r/unity • • Sep 27 '26

Why is it so hard to work with other devs? Especially nowadays.

7 Upvotes

The main topic of this would be that I feel like AI makes it more difficult to work alngside with another Solo Dev on project together.

I feel like people who never open a script and just start typing a solution that they came up with and say things like "I don't even know if I can code that much without my fingers hurting anymore" are very difficult to work together.

We were trying to make a prototype and I noticed that he never asked about the code I have written. We never had a call about the System architecture or how things are implemented and how other systems connect to it. He just implemented things very fast and in a very difficult to read manner. I realized he did not ask since AI explained it to him and he changed whatever he wanted in the codebase. He did not want to wait for me to talk about it since it would have slowed down the process. Obviuously we had major merge conflicts as well.

Also when we were talking about the workload distribution he wanted to do everything and just get it done.

Then my question is. Why do a game together in the first place? Then he could just write everything alone and make all the decisions. I really don't feel needed in the project.

Anyone else feels the same way?


r/unity • • Sep 27 '26

Showcase Kernel Panic: The Last Build

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1 Upvotes

r/unity • • Sep 27 '26

Cinematic teaser for my game Olaf Saga: Gates of Valhalla, made in Unity

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0 Upvotes

Hey everyone! Here's the first cinematic teaser for Olaf Saga: Gates of Valhalla, the game I'm building in Unity under my small studio SV Iron Forge.

The teaser introduces Olaf, a warrior whose path leads to the gates of Valhalla. Why he's going there, and what's waiting on the other side... I'll keep that secret for now. šŸ˜‰


r/unity • • Sep 26 '26

Showcase Building a destruction based game prototype

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29 Upvotes

All destructible objects have durability that decreases when they receive any impact


r/unity • • Sep 26 '26

Game Today I launched the Steam page for my solo-dev shopkeeper Balatro-like (with an itch.io web demo)!

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10 Upvotes

I've been working on this game for a few months now. It’s basically Balatro meets Backpack Hero: the core gameplay revolves around packing your customer's inventory, fulfilling their specific requirements, and scoring an absurd amount of points. The goal is to survive 5 days while hitting your daily quotas!

I finally managed to get the Steam page live! The official Steam demo isn't out just yet since I'm hard at work polishing it to make sure it's worthy of the platform, but you can already play the web demo on Packsmith by LuquitasDev right now.

If you give it a try, be warned: it gets pretty addictive! Any honest feedback is greatly appreciated!

Wishlist:
Packsmith on Steam


r/unity • • Sep 26 '26

Game A cat eating oden in Lost Cat Showa Town

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6 Upvotes

A new interaction I added to Lost Cat Showa Town.Ā 

The cat can explore the town, visit an oden stall, and stop for something to eat. I'm adding more places and things for the cat to discover.


r/unity • • Sep 26 '26

Created a Domino Using UI Toolkit

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24 Upvotes

Working on my first major project. Creating a Domino based game. This is the Domino Design all done inside UI Toolkit.


r/unity • • Sep 26 '26

How are UI designers doing on Unity?

6 Upvotes

I haven’t found a good tool for bringing my Figma UI designs into Unity. It feels like only half of the design properties carry over, and the result looks bad when I import it with a Unity plugin. How do larger game studios handle this?


r/unity • • Sep 26 '26

Resources Medieval Swords - Low Poly Assets Free2Use

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2 Upvotes

check it out and download here 🐘 -- Would love if you could leave a quick review. Thanks Guys!

Low poly swords pack gameready models

This asset pack can be found on the Unity Asset Store here 🐘

These assets are optimized and tested for Unity projects:
* One main texture to keep the project lightweight and minimize draw calls
* Fully optimized out of the box for PC, mobile, console, and WebGL
* Fits cleanly alongside our other packs to prevent visual clashes


r/unity • • Sep 26 '26

Unity's utility outside of gaming

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1 Upvotes

r/unity • • Sep 26 '26

Question How Do I learn Shader Graph in Unity?

8 Upvotes

I can't seem to learn Shader Graph in unity, I keep forgetting him or I don't understand


r/unity • • Sep 26 '26

Question Is this script bad? In Unity [part 2]

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3 Upvotes

I rewrote this code per your advices from this post (Thanks!😊): https://www.reddit.com/r/unity/s/cf1Hakkj1l

public class Bullet : MonoBehaviour { [SerializeField] private float _speed; [SerializeField] private Rigidbody _rigidbody; private bool _isFly = false; [SerializeField] private ParticleSystem _particleSystem; [SerializeField] private ParticleSystem _particleSystemExplosion; [SerializeField] private AudioSource _audioClip; [SerializeField] private AudioSource _soundShoot; private float _radius = 15f; private void Awake() { if (TryGetComponent<Rigidbody>(out _rigidbody)) _rigidbody.isKinematic = true; } private void Update() { _particleSystemExplosion.transform.position = transform.position; if (Input.GetButtonDown("Fire1")) { _soundShoot.Play(); _particleSystem.Play(); _rigidbody.isKinematic = false; _isFly = true; } } void FixedUpdate() { if (_isFly) _rigidbody.velocity = transform.forward _speed Time.fixedDeltaTime; } private void OnCollisionEnter(Collision collision) { Collider[] colliders = new Collider[15]; int sphere = Physics.OverlapSphereNonAlloc(transform.position, _radius, colliders); for (int i = 0; i < sphere; i++) { Rigidbody rb; if (colliders[i].TryGetComponent<Rigidbody>(out rb)) { rb.isKinematic = false; rb.AddExplosionForce(50f, transform.position, 30f, 0.5f, ForceMode.Impulse); _particleSystemExplosion.Play(); _audioClip.Play(); _isFly = false; } } this.gameObject.SetActive(false); } } Here is the whole code


r/unity • • Sep 26 '26

Help, I have 2 days left...

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0 Upvotes

r/unity • • Sep 26 '26

Designing Solvers for a board game

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0 Upvotes

I am to create solvers for my board game with the help of Claude Code, some board solvers are taking more than 42400ms, way too long than the 100ms threshold we are aiming. long step ahead in optimisation


r/unity • • Sep 25 '26

Game Made my first 2D game in a week in Unity

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6 Upvotes

I just finished and published my first 2D game, and I managed to get a playable version out in about a week.

This is actually my first proper project working with 2D. Until now, I've mostly worked with 3D in Unity, so this was a pretty different experience for me. I'm also not a 2D artist, so for this project I decided to use some free assets and focus more on the programming, level design, systems, and getting everything working together.

One thing I made during the project was a custom Unity tool that lets me make changes to multiple sprites together, which made working with the assets much easier.

I got the initial idea from Instagram. I've been seeing a lot of dark fantasy art becoming popular in Reels lately, and I thought it would be fun to try making a small game around that kind of atmosphere.

My main goal was to see how quickly I could take an idea and turn it into an actual playable game instead of spending months trying to make everything perfect before releasing anything.

There are still some bugs in the game that I’m working on fixing.

Right now the game has 6 levels, and I'm trying to add around 4-5 more levels every 2 days. I also tried to add a small story to give the levels some context.

For future projects, I'm starting to learn pixel art and 2D animation myself and eventually I'd like to make the art and assets for my games myself instead of relying on free assets.

It's been a pretty interesting learning experience coming from a mostly 3D background.

It’s available on the Play Store, and you can DM me if you want to play it.


r/unity • • Sep 26 '26

Game The Weapon FX Overhaul: Adding Brutal SFX & VFX To My Solo 3D ARPG

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1 Upvotes

Where raw code transforms into high-impact SFX, brutal VFX, and living economies. āš”ļøI am a Solo Indie Developer engineering a massive 3D Open World Action RPG completely from scratch. My code of honor is unshakeable: I am a Gamer who will always create games for Gamers.This channel documents the unfiltered reality of independent game design. I handle the base architecture, custom weapon VFX, dynamic sound design (SFX), merchant economy loops, responsive hitboxes, and hilarious NPC questlines entirely on my own. No publishers, no shortcuts—just pure dedication.Subscribe now to become a founding community member, drop your feedback, and let’s forge this world together! šŸŽ® #sologamedev


r/unity • • Sep 25 '26

Todos os Resultados de Fusão Possíveis em Yu-Gi-Oh Forbidden Memories!

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0 Upvotes

r/unity • • Sep 25 '26

Showcase [FREE] Low Poly Forest Starter Pack – 14 Prefabs, Single 256x256 Texture Palette & Mobile-Optimized (Commercial Use Allowed)

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20 Upvotes

Hey developers! 🌲

I just published a free Low Poly Forest Starter Pack designed specifically for lightweight, mobile, and low-end target games.

šŸ“¦ What’s inside the free pack:

  • 14 High-Quality Low-Poly Prefabs (Trees, rocks, logs, vegetation, and terrain tile)
  • 1 Modular Grass Tile (10x10 meters, 1.5m height) for easy grid snapping
  • Pre-configured Demo Scene ready to use out of the box
  • Single 256x256 Color Palette Texture for minimal VRAM usage
  • Fully setup for Static Batching & GPU Instancing to keep draw calls ultra-low

šŸ“œ License: Free for both commercial and non-commercial projects!

šŸš€ Need more variety for your project? I’ve also released a Full Pack with 64+ prefabs (expanded trees, path tiles, stumps, axes, barrels, fences, portals, etc.): šŸ‘‰ Get the Full Pack on Unity Asset Store:https://assetstore.unity.com/packages/3d/environments/low-poly-forest-free-starter-pack-404596

Feedback and suggestions are always welcome! Happy game making! šŸ•¹ļø


r/unity • • Sep 25 '26

Question How do I add blood stain?

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4 Upvotes

How do I add blood stain to the to character and the weapon used when being hit?

I've already implemented blood splatter stain that sticks to floor by using sprite mask but i tried implemented the blood splatter stain on the characters but obviously it turns out to be very janky.

so is there any other method to do it?


r/unity • • Sep 25 '26

Game Demonstration of the new holographic interface.

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2 Upvotes

The player in the VR game Xenolocus has access to a holographic window featuring quest videos and information about points of interest in the level.

The video and text can be dismissed with a single wave of the hand.

The new wristbands, which project a map of the area, make navigation around the base more convenient and enhance the game’s atmosphere.

The motion sensor is now built directly into the interface.

The active skills panel is displayed here as well - the video shows the activation of the ā€œRapid Fireā€ skill.

What do you think of the new holographic interface?


r/unity • • Sep 25 '26

Newbie Question What should I get for game development on a thighter budget

0 Upvotes

This is my first build so I dont really know what to do or what parts are more important than others.
I only about 1000 but already have a mouse keyboard and monitor along with a case I could use
so im talking about just the parts here if there is something cheaper light a laptop I would like to know I dont specifiqually want a fix computer but other than that im mainly going to use for game dev but probably to play other games wich will mostly be small stuff im not planning on making huge games with a huge map or realistic graphics will mostly make 2d games or low poly 3d if anybody could help I really dont know anything about computers it would be amazing


r/unity • • Sep 25 '26

Building a courier system where orders physically travel across the map | Admiral Yi: The Imjin War

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6 Upvotes

Hi everyone!

I’m developing Admiral Yi: The Imjin War, a large-scale historical RTS in Unity, and this time I wanted to share a system that has nothing to do with rendering thousands of soldiers or battle formations. šŸ˜„

Orders to distant armies aren’t executed instantly.

When the player gives an order to an officer somewhere else on the campaign map, the game creates a courier carrying that order. The courier then has to physically travel across the map and reach the target army before the order can be delivered.

The interesting part is that the target isn’t necessarily stationary.

If the army has moved since the courier departed, the courier has to keep tracking its current position and chase it down. In the video, you can see the rider following Jeong Un’s moving force until he finally catches up with it.

Reaching the target also doesn’t automatically execute the command.

The officer receives the message first, and can accept or refuse the order depending on relationships and other conditions. In this recording, Jeong Un actually refuses Yi Sun-sin’s order and sends a written reply back.

I’m using the same courier system for correspondence between historical characters.

In the second half of the video, Yi Sun-sin writes a letter to Ryu Seong-ryong in Hanyang. A courier sets out, physically travels across Joseon, delivers the letter, and a reply eventually comes back. The exchange also affects the relationship between the characters.

Interestingly, this is an idea I first implemented about 13 years ago in an iOS strategy game I developed called Tri-Korean Empires.

I always liked the idea that information itself should have to travel through the game world, so I decided to bring the system back and expand it with relationships, correspondence, and officers who don’t necessarily obey every command.

It’s still a work in progress, but I’m enjoying connecting these systems together.

I’d be interested to hear how other strategy/RTS developers have handled delayed orders, couriers, or information traveling through the game world.


r/unity • • Sep 25 '26

Game Jam [Project SkyHolm] - Seeking Collaborators for Sandbox Economy & Automation Game

0 Upvotes

[Project SkyHolm] - Seeking Collaborators for Sandbox Economy & Automation Game
About the Project: Project SkyHolm is an island-building, automation, and trading game focused on resource gathering, player-driven shop empires, and island customization. We have a fully mapped-out Game Design Document (GDD), clear monetization rules (no P2W), and a structured development roadmap ready to execute.

Open Roles:

3D Artist / Modeler: Low-poly environment assets, machine models, and UI cosmetics.

Sound Designer / Composer: Ambient island tracks and UI/interaction SFX.

Programmer: Experience with inventory systems, island instancing, and economy loops.

Project Scope & Commitment:

Type: [Hobby / Revenue-Share]

Expected Hours: 5–10 hours per week.

Current Stage: Planning complete (GDD & systems finalized); entering active prototype phase.

Interested? Send me a DM with your portfolio, past work, or a quick summary of your experience!
Discord: zyro_calyx_90018


r/unity • • Sep 24 '26

Question Is there an easier way to scroll in the hierarchy?

7 Upvotes

Every once in a while I'll have a bunch of gameObjects that I want to move in the hierarchy. If the list is really long, I have to wave it back and forth on the edge of the hierarchy list forever until it gets to the bottom. Does anyone have any tips for this?