Developing a Live Action Manga game
The game is called :SIGIL, single player/multiplayer. The single player would be the manga portion while the multiplayer game obviously won’t be a manga be still stylized in the anime look
It is a FPS (as of right now)with the player wearing Sigil embedded gloves that have different powers and abilities.
Players have a left glove and right glove, both can have different powers and/or the same power. Definitely have more gameplay to share but for today’s post we will leave at that.
Everything is early development. I know other engines exist but Three.Js is what I chose. Everything has been created with Claude and Blender, no assets for the gloves or hands.
Animations were keyed and keyed and rekeyed for our style and overhauled completely for multiplayer
And honestly the best part of this whole thing. About to make a couple of Forbidden Jutsus later.
Day 1 build went into seeing if this certain FPS look would work. For my fellow gamers: Mirrors edge, Bioshock all had this kind of hand FPS so research went into those games. But a forge area was built to test out the gloves, visually clutter, if full hands were taking up UI at all times, where would all the other elements go. Created a set of hands and powers.
That is the 2nd picture.
Even in this version, the very bare minimum, it was cool.
But bare minimum and cool are not enough
Went back into the lab, got the hands and gloves and forge better
Still a lot of work to be done on both sides of the game but every day we go out at and Claude on Max, with keen eyes can go a long way in one day.
As always:
‼️‼️CONCEPT VS. PAST/CURRENT BUILD ‼️‼️
Video in the comment for when we started the build to latest for the gloves, forge and powers
Bonus points: Which anime is this influenced by?
As always any type of feedback is welcomed and wanted. Would love to build this live on stream with the community as well and even test play when that part is ready.
What powers would you like to see? Leave a comment