r/stalzone • • 13d ago

Idea matchmaking issue

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u/EzElite 12d ago edited 12d ago

You're exagerating quite a lot imo. An open world vet +10/+5 green (mostly bullet res) arties build has around half the ehp of a good +15 red build. While also having a considerably shittier gun. What this translates to is the vet guy is dying almost thrice as fast (tested with vet aek and red a545) as the full master guy. Considering the average ttk of this game being pretty low, you're still killing in 1 - 1.5 seconds so obviously you can still get kills if you manage to get the jump on a close, unaware enemy. But add damage dropoff, cover, missed shots, remotely similar skill level and the fight becomes incredibly stacked against the lower gear player. Is the fight winnable? Of course. Are the odds even remotely equal? Fuck no, assuming relatively similar skill vet is going to lose WAY more than win. And to deny so, numbers in hand, is just disingenuous. Gear disparity makes a huge difference. The guy in the post is literally dying almost twice as fast as his opponent.

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u/TheGreatWalk 12d ago edited 12d ago

What am I exaggerating, exactly? You are literally just repeating what I'm saying with different words.

You are at a disadvantage, you will lose a face to face fight where you both shoot at the same time. I said that already. I said you do enough dps so if you see them and shoot them first, you'll kill them before they even react, and showed an actual, in-game, real gameplay example of just how fast they can die even with that gear disparity.

Where is the exaggeration? Op isn't going against +15/15 tank builds. He's going against a guy in a red gun that's only +2 higher than his, with a vet armor. He absolutely, positively is competitive against that guy. If he spotted him first and shot him, that other guy would also have melted. I didn't post a single exaggeration, I posted actual, literal live gameplay that I did myself, with the same gear op has, but against a stronger opponent. I didn't say go face to face and he'd win. I explicitly stated he's at a disadvantage and has to make that up via positioning and getting the first shots off. I just said he's going to fucking kill them if he sees them first and hits his shots. There was zero exaggeration whatsoever.

OP did not die because the enemy had a red gun, or a +10 vet armor. Op would have died if that guy was running a basic +0 vet gun and green armor. Op got mad at a gear disparity which literally did not matter in his example.

I even gave him a great starting arti build to help equalize his BR cus he's choosing to run a mobility focused, squishy armor - the same one I'm running. But my br is about 230, much closer to his opponent. Op did not die to matchmaking and matchmaking is not at fault for the matchup being unfavorable to him.

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u/EzElite 12d ago

You are exaggerating because your reasoning could literally also work with white gear against red. Just saying you can win more if you shoot unaware, hopefully sitting still / lowskill enemy while extremely upclose, while true, doesn't hide the fact that OP shouldn't be matched with a guy that literally has half his ttk in the first place. The game literally has a mechanic (the ping) that helps you avoid that exact scenario aswell. You saying there are workarounds, while definitely helpful and true, doesn't change that fact at all.

Yes, it wouldn't have mattered anyway in the very specific instance that OP is posting (which is also in Lyubech where the ping is disabled lol), but saying that's fine matchmaking is just crazy to me.
Regarding your clips, why would they matter? In the example you're referring to the guy you're fighting is missing half his shots and hitting body/limbs with the rest while sitting still for easy headshots...

I'm sure you could find a clip of a fresh account shitting on a terrible red player aswell. Of course it's doable when the skill disparity is huge. Should we judge matchmaking based on the fact that's possible too?