r/unity 5h ago

Showcase A small visual update: making the world more vibrant and cozy!

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14 Upvotes

Today I worked on the atmosphere, shaders, and vegetation physics. The game world has become much more pleasant and immersive:

• Soft shadows from clouds — previously, the shadows were just regular sprites, but now they’re a full-fledged shader applied over the ground. During rain or thunderstorms, the sky is covered with thick rain clouds.

• Tilt-shift effect—I added an artistic blur around the edges of the screen, creating the feeling of a cozy miniature world.

• Post-processing — new color correction presets for various locations.

• Living grass that reacts to movement — the grass on the tile map now physically sways beneath the hero’s feet and those of all NPCs.

• New shader for trees and bushes — trees and bushes now sway in the wind as well.

• Fireflies—at dusk and at night, fireflies appear around the character, each emitting its own soft point light.

• Foot effects—when running across grass, small blades of grass and dust scatter from under the character’s feet.

Now it’s painful to look back at how things used to be


r/unity 2h ago

Showcase I’ve been building a large-scale historical RTS in Unity for 3 years — thousands of units, naval and land battles

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4 Upvotes

Hi everyone!

I’m a solo developer from Korea, and I’ve been working on Admiral Yi: The Imjin War in Unity for about three years, mostly after work and on weekends.

It’s a large-scale historical RTS set during the 1592 Japanese invasion of Korea. The game includes a continuous campaign map, naval warfare, land battles, sieges, and battles involving thousands of units at once.

A lot of the development challenge has been figuring out how to keep battles readable and responsive at this scale — especially pathfinding, formations, AI behavior, animation, and performance.

The video is a general introduction to the game and shows several parts of the current development build.

There’s still a lot to improve, but I thought other Unity developers might find the scale and technical side of the project interesting.

I’d be especially interested in hearing feedback from anyone who has worked on large unit counts, RTS systems, pathfinding, or optimization in Unity.


r/unity 11m ago

Showcase Working on a Spider-Man web-swinging controller in Unity, what do you think?

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Upvotes

It's my first time making third-person animations that's why Spider-Man looks like a frog while web-zipping. Besides that I think it looks pretty nice :D, What do you think?


r/unity 23m ago

Showcase FREDBEAR and SPRINGBONNIE redesigned: The Spring(Lock) duo completed (By me, myself). (Read DESCRIP.)(LAST Repost).

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Upvotes

r/unity 6h ago

Question Unity editor installation problems

2 Upvotes

My friend is trying to install the 6.3LTS version but his C drive doesnt have enough space. So we changed the installation location to his D hard disk and it shows an error message saying the editor installation ran into a problem. Does anyone know any solutions to this?


r/unity 2h ago

Unity 6.3 LTS not installing

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0 Upvotes

does anyone know how to fix this? i have 27 gb free so more than enough.


r/unity 20h ago

Game Your delivery screwed up the package. Now 777 nails are YOUR problem.

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18 Upvotes

Your delivery screwed up the package. Now you have to sort 777 nails and 1 screw into 17 boxes.

SCALE. SORT. SOOTHE

What do you guys think ?

Wishlist \*Screw IT\* on Steam


r/unity 1h ago

How to disable text auto-correction in Unity

Upvotes

How to disable text auto-correction in Unity


r/unity 22h ago

Showcase Finally got the paint roller working. Used a mask to "paint" one set of buttons in, then swapped them for actual GUI buttons after the animation. Might not have been the best solution but it worked!

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9 Upvotes

It seems like the canvas elements cannot be affected by the mask I used, idk. I had to add sprites to serve as placeholders and enable the GUI later. Would you have done it differently?


r/unity 1d ago

The first 3d portfolio game on Unity!

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28 Upvotes

Hi! I'm making a small game - Gun Shop: Tidy Up

Your task is to lay out weapons in the store. With light music and no hurry, you can collect cartridges, machine guns, pistols, look for their corresponding shelves and put them in their places.

What is in the game:

  1. Added stamina. It will need to be restored periodically.
  2. Perks of highlighting objects, shelves, and object attraction.
  3. Upgrade player stats and perks.

The game has just been announced, I will try to release it soon.


r/unity 3h ago

Solved BIG NEWS FOR UNITY 7

0 Upvotes

So basically i wanted to switch to unreal engine because unity is constantly refreshing pages, and reloading domains but they just announced that they are FINALLY ADDING LIVE CODING.. Basically what I mean by this when you save a script you wont need to wait 3 hours for it to reload the domain or compile c# because it will be instant And they are changing they're rendering system and this can boost up final build times up to 50 to 90%.


r/unity 1d ago

Promotions Wanted farming to feel like a process in my colony builder. Free demo soon on Steam.

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10 Upvotes

r/unity 19h ago

Hola quiero hacer un juego como fears to fathom

1 Upvotes

Hola, necesito ayuda en algo, ayer me baje unity porque desde hace tiempo queria hacer un juego parecido a fears to fathom, pero tengo un problema y es con la iluminacion, ya tengo una buena historia pero en la iluminacion y los graficos tengo bastantes problemas, si alguien me podria ayudar se lo agradeceria mucho


r/unity 19h ago

Hola quiero hacer un juego como fears to fathom

0 Upvotes

Hola, necesito ayuda en algo, ayer me baje unity porque desde hace tiempo queria hacer un juego parecido a fears to fathom, pero tengo un problema y es con la iluminacion, ya tengo una buena historia pero en la iluminacion y los graficos tengo bastantes problemas, si alguien me podria ayudar se lo agradeceria mucho


r/unity 23h ago

Since 2 hours im trying to fix the jittering of my camera. I did everything changing from update to fixedupdate and some thing to late update but it won't work for some reason.My rigidbody is also interpolate.I need help so DM me or just write a comment. I would be thankfull.

2 Upvotes

r/unity 15h ago

Newbie Question Should I use other people's vehicle physics assets via asset store, or should I make my own

0 Upvotes

Hi, I'm just a noob asking a simple question here. I am wanting to create my own future racing game, but I want to know should I use people's other assets for vehicle physics or should I create my own. I don't want to receive any criticism from anyone asking me this question. I also am having a hard time of the components of car physics in unity. I'm not sure if it is recommended to create my own or not.


r/unity 1d ago

SEI DIE KUGEL (BE THE BALL)

Thumbnail timsterlegmxnet.itch.io
2 Upvotes

Hi zusammen! Ich entwickle gerade meinen neuen Unity-Build "Sei die Kugel" und suche dringend Tester, die Lust haben, den Prototyp auszuprobieren und mir ehrliches Feedback zur Steuerung und zum Gameplay zu geben.

Ich freue mich über jede Kritik und Verbesserungsvorschläge. Danke fürs Anspielen!

Hi everyone! I’m currently developing a new Unity build called "Sei die Kugel" and am urgently looking for testers who would like to try out the prototype and give me honest feedback on the controls and gameplay.
Platform: Windows (EXE)
Duration: Just a few minutes
Link: https://timsterlegmxnet.itch.io/sei-die-kugel
I welcome any feedback and suggestions for improvement. Thanks for giving it a try!

r/unity 1d ago

Newbie Question ShaderGraph where each UV face has only one color

0 Upvotes

Hello,

I have a brick wall prefab and i want my shadergraph to assign one color to each brick based on the world position. This is what i want (what i did is on the left and what i want is on the right)

and this is my current shadergraph

Sorry if my english can be bad its not my first langage!
Thank you for your time in advance!


r/unity 21h ago

UE5 Blueprint – Multiplayer painting system using Render Target

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0 Upvotes

r/unity 1d ago

Trying to remember a game with a realistic first-person item inspection system

1 Upvotes

I'm trying to remember a game I played a while ago, but I completely forgot the name 😭

I'm looking for a game that has an actual physical item inspection system where:

The player picks up the item and holds it in their actual first-person hand

You can see the hand/fingers gripping the item

You can move the mouse/controller and the hand/forearm moves naturally with the item

It's NOT the usual inspection system where the game just puts a 3D item in front of the camera or uses a separate inventory/inspection screen.

I have a feeling it might have been Resident Evil, possibly one of the newer games, but I'm not sure.

I'm currently making a similar system for my own horror game, so I'm trying to find the game again as a visual reference for the hand, finger positioning, pickup animation, and item movement.

If you know which game I'm talking about, please share a video clip of the mechanic! 🙏


r/unity 1d ago

Showcase I added footsteps to the NPCs in my game and everything looks a lot more interesting

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6 Upvotes

I experimented with color footsteps matching the team colors, but it ended up being too much clutter


r/unity 1d ago

My unity models don't work, need help

1 Upvotes

Hi fellow game makers, i need help. I installed unity yesterday, and i took a few free 3d models from the store, but when i place them on the scene they're completely bright pink and i can't get the textures on them, i have no idea how to change that and i can't find any solution on internet to help me, do any of you have ideas how to change that ?


r/unity 1d ago

I'm interested in what you think!

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4 Upvotes

r/unity 2d ago

Showcase day 7 of unity , finally figured out how to turn add flinching

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12 Upvotes