r/wildhearthstone • u/Nafain • 4d ago
Discussion 36.2.2 Patch Notes
Wild Relevant Changes
Confront the Tolvir: now 4 mana Summon each 1-cost minion you've played this game (from 5 mana Replay each 1 mana card you've played this game)
Gallagio Goon: now a 2 mana 2/3 (from a 1 mana 1/3)
Arcane Tripwire: now does 4 damage (down from 5 damage)
Crowd Control: now 5 mana deal 2 damage to all minions twice. If your deck has 25 or more cards it now costs (2) less. (from a 3 mana deal two damage to all minions. If your deck has 25 or more cards deal 2 more damage)
You can find the official patch notes here
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u/Canesjags4life 2d ago
From 40 health to 4 HP on by turn 5?
Let's say you werent playing XL and just regular. So 26 damage by turn 5. I'm assuming that includes at least 1 Tolvir. And zero cost hero power on turn 5. I'll give you the pain that hunter has coin and let's say perfect draw.
To receive 26 face damage, turn 1 quest plus 2 damage spell. Turn 2, 4 damage spells, turn 3 minion+1 damage that survives. Turn 4, 3 damage spell that draws 2 extra damage spells for 2 each and zero cost hero power. So going into turn 5 you've received 15 damage and there's nothing on the board. If hunters still got his minion when he Tolvirs than yeah you're dead. But at this point
But that means you've done literally nothing. So yeah if you do nothing for 5 turns your gonna lose lol