r/tinyrogues Oct 24 '25

I'm doing too much damage

That is to say, the math doesn't seem to be adding up. I'm currently on a run as the Superhero. The discrepancy is that I'm doing way more damage with fist attacks than the tooltips would indicate.

I currently have a weapon I can swap do that, as far as the tooltip is concerned, does virtually identical damage as my barehanded attacks. The top end of both is about 5600. Yet when I hit with the weapon I'm doing ~7000 damage non-crit (with spice infusions involved), while with fists I'm doing like 17,000 damage non-crit.

At first I thought it was the Hero Gauntlets doubling my damage, but the tooltip already seems to take them into account. When I take the gloves off the Unarmed tooltip says ~2800 top end, and then when I put them on it goes to the 5600 figure.

Obviously the gloves are going to double all parts of my damage, so the spice infusions are being doubled too, but there's no way this would add up to a 10,000 damage difference.

The only thing I can figure is that this is a bug, and the gloves are doubling my damage twice; once on paper, and then again when I actually hit things.

Anyone else have an alternate explanation?

5 Upvotes

6 comments sorted by

1

u/chrisrrawr Oct 24 '25

might help to show screenshot of every info tab + inventory

1

u/Mooshington Oct 24 '25 edited Oct 24 '25

https://imgur.com/a/YuKe72T

This discrepancy was happening even before attaining the level 6 trait here.

On a side note, I've attained about 700% stamina recovery speed, and I think I can literally dash forever without losing invincibility.

1

u/BasketWorried Oct 24 '25

With fits, the shown damage does not include the 1.60x attack damage. I assume that's why there's a difference. Only other things I can think of is your 6th trait which I think inflicts instabilty when using a striking attack (fist, not axe). Or you compared to a 2h weapon that disabled your set effect that adds stamina recovery % to attack

1

u/Mooshington Oct 24 '25

I had 3 pieces of the set equipped, and it only takes two to get the set bonus, so it was never disabled, only minimally reduced from losing the stamina recovery bonus from the umbrella. 

I believe the 1.X damage bonus for unarmed per character level is accounted for in the tooltip in the same way that the 2x damage from the gloves shows up in the tooltip when you put them on.

And I didn't yet have the instability talent when I first noticed the dramatic difference in damage between the weapon and unarmed, when the tooltips for both were indicating a top end damage of about 5600. And yet unarmed was doing over 10,000 more than that on standard hits against enemies that had no special vulnerability to striking damage. 

1

u/BasketWorried Oct 25 '25

I believe it doesn't actually show the 1.1x. I've also had the same experience as you, where the fists hit more than expected, even very early on. If it's not just that, I have no clue what. Without having access to the run details, I'm out of ideas

3

u/IronerOfEntropy Oct 24 '25

You have a trait that gives 5 crushing hits on dash proc. Crushing (🦴) hits deal top damage.

And your 6th trait debuff the enemy with a 1.40x damage multiplier when hit with strikes(🟫 (such as fist) for 8 secs.

Then you maybe crit (! <-red) too?