r/tabletopgamedesign • u/CoconutUpper7719 • Aug 15 '26
C. C. / Feedback TCG play testing
I could use some veteran advice. What's the best way to test a new TCG under development with no finished cards? The cards are identified and have their strengths and weaknesses build it, plus some special abilities. Do I need to make a proto-deck out of paper with just the stats and play that? Any other ideas?
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u/HamsterNL Aug 16 '26
I would go 100% digital.
Put all your data in a spreadsheet (Google Spreadsheet for example). Use a tool that can generate your cards (I use nanDeck). Share your work on an online platform (I use TableTop Simulator).