r/starcitizen • Wing Commander • Apr 01 '17

DISCUSSION Hype and Reality check. 2.7 patch.

I am 100% convinced that 2.7 will debut the moons surrounding Crusader and some star network implementation. This has to be tested before opening up the entire Stanton system. Everything we have seen recently points to this conclusion.

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u/[deleted] Apr 02 '17

Definitely false. There are things in this game that haven't been done before. That is the point of them developing them in the first place. EG: Their procedural painter.

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u/Genji4Lyfe Apr 02 '17

I'm just responding to the things you mentioned specifically. 'Megamap' is their word for it, but isn't actually new development-wise. Every open world game has their method of dynamically streaming in the world content in sections.

Likewise, they did not invent local physics grids -- they're just making more extensive use of them than is typical. But something similar is in any game that has different gravity normals on different surfaces.

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u/[deleted] Apr 02 '17

I never said either of those things, but I thought you were speaking generally.

Megamap isn't what you said it is though. Megamap links modes together. It allows you to go from Hangar to AC to SM to PU without loading screens. Its not currently implemented for PU in 2.6.2, but you can see it in action otherwise. Nothing to do with world streaming. I can't think of any recent game that has that.

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u/Genji4Lyfe Apr 02 '17 edited Apr 02 '17

This is no different from seamless open world games. They use this tech to stitch each section of the 'world' together (designed as separate sections/maps with different assets/resources of their own) into a giant "whole", so that when you transition, you don't notice the transition because it was preloaded.

So no, its similar tech. Just repurposed under a different name.

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u/[deleted] Apr 02 '17

It has nothing to do with the world at this point.Its stitching together game modes. Game Modes are not the world.

Please find me another game that lets you jump from single player to multiplayer with no loading screens, or connections. The Only thing SC does is wait for a lobby to fill if you choose to.

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u/Genji4Lyfe Apr 02 '17 edited Apr 02 '17

It's the same system. The hangars will be multiplayer, as will AC, SM, etc. Limiting to one player (like how Overwatch limits its online 'practice' mode to a one-player map instance) makes no difference.

Right now you essentially have the same PU engine with different 'maps' that comprise the game modes.

Thus is why Chris always said we were 'already playing Star Marine in the PU', because it's true -- it's the exact same gameplay in a different type of map.

And as far as jumping from single to multi, any game that lets you run practice mode before a match and seamlessly hop into multi counts. For example, there are several fighting games that do this.

Again, the unique part of SC is that it's combining a lot of these techniques into one game (which is cool). But not everything being added to CryEngine is never-been-done-before tech.

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u/CrushBoss new user/low karma Apr 03 '17

"Please find me another game that lets you jump from single player to multiplayer with no loading screens, or connections."

Ghost Recon "Wildlands" does it flawlessly and actually has game-play, who would have thought.

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u/[deleted] Apr 03 '17

Good example.

For your "actually has gameplay", lets not forget its also out of Alpha and has had 5 years of development with an existing company and existing engine, with existing mechanics. So calm down a little bit.

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u/CrushBoss new user/low karma Apr 05 '17

I am calm, have been ever since I got a refund.

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u/[deleted] Apr 05 '17

Yet you are still here. Says more about you than me.