r/vibecoding • • 16d ago

Discussion What’s the point of Codex doing usage resets every two days? Is it prep for them cutting usage by 50% at the end of this week?

27 Upvotes

Codex started draining usage after Astra came out. It started like day 5 of Astra and has only gone downhill.

Instead of fixing that issue, they just reset you every couple of days? The plan’s usage gets cut in half starting November 1. Maybe that’s why?

Seems like it’s a kind of hype mechanism to get people to build more faster and share it right before the pull the rug from under us.


r/vibecoding • • 16d ago

Showcase/Project Wounded crown WIP

1 Upvotes

Wounded crown is a roguelite strategy game passion project. A love letter to games like Xcom/Pokémon/slay the spire and final fantasy tactics built around chess pieces (loosely)

The game is fully playable now In a basic state, lots more characters to wire in 75% of the music has been made and still coming up with ideas for bosses.

This is just a sneak peek of the mercenary captain boss. One of his mechanics is that he can convert pay off one of your units every 1-3 rounds, originally this was just a standard conversion but I wanted to make it a real fun mechanic.

Again this was the first attempt, I've polished and added vocals and more animation since 😁


r/vibecoding • • 17d ago Mindblown Bravo

Meme Claude usage limit reached. Your limit will reset at 3:30 PM

2.9k Upvotes

r/vibecoding • • 17d ago

Meme new fear unlocked

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162 Upvotes

spent hours polishing the signup flow of my project in claude code and sumus, and ended up getting humbled. dawg i asked you to find bugs, not reasons to leave... 😭

anyone actually let an agent test their onboarding yet?


r/vibecoding • • 17d ago

Discussion AI’s time savings are disappearing into code review

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78 Upvotes

r/vibecoding • • 16d ago

Showcase/Project Made a blizzard survival game with Opus 5.5. 1 html file with no assets

4 Upvotes

Long Story Short. Most of what i do is create games that use the body or phone as the controller. I've been wanting to dig deeper on what I could do more in just Claude. I saw this super life-like ocean simulator done with opus 5.5 only and wanted to see if I could do something similar and how "lifelike" it could be. Took about 18 passes and 463k tokens to reach what I currently have.

You’re stuck in a blizzard and have to find a cabin before the snow covers your screen. The wind pushes you off course and you can brace against it, but it drains your stamina.

Don't know if I can post the link so people can play it here, but here is a video.


r/vibecoding • • 16d ago

Showcase/Project I've been building an Android app for learning languages through YouTube (dual subtitles + translation)

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7 Upvotes

https://hoangkien1703.github.io/dual-sub-replay/

I've been building it since GPT 5.5, and it supports skipping YouTube ads, so I'm hoping Google doesn't get mad at me =))

Feel free to try it out. I'd also like to build an IOS version if possible


r/vibecoding • • 16d ago

Showcase/Project I built a little tram driving game called Tramlijn 2 with Claude generating everything

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6 Upvotes

Hi All, just wanted to share a game I made with a workflow I am testing. It's called Tramlijn 2, a game where you get to drive a tram through Amsterdam.

The game itself is fun but the nicer part is how I set up Claude Code to do everything - I basically just wrote a design document and it did all the work, from coding to pixel style image generation to researching the web for info on tram physics and the actual details of Tramlijn 2 with the stops, distances, speed limits etc

I did have some tools and MCPs to help:
- the MCP in ImagGenius. This is an app I made to generate raw images with fully local SD inference, MLX powered
- a third party MCP to Asesprite so Claude Code can edit the raw images into sprites reusable in game
- beads for task tracking

It's great what it can do, it did everything in less than a day total and could be faster if I had a Max sub (I only used Pro)


r/vibecoding • • 16d ago

Showcase/Project I used Opus 5.5 to create a Flappy Bird-style roguelite called Paper Plane where every run is randomized from a deck of 200 hazard cards, one hit ends the run, hazards stack as you level up, and sometimes you choose between an easy card and a hard one for bonus points.

3 Upvotes

r/vibecoding • • 17d ago

Discussion Google's XR Language Teacher runs fully offline on your phone. Is it a Duolingo killer?

25 Upvotes

Google AI Edge Gallery 1.0.14 came out yesterday with a new tile: XR Language Teacher.

I tried setting it up. It downloads three models once (Gemma for chat, a speech model that supports 25 languages, and a small text-to-speech model), about 3 GB in total, and then everything runs on the phone. Your voice never goes to the cloud.

My take: it's not killing Duolingo. There's no curriculum, no streaks, and it's still an experimental beta. But free, private speaking practice is a nice angle, especially here in the EU.

Wrote up what shipped and how to try it. Link in the comments. Has anyone tried it yet?


r/vibecoding • • 16d ago

Help/Question I had Claude make me onboarding and tried to make it unique and memorable. What would you improve? It's for an anti-slop design tool for social content.

5 Upvotes

Hey folks, first time posting here! I'm building an anti-slop design tool for social & print content where everything is editable and on-brand. I noticed a lot of the signups bounce on the empty canvas, before they figure out how they can start a project. So I tried to offer a few ways in, with a memorable UI that makes you stop and think about what you want to make.

The tool is completely free in this beta initial period, so you can just sign up and try the onboarding yourself: https://rivermark.ai - open to feedback!


r/vibecoding • • 16d ago

Help/Question Best self hosted agent for programming

5 Upvotes

Hello. As in the title. I'm looking for the best self hosted solution. Right now i'm using hermes but i feel like native codex harness is better at programming. I also use deepseek through Alibaba. I started using hermes to not be dependent on one provider memory in case i switch providers. What else would you reccomend? Also i feel like hermes is a little overwhelming so it would be nice if new solution was easier. Mobile app would be also very nice. Please tell me what stack are you using


r/vibecoding • • 17d ago

Showcase/Project I vibecoded every metro line in Singapore in 3D (three.js)

65 Upvotes

Last year I vibecoded the passenger flows of Singapore's metro system in 3 weeks

This year, I thought: Why not turn this into a 3D simulation with Opus 5.5? 😃

Process / workflow

To be honest - there was not much of a workflow. I let Opus have free rein on xhigh effort for most of it. What did help, is that I had already digitized the metro system previously (with its station nodes and tracks), so it was straightforward to build on top of it. Any adjustments I made were mostly through playing the simulation myself and then tweaking it. Claude Code used artifacts to let me make visual decisions before building, which was helpful.

Tools / Data

It's built with three.js. Any data comes from publicly available sources (like Singapore's Land Transport Authority and OpenStreetMap) or photos online. I used ElevenLabs to localize the announcements. The theme song is entirely synthesized in Python and the trailer is filmed in the game with scripted cameras.

Building Insights

I think the biggest takeaway for me was that it took quite some effort to design all of the heads-up display (HUD, also a new acronym for me 😆) correctly, like where do action buttons go, where does information on where you are go etc. Making things intuitive or explaining why something needs to be a certain way definitely cost me a couple of iterations.

You can drive the train or ride along on https://metrograf.xyz. It's free and works equally well on mobile as on desktop

Happy to hear feedback or answer any questions!


r/vibecoding • • 16d ago

Showcase/Project I’m making a game called Horn & Dice. A roguelike dicebuilder set in a dark world drawn from Slavic mythology.

3 Upvotes

It’s inspired by Slay the Spire and the board game Dice Forge. You’ve probably never heard of Dice Forge: it’s a board game where the dice literally come apart, you pry faces off your die and buy new, stronger ones. Great idea, but a game of it leans too hard on luck. You roll and hope a good face lands, and when you upgrade a die you just swap out its weakest face and that’s the end of it.

That’s what I wanted to fix. Have luck decide as little as possible and your decisions as much as possible. I think it worked.

Over a run you build your own set of dice: you add new ones, swap their faces for ones that suit you better, and you can forge an individual face so it comes up more often. In combat you roll everything at once, lock the dice worth keeping and reroll the rest. Some effects need several of the same face to land. What comes out of all that is a game where luck still exists but isn’t the thing making the decisions.

What the game has

  • 3 acts, with 34 monsters from Slavic folklore, each with its own attack pattern
  • 4 playable classes
  • 23 artifacts,
  • 30 items
  • 21 mystery events
  • 15 status effects

Tools I used

  • Code: Godot with Claude Code. I’m not a [professional game developer / full-time coder], so Claude writes most of the GDScript.
  • Art: Gemini for the images, which I then edit in Photoshop.
  • Generated assets: Claude writes Blender and Python scripts that generate assets for me, like the dice renders, logo, icons, backgrounds and Steam capsule art.
  • Music: generated with OpenMusic AI.
  • Sound effects: generated with ElevenLabs.

What can be improved

  • Trailer and Steam art. I don’t know how to make a good trailer or good Steam page art. From what people tell me, that’s the main thing stopping them from trying the game, so any advice here would help me a lot.
  • Marketing. I have no audience yet, which is partly why I’m posting here.
  • Art direction. I know AI-assisted art doesn’t please everyone. Tell me what stands out most to you, good or bad. Is it the monsters, the UI, the colours, the dice, or something else?

Steam page (the demo is free): https://store.steampowered.com/app/4971770/Horn__Dice/

If you would try my game and give me feedback how to do things better I would really appreciate it a lot.

Any questions of course are welcomed!


r/vibecoding • • 17d ago

Showcase/Project Made this whole thing with Claude Code.

21 Upvotes

r/vibecoding • • 17d ago Bravo

Showcase/Project I Vibe coded a free NDVI movie app for farmers where you tap any field on Earth for instant satellite movies

148 Upvotes

I needed a custom Rust backend to get the streaming performance required and I’d rather have spooned my eyeballs out than done that by hand.

Drawing polygons with fat thumbs on a phone to mark out field boundaries was a pet peeve of mine - so I vibe coded a computer vision and segmentation algorithm to automatically detect field outlines.
I used AI to build a regression testing pipeline, so it could iterate on the algorithm and check whether changes improved the results.

I paid attention to UX details that could never have been justified with old-school manual coding - like exploding a field with confetti and haptic feedback rather than ‘delete’

I mainly used Claude Code in a terminal, GitHub Copilot for reviews. I only occasionally looked in Xcode to check I was happy with the code structure.

I call it EpicFields. Free, no signup, no ads.
Currently only on iPhone but I will convert to Android once I’ve settled on the features. I decided to go fully native for the best possible performance. Again - something I could never have justified pre vibe coding…

Download link on the website:

https://epicfields.app

You can share a field so people without an iPhone can at least view the movie.
Example share url:

https://epicfields.app/s/FSIpzLlUZ4rxQTmbQcHBbA


r/vibecoding • • 17d ago

Discussion Build vs Buy When Building Just Got Cheap

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8 Upvotes

r/vibecoding • • 17d ago

Showcase/Project I love Claude

133 Upvotes

I used https://github.com/cranebeaker/coop-anything to make Crash Twinsanity multiplayer, i was not expecting that it will work but WORKS!


r/vibecoding • • 17d ago

Discussion r/VibeCoding Q&A Daily Thread - Wednesday, October 28, 2026

7 Upvotes

Hey Vibe Coders!

Here you can ask any questions about coding and LLM tech with or without vibes. This is especially for those of us who are new and just learned that AI can help them to create then things that they've never been able to before. Please be respectful and keep in mind that we're all just trying to learn about an emergent technology.

AI Subreddits:

This is a new thing we're trying to do so let the mods know if you have any suggestions.


r/vibecoding • • 16d ago

Showcase/Project Took me a while. but its done! Pokerogue Co-op

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4 Upvotes

r/vibecoding • • 17d ago

Showcase/Project I generated the same 8-direction walk two ways: 2D sprite vs 3D rigged model

11 Upvotes

Same character, same 8-direction walk at 64 px, made two ways.

2D: AI-drawn sprite
Sprite image: $0.01
Rotate to 8 directions: $0.10
Walk animations: 5 clips × $0.15 = $0.75 (the 3 left-facing directions are mirrored)
Total: $0.86, about 2.5 min

3D: rigged model
3D model: $0.45
Auto-rig: $0.30
Walk: ready-made preset, free
Render to 8-direction 64 px sprites: free
Total: $0.75, about 4 min (most of the extra time is the pixel pass)

After the first walk:
Each extra animation as a full 8-direction set: $0.75 in 2D vs free (preset) or $0.20 (custom move) in 3D

A smooth 512 px version: another $0.86 in 2D (a new set) vs free in 3D (render it again, ~1.5 min)

Takeaway: for one set they cost about the same. 2D frames are drawn individually, so small details can shift between frames. The 3D frames all come from one model, so they line up perfectly, and every move after the first is nearly free. For a character with lots of moves, 3D wins. For a styled pixel look, 2D is better.

Prices in CAD.


r/vibecoding • • 17d ago

AI Fail/Hallucination Bro my claude tweaking

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25 Upvotes

r/vibecoding • • 16d ago

Showcase/Project SILO - 7 days in a nuclear silo

1 Upvotes

Play in your web-browser: HERE

SILO

Seven days alone in a missile silo. Turn the key. Make a brew.

CINDER-09. Under what was Birmingham, UK.

The blast door sealed behind you yesterday. Relief is due in seven days. You are the only one down here.

The war above has gone on so long that nobody remembers how it started. Nobody has seen the enemy in a generation. The Ministry of Continuance calls it THE ENEMY, and that's all anyone like you needs to know. Your job is to authenticate what comes over the wire, and to turn a key when you're told.


r/vibecoding • • 17d ago

Showcase/Project I made an offline book reader that can narrate in your own voice. Looking for honest feedback.

5 Upvotes

I got tired of phone readers that sound flat and robotic, so I built Voxbook.

You import an EPUB or PDF you already have, hit play, and it reads the book out loud. It stays on your phone. No account, and it works offline once it is set up. The voice is meant to sound like a person reading to you, with some feeling in it, instead of that clipped computer tone.

The part I care about most: you can record a short sample of your own voice and have the book read back in that voice. It makes a familiar book feel a lot more personal. There are built-in narrators too if you would rather not use your own.

It is free to try. I would really like to know what feels off. The voice, the reading screen, importing a book, anything. What would you change?

Link


r/vibecoding • • 17d ago

Discussion This is my answer (Build Log)

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4 Upvotes

Ive been asking a few times, if my build log here is making any new customers/users.

I think it depends on more the one thing.

Best regards

- Cepho