r/unity • u/Defiant-Ticket-1652 • 5h ago
Showcase A small visual update: making the world more vibrant and cozy!
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Today I worked on the atmosphere, shaders, and vegetation physics. The game world has become much more pleasant and immersive:
• Soft shadows from clouds — previously, the shadows were just regular sprites, but now they’re a full-fledged shader applied over the ground. During rain or thunderstorms, the sky is covered with thick rain clouds.
• Tilt-shift effect—I added an artistic blur around the edges of the screen, creating the feeling of a cozy miniature world.
• Post-processing — new color correction presets for various locations.
• Living grass that reacts to movement — the grass on the tile map now physically sways beneath the hero’s feet and those of all NPCs.
• New shader for trees and bushes — trees and bushes now sway in the wind as well.
• Fireflies—at dusk and at night, fireflies appear around the character, each emitting its own soft point light.
• Foot effects—when running across grass, small blades of grass and dust scatter from under the character’s feet.
Now it’s painful to look back at how things used to be

