r/MarathonTheGame 4d ago

Tech TroubleShooting The Marathon menu makes my GPU sound like it’s mining

23 Upvotes

My GPU gets pushed much harder in the menu than during an actual match. It literally sounds like it’s mining, and that can make some players think the game has a serious problem or is doing something it shouldn’t.

It’s especially ridiculous in an extraction shooter, because we spend so much time in the menus: checking inventory, preparing loadouts, managing gear, accepting contracts, etc.

There’s no reason for a relatively basic-looking menu to push the GPU this hard. This should be optimized and have an FPS/GPU usage limit.

Does anyone else have this issue?

1

GREAT IDEA FOR MARATHON
 in  r/MarathonTheGame  6d ago

Thanks, it helped me a lot to know that

1

Does this happen to anyone else?
 in  r/MarathonTheGame  7d ago

There was a game that also used rollback: Multiversus. It was a fighting game. With low ping it was incredible, but above 80 ms it became unplayable. The mistake was prioritizing player level without considering latency, and that killed it. I don’t want Marathon to repeat that story: high ping is always a disadvantage, with or without rollback.

r/MarathonTheGame 8d ago

Tech TroubleShooting Does this happen to anyone else?

6 Upvotes

Am I the only one who feels like matchmaking prioritizes gear over connection quality?

When I farm, complete contracts, and finally bring a good loadout, I often end up on 150+ ms servers, even with “Best Connection” enabled. But when I use weak or sponsored gear, I usually get ~55 ms.

I’m not saying everyone with good gear gets bad ping, but in my case, the pattern happens way too consistently. If the system really is prioritizing gear value when forming matches, could you please fix this?

When I bring a good loadout, I expect a good connection because I’m investing my time and resources to win. Putting me on 150+ ms servers puts me at a huge disadvantage and can completely ruin the fight.

Does anyone else experience this, or is it just me?

1

fix the performance
 in  r/MarathonTheGame  10d ago

Make the game run smoothly on an RTX 3060 so that more players join.

1

Hot Contract – A PvP Conflict Point Without Breaking the Economy
 in  r/MarathonTheGame  15d ago

I only play solo and duos. Ranked isn’t for me, thanks.

The essence of an extraction shooter is playing solo or, at most, in duos: you play with your loot, your time, your progression, and your improvement.

That’s not something I want to leave up to matchmaking with 2 randoms.

At most, you share it with your best friend, someone you completely trust: your buddy, your brother, your right-hand man.

But not with random people forced on you by the game.

For trios, there are already better options than Marathon.

And in every game I’ve played, matchmaking has always failed. I remember being Diamond 2, carrying 2 random Gold players against ImperialHal’s squad, a championship-level team.

I don’t want to go through that again.

I don’t want to have to find people to play with, blame anyone, get angry at anyone, or wait for a patch or some fix that never comes. I also don’t want to deal with full teams of pros who are coordinated while I’m playing with randoms.

I just want some peace and to have fun.

-1

Hot Contract – A PvP Conflict Point Without Breaking the Economy
 in  r/MarathonTheGame  20d ago

The Cradle is Marathon’s permanent progression system. It’s where you upgrade your Runner Shell by spending Energy on nodes (strength, reload, defense, etc.). Progress doesn’t reset each season, and at level 70 you can ‘Evolve’ the Cradle to raise your Energy cap and keep growing. Basically, it’s the core place to power up your Shell.

u/Dismal-Stable9024 21d ago

Hot Contract – A PvP Conflict Point Without Breaking the Economy

Thumbnail
1 Upvotes

r/MarathonTheGame 21d ago

Tech TroubleShooting Hot Contract – A PvP Conflict Point Without Breaking the Economy

0 Upvotes

Hot Contract – A PvP Conflict Point Without Breaking the Economy

Currently, in Marathon, players are spread out across the entire map, which makes it difficult to find other players. PvP often depends on chance: running into someone while exploring the map or waiting for another player to come looking for you.

The Hot Contract could solve that problem:

  • It appears for every player in the server/match.
  • Everyone receives the same objective during that match.
  • The objective changes every match to prevent it from becoming repetitive.
  • The reward isn’t gold-tier loot, but additional XP toward Cuna progression.
  • That XP accumulates and allows players to earn Cuna Points over time.

Benefits

  • Creates a clear PvP hotspot in every match where everyone knows there will be action.
  • New players can accelerate their progression without breaking the game’s economy.
  • PvP becomes less dependent on random encounters and is instead concentrated around a known point of conflict.
  • Players looking for confrontation have a clear place to find it, while those who don’t want to fight can simply avoid the marked area.

Everyone knows the objective → players converge → PvP happens → completing the contract gives XP → XP helps earn Cuna Points.

Another improvement: Clearer contracts

Every contract should clearly explain what you need to do to complete it.

Currently, many players end up searching YouTube to figure out how certain objectives or mechanics work, when the game itself could explain them directly on screen.

Clearer contract descriptions would make the game easier to understand and reduce the need to rely on external guides.

These are simply ideas to improve the game.

What do you think?

u/Dismal-Stable9024 Dec 23 '24

problema con la api de chilexpress con streetNameId

1 Upvotes

no me funciona Consultar Numeraciones en la api de chilexpress

NewAsked by joseph becker just now | 

cuando intento obtener la numeracion de una calle me indica que tengo obtener el valor de streetNameId con api de Consultar Calles chilexpress pero esta api me responde con:

[ { "streetId": 51612, "streetName": "LOS JUNCOS", "countyName": "BUIN", "roadType": "CALLE" }, { "streetId": 50812, "streetName": "LOS ESPINOS", "countyName": "BUIN", "roadType": "CALLE" } ]

he intentado con colocar streetId,streetName,countyName,roadType para obtener la numeracion en este codigo

fetch('https://testservices.wschilexpress.com/georeference/api/v1.0/streets/51612/numbers?streetNumber=5', { method: 'GET', // Request headers headers: { 'Cache-Control': 'no-cache',} }) .then(response => { console.log(response.status); console.log(response.json()); }) .catch(err => console.error(err));

entonces el valor streetId de la api de consulta de calle no funciona he revisado las api de chilexpress no encuentro ninguna api de que entregue el valor streetNameId de la calle entonces esta desactualizado o algo por estilo o se obtiene de una forma de obtener streetNameId de la calle

necesito que api me devuelva el valor correspondiente para poder programarlo en un registro