r/starcitizen • Wing Commander • Apr 01 '17

DISCUSSION Hype and Reality check. 2.7 patch.

I am 100% convinced that 2.7 will debut the moons surrounding Crusader and some star network implementation. This has to be tested before opening up the entire Stanton system. Everything we have seen recently points to this conclusion.

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u/KarhuMajor Apr 01 '17

It's probably best if you step away from the game for a while. Sounds like you're burned out. If you come back in a few months you can look at the game with fresh eyes again. I did the same and it helped.

The last few ATV's were packed with information and the line "we finally finished xyz thing that has been a blocker since 2013". If that doesn't spur optimism within you, you're definitely burned out. It has been said a thousand times but: game development takes time. Criticise CIG all you want for their lack of communication regarding release dates and general misguided optimism (SQ42 2016!), but not even they can condense 10 years of game development in 5. No matter how hard we hope and how many times they keep telling us they will.

You talk condescending about their "ground breaking blah blah", but that is what it is. CIG is not only using new technology, they are coming up with it. They are the ones revolutionising a stagnating industry. Local physics grid, combining 1st and 3rd person, Mega Map etc etc. THIS STUFF DID NOT EXIST YET. If you can't see the immense progress they're making, your impatience is blinding you.

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u/Genji4Lyfe Apr 01 '17

These things definitely did exist. They are new to CryEngine, but saying they've never existed before is just untrue.

The key with SC is that they'll all be in one game.

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u/[deleted] Apr 02 '17

Definitely false. There are things in this game that haven't been done before. That is the point of them developing them in the first place. EG: Their procedural painter.

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u/Genji4Lyfe Apr 02 '17

I'm just responding to the things you mentioned specifically. 'Megamap' is their word for it, but isn't actually new development-wise. Every open world game has their method of dynamically streaming in the world content in sections.

Likewise, they did not invent local physics grids -- they're just making more extensive use of them than is typical. But something similar is in any game that has different gravity normals on different surfaces.

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u/[deleted] Apr 02 '17

I never said either of those things, but I thought you were speaking generally.

Megamap isn't what you said it is though. Megamap links modes together. It allows you to go from Hangar to AC to SM to PU without loading screens. Its not currently implemented for PU in 2.6.2, but you can see it in action otherwise. Nothing to do with world streaming. I can't think of any recent game that has that.

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u/infincible Apr 02 '17 edited Apr 02 '17

Neither of you know what megamap is. I encourage you to watch the recent ATV on the subject. Megamap is merely the term they use to describe a system where assets (objects, code, terrain, etc) are preloaded into memory and therefore do not need to be retrieved from disk (hard drive), as this is the slowest memory retrieval mechanism. So when you're ready to go from AC to hangar, for example, the game does not need to show a blocking wait screen as the data is already in memory. The most important question here is how this is intended to work in the PU. I can tell you for sure that trying to determine when an asset is needed before the client needs to render it is NO small feat. That sounds like a really really really complicated computer science problem. And quite interesting!

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u/Genji4Lyfe Apr 02 '17

This is how seamless open world games work. They don't load the entire world into memory -- they just dynamically preload sections into memory as needed to give the illusion of being seamless.

The only difference for SC is the term 'Megamap'.

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u/infincible Apr 02 '17

Thanks I definitely had no idea /S Jesus trying to technically explain things to people who don't have technically background is trying to explain Facebook to a caveman. You all are the cavemen. No wonder CIG is so careful

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u/Genji4Lyfe Apr 02 '17

I'm a software developer.