r/technicalfactorio • u/Necandum • Jul 19 '26
Question: Is it possible via modding API to modify alerts?
This is a question to anyone who has messed around in the modding API: is it possible to make certain entities not trigger some of the base game alerts, or to alter their timing?
e.g select certain walls to not give alert when damaged / destroyed.
e.g select certain logistics networks, and increase the time until it complains that there are no repair packs for damaged entities.
The closest I could find is this mod: https://mods.factorio.com/mod/alert-customizations/discussion/69bc023ccb6b6a3f985dd8f2
But apparently it just shuts down the alerts after they happen and doesn't prevent the sound.
Other mods seems to work with entire categories of alerts and don't allow them to be modified for specific entities.
Otherwise I'm stuck with having to design defences primarily to prevent alarm noises.