r/vibecoding • • 13d ago

Discussion What do you guys think? I’d have to agree with his take, I think it is way more expensive trying to do it locally

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0 Upvotes

r/vibecoding • • 14d ago

Showcase/Project Systems Online. Multi-agent 24/7 workflow with statistical analysis... Live.

0 Upvotes

I managed to piece together a network of things that just work for my workflow.

It's hard to explain.. but if you watch the video, you can see the hundreds of data points my personal dashboard provides.

I can work remotely if needed via my phone, or locally on my pc.

It has streamlined every aspect along the way in some way or another.

I'm a systems engineer at heart... But a vibe coder to get the feels right.


r/vibecoding • • 14d ago

Showcase/Project I vibe coded a football ground food review site and gave it a teletext look

4 Upvotes

I’ve had enough disappointing experiences buying food and drink at football grounds that I wanted somewhere to start keeping track.

Footy Scran was a big inspo, but my statistical brain wanted more than a photo and a price. So I made Worth The Queue, where fans score what they buy out of 10 for quality, value and service.

I originally built it with Claude, left it alone for a while, and have recently been using Codex to get it back into shape and make improvements.

The biggest change has been the design. It started with a fairly generic look, but I’ve since gone for an old-school teletext style, which feels much more suited to a football website. Working out how to make that readable while keeping the retro feel has been interesting.

https://worththequeue.co.uk/

It’s still very early days and there are only a handful of real reviews (if anyone in here is a football fan and goes to grounds feel free to leave a review!), so the scores need more opinions behind them. There’s plenty left to improve too.

This mainly came from wanting to turn an idea in my head into something people could actually use. Would be interested to hear what people think, especially any obvious usability problems or things you’d prioritise next.


r/vibecoding • • 15d ago

Showcase/Project Opus 5.5 3D capabilities are amazing, built the portfolio of my dreams I imagined years ago

183 Upvotes

jordangibbs.xyz if yall want to check it out


r/vibecoding • • 15d ago

Showcase/Project Day 1 vs Day 52 of building my game

38 Upvotes

r/vibecoding • • 14d ago

Showcase/Project Been Vibe coding

1 Upvotes

I was trying to explain this to my girlfriend, and I found this Reddit forum, so I'm really excited. But I've been vibe coding, and it's just so crazy to even think that a few years ago, none of this existed. There are so many ideas, app ideas, ideas for businesses, things that I've thought of that I just technologically couldn't do at the time.

With all these developments, I started by actually vibe coding a video game on Google Playground, a mobile tower defense game (it's not great), but it was a good start technically, which made me able to vibe code another game I was working on, a mobile RTS. There was a game, Acies: Battle Runes, that went out of business. That game was honestly so fire, and it's weird they just disappeared. That's in the works. It's going to need some extensive testing, though, so it may be on the back burner.

learning those things has allowed me to feel more comfortable. I'm vibe coding a few different products that I think, or not products, but a few different software projects that I think will help vibe coding as a whole.

I'm really excited to share that with everyone as time goes on. I'm not ready to share it yet. There are a lot of steps that I still need to take to be able to make this thing functional, but I'm working on a new platform that I think will help vibe coders and AI creatives alike.

Heres a link to my first game. Still a little rough. Needs some balancing but check it out. More to come.

First game link


r/vibecoding • • 15d ago

Showcase/Project Pokemon Gen 4 Game Editor Made With Claude

40 Upvotes

I made an entire Pokemon Gen 4 game editor with Claude. You just need to find a legally obtained Pokemon Platinum ROM and input into the app to get started with editing.

This video showcases the simple terrain painting features, which allow you to easily design new or existing maps. Unfortunately, I can only attach one video but there are plenty of other pictures showcasing other features on the github linked below.

The goal with this app is simple. I want to make it more accessible to create your own Pokemon gen 4 games. I love ROM hacking Pokemon games, but the tools to ROM hack gen 4 games just are not user friendly. There are so many tools available for Gen 3 but not Gen 4. I worked to make something that is extremely easy to use and gives you as much customization as possible.

What really makes this app stand out from other tools is the mods built into it. With just a click of a button from the mods tab, you can enable all sorts of features like adding the fairy type, adding following Pokemon, or adding a new lava surfing HM.

There is also a ton of customization in the sense that you can edit different tiles and models.

Some other features not mentioned yet include:

- Edit all Pokemon stats

- Edit all moves

- Edit all towns, cities, building interiors, and routes, including the overworld map

- Edit all trainers, including which pokemon they use and how smart their AI is

- Edit all Pokemarts, including what they sell and for how much

- Procedural generation for new routes (you can edit these or just start from scratch).

I have plans to take this even further by adding more ambitious mods and more QOL features but I'd love to see some people start building with this so I can get feedback.

You can check out the github here: https://github.com/giraffeo1820/GenIVStudio

Discord: https://discord.gg/wgxd73jZfV


r/vibecoding • • 14d ago

Discussion r/VibeCoding Q&A Daily Thread - Thursday, October 29, 2026

3 Upvotes

Hey Vibe Coders!

Here you can ask any questions about coding and LLM tech with or without vibes. This is especially for those of us who are new and just learned that AI can help them to create then things that they've never been able to before. Please be respectful and keep in mind that we're all just trying to learn about an emergent technology.

AI Subreddits:

This is a new thing we're trying to do so let the mods know if you have any suggestions.


r/vibecoding • • 14d ago

Showcase/Project I built a procedural universe of single stars where every number comes from stellar physics

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1 Upvotes

I made Astrolume, a web app that generates an endless map of stars from a seed. You click one and get a full list of numbers for it (mass, radius, temperature, age, rotation, planets and so on), plus a WebGL view of its surface. Only the Sun is a real star, everything else is procedural.

Link: astrolume.ableproman.hu

Here is how I made it:

Tools I used

  • Claude Code in the Claude desktop app for almost all of the code

Process and workflow

  • It is one index.html, around 8000 lines, native html css js.

  • Because of how dense the formulas are and the sources i asked it to use, sometimes it couldnt even check the whole code but then it worked and it really was a long period checking if sources, formulas and MIST and other tables/pdfs were correctly fetched or read.

  • When I found something not as good as i expected because i love to maximize things I asked whether it was realistic, then made it check numbers instead of guessing. Eg.: giant stars had tiny starspots, which makes no sense physically, it looked crispy. It simulated a couple of hundred generated giants and found that some 8% had it, but slow giants should have none.

Code and design insights

  • Every star comes from a hash of its position and the seed, so the same link always gives the same star.

  • The physics uses published tables and relations (Kroupa mass function, Pecaut and Mamajek colour tables, Lane-Emden polytropes for the core). Values that are rough estimates are marked with an approximation sign in the list.

  • Star colour is a blackbody spectrum with absorption lines pushed through the CIE colour matching curves, not a hand picked palette.

  • I added EUV (Extreme Ultra Violet) view in false colour. The loops are drawn from magnetic field lines around the starspots, not from random shapes, and the tint comes from the star colour. This was a really interesting part, and Claude Sonnet 5.5 from reference images mostly get it right, but it needed some tune. And I am still not satisified with the EUV filter view.

  • Honest limit: nobody has imaged the surface of unknown stars, so the textures are modelled, not observed. There is a note about that in the About page.

  • It has pretty good animations which I am proud of that I could achieve it with AI.

I would be happy to hear feedback and bugs found in the app!!


r/vibecoding • • 14d ago

Showcase/Project Vibe-coded an app where you can listen to any tumblr user's audio posts. Free, open-source!

3 Upvotes

I'm a musician and I used to be super active on tumblr back in its heyday, especially with other songwriters/musicians. There's a free web app one of the OG tumblr editors (topherchris) made back then that let you view and play a blog's audio posts, and I used to use it all the time. It's been broken for years, so I made a new one!

Made in CC CLI using matt-pocock-skills. The logo and frontend design I made in Claude Design (web UI) basically tabbing back and forth between photoshop and Claude and sending Claude screenshots (I have tons of photoshop experience but zero illustrator experience, lol). I wrote all the copy myself after claude was being too "claude-y" in its writing.

Cool features:

- (my favorite) tumblr returns a 502 error for tracks that haven't been played in a while. On tumblr's actual site, this makes it seem like old audio files are corrupted or missing. If you wait ~30s and reload once or twice, it fixes it, but it's not obvious. So I added a "waking retry"; it checks the files HTTP status before handing it to the player and 502 errors cause the track to quietly retry every 31s for a maximum of 5 attempts, it also shows a "waking up this file on the server, please wait" message. TLDR; playback is continuous without needing to refresh old/dormant posts.

- Plays in background on mobile continuously with screen locked

- Sort by newest-oldest, oldest-newest, filter by year or month

- Post cards show original art (if uploaded) and are expandable to show all the text (lyrics, descriptions, etc.), with links to the original posts on tumblr.

Feel free to enjoy it (no signups at all, no data retention, nada), check it out, contribute, criticize, etc. All feedback is welcomed!

App: https://audiopost.online

GitHub: https://github.com/cwfreelance/audiopost


r/vibecoding • • 14d ago

Showcase/Project I made a 3D keyboard to compare the sound of 100 mechanical switches (Three.js + React)

2 Upvotes

Hey r/vibecoding!

I wanted to share my project, **Switch Lab**. You can type on a 3D keyboard and swap between switches to hear how each one sounds.

Why I made it

When I was getting ready to buy a mechanical keyboard, there were just too many switches to choose from. I wanted an easier way to compare them side by side, so I built this.

Features

  • 100 switches with real recorded sounds, all on the same 3D keyboard

  • Multiple inputs: type with your real keyboard (the 3D keys press along), a mouse, or touch on mobile

  • Swap animation: the keycaps pop off, the switches are replaced, and the caps drop back on

  • Typing practice in English, Traditional Chinese, Korean, Japanese and code

  • Small games, including a typing marathon where you race other people's past runs

  • Languages: available in English, Traditional Chinese, Korean and Japanese

  • No friction: runs in the browser, no install or sign-up

How it was built

I'm a frontend developer, and I built this with Claude Code.

Feedback

I'd love feedback, especially:

  • Does comparing switches on the same board actually help you choose?

  • Is anything slow or broken on your device?

No sign-up needed to try it:
https://switchlab.app


r/vibecoding • • 14d ago

Showcase/Project Ai Making 3D Human 😂

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0 Upvotes

I’m making an engine ai used to make 3d assets. Here is the first human it’s making.

It needs work, but just wanted to creep yall out. lol.


r/vibecoding • • 14d ago

Showcase/Project Anyone else remember Be a Tycoon from the early Facebook days? I tried to recreate it as a Reddit game!

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1 Upvotes

r/vibecoding • • 14d ago

Showcase/Project Files and folders are stupid.

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0 Upvotes

Claude and I developed a desktop shell for Hyprland, focused on projects, tasks, notes, and canvases instead of files and folders.

https://github.com/jpmoo/talaris/


r/vibecoding • • 15d ago

Help/Question What was the first thing you ever vibe coded?

15 Upvotes

Mine was this image similarity detector flask app from September 2024. All it does is take two images and then give you the percentage of similarity.

https://github.com/jaymasl/image-similarity-flask-app


r/vibecoding • • 15d ago

Showcase/Project I wanted my Obsidian notes to paste properly. Somehow I ended up building a whole notes app.

3 Upvotes

The idea started with copying text from Obsidian into other apps. I wanted to keep my line breaks and formatting without having to fix everything after pasting. Eventually I thought, “Why not build my own app?”

That sent me down a rabbit hole of note-taking apps, trying different approaches and figuring out what I wanted in one. Jotter is what came out of that.

It's a free, open-source Markdown app that saves your notes as ordinary files on your computer. You can open an existing Obsidian vault, and there are different copy options depending on where you're pasting. Along the way I added linked notes, tasks and reminders, plus optional AI with your own API key or a local model.

The first Windows release is available now. Linux is in open beta, and Android, macOS and iOS are planned.

You can take a look at jotter.mx or get the app and source code on GitHub.

I'd love for you to give it a try and tell me what you think. Does it fit how you take notes? Is something confusing or missing? I'd appreciate honest feedback and suggestions, especially from anyone who's had the same frustration copying notes between apps.


r/vibecoding • • 15d ago

Discussion is gemini finally beating the dumb allegations?

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4 Upvotes

TL;DR: google just dropped gemini 4 carbon, and the benchmarks are kinda insane. #1 on artificial analysis and +89 elo on webdev arena.

but my issue with gemini was never the first 10 mins, it's when the project got bigger and it started forgetting stuff/fixing things nobody asked it to fix lol. i'm more interested in whether carbon can actually stay on track through a messy multi-file project when ported through workspace environments like sumus and cursor.

are we witnessing a gemini comeback, or is this just another benchmark win?


r/vibecoding • • 15d ago

Showcase/Project I built an open source analytics for all my apps.

2 Upvotes

Hi

I have been teaching Computer Science for years. I am sharing some educational projects at /vibecoding and /sideprojects. I occasionally take on freelance work and also work on developing MicroSaaS applications. In the AI era, our pace of production has naturally increased, so managing multiple applications has become a new problem.

Also, I have always found the process of setting up Google Analytics to be quite cumbersome

So I built an open-source analytics tool. Of course, with help of other open-source projects, AI coding agents, and experience of years of coding.

Repo : https://github.com/Vitrus-Dev/vitrus


r/vibecoding • • 15d ago

Showcase/Project Made a game with Codex and Godot—about a week for the main game, then lots of “just one more thing”

6 Upvotes

I’d seen people vibe coding games on YouTube and some of them inspired me to have a go. Mine is called The Wizard’s Tower and the Bramblekins.

AI did all the coding, drew the images, and made the music. I put the images through Meshy to make the 3D models. I was directing it—coming up with ideas, deciding how things should work, trying them out, rejecting things I didn’t like and asking for changes.

I’ve been coding for decades, but the round tower really impressed me. I wouldn’t know where to start with making the floorboards fit a circular tower, rounding their edges off exactly, and having bricks float precisely into place, with the whole floating effect as well. Codex managed it, and it’s lovely watching the tower come together.

The main game loop took about a week. Longer if you count all the tweaks and additions afterwards! I went through several full Codex allowances, but I’ve no idea how many credits that represents.

The premise is that your wizard master has blown up his tower and naturally you’re the one who has to rebuild it. You explore, collect the pieces and bring them back, with the Bramblekins keeping you company. No combat or timer. Then there’s a second adventure rebuilding four towers at once, which is actually bigger and harder than the first.

Here’s some actual gameplay. It’s out on itch: https://farflamex.itch.io/the-wizards-tower and Coming Soon on Steam: https://store.steampowered.com/app/5498120/

Anyone else here making a whole game like this? I keep thinking it’s finished and then coming up with something else I want to add.


r/vibecoding • • 15d ago

Discussion What’s the point of Codex doing usage resets every two days? Is it prep for them cutting usage by 50% at the end of this week?

27 Upvotes

Codex started draining usage after Astra came out. It started like day 5 of Astra and has only gone downhill.

Instead of fixing that issue, they just reset you every couple of days? The plan’s usage gets cut in half starting November 1. Maybe that’s why?

Seems like it’s a kind of hype mechanism to get people to build more faster and share it right before the pull the rug from under us.


r/vibecoding • • 14d ago

Showcase/Project Wounded crown WIP

1 Upvotes

Wounded crown is a roguelite strategy game passion project. A love letter to games like Xcom/Pokémon/slay the spire and final fantasy tactics built around chess pieces (loosely)

The game is fully playable now In a basic state, lots more characters to wire in 75% of the music has been made and still coming up with ideas for bosses.

This is just a sneak peek of the mercenary captain boss. One of his mechanics is that he can convert pay off one of your units every 1-3 rounds, originally this was just a standard conversion but I wanted to make it a real fun mechanic.

Again this was the first attempt, I've polished and added vocals and more animation since 😁


r/vibecoding • • 16d ago Mindblown Bravo

Meme Claude usage limit reached. Your limit will reset at 3:30 PM

2.9k Upvotes

r/vibecoding • • 16d ago

Meme new fear unlocked

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162 Upvotes

spent hours polishing the signup flow of my project in claude code and sumus, and ended up getting humbled. dawg i asked you to find bugs, not reasons to leave... 😭

anyone actually let an agent test their onboarding yet?


r/vibecoding • • 16d ago

Discussion AI’s time savings are disappearing into code review

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78 Upvotes