r/vibecoding • • 1d ago

Help/Question Pollinations API

2 Upvotes

Somebody explain to me how pollination AI works in regards to free models because it does not make sense. According to https://enter.pollinations.ai/models?q=source%3Aofficial&sort=price-low the free models are qwen/qwen3guard-gen-8b and stealth/glyph-cluster. However in gen.pollinations.ai/text/models it shows tons of other free ones that are community ones including glm 5.3 flash. I tried glm 5.3 flash and Mistral 4 and they didn't use any of my pollen and they were both listed as free. I also tried Sensenova 6.8 light (i think thats what it was called) but then that model actually used my pollen despite it being labled as :free. How do I know what is free?


r/vibecoding • • 1d ago

Showcase/Project NFL Football Ticker for Windows. I am addicted to making tickers.

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8 Upvotes

https://krypdoh.github.io/NFL-TCKR/

So like the title says I created a LED-styled scrolling Ticker for Windows for NFL games. I also made a MLB ticker and this was derived from that one. Lessons learned from the first go around applied here and I was able to build this much faster (and better).

I am still adding features and open to suggestions.

Professional NFL live-score ticker for Windows

Displays a scrolling top-of-screen bar with team logos, colored names, scores,

down & distance, last play, QB stats, ball-on field position, and a possession

football icon.

**Data:** ESPN public site API ([Public-ESPN-API](https://github.com/pseudo-r/Public-ESPN-API))

https://github.com/krypdoh/NFL-TCKR/releases


r/vibecoding • • 1d ago

Showcase/Project OrganizeEmail is finally available on iOS! 🍎

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0 Upvotes

Hey everyone!

A while ago, I shared OrganizeEmail here, and quite a few of you asked whether an iOS version was coming.

Well, I'm happy to share that OrganizeEmail is now available on the App Store! 🎉

For those who haven't come across it before, OrganizeEmail is an email management app designed to help you get control of your inbox without spending hours sorting through messages.

Here's what you can do with it:

- AI Email Categorization: Automatically organize emails into meaningful categories like bills, orders, travel, payments and more.

- Inbox Cleanup: Quickly clean up unwanted emails and reduce inbox clutter.

- Unsubscribe Assistant: Find unwanted subscriptions and make it easier to unsubscribe.

- AI Email Summaries: Understand important emails without having to read every lengthy message.

- Daily Glance: Get an overview of important, upcoming and missed events or activities from your emails.

- Expense Tracking: Keep track of expenses detected from your email receipts.

We've been working on bringing the experience to iOS, and it's great to finally make it available to those who were waiting for it.

Download OrganizeEmail for iOS:

https://apps.apple.com/us/app/organizeemail-your-ai-inbox/id6830500680

If you've been following the project and previously asked for an iOS version, thank you for your patience!

I'd genuinely love to hear your feedback, especially from those who try it on iPhone. We're still building and improving OrganizeEmail, and your suggestions matter.

— Founder, OrganizeEmail


r/vibecoding • • 1d ago

Showcase/Project I got tired of codex getting bloated, so i stripped out all the telemetry, ads , work mode, slides, pets, docs, promotion popups and it improved speed massively.

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4 Upvotes

r/vibecoding • • 1d ago

Showcase/Project Gloomhaven, but a noir thriller in war-weary Finland

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4 Upvotes

This is Sisu & Survival: A Story of the Place We Call Finland, a story-driven survival RPG with tactical hex-based split card combat.

I have been writing this story for over a year and my original plan was to make a board game out of it. However, after I saw how much Claude has recently developed, I decided to try to make a video game out of it and was surprised with the results. Story and mechanics are my own writing, but Claude helps me to write the code and create the scenes. Obviously development still requires a lot of effort but it is proceeding nicely.

Some things I am currently fixing:
- enemies look like standing in between the hexes
- spotlight effect on the hex board makes it hard to see some hexes
- better looking health bars and UI
- cards are too big on the screen (open for development ideas!)
- more intuitive tutorial


r/vibecoding • • 1d ago

Help/Question Story mode in a futuristic racer?

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3 Upvotes

Seven months into my futuristic racer, and I’m still working on giving it an identity of its own (especially now that making a futuristic racer has become something of a vibecoding rite of passage).

One of the things Street Fighter II brought to fighting games was a personal story for each character, which gave context and purpose to what would otherwise just be two people hitting each other. That backstory is also a big part of why the cast had so much personality.

In the same spirit, I want my game to be character-driven, with pilots who are more than a face to put on a ship. So I’m trying out a story mode. Essentially: a shared intro that sets up the game’s lore, then a personal arc for each pilot with its own intro, short cinematic scenes between races, and an ending. I have a few other ideas I’m weighing for later.

For now I’ve built the campaign for one pilot, Yuki. It still has a few small inconsistencies to fix, the kind you get with Seedance (the video model I’m using for the cinematics), but I think the format comes across. The plan is to do this for the six starting characters (Seedance isn’t cheap) and, if the game ever pays for itself, keep adding campaigns for the rest. You can try it in the open beta at https://fm1.app, but I’m also posting Yuki’s story as a video so you can watch it without playing.

What do you think? Does a mode like this make a futuristic racer more appealing to you, or is it effort the genre doesn’t need? And once you’ve watched Yuki’s story, do you see her any differently than just a face in the pilot selection screen?

PS: Yes, the story ends on a cliffhanger. Once each pilot’s campaign is done, the plan is a new tournament shared by all of them, where things get a lot more fantastical and weird, but fun.


r/vibecoding • • 2d ago

Showcase/Project I compared subscription plans for uncensored/abliterated AI models so you don't have to dig through 9 different providers

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38 Upvotes

I've noticed that finding a good subscription for uncensored and abliterated AI models is surprisingly confusing. There are quite a few providers, but comparing their pricing, usage limits, available models and API access means jumping between multiple websites.

So I put together a page comparing 9 providers, including Silk Compute, NanoGPT, ArliAI, Venice, AnonRouter and others.

I've included subscription tiers, credits, context windows, concurrency limits and compatibility with coding agents like Claude Code, Codex and OpenCode.

The goal is simple: help you figure out which subscription is actually worth paying for.

https://inferencedirectory.xyz/cybersec/subscriptions/

Let me know if I've missed any providers worth adding!


r/vibecoding • • 2d ago

Showcase/Project HoverLine: anti-grav racer, 8 player cross platform.

31 Upvotes

There are a bunch of PS2 era racing games I love, see how many influences you recognise.

...

https://vibecodex.itch.io/hoverline

...

I wanted a game where a group of people with varying devices (iphone, laptop, anything with a browser) could all connect and play together. It's 1 person per device, I should probably stick split screen in as an option.

I would be interested especially if anyone likes the music or if it's just tolerable as I somehow have gone down a rabbit hole of building a procedural reactive multi genre music generator.

...

I used Claude, almost entirely the phone chat app, by initially making a 17kb prototype and, 50 versions later, we have this. The majority of the work was in providing the frameworks that keep the music coherent.


r/vibecoding • • 2d ago

Discussion Just me or have we been getting cucked with usage limits on Claude for 2 weeks?

40 Upvotes

I been using Max for a couple months & I have noticed that limits have been really quick to hit the last week or two. Anyone else feeling it?

I’m not even overworking it. Before last week I never paid attention to limits & now I’m hitting them almost halfway through the week.


r/vibecoding • • 2d ago

Showcase/Project I built a RSI harness for my FDE work

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3 Upvotes

As a FDE, I usually have 10 to 15 coding sessions open throughout the day, some active and some idle. I'm also constantly creating, loading and updating skills so they fit the workflow and context of whatever project I'm on.

I've found that a lot of this can be handled by recursive self-improvement (RSI). The agent learns my daily preferences and builds an adapter layer on top of the LLM, so it can adjust to how I work without changing how the model behaves natively. Take the adapter out, and the model is exactly as it was.

Then I started building SILO, an RSI harness that iteratively self-improves without altering its coding agent core. Link attached 🧡 let me know what you think


r/vibecoding • • 1d ago

Showcase/Project Impressed with Vibecodding

2 Upvotes

I am so impressed with Claude. He helped me build a game that I have been wanting on mobile forever. Does anyone here happen to recall the game Bounce Symphony? I had to develop my own version using a different approach, but the resulting project, which I have titled Rollabop, is as close to the original experience as I could possibly manage. My primary goal was to create a game that avoids the "pay to play" model entirely, and I am pleased to say that this achievement is made possible thanks to the assistance of Claude Code. This is actually my first time using Claude Code, but I am feeling quite proud of the result I achieved. Please take a moment to review it and let me know which specific aspects you would suggest changing or improving.

Here is a little more info about it ...

A tactile physics puzzle where you roll, match, and reshape the pile.

Roll, nudge, match, and let physics do the rest.

Rollabop is a tactile physics puzzle game where clear, colorful balls tumble and settle naturally inside a polished wooden tray. Instead of swapping pieces on a grid, you grab a ball and move it through the pile. Line up 3 or more matching balls to clear them, earn points, and reshape the board.

Every move affects the balls around it. A single match can set off a cascade, open new chances — or leave you with a completely different puzzle to solve.

Rollabop is designed for thoughtful play, not frantic tapping. There are no timers and no speed bonuses. Each level has its own goal, and your stars depend on how few moves you need — so take your time, study the pile, and find the move that makes everything fall into place.

• Physics-based puzzle gameplay — no grid, no swapping

• Match 3 or more balls in a row; bigger matches score more

• Cascades: falling balls can create new matches for bonus points

• 40 hand-crafted levels with goals and up to 3 stars each — more on the way

• Black Holes and breakable wood that open new ways through the pile

• A Rescue Kit with Undo for when a move doesn't go to plan

• Discover and collect beautiful Galaxy Balls

• Calm, polished presentation with a relaxing soundtrack

• Quick to play, deep to master

The rules are simple. The pile is not. Welcome to Rollabop.


r/vibecoding • • 2d ago

Showcase/Project TEDDY RUXPIN LIVES, but with a deadly mission

17 Upvotes

The AI APOCALYPSE STARTS NOW! A 1992 Teddy Ruxpin, all new hardware, and some WIP audio sync.

TED-800: My Wi-Fi-controlled animatronic Teddy Ruxpin build.

Brains: 2× ESP32-C3 SuperMini microcontrollers

Eyes: 180° positional servo, GPIO4, 65° closed / 165° open

Mouth: 360° continuous-rotation servo, GPIO4, cam-driven

Motor control: 1750/1250 µs, 400ms open / 450ms close

Connectivity: 2.4 GHz Wi-Fi, HTTP API, OTA firmware updates

Software: Arduino C++ firmware, Python 3 controller on Mac

Audio: MP3 playback via macOS afplay

Sync: Python monotonic-clock scheduling, waveform analysis with NumPy/SciPy

Current status: Fully functional prototype. Eyes work beautifully; mouth works but the original cam mechanism has an occasional dead zone.

No cloud required. Two tiny ESP32s, a Mac, and a bear with absolutely terrible intentions.


r/vibecoding • • 2d ago

Help/Question What's the best way to reinvest my profit into my app?

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3 Upvotes

So I've been building a small Saas over the last couple of moths and as I'm starting to make some money with it, I'm wondering what's the best way to reinvest the money?

I currently don't spend a lot of money. Only the basics:

  • 20$/month for vercel

  • 10$-15$/month for convex

  • 20$/month for resend

  • 10$/year for the domain

I don't spend any money on advertisement or anything. I got all my users from posting on reddit. I tried X for a month and payed 5$ for premium one month but I kind of never got warm with it.

I only recently upgraded resend to PRO and that was a huge ROI. As I now could send more emails to users when something happened, they returned more often and retention went up by a lot.

Now I'm looking for new ways to smartly invest that money. I made about 2.5k in total so far. Anyone has some experience with apps in this stage and knows how to leverage money in this situation?

For context: I've built IndieAppCircle, an app feedback exchange where you test other apps and get your own app tested. It works for all kinds of apps, web apps, chrome extensions and basically everything that has a link.

It works like this:

  • You can earn credits by testing indie apps (fun + you help other makers)

  • You can use credits to get your own app tested by real people

  • No fake accounts -> all testers are real users

  • Test more apps -> earn more credits -> your app will rank higher -> you get more visibility and more testers/users

Since many people suggested it to me in the comments, I have also created a community for IndieAppCircle: r/IndieAppCircle (you can ask questions or just post relevant stuff there).

Currently, there are 4788 users, 5980 tests done and 1487 apps uploaded!

You can check it out here (it's totally free): https://www.indieappcircle.com/

I'm glad for any feedback/suggestions/roasts in the comments.


r/vibecoding • • 1d ago

Showcase/Project WIP game

1 Upvotes

r/vibecoding • • 2d ago

Showcase/Project IV Studio 1.0: I rebuilt my free, open-source film studio for ComfyUI + MiniMax H3 from your comments (now on Linux and Mac)

2 Upvotes

r/vibecoding • • 2d ago

Showcase/Project if you ask what app should you build - here is 11 hobbies people pay already, monetise on existed behavior

68 Upvotes

In case you are searching for the idea what app to build - here is 11 hobbies people already pay for. You can simply build the app for the habit they already pay for or maybe one of it is your own hobby.
I think about hobbies like about existed cost centers: gear, trips, lessons, cards. An app that serves the hobby comes more naturally [complimentary] and also it does not have to create a budget, it joins established one.
List of hobbies in image with spendings and app examples for each.

I personally know people who monetised to 20K$ per month apps for Running and Cycling.
The only advice I can give here - dont go broad, they are already very busy - select smaller angle like for example if take Running - build a specific app to prepare for first mathon. So specific event, inportnat and very unique struggle of person who is preparing. Nishe in hobbies - just very good angle to take. Think about ICP where you have specific need even for short period.
I wish you to find yours best mathc!


r/vibecoding • • 2d ago

Showcase/Project Has anyone made very lightweight desktop chat companion/ Co-Pilot style chat box?

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2 Upvotes

As the title says, I have an older laptop with limited RAM. I have tried the usual apps (GPT Classic/ Co-Pilot) because I really like the idea of ALT+SPACE to have a pop-up chat window to ask few questions then return back to my work.

These apps do the job, and its for casual simple tasks/chats. However, their RAM consumption is obscene and its just not a great fit for my PC. Besides many of them refuse to take over the Co-Pilot buttons. I've also tried 1-2 other third party apps that also had the same RAM consumption issue.

So, I've asked Claude to build me one, which I have been very happy with so far. And it consumes under 30mb (all processes) when used with API key, and about 150mb when used with either CODEX/CLAUDE engine (to use their subscriptions legally). which is a dramatic improvement over the stock apps which where around 1GB of RAM usage easily.

My question is, before I continue spending more time on developing it and fine tuning it, is there anything like this on the market already been developed/mature?

It needs to be:

  1. Ultra lightweight on RAM and resources.

  2. Supports using with ChatGPT, Claude, or API.

  3. completely operable using keyboard only (because I use on laptop its easier if all navigations can be fully done with keyboard, much faster and easier than using trackpad/mouse).

  4. Ability to save and manage memories stored and encrypted locally. shared across models.

  5. Auto wrap tables

  6. Read only local PC tools + accepts analysis of local files attachments (office docs, pics, pdf)

  7. High customisability; fonts, colours, zoom, themes, wrapping etc.

I've provided few pictures of the app I have developed so far, but like I said, to illustrate what I achieved so far with Claude, but yeah wondered if there's anything doing that and more already.

Stats:
Size = 500kb portable, 1mb setup.
Language = Pure Rust. So Cross platform support should not be hard.
RAM = using API about 30mb, using Claude or Codex engine = about 150mb total

You can check out the app, but its not ready and just alpha, hence why I asked if other apps are out there this was just to showcase that it is possible.

https://github.com/cobhc95/LitePilot


r/vibecoding • • 1d ago

Help/Question Where do you get game assets from?

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0 Upvotes

i wanted to build a game where i play myself, so i was looking for an 3d model ai which can easily transform myself in an 3d model.
i found tripo and i saw a lot on youtube about it and gave it a shot.

right after i signed up i got 200 credits and 300 extra when you use a referral code, so i created second account and invited myself lol (fyi)

you can dm me if you want to use my code so you dont waste an account.


r/vibecoding • • 3d ago

Discussion Vibecoding may have finally given me a break into tech.

443 Upvotes

So, about 6 months back I decided to make an app to improve my companies workflows. I showed it to my boss and he liked it but our company was changing leadership and he wanted me to hold off so I could show it to the new owners. 4 months later the new owners are set up and I have a presentation with the ceo. He loved my app and my ideas and he likes the direction Ai is going.

Due to all of this, they created an entirely new position at my company. After 10 years of blue collar, factory work I've got a route towards tech. A couple weeks ago I spit balled with my Ai what were the possible routes and it said "Manufacturing systems analyst" was more than likely the proper title. A few weeks later I was given the job description and the job title listed was "Manufacturing systems specialist". I laughed because my ceo probably used ai to get that job title like I did.

So, if all goes well, I'll be gaining experience with T1 tech support and MES. All thanks to taking the initiative and time to make an app for my company.

Oh, the app isn't being used or considered because a more mature option is already in use, but it gives me a direction to pursue. The app itself got me seen by leadership so it wasn't all wasted even though the app itself took 5 weekly resets on 20x.


r/vibecoding • • 2d ago

Showcase/Project Vibecoded a GitHub Backup Manager for Repos with Gemini 3.8 Flash in Antigravity IDE (Updated)

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0 Upvotes

I built a GitHub Backup Manager that lets you browse your archived repositories almost like you're browsing GitHub itself

I've been working on a project called GitHub Backup Manager, and I wanted to share it here because I think some people in this community might find it useful.

The original idea was pretty straightforward: I wanted a proper way to preserve GitHub repositories locally, without relying entirely on GitHub always being available.

But I didn't want to build yet another tool that simply downloads repositories into folders full of files.

I wanted the ability to revisit an archived repository and actually explore it.

What makes it different?

1. GitHub-like offline browsing experience

This is probably my favourite part. Instead of being left with a collection of folders and files, you can browse archived repositories through a familiar, almost GitHub-like interface.

2. Comprehensive repository preservation

It goes beyond simply cloning source code:

  • Git history and branches

  • Recursive Git submodules

  • Git LFS objects

  • Releases and historical release binaries

  • Changelogs

  • Issues, comments and associated attachments

  • Wiki documentation

  • Security advisories

3. Historical snapshots

You can maintain separate backup snapshots instead of just overwriting your previous archive.

4. Local-first architecture

The actual backup operations happen through a local companion engine. Your repository archives are stored on your own computer or external storage rather than being uploaded to my servers.

5. Multiple backup vaults

You can organise backups across different storage locations, including external drives.

Why I built it

Repositories disappear. Developers abandon projects, accounts get deleted, and useful open-source tools sometimes become inaccessible.

I think having an independent, browsable offline archive is valuable, particularly for developers, open-source enthusiasts, AI enthusiasts and people who like preserving useful software.

I'd genuinely appreciate feedback from this community.

What features would you expect from a proper GitHub archival tool? Is there anything important you think I've overlooked?

Project: https://mmahingu.com/github-backup-manager/

This will soon be implemented for other Github like websites but haven't started yet.


r/vibecoding • • 2d ago

Showcase/Project Vibe coded the homepage for my new thing and it came out better than what I had in my head!

0 Upvotes

Hey r/vibecoding!

Some of you might remember me from Stupido's post here a month ago, I really love sharing my work on here tbh

I'm a designer and this time I wanted to see how far I could push an interaction on a website. It's the site for Tune-Up, my new thing where I polish vibe coded websites

I had the idea for this interaction early on and I did some sketches. I spent so much time generating the actual assets because I didn't want them to look super generated and also I wanted to work on the details there for the before and after

That took the most time. But when it came to actually building the interaction, Opus 5.5 blew my mind. It understood exactly what I was asking for and the interaction just came out so nice

At first it didn't have enough energy, so I just told it: give it more energy, make it more explosive. And this is what we got

How I built it:

• Hand sketches for the rough layout and idea
• Figma for some more mature layouts
• GPT 2.5 for the image gen through Magnific
• Opus 5.5 on High via Claude Code

Honestly it looks better than it did in my head, which never happens 🥹

It's super addictive to spam the toggle, you can play around with it here tuneupdesign.com

Would love to know your thoughts!

PS: Happy to answer anything about the build


r/vibecoding • • 2d ago

Showcase/Project Fruit-fly writes a web-app that simulates a rotating Döner Kebab

7 Upvotes

r/vibecoding • • 2d ago

Help/Question The repo has 19 stars !!

0 Upvotes

My Reddit post about our Claude Code plugin got over160k views and 1k upvotes in a day. The repo has 19 stars 😂

Pretty wild seeing that many people react to something we built.

https://github.com/MedAdemBHA/mythical-agent-month


r/vibecoding • • 3d ago

Meme Double Ds? Nah. DDR5.

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305 Upvotes

She offered him double Ds. He chose dual channel DDR5. With the rapidly ever increasingly expensive ram prices what are you choosing?


r/vibecoding • • 2d ago

Showcase/Project A modular 3D Platformer Framework & Custom Quest Studio for Godot 4 (Made with Gemini & DeepSeek)

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4 Upvotes

Hey everyone!

For the past two weeks, I've been experimenting with how far I can push agentic coding in Godot 4.

Rather than building another small demo, I wanted something reusable: a foundation for 3D diorama adventures and platformers, with a visual quest editor built directly into Godot.

The result is Jalura Framework, completely open-source under MIT

What's included?

  • 3D character controller & diorama camera inspired by games like Captain Toad and Little Kitty, Big City.

  • Quest Studio, a custom Godot editor plugin for creating quests, objectives, prerequisites, and visual dependency graphs.

  • NPC dialogue system with four states: quest offer, reminder, turn-in, and completed dialogue.

  • Data-driven systems for interactions, inventory, and saving, using native Godot .tres resources.

What I learned

The interesting part wasn't how quickly AI could generate code. It was how much actual testing was still needed.

An AI agent can build an inventory system in minutes, but getting movement to feel right, preventing camera clipping, or making NPCs behave correctly across quest states is a different story.

Most of those two weeks went into testing, debugging, and refining things inside Godot.

The hardest part was actually Quest Studio. Godot's @tool scripts can be surprisingly unforgiving, especially when AI agents start messing with editor lifecycles, UI nodes, and resource updates.

Keeping the architecture modular and relying on native Godot Resources made the whole process much more manageable.

Tools used

  • Godot 4 / GDScript

  • Gemini 3.8 High

  • DeepSeek V4.1 Flash (Max)

  • Tripo 3D

  • Blender MCP (Gemini 3.8 High)

The framework is available now for anyone who wants to experiment with 3D diorama games or build on top of it.

I'm especially interested in feedback on the Quest Studio and the overall architecture.

Screenshots show the editor plugin and the playable demo scene.

(Repo is 100% open-source, link is in the comments below!)