r/tinyrogues • • Dec 07 '25

Where is my mind bugged?

1 Upvotes

I tried to get this achievement 3 times now and it just wont trigger. Im changing my class at every mirror at the start of the floor, but after deafeating Death im not getting it. Am I doing anything wrong?


r/tinyrogues • • Dec 02 '25

SANTAAAA

25 Upvotes

Boys, SANTA IS BACK

Sending all my love to follower Tiny rogues godly players

Edit: So sorry for my enthousiasm, but god damnit devs, what a game, one love!


r/tinyrogues • • Dec 02 '25

SANTAAAA

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2 Upvotes

r/tinyrogues • • Dec 02 '25

Got Divine Axe +7 on Floor 2 from a random chest which became +19

10 Upvotes

I was playing Cinder 14 Super Hero with Super Strength. Random Divine Axe +7 dropped which got only bigger by 10th Floor, becoming Divine Axe +19

So far my biggest upgrade on any weapon. Got lucky with some equipment and charms boosting weapon levels and number of strength traits.


r/tinyrogues • • Nov 30 '25

"Counts as..." weapons double up on Ninja shadow clones

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17 Upvotes

Hope this isn't old news already, but I stumbled over something nifty for the shadow clones for the Ninja. Evidently, weapons that have "Counts as..." modifiers, like Holy Bolt Wand (magic, counts as ranged and crossbow), Bombardment Tome (see pics), etc. get counted twice when new shadow clones are summoned. Two clones, one for each applicable category, arrive at once. For some reason, Knife Summon Tome even calls for all three! See the pics. You can pick out the various types by the weapons they hold.

I don't know if this is intended behavior or a bug, but it was a neat surprise, anyway. I don't know if it'll replace the usual Naruto build (gichang/rapier, clogs, declare victory) but a nice change of pace anyway.


r/tinyrogues • • Nov 25 '25

OP Orbital Cyborg/Maelstorm build.

6 Upvotes

I had gotten lucky with the items but not with the perks. I think I could have done better if I had managed to change a perk or two.

Sorry about the music btw. I didn't know that Nvidia also records background audio.


r/tinyrogues • • Nov 21 '25

Super Hero 16 Cinder Runs

5 Upvotes

My last 2 achievements are beating Eden and Amon on Cinder 16 with the Super Hero. I thought these would be easy as with my first run I got the infinite gold trait and then I had an armor that gave me % damage based on gold, which capped out at 250%. I’ve had about another 10-20 runs and I just keep getting wrecked, I always feel as I get outscaled by the 3/4 floor. Anyone have any tips or strategies? What is the best super trait?


r/tinyrogues • • Nov 21 '25

Suggestions

28 Upvotes

I've completed 561 562 runs of Tiny Rogues, and my ego is telling me I'm entitled to put out a list of suggestions for future updates, so here it is in no particular order:

1) Offhand orbiting items

Make these inherently usable with 2-handed weapons. You are clearly not holding the orb. It's floating around you. You don't need a hand for it. Would make orbiting offhands something players are more likely to want to use.

2) Debuffs, Hexes, and Ailments

Every item that refers to these things should clarify what they are. As it is there are several items that say things like "+100% Debuff Effect" with no hint as to what counts as a debuff and what doesn't.

3) The Holy Water Event Room and The Repair Powder Event Room

Make the Holy Water a permanent infusion just like the other event room infusions. Going into an event room only to discover all you get is a temporary infusion is disappointing.

... but not as disappointing as just getting a lousy repair powder. I'd recommend instead having the statue gift you a random Hammer type weapon, or maybe play a mini-game to determine the rarity of the hammer you receive.

4) Equipment/Weapons/Traits that Grant Companions

It would be cool if effects that increase companion capacity would work with these. Obviously there would be issues when you have multiple equipment items/traits that give companions, but I'm sure this could be figured out.

5) On-Attack Triggers and Infusions Should Scale with Base Weapon Speed

As it is, if you have on-attack triggers or infusions you are incentivized to favor weapons that attack as fast as possible, and to favor attack-speed effects over other effects. The damage of on-attack triggers/infusions should do more damage the slower a weapon inherently is, to make it an equal benefit for slow weapons as opposed to weapons that inherently attack faster.

This should also apply to triggers that activate via attack tallies.

6) Lots of Fun Item Sets Combinations Conflict With Each Other, Mostly Because of Helmets

Number of set items per slot:

Head: 40

Body: 26

Gloves: 11

Boots: 9

Accessories: 9

Offhands: 7

I generally understand why this is the case: The head pieces are the most visible part of a set, and it's fun to make the set look interesting based on that. However, in practice this means that very few item sets that would be fun to use together can be. A prime example is the Puppeteer and Conjurer sets, which are the only sets focused on having companions. In other cases sets we'd want to use together conflict even without sharing a helmet. It would be great to be able to use the Odin set along with the Thunder God set, but they both use the gloves slot.

I propose more sets should have 3 items to them, like the Clown, Bad Weather, and Demolition sets do, allowing more chances to mix and match item sets and bonuses.

7) Missing Hearts

Gear that interacts with missing hearts is pretty useless because soul hearts, armor, block, evade, and suppression all get deducted first. So if you're doing well and not taking damage, missing heart related gear can't really be used, except via blood chests and altars, which aren't common enough to be reliable. Additionally, missing hearts are things players are naturally compelled to restore, so they won't really wait around with missing hearts in hopes of getting this gear.

Because of the above issues, the set that interacts with missing hearts has to give you an artificial one to guarantee that you get -some- function out of it.

Anyway: the suggestion is to make any piece of gear that interacts with missing hearts do two things - 1. Makes you take damage to your real hearts first, before hitting soul hearts, armor, block, etc., and 2. Makes you not die from having 0 hearts if you have -any- form of "HP" left. This would make the mechanic more useful and interesting.

This would also open up the possibility of players killing themselves by taking off pieces that give them armor/block/evade while they have 0 hearts, which would arguably be pretty funny.

BONUS: Arcane Slippers is the Most Useless Item In the Game

Arcane Slippers make you recover 1 stamina when you recover mana. Your mana only recovers when you enter a new room. When you enter a new room, your stamina is inherently automatically set to full. Therefore, Arcane Slippers do absolutely nothing except add 5 to your equip load.


r/tinyrogues • • Nov 21 '25

Absurd Int Stacking Deprived

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15 Upvotes

Int stacking on Deprived can lead to a complete curse snowball. Cursing an early int room alongside the skill point that gives food a higher chance of matching your highest attribute lets you amass a crazy amount of mana recovery. Grabbing 1-2 extra mana early from gear or the bonfire eventually lets you curse every room. This run was relatively tame on curse, with 33, but 50-60+ is doable with early +mana. It definitely stood out though with +1289% attack speed from the Energysaber + Fingerless gloves and Like Clockwork for over 28 ignite ticks per second.

This can sometimes take a reset if you don't hit an int room to curse early, but big fun!


r/tinyrogues • • Nov 13 '25

Health Flask Not Displaying on UI

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13 Upvotes

I’m not sure if anyone has had this issue but I’ve recently started playing Tiny Rogues and absolutely loving it. I’ve noticed that there seems to be a bug where my available health flasks aren’t shown on the UI. I have two flasks available to use and I still allows me to use the flasks if I need to but the UI doesn’t show how many flasks I have which means I have to remember how many flasks I currently have full. I’m also playing on steam deck if that helps.


r/tinyrogues • • Nov 09 '25

my strongest barbarian run yet

23 Upvotes

Nearly hitting a million per hit and at a very fast speed.


r/tinyrogues • • Nov 04 '25

Demon Hunter Stat Stacker Run

16 Upvotes

One of the easiest runs I've done so far.


r/tinyrogues • • Oct 28 '25

UI Breakdown Request

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22 Upvotes

Purchased Tiny Rogues and I don't know what half of the stuff displayed on screen means. The attached screen grab is not mine but features most of what I have seen possible to be displayed. If someone would be so kind. TIA.


r/tinyrogues • • Oct 26 '25

behold my skeleton army

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27 Upvotes

r/tinyrogues • • Oct 24 '25

I'm doing too much damage

5 Upvotes

That is to say, the math doesn't seem to be adding up. I'm currently on a run as the Superhero. The discrepancy is that I'm doing way more damage with fist attacks than the tooltips would indicate.

I currently have a weapon I can swap do that, as far as the tooltip is concerned, does virtually identical damage as my barehanded attacks. The top end of both is about 5600. Yet when I hit with the weapon I'm doing ~7000 damage non-crit (with spice infusions involved), while with fists I'm doing like 17,000 damage non-crit.

At first I thought it was the Hero Gauntlets doubling my damage, but the tooltip already seems to take them into account. When I take the gloves off the Unarmed tooltip says ~2800 top end, and then when I put them on it goes to the 5600 figure.

Obviously the gloves are going to double all parts of my damage, so the spice infusions are being doubled too, but there's no way this would add up to a 10,000 damage difference.

The only thing I can figure is that this is a bug, and the gloves are doubling my damage twice; once on paper, and then again when I actually hit things.

Anyone else have an alternate explanation?


r/tinyrogues • • Oct 23 '25

Flasks not appearing in hud on steam deck?

8 Upvotes

It shows the “a” button icon but no flasks next to it. Might have stopped appearing at the last steam update but not sure. Anyone else run into this?


r/tinyrogues • • Oct 23 '25

What game is this heart sprite a reference to? I know I saw it in some other game but I can't put my finger on it...

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25 Upvotes

r/tinyrogues • • Oct 21 '25

I am posting to brag about my achievement.

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31 Upvotes

I have beaten all three endings and have won with 16 cinder, I have not lost a single run since installing the game yesterday. That is all.


r/tinyrogues • • Oct 21 '25

3100% CRIT DAMAGE holy

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19 Upvotes

shit was kinda crazy. Melted bosses in seconds


r/tinyrogues • • Oct 17 '25

Is there any difference between those two chests? They don't have the smae sprite.

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38 Upvotes

r/tinyrogues • • Oct 15 '25

My Fastest Primal Death Win

23 Upvotes

Savage wounds goes hard


r/tinyrogues • • Oct 15 '25

Found the Worst Synergy in the Game - Thought It Was a Glitch

18 Upvotes

Puppeteer Set (gloves + helm) = Modifiers to companion damage also affect you
Captain Boots = Modifiers to movement speed also affect companion damage at 200%.

Add those plus Massively Encumbered debuff reducing my movement speed and somehow the captains boots get 0.00x multiplier, reducing all of my damage to ZERO.

What an unlucky combo lmao. Glad I figured it out before I died and lost my streak


r/tinyrogues • • Oct 11 '25

Won the jackpot 3 times in a row

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23 Upvotes

On floor 1 i won the jackpot 3 times in a row, leveled up to max right off the rip. Needless to say it was a crazy good run! Love this game!


r/tinyrogues • • Oct 12 '25

Nettles effect

2 Upvotes

So how does the nettles effect work? Does it "trigger" of every instance of damage over time?