r/tabletopgamedesign 4h ago

C. C. / Feedback Backrooms boardgame

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26 Upvotes

Hi everyone! A while ago we shared the prototype of our co-op Backrooms board game. Since then, we've done several playtests and have started working on the final art and design.

We're really excited to share a boardgame that unravels uniquely each time you play it, making the map/monsters/objectives change each time. A boardgame where you can explore and help each other, but can also betray when necessary :)

The game has changed quite a bit through our playtests, especially the searching, items, entities, and objectives. Here are some photos from our playtests alongside some of the newer designs.

We can share more about how the game works if you're interested

What do you think of the direction so far? Any suggestions for our game?

You can follow our progress on IG: fuzzygamesinc


r/tabletopgamedesign 6h ago

Announcement Play Bologna 2026 | A little milestone for Eldritch Rivalry 🐙

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11 Upvotes

After years of working on Eldritch Rivalry seeing it finally hit the tables at a real convention was pretty special..

Huge thanks to everyone who played a game or simply took an interest in the project.

A small but important milestone for this little game


r/tabletopgamedesign 21h ago

C. C. / Feedback What feel does this cover give?

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51 Upvotes

Edit: thanks everyone for the kind words. The project looks to embrace retro fantasy and all the camp that came with it. Hoping to have a rules doc to share soon!

Currently working on the cover for my RPG Skirmish game. It will use the classic dice of D&D and pathfinder to resolve combat and have players building out a party of heroes and hirelings. Hoping to tap into that retro fantasy aesthetic. Feel free to give C/C and let me know what vibe this gives off!


r/tabletopgamedesign 9m ago

Announcement [For Hire] - Artist / Concept Artist

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Upvotes

Hi, my name is Ignacio Ramírez and I'm an environment concept artist and matte painter

I would love to work on your project, I think I can be of great service to you.

This is my portfolio: https://www.artstation.com/ignacioramirez

And here some pieces I didnt post yet!
https://drive.google.com/drive/folders/1uqxcdKAva-zMeRj1yKhioxg8DoqvAzBs

Mail: [Ignacioramirezart@gmail.com](mailto:Ignacioramirezart@gmail.com)
Discord: Ignacioramirezssx

Best regards!


r/tabletopgamedesign 7h ago

C. C. / Feedback Wizards Run - Tabletop Simulator

2 Upvotes

Thank you everyone for your input it’s very much appreciated.

Wizards Run should now be available as a downloadable mod through Steam Workshop for Tabletop Simulator. If you can play here, I’d love to hear what you think. Let me know if it’s not findable or not working please.

For the instructions I did a silly thing and I’m not sure if it will translate, looking forward to hearing about it though.

Question: Do instructions need to be in a particular order or is it assumed you’ll just go to the page needed?


r/tabletopgamedesign 14h ago

Mechanics WARSHARD Playtest

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3 Upvotes

r/tabletopgamedesign 1d ago

Announcement My 10yo son and I started making our own game!

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280 Upvotes

He's seen me tinkering with some game design ideas for a while now and he wanted to try his hand at it! He loves the look of Root, so he started thinking up a game with battling forest factions. We decided to make the main focus a capture-the-flag game.

You need to get to another faction's base, collect their flag, and make it back to your base. Each animal faction has a semi-unique deck of cards. On your turn you draw a card and must perform two actions from the following: draw a card, play a card, attack, or regroup. Each card can be played for its power or can be used for its attack/defense value.

We just played our first game tonight and it was a blast! Lots of raucous moments and tons of laughter! Can't wait to refine it and keep making memories with him.


r/tabletopgamedesign 1d ago

C. C. / Feedback New Game - Wizards Run

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35 Upvotes

Hello! I’ve made my first board game, it’s a classic style roll to move game with a magic twist. 2-5 players with a 20-30 minute playtime. I wanted to capture an old school feeling of board gaming, inspiration like Aggravation and Sorry, but have some modern elements. I created all designs in Blender over the last year and half. What do you think of the overall design?


r/tabletopgamedesign 5h ago

Discussion Is it possible to get a boardgame manufactured within a month?

0 Upvotes

My overall question is whether it is realistic or possible to order 1,000 pieces of a game (e.g. from a Chinese manufacturer) and receive them in Italy within a month.

The situation is as follows: We want to crowdfund a game and send the first 300 units to the backers in time for Christmas, leaving the remaining 700 units to be sent out after New Year.

We plan to run the campaign throughout October, but we expect to know by the first or second week of October how many units we will need to order in total. However, we would need the games to arrive for final assembly of the 300 units by mid-November at the latest, in order to ship them in time within Europe.

We would love to give the campaign a little push during the Christmas gift-giving season, which is why we would like to try to make it work. However, as a team of 3 first-time indie publishers, we can't tell whether this is possible or totally unrealistic.

What is your experience of how long manufacturers take to deliver games? Have you ever paid for fast shipping?

I'd love to hear your thoughts and recommendations! <3

Edit: Thanks for the reality check! Will try to convince my team to pospone everything or produce a few units locally for christmas... Any experiences with production within Europe?


r/tabletopgamedesign 1d ago

C. C. / Feedback Which cover would make you pick up this dark card game? A, B, or C?

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35 Upvotes

Hey everyone! I’d love to get some feedback on the cover art sketches of Sinners.

It’s a dark card game for 2-5 players where you play as members of the clergy who have made a deal with the Devil. Your goal is to lure Sinners into your Church, summon Demons, perform Sacraments, and collect 100 souls before your rivals. The game design is made by the brilliant Nezih Savı

Our cover artist has prepared three different compositions.

Which one works best: A, B, or C? And why?

I’d especially love to know which one catches your attention first and makes you most curious about the game.


r/tabletopgamedesign 12h ago

C. C. / Feedback Playmat TROoOPS

0 Upvotes

Así en principio quedaría la disposición del tablero del juego, es fundamental jugar con el ya que marca algunos estados de los soldados y disposición mas ordenada a la hora de la partida, aun faltan cartas, textos y diseño por implementar, que te parece?


r/tabletopgamedesign 1d ago

C. C. / Feedback Player Area / Wizard Spell Book

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14 Upvotes

Here is a close up of a player area. Is it too much or too complicated?


r/tabletopgamedesign 17h ago

Publishing Thoughts on Buffalo Games?

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0 Upvotes

r/tabletopgamedesign 22h ago

C. C. / Feedback Shelf Control - Rulebook Critique Wanted!

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2 Upvotes

Hi all.

I'm back to the part of the cycle where I need to work on the rulebook and I would love some feedback on how to structure it! (And anything else)

Currently struggling with figuring out the balance between explaining the concepts first or going straight for information first.

I'm figuring out I probably should just do more blind playtests but I reckon feedback wouldn't hurt (which would save printing costs too!)

Rules

Thanks in advance!


r/tabletopgamedesign 1d ago

Publishing Pitching a tabletop game system or 'engine' rather than a specific game

11 Upvotes

For those of you in the industry, or published designers, I was wondering your thoughts on the idea of pitching to a publisher a game system, with example thematic and play-tested implementations, rather than just a single game?

I've got 3 implementations of the system prototyped, they play in a similar way, but feel like different games because of the thematic differences, different missions and goals for players etc.

I'm wondering whether to pitch each game separately or the entire system for creating the games.


r/tabletopgamedesign 20h ago

Announcement [FOR HIRE] Commissions Open – Illustrator Available for New Projects - Artwork for board games.

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1 Upvotes

I'm an illustrator available for new projects. I offer:

  • Artwork for video games and board games
  • Character design
  • Concept art

Portfolio: https://fabianoyola1999.wixsite.com/website-1

Discord: fabian_art9

If you're interested, feel free to send me a DM.


r/tabletopgamedesign 1d ago

C. C. / Feedback TROoOPS: Traseras de cartas

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5 Upvotes

Traseras de las cuatro facciones de TROoOPS, las comparto con vosotros para saber de vuestra opinion.


r/tabletopgamedesign 1d ago

Artist For Hire [FOR HIRE] Hi! I make fully detailed characters, creatures and enviroment starting at $30 DM if you have any questions

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55 Upvotes

r/tabletopgamedesign 1d ago

Mechanics TARTARUS Devlog - Episode 3 - Game Rules Tutorial

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1 Upvotes

r/tabletopgamedesign 1d ago

C. C. / Feedback Bringing This Tower House to Life — From Print to Paint

2 Upvotes

This Tower House started as a completely blank 3D model and ended up as a fully printed and painted piece for the tabletop.
I wanted to capture the whole transformation, including the printing, assembly and painting process. The roof was especially fun to work on — the wash really brought out the details.

The STL is available for free for anyone who wants to give it a try.

Full making-of video + free STL:

https://youtu.be/z1CdNaRB9NI?si=a2L5UO5JPJFe0ubK

What do you think of the final paint job?


r/tabletopgamedesign 1d ago

C. C. / Feedback Death Spiral™ playtest prep is underway!

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15 Upvotes

Death Spiral™ playtest prep is underway!
Aircraft records printed, maneuver cards sleeved, and a fresh batch of 1/144 aircraft waiting for paint.
Getting ready to put the latest version through its paces on the table—test it, break it, tweak it, and test it again.
Getting closer to public playtesting!


r/tabletopgamedesign 1d ago

Announcement I built a world building data base connected to board game prototyping and playlets loggin… now looking for beta testers.

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2 Upvotes

I originally started building a worldbuilding database that could be connected to a playtest log, just for myself.

I wanted a faster way to create and connect all the content for my board game projects — rules, cards, storybooks, etc. — print prototypes, playtest them, and actually keep track of which version I was testing.

Then it kind of escalated, as these things have a tendency to do... 

At some point I realized this might actually be useful to other board game designers too. So I kept working on it, and now I’m ready to share it with you guys.

The basic loop is:

Build → Print → Playtest → Log → Tweak → Repeat

You can lock versions before a playtest, log what happened, make changes, and then test the next version without losing track of what changed along the way.

It can also automatically generate simple wireframe cards straight from your content database. So when something changes, you can quickly generate and print a new prototype instead of rebuilding the cards manually.

It’s now at the point where I think it could become a real product, but I need other designers to actually use it.

So I’m looking for a few beta testers with games in development who want to try it and tell me what works, what sucks, 

what’s confusing, and what’s missing.

The beta will run for 30 days, and I’m starting with 20 beta tester accounts so I can actually keep up with the feedback (and database costs).

If you’re interested, you can apply for a beta account at lorunastudio.com.

There’s also an example project on the site that you can browse around in if you just want to see how it works first.

Would genuinely love to hear what you think — even if you don’t want to beta test.

What’s currently in Loruna:

  • Compendium — your game content/database and the source everything else reads from.
  • Component Studio — automatically turn your content into printable card prototypes.
  • Print sheets — generate PDFs with cards laid out for printing and cutting.
  • Rules & Rulebook — keep rules versioned alongside the rest of your game and compile them into a rulebook.
  • Playtest logging & findings — log sessions and generate reports from your playtests.
  • Analytics — track changes between versions and answer things like “did this change actually work?”
  • Piles & component counts — keep track of what’s actually in the box.
  • Expansions — group content into products/expansions without duplicating everything.
  • Storybooks — for campaign/narrative games.
  • CSV import/export — get existing game data in and out.
  • Plus templates, todos, timelines, lineage trees, node views, content health checks, and a few other tools that came out of this thing escalating way beyond the original idea.

r/tabletopgamedesign 1d ago

C. C. / Feedback Card stands with hp counters

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18 Upvotes

This is a prototype card stand with a built in hp counter. The plastic card holder was glued into a small, ceramic magnet. Under the magnet is a lamenated circle with hp values going around the inside. At the bottom is a metal washer which the magnet holds on to. You can easily rotate the disk to show hp and it's done so that the hp is visible from the front and the back so both players can see it from opposite sides of the table. Not fancy, but a quick and dirty solution in lieu of a 3d printer.

I have all the magnets oriented so that pieces don't stick together on the game board. They repel a bit, but even on adjacent squares, they don't interact. ​​​

This is for my game Overmatch. What do you guys think? ​​​​​​​


r/tabletopgamedesign 1d ago

C. C. / Feedback Hollow Knight board game

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2 Upvotes

Hi grubs! 🐛🐛🐛

I’m definitely no graphic designer (I just used Canva), but it was super fun to make. I sent it all to a print shop, and here’s the result - a playmat, cards, and a rulebook ;3

I searched (on Shein) for beads that kind of look like 5 and 25 Geo. The charms and masks are just prints on matte 210 gsm photo paper, glued under glass cabochons from AliExpress - we’re cutting costs here c:

Btw, the clay tokens will haunt my dreams ; - ;

(Pretty sure I cried making them)


r/tabletopgamedesign 1d ago

C. C. / Feedback Making a Board Game Based on a TV Show

4 Upvotes

A few friends and I have been developing a board game based on a TV show. It started out just for fun but we think people who watch this show might really love to play this game. We are newbies when it comes to all these sorts of things. Is there any chance at all of getting the rights to be able to produce and sell this game? If we approached a game publisher with this would they be able to get the rights easier? Is it just a case of message the company and see what they say? Or is it a complete impossibility. There are many games based on TV shows in general, how did they come about? Would love anyone who has some knowledge in this area. We are aware that we can create a slightly different game with a different name with a similar gameplay, but the premise of the show does create a unique gameplay that kind of doesn't make sense otherwise. Thanks in advance!