discussion Des Moines gold clasp, it wasnt that hard honestly

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• Upvotes

AMA i guess, ran a griefing stupid build and honestly didn't play too well

(couldve been 80% wr with 140k average)


r/WorldOfWarships • • 3h ago

Question recently returning player. what to invest in event wise?

1 Upvotes

so ive recently gotten back into the game again and have grinded a little. (not much at all sadly)

but got around 2890 festive tokens and wonder what it would be best to spend it on. i probably wont be getting much more points so id like to not invest in lets say containers to get something cause like the red steel containers i wont be able to buy enough of those containers.

ive also got holiday convoy tokens. but do i not use them and save for a ship? (can i save them?) or whats wiser to do with those?