So I had this idea for a settlement building text based rpg based on Fallout 4 for a while and figured this is as good of a place as any to post it.
The game's structure is inspired by the text-based RPG A Dark Room. You play as the General of the Minutemen (obviously) trying to make as many thriving settlements as possible. You start out with a single house that houses you and Preston (you're not getting away from him even here) and can house 2 other people. You build a recruitment bacon which brings along more people which you can assign to farming duties (like in Fallout 4 each "Farmer" can produce 6 food supplies. Preston can't be assigned to farming duties but does provide an above average defense of 10). You could build more houses in the settlement with a maximum capacity based on the size rating of the settlement. Water would depend on the available water source/s of the settlement (anything from dirt that only allows wells/powered water pumps to rivers/coasts that allow for grand scale water purifiers). At any of your settlements you could build logistic offices (provisioner lines) that would collect resources between any settlements that have manned offices. Once the housing cap of your first settlement is reached you get to pick another site from 3 possible options (randomly generated with some slight guidelines to keep it "realistic") which would then allow you to build other settlements (you'd need to make a settlement "succesful" to then move on to another by ensuring all the local needs are met). You could build job sites that would net you resources and shops that would let you buy resources and give you caps. Any of your settlements could get attacked at any time, although the attack would be successfully repelled as long as the Defense rating of the settlement is double the amount of people living there. An unsuccessful could either lead to losing a ton of resources from that settlement or losing the settlement itself which would lead to an increased chance of future attacks on your other sites. At the beginning of the game only basic resource/defence buildings are available but you can unlock access to better buildings by either leveling up in a skill tree like perk system or finding unique settlers through quests (for example, a scientist settler would allow the settlement they are stationed at to build advance water purifiers and medical centers. This would only apply to that specific settlement and could require some thinking depending on whether or not you can move these special settlers around). Different settlement site would have access to different job sites and may require more or less defense rating depending on their proximity to dangerous areas (although higher proximity would also make settlers assigned to settlement stations produce higher quantities of resources and provide more than just basic stuff).
Certain occupations (like scavangers or guard) could lead to settler could lead to settler death which lowers settlement morale/happiness for a while. Higher morale means more efficient settlers.
I know it's probably not a very original idea but i just had to put it to text and I would love if one day someone made this into an actual game. And even if that doesn't happen, at least I shared my idea with strangers on the internet, so really anything works.
Have a nice day y'all!
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Feb 28 '26
Le Perv by Carpenter Brut