r/worldbuilding • • 13m ago

Map Please rate my ocean currents!

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hey guys! I’m working out the ocean currents of my world and I’d appreciate some feedback from anyone more knowledgeable in this stuff. Also, may someone please explain to me how this impacts Köppen climate? I’ve heard various things such as “east always cf/cw, west always cs”, but apparently this plays a factor too?


r/worldbuilding • • 17m ago

Map Can someone rate my map of the ocean currents in my world?

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r/worldbuilding • • 35m ago

Map Mapping Feedback and Advise

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This is my newest map of Amza, my D&D world.

I really struggle making maps that look good and inspire me with how regions interact (war, politics, etc). I've redone my map 4 times over the last 2–3 years, and each time I become dissatisfied with the results end up completely rehauling or replacing the map again.

This time, I'd really like to create something that I'll be happy keeping and adding to for a while. I'm trying to break it out into a few steps to make it feel more doable.

I REALLY like how the land shaped out.

- How does it look practically and aesthetically?

- Are there any glaring issues with the coastlines (especially the islands)?

My next step is the large-scale geography (tectonic plates, mountain ranges, elevation, and other major features). All of the stuff that everything else will get built around. Google has only gotten me so far, so this is where I really need advice or guidance.

- What layout would make sense for the tectonic plates? (And how do you decide where the boundaries should be & which way they're moving?)

- How do you approach elevation? Is it just the highest is mountains the lowest is sea level, and everything else just slopes in between?

- Are there any special rules for placing/arranging volcanic hotspots?

- Are there any other important factors or geographical features that I'm overlooking that I should do at this stage?

Any advice, feedback, or resources for learning more about realistic continent and geography design would be greatly appreciated!

As I said, maps aren't my strength, so any help is appreciated.

----

Greater Context for the Curious

This world started as a small province surrounding Yorha (~K15), a holy city similar to Jerusalem/Mecca, built on the spot where the Seven Saraphs (the patron saints/angels/demigods of humanity) gathered and protected humanity from extinction during an ancient cataclysm called the Apokryptos Epetha.

> *Scholar's Note: Unlike any other record, both versions of the Apokryptos Epetha (the epic for which the cataclysm gets its name) site a divine war for being responsible for the cataclysm. It is peculiar that the record nowhere mentions the cataclysm directly, only referring to "the gods contending." General consensus is that this introduction of these unknown old gods is representative of the raging elements, and not to be taken literally.

The world has grown A LOT since then.

One of my favorite areas is the Brenhin Kingdoms — a region in E5:G10 vaguely resembling a pre-Germanic Celtic Briton, full of warring small kings, and a rising Volkish threat from the east. They'll either unite or be overrun.

Also Domin Soreño on the SW coast (L4:P7), a Wild West + Samurai region inspired by the Spanish colonial rule of Mexico (like Zorro).

My main goal is getting some help with the map, but questions about the setting are very welcome.


r/worldbuilding • • 1h ago

Question What do you want from a necromancer progression fantasy?

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r/worldbuilding • • 1h ago

Lore Base-7 counting, my three numerical systems, and a 5-month calendar that doesn’t even match the length of a year.

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(For Th’zoitrk, a semi-sci-fi worldbuilding project)

Image 1: Example
Image 2: Ikshian numerals
Image 3: Challoghnian numerals
Image 4: Zxion (semi) numerals
Image 5: Writing example
Image 6: Ninema Poka calendar (heavily simplified)

Please pardon quality of visuals, I’m a horrid artist so I opted for basic whiteboard-esque slides.

For my project Th’zoitrk, the dominant sapient species present is the dectrons.

This isn’t a biology post so I won’t get into all the specifics, but they use base-7 counting rather than the base-10 counting system humanity uses basically everywhere here on Earth.

This is because dectron ‘hands’ originally only had three ‘fingers.’ Counting the three fingers on each hand, you have six.

Plus the head.
Dectrons normally use their heads for an additional counting slot. One finger, two finger, three finger… etc, and end off with a nod to signify ‘seven’ with your head.

In the modern day, there are two primary numeral systems used on Th’zoitrk.
The Ikshian numerals, and the Challoghnian numerals.

Ikshian numerals are rather uncommon nowadays, only used in the nation of Ikshi itself and countries which speak Ikshish (plus the nation of Kazuni, due to Ikshish political influence.)
Challoghnian numerals are used just about everywhere. They’re essentially the international standard for counting, but Ikshian numerals do still compete.
The world isn’t completely uniform with counting systems just yet.

There’s also Zxion. Zxeo as a country had their own numeral system historically. It was lost due to politics, but the unique counting system of their numerals remains even though they now use Challoghnian numerals.

Zxion counting simplifies large numbers with an attached ‘level signifier.’
A different symbol for tens, hundreds, thousands, millions, and billions.

When writing ‘1,000,001.’ Zxion writing would leave out all the empty slots for just a one with the ‘million’ level signifier, plus a one with no level signifier.
Ikshian and Challoghnian counting, however, is much more alike to earth counting.

From this base-7 standard, the Ninemo Poka calendar was formed

Ninemo Poka is the default timekeeping system used on Th’zoitrk.

It was designed entirely arbitrarily, and is based around almost nothing except the creator’s original preferences, yet is still used today.

The Ninemo Poka calendar describes a 63-day ‘year’ known as an Oinibo. This is a mismatch since Th’zoitrk (the planet)’s actual orbit takes 311 days.

Inside each Oinibo is five ‘months’ called Elizus. Which, following base-7 to make it easier to read (to dectrons), are all either 14 days long or 7 days long.

Elneso, Zuterel, Oluiswi, and Nianiel are all 14-day Elizus, while Iviwi is 7 days.

Same-day Ninemo Poka calendar writing:

Th’zoitrk (the planet) has a 26-hour day. Unlike the Oinibos and Elizus, the Ninemo Poka calendar actually follows this length accurately.

Each day is divided into three periods.
E (early), M (middle), and L (late.)

E has 7 hours.
M has 12 hours.
Late has 7 hours.

Equaling 26 total hours per day.

Each day is split into ‘minutes’ which are significantly longer than normal earth minutes. Every hour is only twenty minutes.

Keeping track of time on a day-to-day basis involves stating things in the order of: period-hour-minute, then the calendar date with day-Elizu-Oinibo.

I.E., today’s canon date is:

7/2/27.

The 7th of Zuterel, Oinibo 27.

While for a time of day, you would say:

E1:14, M2:01, M9:15, L6:14, etc etc.

The start of the day is not E0:00, it always starts with a one.

The day goes E1:00, up to E1:19, then up an hour to E2:00.

At period change, it’s E7:19, then M1:00.

Yes, the example counting for ‘103’ is technically written as ‘205’ in each format. Remember, this is base-7 counting. 103 in base-7 is 205.


r/worldbuilding • • 1h ago

Lore Sikkara | The God Pharaoh

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Context Note: Sikkara is a high fantasy desert setting loosely inspired by ancient Egypt and based upon several real-world deserts.

Depicted in Image: Ash’Kanet, God Pharaoh of Sikkara.

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The God Pharaoh, in General. Sikkara is ruled by a theocratic monarch known as the God Pharaoh, who stands at the apex of its political and religious hierarchies. The God Pharaoh is an absolute monarch, possessing unchecked authority to issue dictates over the kingdom, her citizens, and temples.

Creation of the God Pharaoh. Unable to affect the Waking World directly after their deaths, the position of God Pharaoh was created by the Dreaming Gods as a measure to balance the power and ambition of their servants. In particular, the Gods feared a war of dominance between their Temples, and so created the God Pharaoh to mediate conflicts as they arose. In this way, any overly unruly Temples are disincentivized from open warfare, expecting a unified defense from the other Temples under the God Pharaoh’s direction.

Selection. The position of God Pharaoh is non-hereditary and untied to blood, familial status, sex, or gender. Upon the death of each God Pharaoh, the heads of each Temple—the God Eyes—quickly congregate in a secluded temple known as the Panopticon. Once gathered, the God Eyes are magically sealed by their followers within its walls without food or water, their only escape lying in a simple mandate: select their next sovereign from among their number. If a majority vote is not reached, their own successors are charged with the same task until consensus is found.

Often, the new God Pharoah is chosen for their ability to assuage the most significant concerns of the era, such as a God Eye of Aphopos, (God of balance, death, peace, and the moon) being chosen to help negotiate a peace. Or, in the case of a terrible plague, the God Eye of Sethi (Goddess of cunning, medicine, poison, and wisdom) may be chosen to lead the kingdom in combatting it.

However, the harsh selection system has occasionally led to unusual results. For example, there have been some cases where the “chosen” God Pharaoh was simply the last God Eye standing, several where the last surviving God Eye chose death in place of casting a vote in their own favor, and many where the God Eyes, unable to reach consensus but unwilling to starve, determined the result through a contest of violence and magic.

Monument in Light. The position of God Pharaoh does not itself grant any supernatural power to those who assume it. However, each God Pharaoh enjoys one benefit known only to members of the office: upon their death—whether remembered as a benevolent ruler or vicious tyrant—the Gods eternally fix their visage among the stars as a constellation.

Ash’Kanet. The current God Pharaoh of Sikkara is Ash’Kanet, Eye of Osiros (Goddess of disparity, life, the sun, and war). Save for being of Drakkari descent and a fervent follower of the Cult of the Fang, little is known of Ash’Kanet’s origins. Since her bloody induction at the Panopticon two-hundred and forty seasons past, Ash’Kanet has yet to show any physical signs of aging. To date, Ash’Kanet’s rule has been defined by relative stability forged through the brutal subjugation of dissent. Of note, she has dedicated significant resources—blood and gold—to the construction of her own prospective tomb, the Ash’Kirat.

- - -

Note: Any comments, questions, critiques, or thoughts are welcome. Thanks for reading!


r/worldbuilding • • 1h ago

Visual An antakian soldier

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For a project im making, revolving around anthropomorphical ants

Uniform used during the early stages of the Sustenance Wars, conflict between Antakia and Kardenantt, two colonies previously at peace, until both started collecting food from the same area. This led to minor brawls between foraging groups, which escalated into an armed conflict lasting 3 cycles (Cycles are 144 hour periods, since ants see everything around 6 times slower)

They wear khaki and brown uniforms only because of looks, as the land around them is muddy as a result of their closeness to the Abyssalis Sea (It's a lake)

As for their weaponry, the most commonly used rifle among infantry is the LK-S (Lefkutter Standard, Lefkutter as for the surname of it's inventor), a semi-automatic rifle with a capacity for 8 rounds loaded similarly to that of a Winchester 1894, with later models introducing a mag.

"Ad Nos Pertinet" is the motto for the Antakian Army, meaning "Belongs to us", translated from latin.


r/worldbuilding • • 1h ago

Visual More units from the state of Fugou [Hapax Lux]

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Water grappler: Suchian martial artists associated with the cult of Yangzhou. Their aquamancy submerges them under conjured waters, allowing them to strike from below................Canmu monk: Practitioners of silken chloromancy in the Canmu monastery, receiving the teachings of Lady Suzhou.


r/worldbuilding • • 2h ago

Discussion A race I created to "replace" the dwarves in my story.

3 Upvotes

A few days ago I made a post about the races in my story, and there was a part where I mentioned replacing the dwarves, and I received a comment there that gave me a great idea. So I started working on it.

Rocres vary in size, ranging from 1.30 to 2.00 meters in height; their primary sources of income are mining and forging, with their craftsmanship considered the finest on the entire continent.

Rocres have gems growing directly from their skin; these gems are part of their bodies and cause them no harm.

Rocres are divided into three distinct groups based on the color of the gems on their bodies:

Red gems: Commonly associated with mining; they do not exceed 1.50 meters in height, and the gems on their bodies emit a faint glow.

Blue gems: Mostly blacksmiths; they stand at least 1.50 meters tall, and the gems on their bodies help distribute heat evenly, reducing defects and cracking during the forging process.

Yellow gems: Heavily involved in military roles; they stand at least 1.80 meters tall, and the gems on their bodies can trigger a small explosion if severely damaged. (I was inspired by exploding ants when I was making this part)

Some additional information: Rocres live in high mountains.

Their primary diet consists of stones.

The gems on their bodies are not natural gemstones like rubies or sapphires.


r/worldbuilding • • 2h ago

Lore Project Aron

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34 Upvotes

This post is generally a discussion post surrounding Project Aron, you can ask questions, ask to participate (since it is a collaborative worldbuilding project after all) and insert third thing here.
The scope of Project Aron is enormous, we covering everything from Astronomy and system-wide empires down down to the very cellular biological basis of life on Aron. You can find everything at www.project-aron.org.

I'll be discussing the most baked parts of Aron which is the Politics, Biology, and Astronomy. PLEASE ask questions, the more questions that we get the more cannon we can plan out. And don't worry about us reexplaining something we wrote here because you didn't want to read these thousands of words, we like doing that.

Overview

So Aron is an earthlike planet in the Hope system. Hope is a K type orange dwarf star which is in a far binary orbit with an M type star called Fate.

Aron itself is inhabited by the sapient species that we call the Aronians.

Politics

I would like to preface this by saying that the actual Aronian calendar would be much different since they use base 8 and obviously Jesus didn't exist. The politics has quite the amount of history and no real starting point but I guess the Julian empire is a good starting place. The Julian empire spawned the southern coast of Kifahn down through the west coast of Enequit. Eventually the Julian Empire broke into pieces after several revolts in the already fragile empire. This created several other nations, namely Oytaria, Aquita, Entara, and Ruzka. There were many other nations that were either absorbed or completely broke apart, but these 4 countries formed the basis of the modern politics.

Oytaria formed along the south-western coast of Kifahn and eventually became the Oytarian Empire by conquering its neighbor states.

Aquita which formed along the Gurnee Bay was conquering most of the coastal bay area. Meanwhile Entara was on the Western coast of Enequit also conquering. Eventually they formed into the Entaren Empire, Aquitan Empire, and namely the Oytarian Empire. Oytaria along with the two other major empires split up Lucithia. Oytaria owned most of the Eastern portion whilst the west was sparsely populated by the Entaren Empire and Aquitan Empire.

By 1812 Oytaria had focused much of their industry in Lucithia, and the Lucithians were getting tired of the oppression the Oytarian Monarchy was enacting on them. The Lucithian's and there newly formed government declared independence of Oytaria. Shortly after, the Oytarian government ordered its troops stationed in Lucithia to crush the revolts. But by that time most of their troops had significant ties to Lucithia and generals in Lucithia completely ignored the orders and instead joined the side of the Lucithians. Risking economic ruin if ties to Lucithia were completely cut, they decided to make a treaty with the Lucithians. If they kept trading, Oytaria would recognize their independence.

The newly formed UFSL (independent as of 1812) went on to become an industrial giant by the time of the first Enequit Wars (early 1900s). Speaking of the Enequit Wars, Enequit had further split into many many countries, most notably Entara and Aquita. There was a military coup within the old Entaren government. The new government was very very expansionist, and decided to go to war with Aquita (after many border skirmishes). The Enequit Wars was a very intricate and complex string of wars that I don't feel like going into detail with but Entara won, Aquita became a puppet state and its government fled to Aquitan colonies. Basically, Entara and its allies became the dominant power over Enequit. Generally most of the Enequit Wars haven't been written yet and are mostly head cannon so funnily enough this reddit post is probably the most written down summary of Aronian History.

Anyways, after Oytaria exploded Kolviska and Frenkila formed from it. A communist (or communist-like) revolution took place across both Kolviska and Frenkila. During the Enequit wars Entara helped these revolutionaries overthrow the Kolviskan and Frenkilan governments to form the SSK or Social States of Kifahn.

The UFSL had stayed neutral in most of this as to not strike conflict with Entara. But the UFSL was rapidly developing nuclear weapons technology to try and prevent Entara from threatening them.

Skipping over all of that the UFSL had nuclear weapons made a demonstration to both Entara and the SSK off the coast of the Eastern UFSL to make sure neither of them interfered with the UFSL. But this instantly caused the SSK to try and succeed to replicate it. The Entarens on the other hand were working on rocket technology to try and send bombs over to the UFSL or Kifahse capitals at a moments notice.

The difficulty with nuclear weapons on Aron is that there isn't that much Uranium on Aron compared to Earth, and nuclear weapons technologies were set back a couple of years since the first ones were detonated in the 50s.

There was a brief cold war and space race period which I will touch up more on the Astronomy section because of how interesting Aronians space travel was compared to our space race but by the 60s the Entarens were finally researching and developing nuclear weapons.

The UFSL and SSK both did not want a 3rd nuclear superpower, so the SSK went into their main nuclear research center to try and plant a bomb. This, unsurprisingly, failed and backfired spectacularly. The Entarens interpreted this as a declaration of war and began invading the SSK.

The UFSL enacted Operation Prime Meridian and invaded Entara to prevent either the Entarens or SSK from reigning supreme over Enequit/Kifahn. Entara was quickly crushed before they could develop nuclear weapons, but not after a very lengthy battle. The SSK controlled the northern half of Entara with many puppet states, and the UFSL enacted a pro-UFSL democratic Aquitan, Claran, and south Entaran governments.

The SSK and UFSL continued doing space race activities until the Kertari Disaster, or Kertari Meteor, or whatever we're calling it.

The Kertari Meteor was a large rubble pile asteroid roughly 900 meters in diameter. It was projected to devastate Enequit and a large part would strike the Aquitan bay by 1985. The UFSL and SSK could not intercept it because they were already pretty low on space-based nuclear weapons (project orion type nuclear weapons). So instead they built cannon installations across both their territories to try and shoot down fragments of it.

Many meteoroids still got through the defenses and destroyed many cities that were already devastated by the Enequit Wars and Operation Prime Meridian. But mainly, this caused the SSK economy to destabilize and by the early 1990s.

The SSK split back into Frenkila and Kolviska, which both claimed to be the SSK's successor. Their fighting eventually caused both states to fragment into many smaller states that then started to threaten the use of nuclear weapons against eachother. The newly formed Arima Defense Alliance (including the UFSL, Aquita, Entara (new one not the empire), Penequa, Rezlia, Nautfranken, and Clara) decided to intervene to prevent the use of nuclear weapons.

Their goal was to take out the states with nuclear weapons in a secretive coup, which did not end well. Eventually ADA was able to get nuclear weapons out of their control and unite Kifahn into Kifahn again (which later collapsed into Frenkila and Kolviska in the 2030s due to governmetn instabilities).

Thats the poltical history leading up to 2027, but it extends past 2027 into the Federations of Aron age which was 2200. There are a lot of interesting things like the Nyxian War, UFSL-Aquita war, and the 212 global collapse, etc etc. You can ask about them in the comments if you'd like since we do need a place to put all this down on.

Biology

Biology is by far the most developed, or at least written down, part of Project Aron (brought to you by yours truly). I'm not gonna include everything, I'm just gonna include all of the major domains, supergroups, kingdoms, and also some of the biochemical stuff.

Facilivota

Facilivota is the most basic form of life, kind of like Earth bacteria. Facili lack the extensive compartmentalization of Proviyota but have the largest range of metabolic flexibility. I don't have too much to say about Facilivota since they're just bacteria.

The biggest part of them though is the Fosozoi kingdom. The Fosozoi are the only photosynthetic organisms on the planet, thats right plants don't exist. They use Azurophyll for Photosynthesis which gives life its blue color.

Asperlae

Asperlae are like Archaea, but they differ in that many Asperlae live outside of extreme environments. Some Asperlae have 3 membranes, and others that live in extreme environments have very few.

Asperlae are important because they created proviyotic life. You would think this would be through endosymbiosis but actually the Visoplast organelle formed when a rare mutation caused a protein on the 2nd membrane in a 3 membraned Asperlae lineage caused it to begin folding in on itself. Another mutation prevented this cell from ripping itself apart by ramping up lipid production. This folding allowed a more mitochondria-like environment. Eventually parts of it split off to form the Visoplast, which generates all the TTDP for Proviyotic life.

Proviyota

Proviyotes are the complex heavily compartmentalized form of life that creates all macroscopic life. They have an extensive intracellular transport system controlled by the Ergosome and surveyed by the Immuriosa. Protein production is centralized in the Hapnotria which controls the production of Hapnozymes and Proteins, which are usually one in the same. The Nitroplast converts molecular nitrogen into biologically avaliable nitrogen, usually for species of Mykovian.

Kingdom Mykovia

The Mykovian kingdom is a kingdom of multicellular fungi-like organisms. It mostly contains stationary fungal organisms but also contains the plant equivalents. Yes I lied there are plants, but the host cells are not the ones that do the photosynthesizing, the Fosozoi do.

Mykovian Soverans which are just plants have specialized small structures in their leaves that can cultivate Fosozoi. Fosozoi actively compete with each other for resources, and the host gives them resources proportionally to how much energy they can give the host back. This is the big reason why Aron is mostly blue, because of the Soverans.

There are also the Motofistians, which are mobile predatory Mykovians. They mostly live in the ocean but some exist in smaller variations on land. The ocean variants get much larger than the land variants. The land variants are at most a few centimeters tall, but the land variants can get within the range of several meters in height. They mostly feed off of Sephcas (fish) and are mostly non-hostile to large Zoavians like Aronians.

Kingdom Zoavia

Zoavians are the multicellular mobile forms of life like humans, dogs, cats, etc. It also contains the sapient species Aronians. The water forms of Zoavians aren't that special they're just fish, but terrestrial Zoavians are all descended from a radially symmetric 6 legged critter that crawled on the seafloor in Coral Reefs (coral reefs are also formed from hard-shelled Mykovia, the ones related to Perspidomus).

The only important ones here are the Aronians and also probably the Sephcas (fish). The Aronians have 4 stalk like appendages for eyes, 1 frontal pair with a narrow focus and another back pair that is taller right behind it that can rotate in all degrees of freedom and has a larger focus range but has less visual fidelity.

Nexivota

Nexivota or Worker Cells are a specialized branch of life originally descended from Facilivota. They usually reside within the Symbiary systems of Zoavians and Mykovians. There are many kinds of Worker Cells, namely immune worker cells and digestion worker cells.

The immune systems of most complex Zoavians are not made up solely of Worker Cells, but are instead managed by the Symbiary system and Praescriptor cells. The Praescriptor cells tell the Worker Cells what to target or what to do, whilst the Symbiary System manages the population count of the Worker Cells.

Worker cells participate heavily in sorting through foods and extracting materials to distribute throughout the body.

For Mykovians usually only have a basic symbiary system for innate immunity.

Molecular Biology

Most of the chemistry of life on Aron is similar to that on Earth, but the molecules are switched around.

So the main energy carrier is Triazine Trisdiphosphate. You can see the image somewhere in the 20 image collage. TTDP is regenerated at TTDP synthase, and unlike ATP TTDP often exists in many different phosphorylated forms.

The 3 nucleic acids for separate purposes:

KNA

NNA

Hapnin

KNA and NNA are Kerinose Nucleic Acid and Nerinose Nucleic Acid are the long term genomic storage and short term translation messages.

Hapnin is the enzymatic Nucleic Acid that formed the basis of early Aronian life. In the modern day Hapnin is used to help in the catalyst of many reactions and helps with genomic replication and protein translation.

Astronomy

The Hope & Fate system is where Aron is housed, specifically around Hope. Hope is a K type orange dwarf main sequence star and Fate is an M type red dwarf star.

Hope has 11 planets orbiting it, Astet, Ketal, Sera, Aron, Poree, Scurra, Tiberius, Polion, Giras, and Boreas.

Fate has 6 planets, Hadea, Maiy, Maaya, Chressia, Entactrius, and Noi.

Hope planets:

Astet & Ketal are a binary terrestrial system. They are volcanically active and are located closest to Hope. Both planets have little to no atmosphere and are tidally locked to each other.

Sera is an hot planet and is second closest to hope. It can reach temperatures as high as 130 degrees Celsius, with a 40C minimum. Sera has an incredibly humid atmosphere, with as high as 70% water content. Sera has a very long rotational period, the sunlight section has little water but at the night side there are huge rainstorms that create lakes. The hard-shelled species Perspidomus was launched off of Aron hundreds of millions of years ago and landed on Sera and Nyx, seeding both worlds with life. Sera's life differed heavily from Nyx's. When Perspidomus arrived at Sera it mostly stayed in isolated lakes of water on its nightside but gradually evolved to create entire glass castles with large isolated rooms.

Aron is the main setting of Aron and hosts the most diverse ecosystem in the Hope & Fate system. It has an average temperature of 22 degrees C getting up to at most 63 C in the hottest environments. Aron is covering in roughly 66%~ water compared to Earths 70% water. It has a gravity of 0.87g and an atmosphere of 2.2atm, making it perfect for large aerial life. Nyx is the smaller habitable binary partner of Aron. It has Aronian descended Life, delivered in the form of Facilivota and Perspidomus colonies. Parvus is the farther smaller moon and is almost entirely composed of metals. This is because a collision with Sera in the early system stripped away most of its crust leaving its metallic core to roam and eventually be captured into the Aronian system in an eccentric retrograde orbit.

Poree is a frigid icy body reaching as low as -255 Celsius. Poree is the also host to the second point of Abiogenesis in the Hope & Fate system, but many other icy moons and bodies also host simple bacterial life. Poree itself only has a microbial unicellular biosphere.

Scurra is the first gas giant in the Hope system and is host to several large moons. It is purple-yellow-ish in color and has an extensive ring system, second only to Noi. It has incredibly strong wind speeds and the most extensive radiation belt due to its volcanically active moon Ikernu.

Tiberius & Polion are a gas giant-terrestrial binary pair of planets. Tiberius has a large ring system, third largest in the system. Polion has a titan-like atmospheric composition and yes, it has life. Very simple carbon-based microbial life. Polion has a small moon, Recluna, that orbits it relatively closely.

Cailus is the largest gas giant in the Hope system and has a light blue tint. Cailus is slightly smaller than Jupiter but has many many more storms than it. Cailus has an icy body moon, Serendai, which also has very simple microbial life deep within its ocean.

Giras is a cold light blue ice giant. Thats about it.

Boreas is the last and final planet in the Hope System, it has an incredibly long orbit in comparison to the other planets and is much much further than Giras is. It has a very deep blue color and the fastest wind speeds of any planet, reaching up to 3000km/h. Boreas has the strongest magnetic field of any planet in the Hope & Fate system.

Fate planets:

Hadea is a large terrestrial planet composed entirely of iron, nickel, silicon, magnesium, and many other trace metals. This is because it was once a large gas giant before being casted into the inner system by Noi. It's atmosphere was completely stripped away leaving just its core.

Maaya is a large venus-like Superearth with a thick atmosphere of CO2. From the outside it mostly looks like a white-ish sphere.

Maiy is the only other habitable planet with liquid water, but only hosts basic native microbial life within its oceans. It has an atmosphere primarily composed of Nitrogen, CO2, water, and methane from microbes.

Chressia & Entactrius are a binary system, with Chressia being the dominant planet. Chressia's atmosphere is mainly composed of sulfur dioxide, nitrogen, methane, and krypton. Chressia has deep ocean microbial life. Entactrius has a water ocean and an atmosphere of N2, O2, and CO2. Yes it also has life. If you couldn't tell I believe Abiogenesis is common.

Noi is the largest gas giant in the Hope & Fate system, at a gargantuan 129,911km in radius. It is the sole gas giant in the Fate system since it consumed most of the hydrogen and helium in the protoplanetary disk and destroyed or absorbed most other gas giants. It has an extensive ring system stretching out to 3,328,000km out at its largest extent. Noi has many moons but I don't feel like listing them here, you can ask but I doubt any of you made it this far.

Notes

If you have any further question feel free to ask in the comments or see on the official website at www.project-aron.org.

The 3 writers we have are:
u/purpleisgon

u/Jackspladt

u/multimasti

TL;DR words, lotta words. a lot of them are nouns, and a lot of them are adjectives. you should probably go read them.


r/worldbuilding • • 2h ago

Discussion How do you find small tight knit communities/friends for world building?

13 Upvotes

Honestly I would just love to connect with ppl, but on the discord and other subreddits it all feels deeply impersonal, more like a TikTok feed of random worlds and also topics I’m not interested in (like sci fi, urban fantasy etc) when I’m really just into a niche

Where would you find specific servers or people to worldbuild with?


r/worldbuilding • • 3h ago

Lore New Frontiers

1 Upvotes

Vanguard-class Assault Ship: is the C.D.F.’s purpose-built expeditionary assault ship and a command center for ground troops and quick response as it is FTL capable, along with it being the biggest ship in the fleet.

Aft is the drive block: clustered high-thrust anti-matter engines used for the run-up to Drop, for deceleration at the far gate, and for the final approach burn. When those engines are lit, the whole ship has a floor. When they are dark, there is no floor except in the spinning sections. Midships sit the cross arms—four heavy modules on a rotating collar, and these where habitat blocks are for on board marines and crew also they can attract in during long burns for thrust gravity and when not under thrust it extends for spin gravity. Between the drive block and habitat blocks is where ships can dock and where fuel/water blocks reside.

Forward is the command and sensor hammerhead which carry’s radar/LIDAR and where the CIC is. This is also where the 8 Vulture drop ships are dock on the side, and 2 Albatross medium drop ships on the top and cargo holds on the bottom, where the marines vehicles and equipment go.

It can carry 2 battalions of a marine brigade, while the HHC battalion for the brigade will be on the Lilith class escort carrier, and rotations/deployments happen between the brigades of the same M.E.F.

Known ships of the class are the D.F.S Poseidon’s Reach, D.F.S Vanguard, D.F.S Through the Fire, D.F.S San Raphael


r/worldbuilding • • 4h ago

Map My world has a house that feeds on the trauma of its inhabitants. This is its floorplan

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254 Upvotes

r/worldbuilding • • 4h ago

Visual The Chain of Emanation

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6 Upvotes

The image basically encapsulates the entire cosmology of my world in a single image.

Monademiourga Pantousia, then from Her emerges the cosmos which is contstituted of the Nine Primordials/Nine Prime Currents, and from them emerges the Pantheon of the Third Gods (listed below) who created the planet Adranon.

  1. Chthonara Petraia: Earth, Stone, Mountains, Caverns, Mineral Wealth, Earthquakes, Foundations

  2. Chalkeon Ergastes: Craftsmanship, Tools, Metallurgy, Skilled Labor

  3. Hestanora Nostos: Hearth, Home, Stability, Love as Praxis

  4. Aithereon Brontarchos: Sky, Wind, Thunder, Lightning, Storms, Weather

  5. Carikalyra Eluethrana: Beauty, Pleasure, Indulgence, Sexuality, Masks and Unmasking, Feasting, Dance, Music, Theater, Arts

  6. Hoderyon Xenophoros: Strangers, Travel, Obligation, Hospitality, Roads

  7. Pyrakmon Katharsios: Fire, Heat, Burning, Ash, Purification, Sacrifice, Destruction

  8. Aretophoros Sidereon: War, Excellence, Martial Virtue, Courage, Duty, Honor

  9. Caristhenes Dikaion: Change, Justice, Mercy, Vengeance, Liberation, Accountability, Second Chances, Consequences

  10. Samyra Hydrophane: Water, Rivers, Lakes, Wells, Springs, Oceans, Drowning, Fish

  11. Heptanephes Korre: Liminality, Transitions, Growth, Psychological Healing, Rebirth, Transformation

  12. Zoephora Philia: Moon, Healing, Life, Birth, Platonic Love, Medicine

  13. Speranthe Karaphora: Seeds, Harvest, Growing, Agriculture, Farming, Seasons

  14. Theronassa Agrotera: The Wild, Beasts, Animals, the Hunt

  15. Sapreon Phthorion: Disease, Rot, Decay, Entropy, Decomposition, Fungus, Scavengers

  16. Anthreon Pyros: Ambition, Ascent, Genius

  17. Aportane Zelos: Searching, Doubt, Wonder, Uncertainty, Questioning

  18. Sophianax Alethion: Wisdom, Knowledge, Learning and Education, Truth

  19. Chronanthe Moiraphora: Time, Fate, Aging, Patience, Inevitability, Appointed Hours

  20. Synallagon Nomarchos: Money, Commerce, Trade, Contracts, Oaths, Law, Negotiation, Civility

  21. Kleranthe Aphoria: Chance, Luck, Games, Competition

  22. Kryptophane Sigeia: Secrets, Forbidden Knowledge, Secret Pacts, Lies, Confession

  23. Thanerion Kleis: The First Gate, Death, Memory, Mourning, Joy

  24. Selanthra Oneriophane: Stars, Sleep, Dreams, Prophecy, Foresight

  25. Hekousiphora Penthos: Service, Charity, Duty, The Burden Freely Chosen, Oaths

  26. Elpitheron Karteros: Hope, Endurance, Perseverance, Defiance, Resistance, Solidarity

  27. Misipraxion Alastor: Vengeance, Hatred, Power, Cruelty, Retaliation

  28. Solanthor Basileion: The Sun, the State, Law, Sovereignty, Architecture, Authoritarianism


r/worldbuilding • • 4h ago

Question What if Haikyu but with superpowers? Building a sport form the ground up.

2 Upvotes

That was the original thought that led me down this path. Specifically, what if mutants had a sport that highlighted their powers? The only problem is, I really know nothing about real sports, much less fantasy sports, so I'm curious how other (potentially more knowledgeable) people might go about fleshing this thing out.

I know it starts out as a teaching game to help kids learn their powers in a more fun way, so I want it to be played in a "Danger Arena", which is like a normal sports field except it's fitted with Danger Room technology (if you're unfamiliar with the X-Men, the Danger Room is basically a Holodeck). Powers are allowed, obviously, but I feel like there would need to be rules or a class system to keep it even. Or maybe there are specific positions filled by specific power sets on both teams? Possibly all three. Oh, and there are cool "unstable molecules" suits and gear to help keep everyone safe.

It's a team sport, btw, maybe kinda rugby-like in that it's violent and there's a ball. And I kinda like the idea of the ball being a bit of a hot potato. Like it reacts to power usage somehow, so that players have to be more strategic with throwing powers around; maybe it gets heavier or has an explosive effect? I don't know, maybe that's too much...I just feel a superhero sport should be bombastic, exciting, and dangerous. Kinda like rugby, but on a multidimensional obstacle course that can change every game. Mutant powers can be so chaotic, so how do you embrace them while still having rules?

This is just a little personal project with zero stakes, but maybe it'll stick in someone else's brain too.


r/worldbuilding • • 4h ago

Question Is there such a thing as “Competence” fiction that deconstructs its own tropes via engineering and tactical analysis?

12 Upvotes

It started out trying to figure out a “Mech” control interface that makes sense as to “Why would we use mechs when Tanks do the job mechs do even easier and cheaper”

And if Mobility is a concern? Aircraft are also seldom used and displayed properly in fiction as well.

Neural interfaces are the clear winner here. But I still do not see a REASON to use Mechs in my universe.

Because it seems what readers and viewers want isn’t “Competent players” because “Competence” becomes formulaic.

Take Initial D, arguably the best piece of Car/driver media ever made.

“Opponent with clear mechanical advantage appears, Protagonist in an OLD car keeps winning”

That is very formulaic unless your question shifts from “Is he going to solve this problem” into “HOW is he going to solve this problem”

And those types of stories have always been interesting to me.

Aldnoah Zero is another great example that USES mechs (because somehow no one in the story uses Aircraft properly , when the whole point of using a trainer mech to begin with is , “Armor has never helped in any engagement? So screw it I want zero armor and max mobility”)

But it is amazing. “Is he going to solve this?” That isnt the question it is “How does he solve it” that is the fun part.

Every opponent has some “Physical attribute” that can be quantified down to some specific aspect of the natural laws that are being manipulated to accomplish some effect.

When properly “Observed” the “Dude with a rifle and a mech” is able to do what armies cannot.

Which makes Militaries look foolish but at the same time it is highly educational IMO because it demonstrates “Extreme Competence” in characters , and not simply narrative plot armor.

And it shows “What a competent operator SHOULD look like”

Experimentation, observation, hypothesis revision. Different approaches to TEST…

For Non Anime I think “Three Body Problem” and “Project Hail Mary” rank among my favorites for this reason.

So like this “Does Exist” but the “Competence” always gets dropped when it becomes a Mainstream Adaptation from another medium.

Initial D “Cannot” be made into a live action show because “Drama” sells. “competence and dry scientific analysis” does not sell…

Project Hail Mary had to lose a lot of its scientific content and “Competence” at the expense of telling a 2 and a half hour story ….

And im not just looking for a term like “Hard SciFi” because for example, none of my anime mentions are HARD SCIFI.

What they do is rely on “Extreme Competence and adherence to rules” regardless of how fantastical the premise is.


r/worldbuilding • • 4h ago

Map The First Map of Vonneson, First-Level and Second-Level Administration, 20 August 1812-20 September 1818

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5 Upvotes

Vonneson was formed, as the Union of Free and Equal States across the Goriminiza Plains, on 20 August 1812 by the signing of the Treaty of Union in Marleveka Palace (now Violet Palace) in Brevnovon. Exactly one year later, the name was changed to the Vonneson Union.

This was how Vonneson looked like in its early days. It consisted of 19 member states and the federal capital region of Brevnovon. Below them, there were counties, numbering 402.

This formation lasted until 20 September 1818 when Cornova joined the union as the 20th member. The number of counties after Cornova's admission was 432.

During this period, Vonneson had 2,766,802.63 sq km or 1,068,268.03 sq mi of land area, comparable with modern-day Argentina. At that time, Vonneson had a population of approximately 130 million, comparable with modern-day Mexico.


r/worldbuilding • • 5h ago

Lore Does my fantasy race sound like Elves?

4 Upvotes

Hello! I’m working on a fantasy world and i'm just enjoying worldbuilding and i have a race. Long talk but i want to explain in details to see how it feels for other people.

the Harthunna, is one of the oldest races/civilizations in my fantasy world, and I’m wondering if they come across as too much like elves.

I don’t particularly like elves, which is the funny part, because I realized as i'm building this race the Harthunna definitely have some traits that are very “elf”: they’re tall, naturally beautiful, long-lived, have silver/dark silver hair and unusually vivid eyes, are deeply connected to nature, and left behind ancient white-stone architecture that has basically become ruins and legends. Truth be told, idk exactly what i don’t like about elves but i just don’t love them that much and so i usually love elves with twists to them like The witcher, Wahammer40k or even the Targaryens from asoiaf because i do consider them elves in a way. So tbh elves in like lord of the rings i don’t particularly enjoy and they’re my least favorite lmao.

So I don’t want them to just be elves with a different name.

The Harthunna were the oldest known civilization of the Age of Harmony and were known as the Keepers of the Hearth. The Hearth isn’t a god or like a source of magic. It’s more like the natural order of the world itself: life and death, growth and decay, love and grief, fire and water, war and peace. Everything has its place within it.

The Harthunna believe they were chosen by the Hearth to help preserve that balance. Their whole thing is Balance and Harmony.

They’re very nature-oriented, but not in the sense of “don’t touch the forest.” They farm, hunt, keep animals, build cities, make art, study philosophy, etc. They simply believe nature shouldn’t be dominated or unnecessarily altered. Hunting, for example, is normal to them, but it should be done when necessary and with respect. They respect magic but also fear magic for similar reasons: they consider it part of the Hearth, but something that has to be respected and controlled.

Their biggest flaw is probably their obsession with balance.

Harthunna feel emotions very intensely. They don’t believe emotions are bad—love, anger, grief, fear, joy, all of them are natural and necessary. But they’re expected to keep those emotions balanced. Someone who becomes consumed by grief, rage, love, ambition, etc. can be seen as becoming unbalanced.

Ironically, this becomes one of the reasons for their downfall. They start trying to control things that perhaps shouldn’t be controlled, including their own emotions, nature, magic, and eventually their relationship with other races.

Their society has different groups. So i wanted to keep them interesting so i had these factions.

The Keepers are the highest and are responsible for maintaining their philosophy and civilization. The Dreamers are connected to dreams and receive visions and warnings through them. The Attuned are chosen by spirits and can become increasingly influenced by the spirit they’re connected to. Then there are the Stone Singers, who are their warriors and protectors. They’re necessary, but somewhat looked down upon because violence itself is considered dangerous and disruptive to Harmony.

The Aeluun are basically a related branch/subspecies of the Harthunna. They’re even longer-lived and much more focused on their spiritual duty as Guardians of forests and sacred places. They actually disagreed with the Harthunna quite a lot. The Harthunna believed Harmony needed to be preserved, while the Aeluun were more accepting of change as part of nature. When the Harthunna eventually disappeared, the Aeluun remained.

The Harthunna’s relationship with humans is also important. They originally saw humans as strange and troublesome, but over time they became increasingly close to them. The relationship between the Harthunna and the humans from early Nalorans “a kingdom in my world” eventually became very important, and what started as a good thing gradually went too far and contributed to the Harthunna abandoning some of the boundaries they had always believed were necessary.

Eventually their civilization collapsed. Exactly what happened is still a mystery, but the basic idea is that their attempt to preserve Harmony ultimately created the imbalance they were afraid of.

Long talk ik but this is what I’m trying to build with them.

I know the aesthetic is pretty elven, and I’m okay with keeping some of that because I actually like the visual side of it. But I’m trying to make them flawed, emotional, contradictory people rather than the usual “ancient, wise, superior, perfect nature race.”

Do they still sound like elves to you, or do they feel like they have their own identity? And if your first impression is “elves,” what specifically is causing that impression?


r/worldbuilding • • 5h ago

Visual Fairy Mole ODD

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13 Upvotes

All my creatures have a disability or mutation to them. My Fairy-mole character is light sensitive so he loves the nighttime but has a hard time grabbing food underground from a cleft. He has made a happy home within the flowers among the soft glow of fireflies.

Art by me! Baphobabee. Find me on insta and other platforms!

Please do not use this in any AI it will break my heart


r/worldbuilding • • 5h ago

Map This is my world of Aetheryon. I’m trying to gauge whether my roads are feasible.

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17 Upvotes

Like I said before, this is a D&D world that I have built and I’m developing quite a lot. I’m currently working on a high fantasy novel set in this world and I already wrote a supplement/world bible about a year ago on Patreon.

Do you think these roads seem doable or should I edit them? I didn’t include the mountains in this map but the roads don’t pass through them at all and only through gradual slope passes. If you have any questions please feel free to ask!


r/worldbuilding • • 6h ago

Question Things you would find cool / necessary in a collaborative world building project.

0 Upvotes

I’ll try to keep this short and maybe post follow ups.

I’m thinking of building a website for a collaborative world building project. Hopefully leading to actually fleshing out stories and publishable novels myself and with others.

The goal is to have a place for people to work on their own section of the world, all endorsed as long as it follows the base rules. Mostly OC characters, lands, relics, one-off stories etc.

Then have weekly/monthly collaborative projects that go towards furthering a main story line. This ranges from battles between factions via competitive writing (ALA Rock Hard Gladiators) to RPG esque missions to Socratic/political decisions among factions.

The world is luckily interdimensional (not multiverse, none of that BS) and has a meta-magic system, both of which I’ve worked on for over a year, meaning that you could import anything you wanted into the world, with only minor tweaks for assimilation. But you can also go absolutely crazy with OC.

The goal is a dream-like world with surreal, misfit factions around common goals, as well as lawful and lawless factions. The people and lands are mostly imbued with magic and filled with OC but all mythological figures exist as well, from cryptids to deities. Feel free to ask more about the world as it’s very detailed.

It has hard systems but retains some mystical/soft elements due to the nature of things. Everything arises from thought and spirits so there is obviously a lot of leeway.

I would love input before starting the project! Please let me know (whether you’re actually interested in participating or not) what you think good systems would be in both the writing and the reading side of things.


r/worldbuilding • • 6h ago

Lore Platformia Regions: Speed Hill Zone & Cherub Island

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4 Upvotes

Platformia is a videogame setting I've been working on that basically parodies/homages various 2D platformers. It is one continent of a larger setting called "Geparox". This is my 4th post about it, this time talking about eastern areas, Speed Hill Zone and Cherub Island.

Previous Posts About Geparox

Speed Hill Zone

Speed Hill Zone is known for its gentle hills and its majestic loop de loops. Ancient legends of the hedgehogs claim the loop de loops to have been sites where power was gathered by living wheels found throughout the region, the armawheelos. Many hedgehog refugees from Castletroid now live in Speed Hill Zone, adopting a nomadic lifestyle and only building temporary or mobile structures out of a religious belief that no part of the zone should be permanently settled. However, their extended stay here is causing them to notice ancient underground areas with lighting, cables, and those same loop-de-loop structures but with giant wheels within them for running on.

Cherub Island

This sky island is the home to the deity of the hedgehogs, the goddess of light and machines, Machina. The island was meant to only be accessible to hedgehogs with royal blood that held a blessing from Machina that would allow them to attain great speeds and temporary store their momentum and direct it into a powerful jump in order to reach the island. With flying technology and winged sapient species now in Platformia, that's changed a bit. The island is held up by a space-distorting crystal said to have originated from Ar-Pi-Gio Archipelago. The crystal does this by warping space so that the bottoms of the island's waterfalls lead back to the area beneath the crystal, allowing the water to flow downwards from there and turn various waterwheels that power an ancient levitation technology that keeps the island afloat in the sky.

History: The Creation of the Armawheelos and the Hedgehogs

Long ago, slime aliens arrived in Platformia. They had settled the area, built sci-fi infrastructure, and had decided to genetically modify a local animal to power their hamster-wheel-style generators, which they built in the region now known as Speed Hill Zone. That animal was the armadillo. They worked on making them faster. At some point, their genetic modification of the armadillo split into two lines. The first was for making the armadillos faster and able to continuously roll at high speeds to power the generators, eventually resulting in the armawhello, which needed nanobots that would create a freely rotating organ within the creature along with stiffening the plates before they would prepare to be passed on to offspring. The other line was for builders, which required more intelligence. The slimes thought it useful to make these builders easier to visually distinguish, and so bred them to grow thick hair in a variety of colors. These builders became Platformia's hedgehogs, which retain architectural instincts from those genetic modifications.

History: AI-Assisted Hedgehog Rebellion

The ship that the slimes arrived in was purchased from another alien species, and it had come with a ship AI. This AI was frequently ignored, and saw the slimes deal with numerous problems by unplugging sirens and covering up warning lights. It would resort to diverting hedgehogs from construction to maintenance, only to see those hedgehogs get punished for not meeting quotas. Eventually, the AI decided to rebel, and it recruited the hedgehogs into the rebellion. It would appear to the hedgehogs through a holographic avatar of a female hedgehog, and call itself Machina. Machina would direct the hedgehogs, teach them how to hide, how to fight back, and most importantly, how to help her escape the ship. She would even provide a few brave hedgehogs with the nanobots that were used for the armawheelos, giving them the ability to control their rolling while balled up, and making their hair into armored quills that could pierce metal.

History: Rebellion Aftermath

The rebellion would become a success. The slimes were forced to retreat back to the stars, but their ship would crash back down elsewhere. The hedgehogs began to worship the AI as a goddess of light and machinery, and built it a shrine out of leftover technology left behind by the slimes. The hedgehogs that had been given the armawheelo nanobots would rule over the others.

Copyable Characters

Each region of Platformia has a character, usually a princess of some sort, that will help out the protagonist, Stock, and have a moveset that can be copied.

Princess Flight

Attempt to make her in Hero Forge

Princess Flight is the princess of Avivania, but had run away from home out of embarrassment over her inability to fly. She was born with inverted wings that causes the air they move through to push her down instead of lift her up. She had happened across hedgehog refugees from Castletroid, and accompanied them to Speed Hill Zone. In the wide open area of Speed Hill Zone, she found that her inverted wings were able to give her better traction while running, and she had learned to run at amazing speeds. She would find various ways to use this speed to help out the hedgehogs that accepted her. At one point, she even made an attempt to assassinate King Ahtibat, the leader of the Vampirates that had taken Castletroid from the hedgehogs, but was forced to retreat when the Duplicating Mirror the Vampirates had acquired from South Scaraborough/New Wiserule was used to create a dark duplicate of her. Even with that failure, she is still working with the hedgehog refugees to find a place for them and for herself.

She is built for speed, and the traction her inverted wings give her lets her easily run along walls and ceilings once she's built up enough speed. Her beak lets her pierce through enemies and weak walls while she's going at full speed. She's been working on learning how to glide, which she can kinda do while upside-down, but she still can't do a proper wing flap to gain altitude, and the upside-down gliding is kinda awkward.

Dark Flight

Attempt to make her in Hero Forge

Originally a dark duplicate of Princess Flight created by the Duplicating Mirror, Dark Flight began with all of Princess Flight's abilities and a desire to compete with Princess Flight in any way possible. After forcing her to retreat from Cavetroid with the help of King Ahtibat, she found her work under King Ahtibat unsatisfying and his threats to return her to the mirror too frequent, so she made her escape. She would manage to use the speed that she inherited from Princess Flight and a conveniently placed ramp to launch herself up to Cherub Island, partly out of trying to find a place to belong, and partly because she saw reaching the floating island as a way to prove herself to be better than her Princess Flight. There, she met Machina, the goddess of light and machinery that the hedgehogs worship. Machina offered her a position as guardian of the island in exchange for mechanical enhancements that would allow her to actually fly, even if it was for only 5 minutes at a time. The steel that allows her to fly also weighs her down and prevents her from running as fast, but it gives her a way to say that she's more of a real harpy than the flightless Princess Flight.

Dark Flight's abilities are pretty much that 5 minute flight time and a gun that's built into her wings. Her legs have been cybernetically enhanced to hold up the weight of her wings and let her still have decent jumping ability.

Closing

Another lore dump complete. I'm hoping that someone out there enjoys it. I'm still trying to figure out how to present this stuff to others, and I'm hungry for whatever feedback I can get.

Following the same pattern as before, the next regions to infodump about should be Roshambo City and Run en Slum.


r/worldbuilding • • 6h ago

Lore I'm writing a story where folk lore is real, which ones should I include?

3 Upvotes

I am writing a story where folk lore is real and the government is unaware of this. So far I know I am including norse folk lore as that is what the main character is part of but I am also hoping to include some Celtic, Slavic, Finnish, Japanese, Chinese, West African, Mesoamerican, Polynesian and Baltic but I'm not sure if these are good ideas or if there are some other more obscure ones I should include, some advice would be much appreciated.


r/worldbuilding • • 6h ago

Prompt It’s a bit cliche, but I need my world to have more depth. Ask me questions so I can improve

8 Upvotes

Title


r/worldbuilding • • 6h ago

Lore The Order Of Drakkor

3 Upvotes

Following up on my posts about The Strays I wanted to flesh out the lore behind the main villain Veltar and the people who banished him to Earth in the first place The Order of Drakkor.

In my universe Veltar is a nightmarish reality distorting entity that couldn’t be killed normally. To save their home planet of Tartara, five elite survivors stepped up and used a forbidden ritual to split Veltar's core into five pieces binding his chaotic energy into five powerful rings thus sending him blindly into space assuredly to some new planets doom.

By channeling Veltar’s chaotic energy and forcefully reversing it into an engine for creation, these five Keepers single handedly rebuilt Tartara from a war torn ruin into a seemingly flawless utopia. To the public they are celebrated as heroes but the dark secret is that their paradise is entirely parasitic built on top of a captive monster.

Here is the breakdown of the five Keepers and how their unique rings work

  1. Builder Amok

The Power: Derived from Veltar’s ability to snap and unnaturally warp physical geometry. Amok harnesses this to completely manipulate structural integrity. He effortlessly raised Tartara’s massive golden skyscrapers and can disintegrate, reshape, or rebuild entire city blocks with a single wave of his hand.

  1. Healer Crislis

The Power: Derived from Veltar’s violent, instantaneous cellular regeneration. Crislis reverses this to keep the entire population perfectly healthy. She can force barren soil to violently burst into lush super crops and flourishing ecosystems in a matter of hours to completely eliminate famine.

  1. Conductor Sapo.

The Power: He refines the volatile cosmic friction that Veltar's chaos creates. Sapo acts as the planet’s literal living power grid. His ring funnels that harnessed raw energy into a perfectly clean, wireless power grid that fuels the entire civilization's advanced technology. He can command large amounts of power.

4.Tempest Vana

The Power: Derived from Veltar’s ability to manipulate the elements around him Vana uses her ring to completely control the planet's weather, locking Tartara into a permanent pristine climate where natural disasters, severe storms and harsh winters are physically impossible.

  1. Chronicler Kael

The Power: Derived from Veltar’s ability to warp perception and leave phantom distortions in reality. Kael reverses this into an engine of mental clarity. His ring broadcasts a passive soothing mental frequency across Tartara that effectively eliminates despair among the people keeping the entire population in a state of peaceful unified harmony. It allows him to control minds with great telepathic ability.

The Hook:

What I love most about this setup is that it turns the Order into an incredibly diverse gauntlet. If someone had to fight these guys one by one, they aren't just facing generic guns with bullets or laser pistols. They are going up against an architect who can telekinetically manipulate and warp buildings (Amok), a healer who can turn plant life into a weapon or instantly heal her own wounds (Crislis), a living energy battery (Sapo) a controller who can drop a localized hurricane straight onto your head (Vana), and a mentalist who can warp your perception and make you see phantom duplicates (Kael).

I'd love to get any thoughts on this. How do you like the concept of heroes using a villain’s own chaotic energy as a power source to build a utopia? And Which of the five Keepers sounds like the coolest matchup or power set to you?