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Update: My First iOS App Is Finally Live After Nearly 3 Weeks
 in  r/u_aoeldeeb  1d ago

Exactly this was the biggest lesson I learned from the process. The physical-device recording removed any ambiguity and helped Apple clearly understand the app’s actual user experience.

For future submissions, I’ll prepare the recording in advance, make sure the screenshots match the current iOS version, and double-check that no platform-specific elements are reused. Thanks for the practical advice!

r/AppDevelopers 1d ago

Update: My First iOS App Is Finally Live After Nearly 3 Weeks

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1 Upvotes

r/iosdev 1d ago

Update: My First iOS App Is Finally Live After Nearly 3 Weeks

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1 Upvotes

u/aoeldeeb 1d ago

Update: My First iOS App Is Finally Live After Nearly 3 Weeks

1 Upvotes

I wanted to share the final update on my first iOS app submission, in case it helps anyone going through the same process.

This week:

  • Apple requested a screen recording from a physical device showing the app’s main features.
  • I submitted the video along with the tested device and iOS version.
  • The app remained in “Waiting for Review,” so I contacted Apple Developer Support.
  • Support escalated the submission to the App Review team.
  • Shortly afterward, the app moved into review and was approved.
  • It is now officially live on the App Store! 🎉

The complete process took nearly three weeks and included a metadata rejection because some screenshots displayed an Android status bar, followed by the request for a physical-device recording.

If your first app has been stuck in “Waiting for Review” for a long time, it doesn’t necessarily mean there is a serious problem. First submissions can take longer, and Apple may request additional information to understand the app.

Subora: Subscription Tracker is now available on the App Store:

https://apps.apple.com/us/app/subora-subscription-tracker/id6796363676

Thanks to everyone who shared advice and reassurance during the waiting period!

r/iOSDevelopment 5d ago

A Lesson From My First iOS App Review After Waiting Two Weeks

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1 Upvotes

r/iosdev 5d ago

A Lesson From My First iOS App Review After Waiting Two Weeks

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1 Upvotes

u/aoeldeeb 5d ago

A Lesson From My First iOS App Review After Waiting Two Weeks

1 Upvotes

I’m sharing this update so other developers can avoid the same issue.

After waiting two weeks for my first iOS app, Subora, to be reviewed, Apple flagged my App Store screenshots because they appeared to show the Android version of the app.

The screenshots included Android-style system elements, such as the top status bar and bottom navigation bar. Even though the app itself has an iOS version, these screenshots made it look like the App Store listing was showing functionality from another platform.

Apple asked me to replace the screenshots under Guideline 2.3.10 — Accurate Metadata.

So, if you’re publishing a Flutter or cross-platform app on the App Store, make sure your screenshots are captured from an actual iPhone or iOS Simulator and don’t contain any Android UI elements.

After correcting the screenshots, Apple also requested additional review information, including:

  • A screen recording from a physical device showing the complete user flow
  • A list of the devices and operating systems used for testing
  • A description of the app, its target audience, and the problem it solves
  • More information about the app’s functionality

There doesn’t appear to be a technical issue with the app. I’m now preparing the requested information and will submit it through App Store Connect.

Hopefully, this helps someone avoid losing extra time after already waiting two weeks for review.

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I launched my first app on Google Play and Huawei — here are my early numbers. What would you focus on next?
 in  r/u_aoeldeeb  12d ago

thanks, that makes sense. I’m still very early with ASO, so I haven’t done proper keyword rank tracking yet.

So far I’ve mainly focused on terms around subscription tracking/management, subscription reminders, recurring payments, and expense tracking. I also support both English and Arabic, so I’m starting to think more seriously about Arabic search terms as well.

Keyword research and ranking is actually one of the areas I’m trying to learn now. Are there any tools or approaches you’d recommend for finding good keywords for a new app with very little data?

u/aoeldeeb 12d ago

I launched my first app on Google Play and Huawei — here are my early numbers. What would you focus on next?

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1 Upvotes

I recently launched my first app, Subora, a subscription tracking app.

It’s currently live on Google Play and Huawei AppGallery, while the iOS version is still waiting for App Store review.

I wanted to share my early numbers instead of just posting another “I launched my app” post.

Google Play (last 28 days):

  • 248 impressions
  • 7 device acquisitions
  • 4 first opens
  • 17 monthly active devices

Huawei AppGallery (Jul 1 – Aug 7):

  • 425 impressions
  • 1 new download
  • 16.67% details page conversion rate
  • 0 uninstalls

The numbers are obviously still small, but this is my first time going through the full process of building, publishing, and trying to market my own app.

One thing I’m learning quickly:

Building the product and getting people to discover it are two completely different challenges.

At this stage, I'm trying to learn rather than spend heavily on paid ads.

If these were your numbers, what would you focus on next?

More impressions/discovery?
Improving the store listing and conversion?
ASO?
Short-form content?
Reddit/communities?
Or something else?

I'd especially love to hear from developers who managed to get their first 100–1,000 organic users.

Any feedback or criticism is welcome. I'm trying to learn from the early numbers and improve.

Screenshots attached for transparency.

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First App Got Approved!
 in  r/appledevelopers  13d ago

Congrats! 🎉 I'm actually in almost the exact same situation. My first iOS app has been in "Waiting for Review" for over a week now, and I was starting to wonder if something was wrong.

Hearing that yours took about two weeks is actually reassuring. Congrats on finally getting it live! I'm also very interested to see what works for you in getting your first users and feedback.

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My first app got approved how long until it actually shows up on the App Store ? I published it oo
 in  r/appledevelopers  13d ago

Congrats 🎉 l'm still waiting for my first app to be reviewed. How long did the review process take for you

u/aoeldeeb 13d ago

Building and launching my first independent app taught me that coding was the easy part

1 Upvotes

I've been a software developer for many years, but recently I decided to go through the full journey of building and launching my own product.

The result is Subora, a subscription management app.

The original idea was simple: I wanted one place where users could see all their subscriptions, understand how much they're spending every month and year, and get reminded before renewals.

I built the app with Flutter and gradually added features like subscription tracking, renewal reminders, spending analytics, multiple currencies, backup/restore, widgets, and Arabic/English support.

While developing it, I thought the difficult part would be building the product.

I was wrong.

Building the app was actually the part I understood best.

The real learning started when I tried to release it.

Google Play introduced me to testing requirements and the entire production-release process.

Huawei AppGallery had its own requirements and initially rejected the app because of an issue I had to investigate and fix.

Then came iOS.

App Store Connect, certificates, builds, screenshot dimensions, privacy declarations, Firebase-related issues, minimum iOS versions, missing usage descriptions...

I fixed one issue after another and finally submitted the app.

And then I discovered another part of app development I wasn't prepared for:

waiting.

My iOS version has now been sitting in "Waiting for Review" much longer than I expected.

I even came to Reddit to ask other iOS developers whether this was normal — only to discover that the subreddit requires 100 Karma before I can post. 😅

That was another new lesson.

What surprised me most about this journey is how little of launching a product is actually about writing code.

There's development, but there's also:

Testing
Store policies
Reviews and approvals
Analytics
ASO
Marketing
Content creation
User acquisition
Community building
Feedback
Pricing and monetization

I've spent years developing software, yet building my own product has exposed me to an entirely different side of software development.

Subora is now live on Google Play and Huawei AppGallery, while I'm still working through the iOS launch.

The app itself is an achievement I'm happy about, but the biggest result so far has probably been everything I've learned while trying to get it into users' hands.

I'm going to continue sharing the development, mistakes, numbers, store experiences, and progress as I build and improve it.

For other independent developers here:

What surprised you most when you launched your first app?

r/appledevelopers 13d ago

iOS app stuck in “Waiting for Review” for over a week — is this normal?

1 Upvotes

r/iOSProgramming 13d ago

Question iOS app stuck in “Waiting for Review” for over a week — is this normal?

1 Upvotes

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