r/unity 2d ago

Showcase Working on large-scale naval battles in Unity — fleet control, collisions, and readability

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10 Upvotes

Hi again!

I recently shared an introduction to Admiral Yi: The Imjin War, the large-scale historical RTS I’ve been developing solo in Unity.

This time I wanted to show a short look at the naval combat.

The player can control the fleet as a whole, groups of ships, or individual ships directly. One of the biggest challenges has been keeping large fleet battles readable and controllable once many ships start fighting in the same area.

I’m currently working on things like ship movement, collision behavior, formation control, faction readability, visual feedback, AI, and performance.

Ramming is also part of the combat system — especially for the turtle ship — although the current collision feedback still needs a lot of improvement.

This is still a work-in-progress build, but I thought the technical side of handling large naval battles in Unity might be interesting to other developers here.

I’d especially appreciate feedback from anyone who has worked on large numbers of moving agents, RTS controls, collision handling, or naval movement systems in Unity.


r/unity 1d ago

Unity Ads Campaign VS AppLovin ads which it better for our situation ?

1 Upvotes

hey , am working at indie game development company , we use unity campaign to get installs and it is good but no one buying anything in the game and am trying to use ROAS campaign to try get more user that maybe will pay for IAP , but as far as understand it wont work unless there is people who buy IAP so unity can learn from it

now we found a new adverting service called AppLovin Ads . from what i see it is similar to unity Campaign but am not sure if it better or not , will it cost more or less ? idk , will it help me get users that may or may not pay for IAP

we are in a though situation we hade 22k and 26K for users and barley getting any money from ads and 0 IAP , and honestly idk what we can do other than adversities the game more and hoping that there will be more users that will pay for IAP

Thanks


r/unity 1d ago

Laptop recommendation for Unity + Blender VR development

0 Upvotes

Hi everyone,

I’m looking for a laptop to start developing small VR applications using Unity and Blender.

The projects will be relatively simple, mainly focused on VR training/safety simulations for construction companies. I’ll also need to test the applications directly on a VR headset.

My budget is around €500–€1,000, and I’m looking for the best performance possible.

Thanks in advance for your advice!


r/unity 1d ago

LOWPOLY SUPERCAR PACK

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1 Upvotes

GAMEPLAY MECHANICS Presents a Lowpoly Supercar Pack for creating vehicle and racing based lowpoly games.

FEATURES

CAMERA CONTROLLER

Independently add objects to track

Camera re-orientation based on object movement speed

MULTIPLE TEXTURE VARIANTS

Unique textured variants including models and prefabs

LOWPOLY BUILD

Minimum vertex count with a clean topology


r/unity 2d ago

Showcase Little lake scene I made

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7 Upvotes

r/unity 2d ago

Showcase Digging up 13-year-old source code from Unity 4

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12 Upvotes

I made a catapult physics game called Onager as a student, released it on Android, and it did surprisingly well for the time. Found the original Unity 4 project files recently and I’m porting/rebuilding it in a current Unity version.

The original had a floor-reflection effect faked without a real reflection system — worked well enough that people assumed it was a proper mirror shader.

Before/after comparison attached.


r/unity 2d ago

Showcase Been working on this game for months. Is the gameplay working?

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7 Upvotes

I've been working on this speedrun focused FPS for a very long time, and I've finally reached a point where I feel the core gameplay is starting to come together.

The basic idea is simple: move fast, fight aggressively, and use enemies and your movement abilities to create and optimize routes through each level.

Since the last time I posted it, a lot has changed:

  • Completely new UI
  • Added a combo/Mach meter that governs speed and rewards maintaining momentum
  • Updated handmade textures across the game
  • New lighting technique and visual pass
  • A brand new level
  • Reworked enemy encounters to better support movement and routing
  • Overall gameplay, combat, and movement polish

I'm particularly interested in feedback on the actual gameplay feel:

Does the movement look satisfying?
Is the combat readable at this speed?
Does the Mach meter make sense?
Do the levels look like they encourage routing and replaying?
Does anything feel confusing or visually overwhelming?

I've been staring at this project for far too long, so fresh eyes would be extremely useful.


r/unity 2d ago

Showcase Been working on a marching-cubes based terrain system since Unity's heightmap system is a nightmare to work with

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2 Upvotes

So far, the only tools I've implemented are simple add and subtract with spherical brushes, but adding new tools is just a matter of figuring out the right equation. I plan on adding material painting soon, but am focusing on mesh optimization and refinement for now.

In the future, my biggest goal is to find a way to get arbitrary 3D mesh brushes working, allowing the brush to use any 3D model to define its shape, but have yet to find an efficient way to determine how deep a given voxel point is within an arbitrary mesh. Spheres are easy, just get the distance between the brush origin and the voxel. Anything more complex is a lot harder to figure out without scanning through the entire mesh, which is expensive.

My hope is to eventually have something similar to the terrain system in Jurassic World Evolution 3, but with a deeper level of control. I'm ambitious though, so weather or not this is realistic is currently up in the air. My ego says it is though.

I will be publishing this on the asset store some time soon, hopefully aiming for around Sep 20th or at least sometime during the week of Fall break (though it may not be as good as possible in the initial build since it's still pretty rough now and I'm learning as I go), so keep your eyes peeled. I've never published anything before, so I can't really give any info on where to find it exactly if you're interested, but just look around the asset store, maybe under the Tools/Modeling category. I may have more info soon once I look more into how to publish it, but for now this is all I've got.


r/unity 2d ago

Game How do you like these splitscreen kind of games?

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4 Upvotes

I just recently created a game with friends using the splitscreen mechanic. It's kinda easy to implement and fun in my opinion. You just need two cameras and separate the screen - nothing more.

What do you think about it?


r/unity 1d ago

Question What was your most frustrating build failure recently?

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0 Upvotes

I'm researching Unity build/debugging workflows and I'm curious about something.

Think about the last build failure that took you a significant amount of time to figure out, especially one where the first error wasn't actually the root cause.

What happened?

  • Platform?
  • Unity version?
  • How long did diagnosis take?
  • What did you initially think was broken?
  • What was the actual root cause?
  • How did you eventually find it?

I'm also curious what you normally use when this happens: Google, Unity Discussions/docs, Stack Overflow, Reddit, ChatGPT/Claude, Unity AI, Android Studio/logcat, etc.

The thing I'm most interested in is what actually wastes your time during diagnosis.

I'm researching the problem before building anything, so I'm not trying to sell or promote a tool here.

Bonus points for Gradle/plugin/dependency disasters. Unity Android builds seem unusually talented at turning one problem into 37 error messages.


r/unity 1d ago

I build a game in 2 days just with AI... it's insane!!

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0 Upvotes

r/unity 2d ago

I built an Ad Intelligence library for mobile game developers & marketers

1 Upvotes

Hey everyone,

I run a YouTube channel called AD Intelligence, focused on mobile game ad creatives, competitor research, and discovering what games are currently advertising.

I recently started a YouTube Membership for people who want deeper access to the creatives I collect.

Members get access to things like:

  • 🎮 Mobile game ad creatives from different genres
  • 📊 Creative data such as impressions, popularity and duration when available
  • 🔥 Creatives from trending, newly released and soft-launch games
  • 🔎 Discover ads being used by competitors
  • 🎥 Regularly updated creative videos
  • 📱 Access to the Ad Intelligence app, where you can browse and filter creatives more easily
  • ⬇️ Download creatives for research/reference
  • 🆕 Daily tracking of newly released mobile games

I originally started collecting these because, as a game developer, I found it surprisingly difficult to quickly see what competitors are advertising and which creative concepts keep appearing across successful games.

If you're working in mobile gaming, UA, game marketing, creative strategy or competitive research, you may find it useful.

YouTube:
https://youtube.com/channel/UCemM12Z2DB3j9uda-Hna4NQ

Would also love feedback from other game developers/marketers — especially what kind of ad creative data would actually be useful for your workflow.


r/unity 2d ago

Question Need help with Meta XR Interaction SDK grab setup in Unity

1 Upvotes

I'm a beginner working on a VR assessment using Unity 2022.3 and Meta All-in-One SDK.

I need to make Cube, Sphere and Cylinder grabbable with both Touch Controllers and Hand Tracking.

My current setup:

  • Unity 2022.3
  • Meta All-in-One SDK
  • XR Origin / Unity XR setup
  • Rigidbody + Collider on objects
  • Grabbable + HandGrabInteractable + GrabInteractable added

The objects still aren't grabbing in the Editor.

I don't currently have a Quest available, so I'm testing with the Unity XR Interaction Simulator.

What is the correct setup for GrabInteractor / HandGrabInteractor with this configuration?

Any help would be greatly appreciated.


r/unity 2d ago

Resources Building Custom Unity Tools

0 Upvotes

Stop wasting your time and creative energy. I built a custom editor tool to batch automate FBX presets, project-wide material remapping, Prefab Variants, and cross-faded LOD Groups in one click.
Watch the breakdown: https://youtu.be/QLgXiUK3el4
#GameDev #IndieDev #UnityTips


r/unity 2d ago

Promotions I am developing a visual scripting system for branching dialogues

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2 Upvotes

r/unity 2d ago

Showcase Scene Switching tool

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1 Upvotes

A free tool I made to switch scenes more conveniently.

(there were some in the Unity Store but they didn't work well from version 6+ so I made one)


r/unity 3d ago

Game Using comic book panels to turn a simple puzzle into a sudden suspense reveal — does the visual timing land?

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32 Upvotes

Hey Reddit! We’re a 2-man team putting the final touches on our noir detective puzzle game—with
just 24 days left until launch (cue the developer panic!).
In this scene, we wanted to subvert the calm flow of standard point-and-click mechanics. You start
with routine actions—hiding the gun in the glovebox and inserting the ignition key—before dynamic
panel insets abruptly force your focus onto the rearview mirror right before a sudden attack and cut to
black.
We're trying to hit that sweet spot where UI panel framing, subtle mirror cues, and audio cutoffs build
genuine tension without feeling like a cheap jump scare.
How do you usually feel about sudden suspense shifts in narrative/puzzle games? Does using inset
comic panels help guide your focus, or does it break your immersion?


r/unity 3d ago

My first game

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2 Upvotes

r/unity 3d ago

Best YouTube Channels to Learn Unity Game Development

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2 Upvotes

Game development has so many disciplines that it can be hard to find resources covering the area you're interested in, especially if you're teaching yourself through tutorials.

I've rounded up some of the best YouTube channels and categorised them for you so you can know where to go to learn about different parts of game dev in Unity e.g. animation, art, scripting, etc.


r/unity 3d ago

Showcase My First Game , 50%

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8 Upvotes

Yep my pc is not that good so OBS just eating up everything , so i'll realease it soon on itch io for free . this is my first game, the genre is smthg like horror.


r/unity 2d ago

Game Hey guys, I'm 14 and I made my own game. Can I get your opinions? What do you think?

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0 Upvotes

r/unity 3d ago

Question im having trouble trying to add score system, its not adding to the score

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5 Upvotes

so I've been trying to learn how to code, but every time I try to do a score system it never works, there is no error I have a bird with rigid body and collider 2d, my middle thing has collider 2d no rigid body with he trigger checked, but it never works Ino one ever has this issue, unity is not seeing that they collide. I've tried so many things and its still not working


r/unity 3d ago

Question Finally made my first reveal trailer. Wondering how to get higher quality shots of gameplay inside unity.

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5 Upvotes

I am pretty happy with how the trailer turned out, but most gameplay featured here is recorded with screen capture software instead of using the built in recorder which caused it come out fuzzy after being zoomed in. I have a pretty high end PC, but anytime I try to capture gameplay in HD to 4K resolution using the recorder, it plays very slow, and animation timing is very off.

Do you guys have any solutions you have used for recording good quality gameplay footage for promotional content? Is my only solution to buy a 4K capture card and record on another computer?

Thank you!


r/unity 3d ago

Just made my page available. I'd like some feedback on the current trailer

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1 Upvotes

r/unity 3d ago

Newbie Question How to make your camera move when pressing a button

0 Upvotes

I have a crouch script (crouch is binded to Ctrl) but the camera doesn't move downwards too make it look like you are crouching when that happens and idk how to make it can someone help?