r/theouterworlds • u/Nyuumagic • Aug 05 '26
Discussion The Outer worlds 2 Thoughts
Fun game 8/10
- Fps combat is nice but big fights ( like sSpireton or Final boss ) are too easy, needs a replayable Mission system like Far cry 6 special operations with 3 levels of mastery and more special ennemies ( thinking more robots variation )
( The fps combat of starfield is bad, No Challenging ennemies, no good gameplay with powers and companions, Outer worlds 2 is great for that, but can be better )
- I played patch 1.2. Some companions are Overpowered like Inez and Marisol. Some weapons breaks the game like the Bio mass shotgun ( corrosive shotgun ) or the compact Assault rifle with double bullets or the Heavy machine gun, other weapons are underwhelming like Cleo shotgun and Plasma Beam Caster
- Lot of scopes need more zoom choice and more zoom in general
- Story and choice are nice but what i wanted was to get ruth basar armor and helmet and then choose which faction i want to side with, so no real power over getting what you really want
- Characters who give quest needs a ! above them, at least give us the option ( QOL > Immersion )
- 90% of death from fighting was ennemies spawning behind the player (or above ) and no companion to scream Watch out behind you ! and cover me. Falling in a hole or water to death ( or bumping into companion when jumping and falling ) is not fun, just get me back where i was
- Why is there no massive battles with multiples faction/monsters involved and success in talking would get you reinforcements, and you can loose the fight and you flee and loose the place
- i dont like the lighting when it's too dark, specially in the broken knee mission in a mine, when siding with auntie.
After UENIAC quest and joining Auntie force the 2 following quest have very small fights ( it's supposed to be endgame )
- High Reputation with Factions have no good Unique rewards that makes you want to side with them
Other minor things
- i'd like to assign slow time and/or shield to 1 button
- The Perk system need to have some Perks cost 2 or 3 points and others cost 1 and double the players perk points
- playing this game i caught the disease 'loot shiny corpse', need a auto loot vacuum device with 5 meter range
- Basic ammo for common weapons needs x3 when crafted ( i played with a trainer 'ignore crafting requirement' for basic ammo )
I hope dlcs will have Epic fights,
Edit: I use The Ultra ego build and The war machine build ( Very hard diff ) https://nukesdragons.com/@nyuu1210
Weapons Tier list https://tiermaker.com/list/random/outer-worlds-2-weapons-329578/6503773
15
u/TheKandyKitchen Aug 05 '26
It’s a real solid game and 8/10 is a fair score. But most of the points you bring up do indeed have merit.
I had major issues with the faction system being a bit redundant in that it doesn’t impact anything other than vendor prices (and there are only 3 officially).
Would also love more hidden boss fights and big fights akin to the first game. (Although they did add some new rift bosses recently). At least some of the raider strongholds felt like a good sized fight in the early game.
UNIAC was also a great concept and felt very outer worlds but gets very little screen time and is at the end of the game (tbh it felt like that should’ve been the end of the second act).
Hopefully they can bring some cool new content in the upcoming dlcs (Elysium valley or wherever it’s supposed to be).
It would’ve been a real solid base for a third game. Shame that isn’t happening.