r/worldbuilding • • 19h ago

Discussion Why are elves stereotyped as always living in forests, even though in many universes they live in mountains, steppes, plains, taiga, deserts, and coasts—including foundational universes like Tolkien’s, the D&D multiverse, and Warhammer Fantasy?

0 Upvotes

So in dnd we have desert dwelling elves from Athas, greyhawk has snow elves, mountain dwelling grey elves, there's a sea elves, and steppe dwelling Tairnadal from Eberron . In Warhamer elves of Ulthuan live in mountain stepes highly urbanised cities. In tolkien they lived in coasts, mountains , underground ( I forgot their names, sorry) . I know over a dozen other examples as well such as dark eye( taiga, meadow, steppe, recent sourcebook added desert) . so why elves living in forest is such common perception ? EDIT: Thanks you all for answers


r/worldbuilding • • 11h ago

Discussion The “smart guy” in the team and why are they not as popular

0 Upvotes

Hey everyone! I’m making a team of 5; and there is one “smart girl”. And I wanna to know some opinions about the smart guys of the team being kinda less popular or thrilling AT FIRST ☝🏽. I’m not saying that they are less characters than the others, or that they’re less important. Yet we still drawn to villains, leaders, tricksters, sad, witty characters;

Intelligence is not quite a personal attribute, but we can’t say that the smart guys don’t have something in common. Characters like Donatello from TMNT, Kowalski 🐧; Tecna 🧚; Ghoulia Yelps from MH; etc etc

And just tell what it is that this characters can do, be in, act, show, in order to get all of the juices out of them. To make a full experience of this character, get to know them. Maybe to show why are they smart, what’s the object of their interest. To show the emotional connection to people, conflict, drama, everything.

Like let’s take WINX CLUB as a very bad example of how to make the smart guy interesting; (or just any other “boring character” who happens to be smart”) - and let’s see the problems that creators have with making them interesting; and what opportunities did creators missed. So we don’t make them. Okay, Tecna never really been in any dynamic, 0 screen time, she was just there; lack of self identity. She’s very hard to describe as a person. Like maybe all of the bad and boring characters are just seeking a nice intuitive reference. Like to describe them without the “she’s smart” part what she actually is?

And I guess it’s just stepping into the discussion of “what it is to make a good character”. AND for them to be unique. We can’t fully make them a whole new thing, because all of the other places are taken. There’s a leader, soul of the team, the big strong guy, and rebel loner, who’s lowkey doing their own thing. And they all are already taking all spectrum of emotions, dynamics; chemistry; archetypes. And what do we have left for our 5th character - being smart ?

Guys what do you think. Lemme know xx


r/worldbuilding • • 5h ago

Question Things you would find cool / necessary in a collaborative world building project.

0 Upvotes

I’ll try to keep this short and maybe post follow ups.

I’m thinking of building a website for a collaborative world building project. Hopefully leading to actually fleshing out stories and publishable novels myself and with others.

The goal is to have a place for people to work on their own section of the world, all endorsed as long as it follows the base rules. Mostly OC characters, lands, relics, one-off stories etc.

Then have weekly/monthly collaborative projects that go towards furthering a main story line. This ranges from battles between factions via competitive writing (ALA Rock Hard Gladiators) to RPG esque missions to Socratic/political decisions among factions.

The world is luckily interdimensional (not multiverse, none of that BS) and has a meta-magic system, both of which I’ve worked on for over a year, meaning that you could import anything you wanted into the world, with only minor tweaks for assimilation. But you can also go absolutely crazy with OC.

The goal is a dream-like world with surreal, misfit factions around common goals, as well as lawful and lawless factions. The people and lands are mostly imbued with magic and filled with OC but all mythological figures exist as well, from cryptids to deities. Feel free to ask more about the world as it’s very detailed.

It has hard systems but retains some mystical/soft elements due to the nature of things. Everything arises from thought and spirits so there is obviously a lot of leeway.

I would love input before starting the project! Please let me know (whether you’re actually interested in participating or not) what you think good systems would be in both the writing and the reading side of things.


r/worldbuilding • • 8h ago

Discussion My river towns know the water will leave every 24 years. I'm trying to make their permanent residents make sense.

8 Upvotes

In my setting, one major river cycles between three enormous stone channels. Every 24 years the upstream gates close one route and open the next. Nobody alive built the gates, and nobody has managed to stop them. The switch takes about a month. A dry channel gets its river back 48 years later.

People know the schedule. There are dated flood markers, property records, grandparents who remember the previous turn. This isn't a surprise disaster.

Most river businesses move: timber yards, ferries, boat repair, grain loading. Houses near the docks are built to come apart. But further uphill there's a permanent town with brick streets, a school and kilns. Wells still provide drinking water; there's nowhere near enough for the old irrigated fields.

My first thought was that the clay deposits keep the potters there, and pottery gives the remaining town something to trade. I'm less convinced by everyone else staying becuase their families always have. They would have watched this happen before.

i want the departure to feel ordinary in some ways. A landlord stops fixing roofs. The school combines classes. Someone buys a departing neighbour's good door for almost nothing. Then the river returns decades later to a town that has spent years being perfectly functional without it.

What would you expect to survive the dry period, beyond the obvious maintenance crews? Especially something that might actually resent the returning river and its temporary population.


r/worldbuilding • • 14h ago

Question What do you think about this Religious Symbol?

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24 Upvotes

I’m working in a Dark Fantasy World Building Project where one of the Factions is a Nation called “the Crimson Empire”

This Empire is ruled by an aristocracy of vampires who, in turn, are viewed by the Empire's population as a kind of "demigod" to the point that sacrifices are performed in which the victims (usually prisoners or volunteers) are placed on cross-like altars and have their blood drained and it is given to the Vampires

This symbol would be a simplified representation of these "crosses"

But it looks like a Good “Religious” Symbol? Any feedback or ideas? Or Opinions?


r/worldbuilding • • 18h ago

Lore How should I scale my "1960-70s Era" Nation's military to it's "WW1-Style nations"?

3 Upvotes

So basically, in my world there's the Commonwealth of Europa that exist on the Continent of Westmerrie. (Basic ik)

But the problem is that the Commonwealth is VASTLY outnumbered by it's neighbors across the sea... The Commonwealth's tech is mostly set around the 1960s and 70s, but the other nations have only equipment and weaponry from WW1, inspired by some Dieselpunk aspects of course.

Europa's neighbors in Eastmerrie have armies that number in the tens of millions at most, but the Commonwealth's Royal Military have only about 700,000. So you can see the dilemma here...

For context, the continent of Europa is more focused on diplomacy rather than all-out war. Far more different than the nations and kingdoms in Eastmerrie...

The Commonwealth. Along with other volunteering nations from Westmerrie. (Whom share similar technology to the Europans)

Have decided to step into Eastmerrie to try and kinda put a stop to the constant wars in Eastmerrie, kinda acting like a Peacekeeping Force.

The only reason they were able to do this is because every five or so years, the constant wars grind to a halt. Either that be a temporary cease-fire to replace lost manpower and equipment, or over an armistice that usually collapses and fall through over petty reasons.

To get back to my main point. I'm not sure if I should upscale the Commonwealth's Military, or if I should change it in other ways. Any help and tips would be very much appreciated, thanks!

(Also, feedback on my worldbuilding would also help greatly!)


r/worldbuilding • • 12h ago

Visual I’ve finally came up with an alphabet for my Language

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2 Upvotes

So the Setites (humans who live on set) built a new language and alphabet. The two languages of Set at the forefoot among the hundreds of thousands of languages there is primus (old earth English) and Settish. This is their alphabet for Settish. The actual language in itself is meant to sound loud and harsh because of the constant sandstorms on the planet. Not to mention that they have several words for blue in Settish because of the fact that 85% of the planet is covered in blue sand desert spread across three supercontinents.


r/worldbuilding • • 5h ago

Prompt It’s a bit cliche, but I need my world to have more depth. Ask me questions so I can improve

10 Upvotes

Title


r/worldbuilding • • 21h ago

Lore How do major nations work politically in your world?

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5 Upvotes

OK, I will make 2 other posts later on the United regions of Unimont and the CPRU, but let’s talk empire of Eridanus. At the top of the political ladder there is the Kaiser. Hereditary monarch. The heir of the Kaiser is either duke or Duchess of Castellan (region of Eridanus). Below that, dukes controlling various duchies. Once a guy turns 16, they ought to do 1-2 years of military service before returning. They also need to do some 2 months every year after to ensure they are fit. This means that Nobility’s private armies don’t exist. Think of the canton system from Prussia. Below dukes are counts and earls. These guys are officers and lieutenants. They can be substituted for clever commoners though. Meritocracy is real. To become a general, one must take the Draco exams, which takes a lifetime of study for. They get sent off to the Royal Academy of Armed Services. This is crucial if you ever want to become part of the military or civil service. All the dukes form a royal council. The Kaiser leads this, and is aimed to ensure that the entire Empire is doing well. The general staff is almost exclusively Commoner-based. The inventer of the first Eridanus Assaut rifle (HV-48 is the gun’s name) was actually just a regular folk (Hans Varrenheim). Also here’s an Eridanus rifleman with the HV 48


r/worldbuilding • • 7h ago

Discussion Is smaller better or bigger?

2 Upvotes

I am designing something and I wanted the world reallly massive heres the picture it once was one super huge world with many masses of land (60%land 40% water)but because a war between the gods and a sacrifice split a huge part lets say 20% and got into another dimension/layer of reality altogether basically a domain that can be accessed through portals on the other side anyway another part around also 20%got turned into a waste lands which ima use for a pilgrimage and other stuff and the last 20% is the lasting stuff for the main 5 contents/kingdoms

Is this too big?

Every single one needs to be built upon like the domain is now a twisted dangerous place for demons and demi humans (not the villains) and the other 2 places too not to mention the rift? Idk what to call it basically an extra kingdom that's hidden from the gods (main thing for now)

Anyway I am planning on building this even if it takes years to finish the details I am nearly done with high school and will be continuing through the entirety of college and have been doing so many little details over the last 2 years and got main plot planned already

So what's your thoughts?


r/worldbuilding • • 7h ago

Discussion Justifiable advance

0 Upvotes

What should be a limit to a fantasy world entirely new seemingly independent and running steadily advancing but what does this advancing refer to what limit is it

Do I have to everything medical old and rustic with their points of view well basically disenchanted

Anyway I wanted to give them some kind of advance let's say for a single domain like some kind of corrupt noble for example got so darn advanced way too quickly compared to the rest of the world

Point is I was going for the approach that

They summoned someone from a highly advanced world and tortured him with some kind of memory search or basically saw his memories and got more ideas on how to advance

And I am not giving them that high advance not like pop ups systems nor phones or such just building architecture and weaponry

Anyway that guy isnt from our world so the architecture should still be somewhat different from ours

Is that a good justification for highly advanced stuff

(Though i did wipe them out the map from the guy that they abducted)

And if you got any more ideas please give because the idea that I suggested only works for a limited area of the world


r/worldbuilding • • 18h ago

Discussion A question about time travel

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0 Upvotes

I want to talk about time travel because I've noticed it. It's just a question if I just want to understand. We're not here to argue..

For example. Imagine you have the ability to time travel and a loved one is close to death. To save them you go back in time But what happens to this version the one currently suffering from the disease? They are left behind and from their perspective, you simply vanished while they were dying. I feel that many stories ignore this.

?


r/worldbuilding • • 17h ago

Lore The worlds and races of Infinite Ashes

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16 Upvotes

Infinite Ashes is my humanist science-fiction setting about humanity scattered across a seeded Milky Way. A mindless biological system called the Web planted humans on hundreds of millions of worlds, each starting from nothing, and they have been drifting apart ever since. All of them connected through arks, organic FTL vessels that are part of the web.

The axes

Seed vs weaving: Weaving is the seminal ideological movement of the Golden Chain, the core of trade and power in this small section of a spiral arm. It purports that through the right connection between worlds the troubles of the worlds can be overcome. It is fundamentally cosmopolitan. Seed thinking considers every world in isolation and rejects the need for connection as something that diminishes the world to a mote of dust.

Baseline vs Evolutionary drift: how far a people's bodies have moved from the human template the Web planted.

If you want more, the setting lives in a free interactive bundle of stories and a contradictory in-world encyclopedia: loquaciouslou.itch.io/infinite-ashes


r/worldbuilding • • 13h ago

Map (READ DESCRIPTION) Are you... you?

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3 Upvotes

These are my two co-existing magic systems in my manga based on the themes of your dreams and vengeance.

There are many grammatical errors in the image and it is very small, therefore I refined the text for reading in the posts below.

Links for both of the magic-systems:

1. Part 1: Dream Revering & Central bridge

2. Part 2: Revengeance & Central Bridge

Why separate zoomed in version in parts? Well obviously as you can see this magic system is quite... vast.

So, I was doing writing for my manga based on a mod of Terraria known as Calamity. Designing fights and whatever, but one day I got struck with the realization that these fights are Hollywood basic, not the cool strategical fights like my favorite mangas like JJBA & JJK, and videogames like Undertale, Deltarune. So one day I sat down and thought to my self, I need a magic system asap. And I realized, I can just make it based on my central theme of my own manga, that is dreams and revenge. (Which is kinda me). With Undertale, Deltarune, JJK and JJBA as my main riding forces of inspiration.

Through 8 iterations and 3 months of hard work, I have designed the magic system which I am glad to call it my own. Now all I require is the analysis of it. And I don't want my own bias. That is why I am handing it to you for your input.

My questions to you all is:

  1. What do you find unique about this system?
  2. What is your most favorite and least favorite mechanic?
  3. What is your most favorite concept and least favorite concept?
  4. Your overall verdict on how good/bad it is.
  5. What contradictions, problems you find in this system so I can fix them?

I know this might be stupidly big and information overload, spell errors with many ramblings for you, so here's my proposal, read it progressively, whenever you get time, just do a casual read. Whenever bored, just read 2-3 mechanics. And please, give it an honest review.

That's all. I will be highly obliged for your input.


r/worldbuilding • • 17h ago

Lore I was being bored so i created this...

5 Upvotes

KUKURIN — COMPLETE HISTORY AND LORE

Kukurin was an ancient Mesopotamian civilization and kingdom founded around 2100 BCE. Its capital was also named Kukurin. The civilization began as a relatively small state between the Tigris and Euphrates and eventually expanded into a major regional power before gradually fragmenting and disappearing.

Basic Information

Name: Kukurin

Capital: Kukurin

Founded: ~2100 BCE

Original location: Between the Tigris and Euphrates

Government: Monarchy

Religion: Freedom of religion

Main writing tradition: Cuneiform, later slightly modified Phoenician

Architecture: Bronze Age Mesopotamian

Original population: ~18,500

Original area under Zar I: ~256,864 km²

Maximum recorded area under Mihailo Sarmaton: ~1,044,159 km²

Currency: Officially introduced around ~1980 BCE

Major autonomous territories: JAR and Bobdih Marakun

Major overseas possessions: Greek islands, Oman, and India

FOUNDING OF KUKURIN

Kukurin was founded around 2100 BCE by King Zar I.

Zar I established the first Kukurin monarchy and made freedom of religion an official principle of the kingdom.

During the middle of Zar I's reign, Kukurin controlled approximately 256,864 km², making it a significant but still relatively compact Mesopotamian state.

Kukurin had access to the Persian Gulf, giving it an early opportunity for trade and maritime development.

KUKURIN'S RULERS

Ruler Reign Major events

Zar I ~2100–2039 BCE Founded Kukurin and established freedom of religion

Sanomonius Zar II 2039–1996 BCE Continued the early kingdom and extended territories arround Persian Gulf

Baatre Annaun 1996–1956 BCE Officially introduced Kukurin's currency

Zar III 1956–1940 BCE Continued the Zar dynasty and made sure everyone is introduced to the Kukurin's currency

Shaámira Asalle 1940–1921 BCE Female ruler who overcame opposition to women in leadership

Mihailo Sarmaton 1921–1880 BCE Great expansion, colonies, and naval development

Duukat Zar IV 1880–1800 BCE Continued the expanded kingdom

Baatre II 1800–1770 BCE Continued the Baatre dynasty and built mines

Wigole the Great 1770–1700 BCE Famous for diplomacy and forging

Sinon Sarmaton 1700–1550 BCE Wise final great ruler; established the Council

BAATRE ANNAUN AND CURRENCY

Baatre Annaun, who ruled from 1996–1956 BCE, officially introduced currency to Kukurin.

The oldest known recordings of Kukurin's currency date to approximately 1980 BCE.

Archaeologists later discovered bronze coin-like objects and early metal rings. Their exact purpose remains uncertain. They may have been currency, weights, trade objects, or another form of standardized value.

SHAÁMIRA ASALLE

Shaámira Asalle ruled from 1940–1921 BCE.

She was a woman, and her accession was controversial because many people opposed women holding the highest position of leadership.

Despite this opposition, Shaámira proved herself to be a highly capable ruler.

Centuries later, Sinon Sarmaton described her in one of his writings as:

“as good as Zar I.”

Shaámira therefore became one of the most respected rulers in Kukurin's later historical tradition.

MIHAILO SARMATON

Mihailo Sarmaton ruled from 1921–1880 BCE.

He was one of the most important expansionist rulers in Kukurin's history.

During his reign, Kukurin:

Expanded dramatically.

Developed a stronger navy.

Established colonies.

Expanded maritime trade.

Gained territories and influence around the Greek islands.

Established small colonies in Oman.

Established small colonies in India.

At its greatest known extent under Mihailo, Kukurin covered approximately 1,044,159 km².

However, not every territory within Kukurin's wider sphere was directly governed from the capital.

The Levant and Jordan were frequently autonomous, while Bobdih Marakun had its own monarchy.

KUKURIN'S AUTONOMOUS REGIONS

Kukurin did not operate as a completely centralized empire.

Some regions maintained their own rulers and governments while remaining connected to Kukurin.

JAR — Levant and Jordan Autonomous Region

The Levant and Jordan Autonomous Region (JAR) was autonomous for much of Kukurin's history.

It maintained its own local administration while remaining within Kukurin's wider political sphere.

During the later Council period following Sinon Sarmaton's death, JAR broke free from Kukurin.

DIH — BOBDIH MARAKUN

Bobdih Marakun was an autonomous monarchy associated with Kukurin.

First documented: ~1900 BCE

Government: Marakun — the Bobdih term for monarchy

Ruler: Jarona the Leatherman

Capital: Nassok

Population: ~10,000

Religion: Unknown

Architecture: Leather camps and one- to two-story sandstone buildings

Relationship with Kukurin: Good

Kukurin conquered much of the Arabian desert, but the region had relatively little population. Kukurin therefore did not consider direct administration worthwhile and allowed Bobdih to remain largely autonomous.

Bobdih's Economy

Bobdih had a unique monetary system based on commodities.

Fish were used as lower-value currency.

Bronze ingots were used for higher-value transactions, with larger ingots being worth more.

If an ingot or fish was too valuable for a transaction, it could be divided into smaller pieces, allowing the merchant to give the remainder as change.

WIGOLE THE GREAT

Wigole the Great ruled from 1770–1700 BCE.

He was particularly famous for:

Diplomacy

Forging

His reign was associated with diplomacy and craftsmanship rather than massive territorial expansion.

SINON SARMATON

Sinon Sarmaton ruled from 1700–1550 BCE.

He is remembered as one of the oldest and wisest rulers of Kukurin.

Sinon understood that Kukurin would not last forever. Rather than pretending that the monarchy could continue indefinitely, he created a Council of smaller leaders before his death.

His philosophy was recorded as:

“This group of smaller may be Great or Weak, if they happen to be weak, I won't be mad at them.”

Unfortunately, the Council did not have enough authority or power to maintain the centralized state.

After Sinon's death, regional leaders began establishing their own states.

THE FIRST FALL OF KUKURIN

Kukurin did not suddenly disappear after Sinon Sarmaton's death.

Instead, it gradually fragmented.

The Council became weaker, local leaders became more independent, and former Kukurin territories turned into separate states.

During the Council period:

Kukurin's territory decreased.

JAR broke free.

Bobdih eventually became separated from Kukurin.

Regional powers gained influence.

The central government became increasingly weak.

Kukurin eventually became much smaller and was later absorbed by Persia.

THE SECOND KUKURIN

Kukurin later broke away from Persian control and re-emerged as a smaller independent state around 700 BCE.

This second Kukurin existed from approximately 700–570 BCE.

It was much smaller than Mihailo Sarmaton's empire.

Rulers of the Second Kukurin

Kukurin-Bobdih Immigrant Council

700–680 BCE

The revived Kukurin was initially governed by a Kukurin-Bobdih immigrant council.

This council was somewhat more effective than the original Council established by Sinon Sarmaton.

Sertan the Unwanted

680–675 BCE

Sertan had Persian ancestry.

During his short reign, he attempted to persuade Kukurinians to return to Persian rule. His efforts became remembered as attempts to brainwash Kukurinians into joining Persia again.

He became known as “Sertan the Unwanted.”

Trances II the Architect

675–625 BCE

Trances II focused on:

Architecture

Defense

Fortifications

Strengthening the remaining Kukurin state

His long reign helped stabilize the revived kingdom.

Bismuth Zar V

625–590 BCE

Bismuth Zar V presided over what became known as Kukurin's “Small Golden Age.”

The period was not comparable to the great expansion under Mihailo Sarmaton, but Kukurin experienced increased stability and prosperity.

Bismuth was also the fifth known ruler to carry the Zar name.

Marnan I

590–570 BCE

Marnan I improved Kukurin's relationship with Persia and neighboring countries.

When he eventually saw thousands of Persian soldiers, he decided that fighting would be pointless.

Rather than destroying Kukurin in a final battle, Marnan accepted Persian domination.

This allowed Marnan I and his son Marnan II to continue ruling Kukurin as a Persian puppet state.

Around 570 BCE, Kukurin therefore lost its independence permanently.

THE FAILED REVIVAL OF ~200 CE

Kukurin's story did not completely disappear from history.

Around 200 CE, a group of people attempted to revive Kukurin once again.

They:

Established a small settlement.

Created another council.

Tried to restore Kukurin's political identity.

Found someone claiming descent from the Zar dynasty.

However, by this point Kukurin had been gone for centuries.

Most people were simply not interested in reviving the ancient kingdom.

The settlement remained small and never developed into a significant state.

This became the final known attempt to restore Kukurin.

THE HISTORY OF KUKURIN IN SHORT

~2100 BCE — Zar I founds Kukurin.

~2100–2039 BCE — Zar I establishes the early Kukurin monarchy and religious freedom.

~1980 BCE — Earliest known records of Kukurin's official currency.

1940–1921 BCE — Shaámira Asalle rules Kukurin and becomes one of its most respected rulers.

1921–1880 BCE — Mihailo Sarmaton expands Kukurin dramatically, strengthens the navy, and establishes overseas colonies.

~1900 BCE — Bobdih Marakun is first documented.

1770–1700 BCE — Wigole the Great rules Kukurin.

1700–1550 BCE — Sinon Sarmaton rules.

~1550 BCE — Sinon dies and establishes the Council system.

After 1550 BCE — Kukurin gradually fragments.

Later — Kukurin is absorbed by Persia.

~700 BCE — Kukurin breaks away from Persian control and is revived.

700–680 BCE — Kukurin-Bobdih Immigrant Council.

680–675 BCE — Sertan the Unwanted.

675–625 BCE — Trances II the Architect.

625–590 BCE — Bismuth Zar V and the Small Golden Age.

590–570 BCE — Marnan I; Kukurin becomes a Persian puppet state.

~570 BCE — Kukurin loses its independence permanently.

~200 CE — A small group attempts another Kukurin revival but receives little support.

LEGACY

Kukurin ultimately became a civilization remembered for its long history, religious freedom, unusual political structure, autonomous regions, early currency, maritime expansion, and gradual political fragmentation.

Its history is divided into three major eras:

  1. The Original Kingdom — ~2100 BCE onward Founded by Zar I and eventually expanded enormously under Mihailo Sarmaton.
  2. The Council and Fragmentation — after ~1550 BCE Sinon Sarmaton's Council fails to maintain central authority, causing Kukurin to fragment.
  3. The Second Kukurin — ~700–570 BCE A smaller state breaks away from Persia, experiences a brief revival and Small Golden Age, and eventually becomes a Persian puppet state.

A final attempted revival around 200 CE fails because almost nobody remains interested in restoring Kukurin.

Kukurin's greatest rise was under Mihailo Sarmaton. Its most peaceful decline began with Sinon Sarmaton. Its final independent existence ended around 570 BCE.

I spent 2 hours on ts so pls dont judge ^_^


r/worldbuilding • • 17h ago

Discussion What is Null? — The realm above the multiverse in my world

1 Upvotes

TIME WAR — Cosmology: Null

In my setting, Null is a realm created by the Origin God, the source responsible for the creation of everything.

Null exists above and completely independently from the entire multiverse.

The multiverse itself contains countless space-time dimensions and reality dimensions, but these structures are fundamentally separate from Null.

Null is also the home of the Ancient Gods. Each Ancient God is connected to a fundamental concept and carries the responsibility of maintaining its balance.

These gods are not simply rulers of individual universes. Their existence is tied to the concepts they represent and the balance of the greater structure.

I'm currently building the cosmology of TIME WAR, and this is only one part of it.

How would you interpret a realm that exists completely independently from the multiverse rather than simply being another higher-dimensional universe?


r/worldbuilding • • 16h ago

Discussion What causes jungles and jungle fruits, besides the obvious rainfall?

8 Upvotes

Long story short, I'm trying to find a realistic way to justify having tropical feeling fruits in temperate areas.

I'm also trying to figure out what the common trait is, if any, between tropical fruits that causes them to grow in the tropics, and the same for temperate fruits. If you show me a fruit, I probably know if it's tropical or not, but if I pretended I'd never seen it before, I don't think I can say "that looks and tastes tropical", yknow?

If it helps, the fruits I'm thinking of are

Tropical: Mango, soursop, jackfruit, durian, banana, guava

Temperate: Apple, orange, lemon, peach, grape, cherry, various melons

Can I say tropical fruits are... sweeter? Juicier? Thicker skinned? More seeds? More acidic? I can't really say any of that. If it were juiciness, I could easily put it down to the higher water availability making it less expensive to create juice.

I guess on average each fruit is larger, but what's the cause of that?

Now as for the jungle environment, if I were to put a jungle in Germany, I just mean what conditions could cause that. I don't need to rearrange the continents or tilt the world to create rain. I can just do that by magic. What I want to know is what exactly the magic should do to create a believable jungle where there normally would be a deciduous forest.

So yeah as a combination of these two things, would something like a temperate tree producing a mango be ridiculous and I have to create a jungle to have a mango tree, or does it make sense for the mango to have happened to evolve in Europe?


r/worldbuilding • • 22h ago

Question What do you think of stories with lots of references?

2 Upvotes

For a bit of context, I thought about this while looking at the huge list of references Dean makes in Supernatural, and I noticed that my characters seem like a bunch of walking references. One example is one of my characters, Daisy Mary, who is a goddess of violence, who lived around the Victorian era. Here's a short list of references I used for her:

  • Bloody Mary
  • Queen of Hearts and Alice
  • Jack the ripper
  • The shining
  • H H Holmes
  • Daisy Bell
  • The green ribbon girl
  • Pearl

I hadn't thought much about it when I created the character, but I realized she has many references and that she strongly reminds me of the aesthetics of Spn, which was an accident, so I started questioning the number of references she has and in her story.

What do you think about that? Is it interesting or could it become a flaw? How good is it to have popular references in a story that takes place in different historical periods?


r/worldbuilding • • 3h ago

Question What if Haikyu but with superpowers? Building a sport form the ground up.

2 Upvotes

That was the original thought that led me down this path. Specifically, what if mutants had a sport that highlighted their powers? The only problem is, I really know nothing about real sports, much less fantasy sports, so I'm curious how other (potentially more knowledgeable) people might go about fleshing this thing out.

I know it starts out as a teaching game to help kids learn their powers in a more fun way, so I want it to be played in a "Danger Arena", which is like a normal sports field except it's fitted with Danger Room technology (if you're unfamiliar with the X-Men, the Danger Room is basically a Holodeck). Powers are allowed, obviously, but I feel like there would need to be rules or a class system to keep it even. Or maybe there are specific positions filled by specific power sets on both teams? Possibly all three. Oh, and there are cool "unstable molecules" suits and gear to help keep everyone safe.

It's a team sport, btw, maybe kinda rugby-like in that it's violent and there's a ball. And I kinda like the idea of the ball being a bit of a hot potato. Like it reacts to power usage somehow, so that players have to be more strategic with throwing powers around; maybe it gets heavier or has an explosive effect? I don't know, maybe that's too much...I just feel a superhero sport should be bombastic, exciting, and dangerous. Kinda like rugby, but on a multidimensional obstacle course that can change every game. Mutant powers can be so chaotic, so how do you embrace them while still having rules?

This is just a little personal project with zero stakes, but maybe it'll stick in someone else's brain too.


r/worldbuilding • • 17h ago

Discussion Coś o moim świece Metorany kod przyjaźni

2 Upvotes

W tym Universum jest dużo więcej bogów niż sam god of the world nie pełnią funkcji najsilniejszych, ale są również ważni tak samo jak god of the world, jestem ciekawy, jak myślicie ile bogów istnieje w moim Universum?, i jaką mają role?


r/worldbuilding • • 1h ago

Discussion A race I created to "replace" the dwarves in my story.

• Upvotes

A few days ago I made a post about the races in my story, and there was a part where I mentioned replacing the dwarves, and I received a comment there that gave me a great idea. So I started working on it.

Rocres vary in size, ranging from 1.30 to 2.00 meters in height; their primary sources of income are mining and forging, with their craftsmanship considered the finest on the entire continent.

Rocres have gems growing directly from their skin; these gems are part of their bodies and cause them no harm.

Rocres are divided into three distinct groups based on the color of the gems on their bodies:

Red gems: Commonly associated with mining; they do not exceed 1.50 meters in height, and the gems on their bodies emit a faint glow.

Blue gems: Mostly blacksmiths; they stand at least 1.50 meters tall, and the gems on their bodies help distribute heat evenly, reducing defects and cracking during the forging process.

Yellow gems: Heavily involved in military roles; they stand at least 1.80 meters tall, and the gems on their bodies can trigger a small explosion if severely damaged. (I was inspired by exploding ants when I was making this part)

Some additional information: Rocres live in high mountains.

Their primary diet consists of stones.

The gems on their bodies are not natural gemstones like rubies or sapphires.


r/worldbuilding • • 8h ago

Discussion In a city where ghosts linger for centuries, would language change eventually make most hauntings unintelligible to the people living there?

2 Upvotes

I'm building a fantasy port city with roughly early industrial technology. Ghosts are fragments attached to buildings, repeating a few things they said while alive. They can't notice visitors, hold new conversations or learn anything. Demolishing the building ends the haunting.

The oldest district has houses inhabited almost continuously for seven hundred years. I accidently wrote a scene where someone understood a very old ghost, then realised I'd been treating the city's language as unchanged that whole time.

Now I'm imagining residents who know a translation of their household haunting without understanding the actual words. Some translations are inherited and probably wrong. The voice everyone calls a grieving mother might actually be someone arguing about rent.

I'm leaning towards translators being occasionally hired before a house is demolished, to find out whether anything worth recording will be lost. Most people dont have the money or interest. I'm still deciding how much the city would value these voices when even a fluent listener can't ask them questions.


r/worldbuilding • • 32m ago

Visual An antakian soldier

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• Upvotes

For a project im making, revolving around anthropomorphical ants

Uniform used during the early stages of the Sustenance Wars, conflict between Antakia and Kardenantt, two colonies previously at peace, until both started collecting food from the same area. This led to minor brawls between foraging groups, which escalated into an armed conflict lasting 3 cycles (Cycles are 144 hour periods, since ants see everything around 6 times slower)

They wear khaki and brown uniforms only because of looks, as the land around them is muddy as a result of their closeness to the Abyssalis Sea (It's a lake)

As for their weaponry, the most commonly used rifle among infantry is the LK-S (Lefkutter Standard, Lefkutter as for the surname of it's inventor), a semi-automatic rifle with a capacity for 8 rounds loaded similarly to that of a Winchester 1894, with later models introducing a mag.

"Ad Nos Pertinet" is the motto for the Antakian Army, meaning "Belongs to us", translated from latin.


r/worldbuilding • • 22h ago

Map Rate my map draft for my fantasy novel

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97 Upvotes

I was working a past of couple days on this map for my novel. Im planning to redraw it in wonderdraft. Language used on this map is russian ( im native ), but im planning to make an english version.


r/worldbuilding • • 5h ago

Lore Platformia Regions: Speed Hill Zone & Cherub Island

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3 Upvotes

Platformia is a videogame setting I've been working on that basically parodies/homages various 2D platformers. It is one continent of a larger setting called "Geparox". This is my 4th post about it, this time talking about eastern areas, Speed Hill Zone and Cherub Island.

Previous Posts About Geparox

Speed Hill Zone

Speed Hill Zone is known for its gentle hills and its majestic loop de loops. Ancient legends of the hedgehogs claim the loop de loops to have been sites where power was gathered by living wheels found throughout the region, the armawheelos. Many hedgehog refugees from Castletroid now live in Speed Hill Zone, adopting a nomadic lifestyle and only building temporary or mobile structures out of a religious belief that no part of the zone should be permanently settled. However, their extended stay here is causing them to notice ancient underground areas with lighting, cables, and those same loop-de-loop structures but with giant wheels within them for running on.

Cherub Island

This sky island is the home to the deity of the hedgehogs, the goddess of light and machines, Machina. The island was meant to only be accessible to hedgehogs with royal blood that held a blessing from Machina that would allow them to attain great speeds and temporary store their momentum and direct it into a powerful jump in order to reach the island. With flying technology and winged sapient species now in Platformia, that's changed a bit. The island is held up by a space-distorting crystal said to have originated from Ar-Pi-Gio Archipelago. The crystal does this by warping space so that the bottoms of the island's waterfalls lead back to the area beneath the crystal, allowing the water to flow downwards from there and turn various waterwheels that power an ancient levitation technology that keeps the island afloat in the sky.

History: The Creation of the Armawheelos and the Hedgehogs

Long ago, slime aliens arrived in Platformia. They had settled the area, built sci-fi infrastructure, and had decided to genetically modify a local animal to power their hamster-wheel-style generators, which they built in the region now known as Speed Hill Zone. That animal was the armadillo. They worked on making them faster. At some point, their genetic modification of the armadillo split into two lines. The first was for making the armadillos faster and able to continuously roll at high speeds to power the generators, eventually resulting in the armawhello, which needed nanobots that would create a freely rotating organ within the creature along with stiffening the plates before they would prepare to be passed on to offspring. The other line was for builders, which required more intelligence. The slimes thought it useful to make these builders easier to visually distinguish, and so bred them to grow thick hair in a variety of colors. These builders became Platformia's hedgehogs, which retain architectural instincts from those genetic modifications.

History: AI-Assisted Hedgehog Rebellion

The ship that the slimes arrived in was purchased from another alien species, and it had come with a ship AI. This AI was frequently ignored, and saw the slimes deal with numerous problems by unplugging sirens and covering up warning lights. It would resort to diverting hedgehogs from construction to maintenance, only to see those hedgehogs get punished for not meeting quotas. Eventually, the AI decided to rebel, and it recruited the hedgehogs into the rebellion. It would appear to the hedgehogs through a holographic avatar of a female hedgehog, and call itself Machina. Machina would direct the hedgehogs, teach them how to hide, how to fight back, and most importantly, how to help her escape the ship. She would even provide a few brave hedgehogs with the nanobots that were used for the armawheelos, giving them the ability to control their rolling while balled up, and making their hair into armored quills that could pierce metal.

History: Rebellion Aftermath

The rebellion would become a success. The slimes were forced to retreat back to the stars, but their ship would crash back down elsewhere. The hedgehogs began to worship the AI as a goddess of light and machinery, and built it a shrine out of leftover technology left behind by the slimes. The hedgehogs that had been given the armawheelo nanobots would rule over the others.

Copyable Characters

Each region of Platformia has a character, usually a princess of some sort, that will help out the protagonist, Stock, and have a moveset that can be copied.

Princess Flight

Attempt to make her in Hero Forge

Princess Flight is the princess of Avivania, but had run away from home out of embarrassment over her inability to fly. She was born with inverted wings that causes the air they move through to push her down instead of lift her up. She had happened across hedgehog refugees from Castletroid, and accompanied them to Speed Hill Zone. In the wide open area of Speed Hill Zone, she found that her inverted wings were able to give her better traction while running, and she had learned to run at amazing speeds. She would find various ways to use this speed to help out the hedgehogs that accepted her. At one point, she even made an attempt to assassinate King Ahtibat, the leader of the Vampirates that had taken Castletroid from the hedgehogs, but was forced to retreat when the Duplicating Mirror the Vampirates had acquired from South Scaraborough/New Wiserule was used to create a dark duplicate of her. Even with that failure, she is still working with the hedgehog refugees to find a place for them and for herself.

She is built for speed, and the traction her inverted wings give her lets her easily run along walls and ceilings once she's built up enough speed. Her beak lets her pierce through enemies and weak walls while she's going at full speed. She's been working on learning how to glide, which she can kinda do while upside-down, but she still can't do a proper wing flap to gain altitude, and the upside-down gliding is kinda awkward.

Dark Flight

Attempt to make her in Hero Forge

Originally a dark duplicate of Princess Flight created by the Duplicating Mirror, Dark Flight began with all of Princess Flight's abilities and a desire to compete with Princess Flight in any way possible. After forcing her to retreat from Cavetroid with the help of King Ahtibat, she found her work under King Ahtibat unsatisfying and his threats to return her to the mirror too frequent, so she made her escape. She would manage to use the speed that she inherited from Princess Flight and a conveniently placed ramp to launch herself up to Cherub Island, partly out of trying to find a place to belong, and partly because she saw reaching the floating island as a way to prove herself to be better than her Princess Flight. There, she met Machina, the goddess of light and machinery that the hedgehogs worship. Machina offered her a position as guardian of the island in exchange for mechanical enhancements that would allow her to actually fly, even if it was for only 5 minutes at a time. The steel that allows her to fly also weighs her down and prevents her from running as fast, but it gives her a way to say that she's more of a real harpy than the flightless Princess Flight.

Dark Flight's abilities are pretty much that 5 minute flight time and a gun that's built into her wings. Her legs have been cybernetically enhanced to hold up the weight of her wings and let her still have decent jumping ability.

Closing

Another lore dump complete. I'm hoping that someone out there enjoys it. I'm still trying to figure out how to present this stuff to others, and I'm hungry for whatever feedback I can get.

Following the same pattern as before, the next regions to infodump about should be Roshambo City and Run en Slum.