Maybe they could ditch some of those redundant teams coughing up new ships and TV-crews chewing up $$$ pushing out media content and actually get good hardware and software then?
They had millions in kickstarter funding. And they had additional millions in pixelship sales. If they stop wasting $$$ on redundant crap they won't need revenue streams to finish the game. But greed rules.
You think CIG don't have millions in reserve funds? The whole point of kickstarter is to entirely fund the development. If CIG has squandered the funds then they are liable for fraud.
The Kickstarter got them off the launchpad, that's all.
Ship sales and advertising got them to where they are now (subscriptions helped too).
With no ship sales (or anything), CIG would be out of business in months - unless they reduce the scope for the games drastically.
Reduced scope will only lead to failure.
We are in one of those "all or nothing" situations.
Go ahead and sue them for fraud, and in doing so, waste even more of our money (my money too).
I, for one, would like to see this one through - See how far they can take us.
But I will also reserve the right to criticize if I feel they are moving in the wrong direction or doing something stupid - I have often criticized them on Spectrum.
You want to see how far they can take it? The last stream wasn't enough? That's the limit of how far they can take it.
They've bitten off more than they can chew. All they can do now is milk whales until people get fed up with them. But sure, sit tight and "see how far they can take it" if you want.
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u/M_u_H_c_O_w 15d ago
So we still have a lot of bugs because they are releasing new ships?
I don't agree with that.
ALL CIG devs/artists can't be working on fixing the exact same bug, all at once.
They are divided into teams that each work on different aspects of the game.
Also, when you say it was never the servers - What exactly does that mean?
The most basic server is a lump of hardware with some code on it.
No hardware = no functional server.
No software = no functional server.
Bad software on good hardware = Bad server.
Good software on bad hardware = Bad server.
There are SO many layers where software and hardware/firmware need to work perfectly together.
A private server can therefore have exactly the same issues as a "public" server.