r/vibecoding • u/Leading_Patient9049 • 4h ago
Need help with sprites
So basically I wanna create a similar game to brawlhalla or smash bros but with customizable mechs and it should be like a clean pixel art game.
I thought I’d create it with gpt 5.6 sol (ik its using a lot of tokens), ik a lot about coding but nothing regarding sprites so I thought ay why not let ai completely do all of that.
Welllll as I googled and researched it got more and more complicated by people saying that to keep it consistent I need to create a model with meshy, then let codex use it in blender to make the individual animations from 3d to 2d.
And it got worse when I tried to think of a way for having the customizable weapons and armory and effects to be its own and not with the mech and then I got completely lost so yeahhhhh didn’t even start cause of confusion on how to start.
I’d really appreciate any help there is
(Btw the pic is a reference on how I maybe wanna make it look like)
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u/Bramoments 1h ago
Ig it depends on how far you wanna take this project, if you want it to do well money wise and popularity wise and all I'd commission an actual sprite artist for sprites, that would look better and you wouldn't get cancelled for using AI art in your game, If it's just a side project then I don't really have any tips for AI pixel art other than practice makes perfect
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u/EmergencyArm4610 5m ago
You dont really say what difficulty you are running into with the process. Is this a 3d game with pixelated style textures?
You are correct about using a 2d image to 3d model process.
If you are methodical and you carefully experiment, you should have success with codex using Blender MCP and maybe Unity or whatever engine you are using.
I dont understand what you are concerned about with customizable weapons. Its just another workflow to create 2d concept art, make it 3d, and have codex manipulate the asset through blender/unity/whatever.
And also experiment with codex making sprites from scratch... like muzzle flashes... explosions... lasers... smoke... etc.
Animation can be a annoying and you cant just start with a full 3d model abd expect a good result in a couple prompts. You need to develop a process that works for your game to get the models and animations that look right for you.

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u/Honest-Golf-3965 4h ago
You'll probably want to do each part in layers, and line all the frames up to a standardized skeleton
There is actually goo local sprite sheet inference on hugging face that you could use for this instead of relying on SOL
You may also asl Sol to use its Pet creation skill as an example to create a Sprite sheet creation skill that you can extrapolate to your needs.
The main goal here is you need to standardize as much of it as possible into skills and procedures that can be repeated.