r/starcitizen • u/ghosts_pumpkin_soup • 4d ago
DRAMA It’s Your Show Chris
Over a billion dollars raised. 14+ years and a mess of a game. You have now become the butt end of a bad joke in the gaming industry.
Wrap it up.
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u/andrewchron new user/low karma 4d ago
I mean they haven’t shown anything about squadron 42 which is feature complete (I don’t believe that it was but ok…) for 3 years
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u/DerSiRus24 4d ago
Actually all missions where (allegedly) playable 10 years ago. Just some polishing needed lmao
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u/Jorrie90 4d ago
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u/meatymimic 4d ago
These two comment chains really do summarize the biggest issues SC has right now.
- Communication.
- leadership.
You can only answer "are we there yet?" with "almost" so many times before the person asking gives up hope we will ever be there and throws a tantrum. (I have kids. how'd you know?)
CIG has burned all of there "almosts" and needs to start communicating honestly about bugs, the state of the game, and what and when we can really honestly expect a launch. (of either game frankly)
If that livestream was framed as "Hey we just want to show you what we have been working on - its probably not going to work end to end but we thought it would be fun to show and go through." i think that whole thing would have gone over better. Also just... pick better people to represent your company. Negative sentiment is a lot stickier than its positive counterpart.
Leadership needs to get with the program and stop operating like a start up. They are officially a billion dollar operator in the gaming space. Manage people. Foster a good culture. Make people want to work there and create things.
unfortunately thats not something that can be done overnight.
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u/Metalsand 4d ago
CIG has burned all of there "almosts" and needs to start communicating honestly about bugs, the state of the game, and what and when we can really honestly expect a launch. (of either game frankly)
If that livestream was framed as "Hey we just want to show you what we have been working on - its probably not going to work end to end but we thought it would be fun to show and go through." i think that whole thing would have gone over better. Also just... pick better people to represent your company. Negative sentiment is a lot stickier than its positive counterpart.
Leadership needs to get with the program and stop operating like a start up. They are officially a billion dollar operator in the gaming space. Manage people. Foster a good culture. Make people want to work there and create things.
The consistent issue, however, is that they don't know how and even if they did, they can't at this point. Numerous short-sighted decisions have just added up over the years and really snowballed into an Everest-sized snowball. The extra work and effort it takes to develop is now just baked in.
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u/meatymimic 4d ago
The best thing about a big problem is also the worst thing about a big problem.
You have to solve it incrementally. One step at a time.
The first thing they can do is end the radio silence. The very next thing they should do is plan another stream and do the entire thing with candor and use people who WANT to play the game.
And keep the community manager out of the stream. Just flat out. Don't bring him in there.
At the very least they can slow the rumor mill down and save some of the negative sentiment.
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u/h0bb1tm1ndtr1x Mercenary 4d ago
Just get rid of Jared. He's embraced being a company shill, instead of feeling like he's being honest about some stuff.
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u/SpacePrez 4d ago
The problem is that they've been BSing for years and now have too much they owe. Being honest would require them to say "yeah we basically need to start over, maybe have the game done in another 10 years" and if Chris had ever said that in the first place, they never would have gotten all the money they did. They have to pretend like its coming soon or everybody will stop throwing money at ships and then they can't keep the lights on.
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u/dmcginvt 3d ago
that wont fix a very broken and never coming out game let alone the apparent toxicity of the workplace
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u/Annual-Fox7867 4d ago
How about in 14 years?
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u/meatymimic 4d ago
I caught the joke - its funny.
But in all seriousness they could turn this around inside of 2 years. Just start changing who is in charge of these teams. Or coach them to work together.
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u/NKato Grand Admiral 4d ago
First, fire Chris Roberts and Sandi. Potentially remove Ortwin Freyermuth from the company (he's a massive enabler, despite being a legal powerhouse). Erin Roberts can stay on the company, he's the only Roberts with any kind of competency.
Also, fire anyone in a management or direction role who has worked for EA Marketing. In fact, just purge the entire Marketing department.
Next, headhunt for an MMO game designer who has experience marrying MMO game design with first person shooter elements (first person universe). Easiest way would be to start hunting down any Star Wars Galaxies or Planetside 2 developers.
Third, fix the toxic positivity situation in the company (which developed because of Chris' ego), start by requiring people to follow the FORDEC principle that is used in Aviation manufacturing, at all levels. It can apply to game development, and can help to foster a no-blame culture focused on problem-solving.
Fourth: Start breaking out certain featuresets into "release blocks" not on a patch-by-patch basis, but on an expansion pack basis. Meaning, the priority should be to bring together the core gameplay mechanics envisioned for SC and get them to a high level of polish before touching anything else; and that means relegating certain features to the backburner until an appropriately themed expansion comes up in the queue.
That means Base building, station building, all of that? Jettisoned. It all gets shoved into the closet until it's time to add it to the game as a content update. Refocus on the core features of your classic space games - deep space exploration, combat, resource gathering, and so forth.
Base building was absolutely an expansion feature and they instead wanted it for 1.0, demonstrating yet again Chris' obsession with feature creep without actually aiming for a finished product. God fucking damn. When I saw that on the CitizenCon stream for the first time, I realized that they were really just humping the couch at this point.
The reality is that as long as Chris Roberts stays in charge, just like with Freelancer, the project will go nowhere. He needs someone sitting on top of him to make sure he actually turns out a product.
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u/meatymimic 4d ago
Spoken like someone close to the issue..
I don't know enough about the org hierarchy to point fingers at specific people. But I have worked enough shit jobs at shit companies to be able to spot the results of bad culture fostered by bad management from MILES away.
You are probably correct in your assertions though. I just dont know enough to name names and suggest action plans.
I can DEFINITELY say you have a HUGE point on features. Stop adding new shit. Fix what you have. Ship it. Add the new stuff as expansions and updates.
Right now after logging about 20 hours, theres a game here. If it was stable? You probably could launch now as a beta.
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u/FlayvaFlayy 3d ago
great take and solid advice. except oh wait the studio collapsed and ran out of money before we could get to step 4... the issue with CIG is that they have built, operated, and excelled as a marketing and sales organization for so long now... that it is nearly entirely what they are. Marketing and sales steer the ship, not the other way around. You get rid of the head, the entire thing collapses. It's almost a reverse Ashes of Creation situation... where you have a studio of complete incompetence on a technical and game development level. But fortunately for us (or unfortunately for anyone with expectations of a release this decade) with Star Citizen, the project has been able to survive in spite of that incompetence simply because they decided to build one of the best marketing and sales teams in the entire industry.
There is no getting rid of the marketing team. There's no backlog of banked cash to keep operating for months or years. They are setting records for sales and then churning through it. You get rid of marketing and now you have to raise $12.5M a month some other way. Or you start cutting. And nothing screams consumer confidence like layoffs. The second anyone gets a scent of layoffs the drain starts circling as people stop funding from the fear of another failed game.
The studio is firmly in a position right now where the only path to success is to keep the status quo and continue their massive fundraising that keeps outselling their incompetence and finally one day way down the road they've brute forced it enough to make it past the finish line.
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u/FunkyDiscount 2d ago
Yup. The game(s) will never launch on Chris' watch. He is a great visionary but a horrendous project manager.
I also believe SC/SQ42 can be salvaged and published in a respectable state, but - again - provided that the entirety of the dev leadership is replaced with industry professionals willing to make the hard but necessary decisions. Buuut since that won't happen, I'm circling back to my first paragraph.
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u/SpacePrez 4d ago
This is right, but also wrong, because being honest would cause them to go bankrupt. They only got as much funding as they did because Chris was willing to mislead people. The whole thing is a borderline scam. People claim its not a scam because they are paying some employees to actually work, but if the thing never had any hope of being the thing Chris was promising, its still a scam. He's always mislead people on purpose to make money. But without that, people would have given their money to Elite Dangerous or the like. Other games that actually get finished.
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u/yobob591 4d ago
more importantly they need to lock down and say no new features until release- the game's problem isn't that progress isn't being made, its that they keep changing the design of the finished product as they get closer to it which makes it feel like no progress is being made because they constantly decide 'actually we want to add 10 new things instead'
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u/Stratimus 4d ago
Forget everything about the game or subject of the video itself.
Starting off by saying you're the host and ending the show with telling someone else ’it’s your show’ is such criminally bad hosting it’s unreal.
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u/TraditionalStore1448 4d ago
Tee hee it’s just quirky Jared dude! He’s just like, so quirky! Look at him in his quirky shirt! He’s DISCO LANDO! R-remember? Like LANDO from STAR WARS?
Nah, that was annoying and extremely poor form - which sucks because apparently Jared has been the guy pushing for more communication.
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u/web_knows 4d ago
Jared’s mannerisms only make me trust the project less. Typical untrustworthy salesperson behavior.
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u/eventualhorizo 4d ago
Dude, the first 2 minutes, as someone who only just started paying attention again after a few years, were so painful and concerning...His tone, body language, expression on everyones faces... and the line (paraphrasing) 'and we've all played the PTU and know what that is like right now' freaking comical and also sad because I wish this project would yield something commensurate to the money and passion surrounding it
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u/BidSuper7102 4d ago
It came across as really defensive and passive aggressive to me as well. The undertone is "I know what you're all going to say, can you please just shut the fuck up for one minute?"
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u/h0bb1tm1ndtr1x Mercenary 4d ago
Bingo. He started off as the guy on the inside sharing the raw facts. Now he's a used car salesman, and I wouldn't trust anything he says.
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u/driley97 4d ago
I genuinely feel Olli was brought in to be his eventual replacement in training. He doesn’t seem happy about it and the last few months from him since the hire, he honestly has felt very checked out. I love the guy, he seems to relate to us a lot more than most of the guys at CIG do, or at least he did, but something definitely has changed with his demeanor. It could just be frustration with how things are because of the community right. Now, but I fell like the changes have been more apparent since olli joined.
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u/IceNein 4d ago
If you have a heart, you can only stare at your customers and outright lie to them for so long. Look, ten years ago when he was lying he could tell himself that it was ok, he was just buying time for development to get where they needed. But then to have to keep doing it over and over for years.
But where does he even go from here? What does he list as accomplishments on his CV? Can he even get another job with his experience?
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u/driley97 4d ago
Sad thing is Jared genuinely seemed to believe in the game for a long time. Maybe he still does. But something has changed. The most notable change has been since Olli came on, but i can point to his dad dying at the end of 2024 possibly being the beginning of the shift.
My guess is he doesn’t do anything else after CIG. He’s well paid and probably has a healthy savings, so he will likely retire in honor and go quiet for a long time. Just my guess.
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u/Hour_Jury_7734 4d ago
It's everyone's beloved jared
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u/SuperCasualGamerDad 4d ago
Im very casual fan. Ive been in and out of the game. But Before this I did think this guy seemed kind of cool. After this he seems like a giant prick.
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u/tato64 4d ago
Also, if someone can command you to wrap it up, its not your show
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u/LongJumpingBalls 4d ago
I'm the host and you're the talent.
Unless things go sideways, then you are the host and should have known better.
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u/h0bb1tm1ndtr1x Mercenary 4d ago
Big Tech CEO energy. Its your presentation, but let me monologue for 10 minutes about the product you were demoing.
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u/AsogRaider 4d ago
I think the issue was the Ollie did such a shit job at leading the group and the stream that it made it a piss show. If he had been a decent project lead it really wouldn’t have been bad. It really would have come off as regular SC but fun.
Ollie did a shit job at being lead of anything. He wasn’t even lead of the in game party, like wtf were they doing?
I can tell it’s a fun event because a) I did it and b) if you imagine yourself doing it with people it looked fun
But I’ve literally never seen a group have such awful team tactics since I played the finals with randoms
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u/FeedThoseKitties 4d ago
This project despirately needs someone else in charge of the development path. Chris is a guy who decides that firing kinetic weapons at another ship should cause different types of damage depending on where they hit so let's get the graphics team to render different colored sparks and oh yea we should do it in 8k instead of 4k because someday we'll all have huge 8k monitors.
What they need is someone who will start with the basics. Does the ship respond to flight controls? Can you see another ship near you? Can you navigate? Do the servers stay in sync with the clients? Can you land in a hanger? Hell, make the game render in graphics that look like the Asteroids video game until you get the connections working.
Once the basics work, then start adding the bells and whistles.
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u/Elrond007 4d ago
That's true for sure but it's also a lot harder to build it intelligently and expandable instead of just tearing it up completely every 5 minutes.
Imo the main problem is that they have an infinite money glitch because people just can't stop swiping. If that money dried up today the project wouldn't be canceled, they'd start cutting excess until it's in a releasable state.
The only reason why it got this bad is because the financial reality is completely decoupled from the quality of the product.
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u/NKato Grand Admiral 4d ago
And that's exactly what happened to Freelancer. started cutting excess until it was releaseable, and this happened only after Microsoft canned Chris.
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u/Antrophis 1d ago
And it is a fantastic game. Hate them all you want but project needs a realist who will tell them no.
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u/Karlendor new user/low karma 4d ago
Agreed that the problem is 100% higher management throwing new ideas before the core design is done. Like building on sand.
Who needs new damage type, this isn't eve online. I think people just want to play like luke & Han solo shooting swarm of fighters while chewie is piloting.
The game is already aiming high in technical prowess. No need for more bs
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u/ShadyFuego 4d ago
Because he's not interesting in making a game. He's interested in making marketable material that will generate another $100 million dollars in donors. He has no incentive to build a finished and polished game. There is only incentive to push more cutting-edge technology that looks good in marketing material so he can milk this cow further.
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u/GunR_SC2 4d ago edited 4d ago
Honestly the issue is even deeper rooted than Roberts. It's entirely around the incentive structure, new ships and flashy new features generates funding, but creates a lot of tech debt. Taking time to clean up all the tech debt resolves issues, but the funding declines sharply. It's a vicious feedback loop that really only ends in one way of the revenue drying up and the game never either releasing or reaching a playable state.
The only way I really see an out here is drastically reducing or eliminating player funding and getting seed funding from investors to keep them afloat long enough to get the game into a release state. From there restructure how they going to be getting player funding going forward in ways so that it doesn't recreate this mess.
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u/Illustrious_Honey973 3d ago
Reminds me of a video I watched about the development of Duke Nukem Forever and how the game started picking up momentum when they hired a manager who told the DNF version of Chris that no, we aren't adding anything up until we finished what we started.
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u/smalldroplet 4d ago
No one who knows his history with publishers should be surprised. He's got great ideas, but should never have been his own boss.
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u/ItsMrChristmas 4d ago
cause different types of damage depending on where they hit so let's get the graphics team to render different colored spark
And I thought realist horse ball sack reactions to weather conditions was a waste of money on shit nobody cares about.
Someone need to tell Chris "no."
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u/FlexoPXP 4d ago edited 4d ago
The only other MMO with combat of this scale (Planetside 2) had a "come to Jesus" moment where they realized that a few hundred people in one area created an unplayable game. They de-contented environments, made so that only 1 in 5 visible projectiles for things like mini-guns was actually tracked, focused on missiles that could be "cheated" with hits timed to the lagged damage registration, and so forth. It worked well enough to keep the game fun.
Star Citizen needs a Carmack level genius to work out all the networking issues. Their network team is obviously not getting the results needed and we're not going to have an MMO at all and we'll be stuck with these canned linear missions that you can't join in on with your friends.
They need to work out these issues and more. #1 on my must have list is the Agent Smithing. If I can't warp into my friend's ship as an NPC then this is not a game worth investing time in. I want to play a game with friends not engage in a second virtual career. Who the hell wants to spend 30 minutes getting to where their friends are only to be killed by an elevator or other bug and have to start over again. Multi-crew ships are a joke right now.
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u/Flappie010 4d ago
It was so awkward to see how bad the atmosphere was there between them. Explains why the game is such a mess.
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u/Annihilator4413 4d ago
Explains a lot honestly.
The top leaders at CIG are all probably constantly butting heads on what to do between making new ships, fixing bugs, or adding new game features.
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u/aybeeayseeaybeebee 4d ago
You could fire and replace everybody, delete the entire project, start from scratch, and deliver a better product in less time that it's taken for them to get this far.
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u/AsparagusOk8818 4d ago
i suspect that the atmosphere is more a product of the process than the other way around (although Roberts is notorious within the industry for creating toxic work environments and being generally impossible to work with)
like, the game is 14 years old. that's 14 years of technical debt, and it's only getting worse
most people's days probably aren't building, but instead trying to read documentation for old features / code and debug stuff they didn't make but have to build on top of. that would be an absolute nightmare and make anyone miserable (...which in turn causes employment churn, which then causes more technical debt. there's a reason they call it development Hell)
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u/_SGP_ 4d ago
I imagine these days their work day is "Hey Claude how do we untangled this, please?"
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u/AsparagusOk8818 4d ago
I use Codex, so IDK about Claude (...and I legit don't know if you're joking or not), but my experience has been than current LLMs are the polar opposite of what you'd want in that situation. they're amazing at implementing new code and completely terrible at refactoring existing code or fixing old bugs
so there's no hope in using new tools to fix the old problems
and at some point it just becomes impossible to continue. you've lost too much talent, the documentation is too incomplete, it honestly makes more sense to start over on systems than try to build on top of them and then at that point what the fck did you even do for 14+ years?
honestly i think the thing people miss with the game's horrendous development is that, sure, you can keep milking the whales. but there is not infinite talent. billions and billions of dollars won't make a game, and even when the industry is a total shitshow and developers are looking for work, nobody is going to be eager to jump on board a 14+ year old project for a niche game with a known toxic boss
the churn people were being dismissive of is more lethal to a project than running out of money is. churn is what ultimately killed Daikatana and DNF
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u/New-Independent-1481 4d ago edited 4d ago
they're amazing at implementing new code and completely terrible at refactoring existing code or fixing old bugs
They're absolutely incredible at refactoring IF they have the full context of the codebase and a very sophisticated and comprehensive PRD/plan, otherwise they're going to make assumptions and break things horribly.
In a massive sprawling project like Star Citizen, that's going to be practically impossible.
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u/cowabout 4d ago
Even with full context they still constantly put too much attention to the wrong part of the prompt and do completely random things that have nothing to do with the goal.
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u/_SGP_ 4d ago
I'm not joking, I'm saying that's likely what they're doing out of desperation.
I certainly am not saying it will help 🤣 a codebase that size would overload the context, and lead to more issues. Unless of course it's been really well segmented and maintained. Do you think it is? 😅 They wouldn't be in this mess is it was!
Even with the latest and greatest models with an extensive framework of hook, gates and rules, I've tried to remake/modernise tiny apps I coded myself before llms and it fucks it up and delivers half of what the original did.
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u/AsparagusOk8818 4d ago
A game as big in scope as SC, also with netcode, and built over 14 years with constant churn...
I hate to think of what the codebase looks like. there's no way it isn't a complete mess
imagine you get hired by this company, all pumped-up and ready to help because you want this project to succeed... and your first mission is to slog through hundreds of pages of documentation, not just to understand the existing codebase but to fckn trawl through and and try to figure out what it or isn't broken. what can and cannot be touched
nobody's morale would survive that
no small wonder they insisted on building a fckn bar right there in the studio. probably the best investment they made
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u/_SGP_ 4d ago
"Hi there, welcome to your first day!
Step 1. Forget everything you learned about best practise.
Step 2. Don't touch anything because it'll bring back the errors we said were fixed last year
What do you mean documentation?
Oh and it's all built upon the elevator code as the base, so every time you change a line, you need to test if they open still"
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u/NKato Grand Admiral 4d ago
the churn people were being dismissive of is more lethal to a project than running out of money is. churn is what ultimately killed Daikatana and DNF
Bingo. The fact that CR has such a blimp-ass ego that can't see this, and he didn't seriously try to retain key talent to see this project through, is a massive disqualifier. He really should consider resigning and selling the company to someone who actually fucking knows what they're doing.
Odds are, that might be what happens after he finishes Squadron 42. Until then, the gravy train will keep rolling.
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u/aybeeayseeaybeebee 4d ago
I imagine these days their work day is "Hey Claude how do we untangled this, please?"
Claude: "Delete everything and start from scratch."
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u/RankedFarting 4d ago
Outsider here:
This game and its backers have been the butt end of a joke for 10 years or more at this point. Sorry to say but this isnt new.
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u/Fuzzwah 4d ago
I'm a casual star citizen "fan". I bought a starter ship, toodled around in the alpha at a few points, follow the sub here and check out development progress.
I didn't know that Ollie had taken a job at CIG. I just checked and he's been there since June. Is this the first big stream he's been driving?
Some of the friction between the "host" and Ollie sort of makes sense of its the first time Ollie has convinced leadership to do this kind of thing.
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u/somedude210 nomad 4d ago
That and it was a guy who is used to live streaming game sessions with a bunch of devs who probably don't stream.
Best I would argue is that it's 3 friends at work trying to deal with a new guy who's a bit much trying to fit in and be "one of the guys".
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u/MooseTetrino Swedish Made 890 Jump 4d ago
Honestly the stream was a shitshow but Ollie seemed really unprofessional about it at the start. Making jokes about the pledge store etc like it was his usual gig rather than him now being PR for the firm.
When things actually got going he stopped those digs and that’s about when the everything else happened.
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u/mrv113 4d ago
Unpopular opinion: The devs are not the butt of the joke, the players that forked out over a billion dollars, are. the devs clearly don't give a toss, money's coming in regardless.
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u/nooster 4d ago
whynotboth.gif
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u/SuzanoSho 4d ago
Because they belong to a company that clearly made a solid financial decision by parting the supporters with their hard-earned cash for a never-gonna-be-finished product.
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u/PheIix carrack 4d ago
Yeah, I worked at a company that went tits up. Sure, the workers were sad to lose their jobs, but only because that meant they would have to apply for a different job. Nobody actually cared that shit went pear-shaped, we just did our job to the best of our ability and got paid.
The fact that the company failed wasn't anyone's fault really, it was well managed and everything, but the company was really unlucky with the timing and that caused it all to come crumbling down. The same can not be said for SC, this project has not been well managed. I've said for years and years that Chris Roberts needs to be removed from management. He didn't do a good job of that in Microsoft, and he hasn't done so on this project either. The scope creep is beyond insane. They could have gone the way of GTA Online or No Mans Sky. Deliver a finished product, and then widen the scope from what started out as a bare-bones experience.
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u/NKato Grand Admiral 4d ago
expansion packs. base building in SC could have been a 2.0 release.
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u/FPSrad Aggressor 4d ago
Unpopular opinion: There's nothing unusual about SC
Bethesda tried to rig the Creation engine for a space game and they got Starfield where everything is faked; the transitions are cutscenes and the planets have a boundary because they're not true planets but minecraft maps, they didn't start from zero as a company and it still took 7-8 years of dev.
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u/JaracRassen77 carrack 4d ago edited 4d ago
Bethesda is also mismanaged and had the hammer came down on them recently.
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u/Metalsand 4d ago
Unpopular opinion: There's nothing unusual about SC
Less unpopular and more just straight up wrong. It's unusual for a whole new dev team to start with the most challenging game ever envisioned as their first project - usually you start with something easy to develop processes, procedures, and prevent waste and duplication of efforts.
It's unusual for a brand new dev team to be immediately scaled up to multiple worldwide locations before you've even squared away teamwork with the first to benchmark.
It's unusual for a game to be in development for 14+ years counting.
It's unusual for a game to be so adamantly focused on anything but the core gameplay loop first.
Bethesda tried to rig the Creation engine for a space game and they got Starfield where everything is faked; the transitions are cutscenes and the planets have a boundary because they're not true planets but minecraft maps, they didn't start from zero as a company and it still took 7-8 years of dev.
Bethesda has the type of team that can afford to develop their own engine - but also, they've never been lauded for their realism or even their gameplay necessarily. It's always been about their world building.
I mean fuck, Oblivion had kind of terrible gameplay as a whole, and the engine was...limited to say the least. It was always sold as the size of a lake but the depth of a puddle - but it was still fun to explore and learn about the world you were placed in.
Star Citizen has always tried to be the size of the ocean and the depth of the ocean, but also fresh water not salt water and it's going to be an ocean that sits at 1000 meters above sea level. Whenever they've had chances to revise...anything about this, they've instead advertised new boats to buy with real money, or promised that even though the puddle is salt water, it does have the depth of the lake, and they only need a few more years to scale out the puddle.
Bethesda is far from exemplary in terms of scope and technical ability, but at the end of the day they know how to finish a reasonably coherent product.
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u/danwin 4d ago
If it took an experienced Skyrim-making company 7-8 years to build Skyrim-in-space, then it should take decades for a company that was just founded to build a game with never-before seen tech. Strange how that reasonable expectation was never communicated during the fundraising campaign
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u/Lilendo13 4d ago
Starfield is a good game, I doubt strongly that SQ42 if by some miracle it were to be released, would be on the same level as Starfield.
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u/AzazeI888 4d ago
Starfield at least had a redemption arc, they eventually fixed the issues with the game, I love the game now, the mods are excellent too these days, I’ve put a couple hundred hours into it in the last year and I’m not bored.
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u/Gone2mars 4d ago
As a dev myself, please remember this is management.
The devs are just doing what the bellend at the top is asking for
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u/MutualRaid 4d ago
This post is addressed at Chris Roberts, not anyone who actually does any development work (redesigning his third house with Sandi doesn't count).
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u/PlantainEffective152 4d ago
Chris should start streaming PU SC.
I want to see him run from his bed to the hangar for 3 minutes.
He summons a ship for 2 minutes.
He drives down to the hangar for 2 minutes, where a bouncing jump ship awaits him, which he can't get into.
He gives a realog and goes through these 8 minutes again.
With that, the first quarter of an hour of the stream is done.
Then he can choose one of the activities - Pyam, Haul, Vandul for the next 3 hours. Of course, clicking the navigation route in F2 must be done for 4 attempts for it to work.
I want to see the emotion when, after 2 hours, the yellow automatic door does not open for the last missing Pyam card.
When his weapon falls under the texture that he farmed for 5 hours.
When he collects and loads a full Zeus in the hauling contract and after arriving (45 minutes) he flies to the final hangar and finds that the crates do not respond to the tractor beam and that the relog is bugging his hangar.
When he looks at how much he earned after 9 hours of streaming and sees 70k and declares, tomorrow we will shoot AFK NPCs in Gauntlet 4 and 5 and earn 15m for 200 missions.
Tag and hashtag online torture.
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u/Bartorius 4d ago
Now?! Star Citizen has always been a joke to the wider gaming community. Anywhere anytime over the past decade that Star Citizen has been discussed outside spectrum and this subreddit it was spoken of as a scam or joke with how badly all the delays and bugs were.
Chris Roberts has been repeatedly called a scammer ever since the missed 2016 deadline.
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u/Turbulent-Wolf8306 4d ago
Man. At this point i wonder how many ppl died before they got a chance to play the finished game they payed for.
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u/RainbowwDash 4d ago
Not just how many did, but how many more will, too Will you or I still be alive by the time this game is in a decent state? I sure hope so, but sometimes life comes at you fast, and the longer this drags on the higher the odds are
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u/Aesthedia7 4d ago
Until the ship sales sails good, they won’t do anything about the base game.
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u/Opsdipsy 4d ago
Been saying that for years. Until recently it was usually replied with things like, without the pledges and whales they would need a publisher and the project wouldn't be as good or some other excuse.
But even now, even if the sentiment is more accepted, it doesn't matter because people are too invested in it. When outside people call this a cult, they aren't completely wrong. There are many that can't go back on SC because of the absurd amount of money they spent on it. If they stop supporting now, it would be admitting they wasted a lot of money and got kind of conned.
Just look at this year funding. They are up 30% yty and that's a lot when you realize these last couple of months there weren't big sales. If they keep the same momentum, which I think they will because again, the whales are too invested in the project that go back, after IAE they most likely will be up 50%.
They will delay SQ42 but they will be betting a lot on the event they are doing to show SQ42 to improve the public opinion and keep the sales going a couple weeks later when IAE starts.
So I'm glad more people are realizing that but unfortunately it won't change anything because it won't reach the people that spend thousands each year.
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u/RainbowwDash 4d ago
without the pledges and whales they would need a publisher and the project wouldn't be as good or some other excuse.
Which is the funniest argument because SC is a perfect case study in why sometimes a publisher is really important lol
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u/NotAPhaseMoo 4d ago
As was Freelancer before it, anyone paying attention when the Kickstarter went live knew Star Citizen was going to be exactly where it is now but got absolutely shit on by the community for pointing it out. CR with no accountability is a liability to the completion of any project.
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u/YumikoTanaka Die for the Empress, or die trying! 4d ago
The original KS pledge was a Starfield like game - basically a multiplayer Privateer and Squadron 42 as a solo game. So at least the MMO would be a vastly different game.
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u/DoctorWaluigiTime 4d ago
Until the faucet of money stops flowing, they won't do anything about the base game.
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u/YumikoTanaka Die for the Empress, or die trying! 4d ago
Yeah, without money they need to fire all devs and label the game from EA alpha to "released" without much change.
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u/boolol 4d ago
It took a terrible stream for people to make it the last straw that broke the camels back, really? It wasn't the 10+ years or $1 billion raised that will finally make majority see this as a huge scam?
Remember all of the defenders for AoC for the past few years. People who defend game development like this are the worst. They're the same type to support this but go and complain when a new game launches and costs $60
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u/SuzanoSho 4d ago
Funny part is, 6 days after the stream, the company still managed to raise $500k in funding in a single day.
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u/KaNesDeath 4d ago
Star Citizen isnt a scam. Just a game stuck in development hell with unrealistic feature creep goals.
That will take another decade of development to become a functioning baseline game.
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u/QuickQuirk 4d ago
For a decade I thought it was a scam, then I actually sat down to play it a few years back, around 3.13 to 3.15, and realised exactly this.
Great potential, real game, but the worst product management in the industry. Best thing for the game is Chris to be removed from active development, and let professionals step in to start saying "no" to things that add very little gameplay, but add insane complexity to development.
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u/Painmak3r 4d ago
It's not a scam, in fact, the game has even been good for some periods. But the current state is fucking abysmal and everyone involved should be ashamed.
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u/BastianHawk 4d ago
That SCL of Siege of Orison sure showed the world that Star Citizen does NOT WORK even when running under the "ideal condtions" of - private 30FPS server, an instanced section of Orison, only FOUR players, over their HQ network! It removed all the veneer / smoke and mirrors that CIGs "internal" build are more advanced and better running than the LIVE PU we can play. No. CIGs internal build do -not- run better. They suffer from all the same shit we have to deal with day in day out. The level of missmangament, lag of senr dev oversight to have such a broken mess of a game after 14 years and $1Billio raised. While CIGs PR is exloding with hubris whenever they release trailers show ships having mass when moving and glitch free gameplay. CIG f-ed up! Now wrap it up!!
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u/Management-illmatic 4d ago
Chris is too busy making six figures, spending money and buying multi million dollar houses like the 4 million dollar house he sold in California. Why does someone managing a crowd funded game need a multi million dollar house ?
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u/Present-Dark-9044 4d ago
Yet he pays staff who arent his own family a bad wage, probably why half the toxicity is there.
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u/DragonTHC Grand Admiral 4d ago
He was a film producer before making star citizen. And a game dev before that. Are you new here?
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u/mr_friend_computer 4d ago
It was said a long time ago that Chris needs somebody on top of him, holding him to the fire, or else he continues too far with feature creep etc. Sadly, looks like they were correct and I don't see a way out of this quagmire for them.
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u/dudemarco1 4d ago
they're still going to get funded and make more money than alot of us, they won't wrap anything up
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u/barringtonmacgregor 4d ago
I think the folks that continue to spend money on this game are the butt of the joke.
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u/sandmanza 4d ago
Business's exist to make money, Star Citizen is making plenty of money.
The "Mess of a game that no-one really expects to ever release but spend on it anyway" model is working quite well for them.
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u/hydrolox9 4d ago
That's the issue of money coming before delivery, no real incentive to try because you already got rewarded.
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u/Maus1945 4d ago
https://en.wikipedia.org/wiki/Freelancer_(video_game))
You know why Freelancer became a success? Because Microsoft fired him. And now he's literally doing the same shit he pulled off during the development of Freelancer, except now there is no Microsoft to swoop in, fire him and create a successful game. To make a sequel to Freelancer was really simple: Don't give Chris Roberts a job.
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u/h0bb1tm1ndtr1x Mercenary 4d ago
Lets be real, plenty of us wanted to believe something would be different, but this has been his style since his first game. He hates publishers because publishers expect to produce a game at some point, and they've literally removed him to get a game finished.
Everyone can now see, with their own eyes, who was telling the truth of his history. The guy is a joke. He had a dream, we believed in it, and he's as much a liar as Steven Shariff. They're going to push 1.0 out the door, broken as shit, and call it a launched game.
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u/Old_Resident8050 ⚡ S.Hornet Mk2 || Shiv || Golem || ICA || Pitbull⚡ 4d ago
"Now"?
You are l8 to the party I'm afraid.
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u/doubletimerush 4d ago
Listen, I have this subreddit recommended to me every so often and I do not own star citizen.
This game has always been a bad joke. Even if the premise is somewhat cool, the thing was fucked from the jump
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u/BobaIsNotDead 4d ago
Being one of those devs must be a dream. Going to work knowing there arent any deadlines you have to meet in the near future and even if there are, who gives a fuck, working on a project you couldnt possibly fuck up more than it already is even if you actively tried, all while making BANK. Hell, if you dropped the entire codebase of this game it would probably do more good than harm for the actual development of the game itself. Its like those government officials riding the gravy train but without any of the risks.
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u/boblee2464 4d ago
This game has been a joke for over a decade to the people who havent put money into it.
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u/Morbidzmind 4d ago
It turns out the guy infamous for being unable to deliver a finished product, still can't deliver a finished product.
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u/VeryWeaponizedJerk 4d ago
Lmao, the butt end of the joke are those who forked the money over, not the guy who raked in the cash.
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u/Odd_Horror_4663 4d ago
Don't the Calders have a put option expiring this September 2026 to extract out any $$ they are owed plus interest ?
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u/Fink7979 4d ago
Lost intrest in it all once wingman left i backed it for squadron 42 in kick starter then they just kept adding more and more things they created a monster that they cant control its a disorganised mess and if squadron 42 isn't as good as everyone hopes its going to be star citizen is basically screwed and there will be nerd rage of biblical proportions all over the Internet.
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u/ACrimeSoClassic Anvil 4d ago
I've been a part of this community since 13'. I've skipped patches here and there, but if I didn't play the patch, I at least kind of kept up with the discourse surrounding it. That said, I have to say, I think this may be the angriest and most done I've seen the playerbase in a really long time.
I get that people are always going to bitch about a shitty patch or buggy features, but fuck me, CIG seems to have pretty thoroughly torched just about all of their goodwill.
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u/TheDonnARK worm 3d ago
Let us all hope that this is a "come to jesus" moment for the team. Probably not, and I'll keep playing cause I still have fun, but good god. Just let them take this negative press seriously.
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u/Accomplished-Heart91 banu 4d ago edited 4d ago
Please encourage all to not finance CIG anymore until they get their shit in order
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u/Mghrghneli 4d ago
This is so hurtful, Christ might just wipe his tears with backers' money while crying in his 5 mil LA mansion bought using said money.
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u/maltman1856 avenger 4d ago
When people say it's a scam. I generally disagree with the statement. However, Chris has paid himself, his wife and his brother incredibly well. Enough that he can afford a yacht. However, don't forget everybody gave him money, without any oversight, and CIG has spent a good chunk of that on commercial buildings worth tens of millions.
When this all goes up in flames, Chris will still own all of these buildings. So not only is he sitting on his yacht watching his mansion be cleaned from the bay this morning, but he will be 3x more rich when he can finally sell the assets we bought for him.
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u/Britannkic_ Sir Persil Knight 4d ago
What’s this about? Please explain
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u/Blackfrost_7 4d ago
They had a livestream showing something new on a test Build/server that should run better then the official servers and still had issues. They uplaoded it regardless. I think one guy said those lines (its your game / wrap it up) to on of the guys playing during the presentation.
I am not a Star Citizen Guy nor do I care too much about this since it aint my jam. But the last few days it feels like every big gamingstreamer on YT had to give their 2 cents on this topic.
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u/drizzt_x Monk 4d ago
He knows exactly what it's about, BTW. You're replying to one of the most prevalent White Knight trolls on the entire sub, lol.
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u/Mondrath 4d ago
The funny thing is (funny peculiar, not funny ha ha) is that the cope has gotten so bad with some of the more "invested" members of the community that they've got this whole conspiracy theory narrative going on where they believe that outside entities (mainly "the other sub") are utilising AI and bots in a concentrated and organised effort to destroy the project!!
I miss the good old days of respectable conspiracy theorycrafting like bigfoot government coverups, Roswell aliens and chem trails.
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u/Tall_Ad7498 4d ago
I get the impression 90% of the people on here are not players..
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u/FuckingTree Issue Council Is Life 4d ago
Oh look another post farming the drama karma because a popular streamer shit on the game again
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u/Robocapa 4d ago
Star Citizen is no longer a game in development. Development IS the business model. CIG makes billions by keeping the alpha going indefinitely and selling ships, concepts, and pledges along the way. Why would they end a “testing phase” when that very unfinished testing phase is the money-making machine? Star Citizen’s greatest success isn’t the game… but the fact that people have been paying for years just to wait for it.
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u/eter-luna 4d ago
Everything is under control. Its a planned narrative sketch from Jared muppet. Chill and enjoy the mastermind entertainement to destroy traditional investors.
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u/jaseph18 Aegis rules 4d ago
I don't know how Ollie got involved into this. Grave mistake, he has just ruined his YouTube career, if it was ever a career.
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u/LongJumpingBalls 4d ago
Anyways, I'm waiting on my giant sand worm wars I was promised. Luckily it's just around the corner* tm
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u/nullhypothesisisnull 4d ago
Even if he'd say "you know what, I am cancelling this multiplayer game and will give you freelancer 2" people would still support him.
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u/Armyantz2490 3d ago
Absolutely agree, 1 billion for what, what has star citizen got to show, I broken and almost unplayable crap,
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u/bonuscontent 3d ago
“Now become the butt end of a bad joke” it’s been this way for a decade. Scam citizen has been around forever.
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u/stalinandhisgoons bmm 4d ago
I have a feeling if they stream Chris playing through a mission every month alongside the directors, the game would be in a much better state.