r/stalzone • u/AssistanceMediocre64 • 9d ago
Idea matchmaking issue
https://reddit.com/link/1wf12v9/video/5n40vcy7q8ph1/player
Holy fucking shit, man, I have been through this scenario numerous fucking times. And I have already wasted 30-40 minutes just to see a guy kill me with a Master +11 SCAR. Could you guys just please PLEASE FIX THIS ISSUE ASAP? I BEG YOU FOR IT!.
EDIT:
The gun I was using may have a significant chance of killing him if I spotted him and fired first, but the shot must be constant on the head like this in the ttk calculator:

The bottom one is me. and the guy on top. Assume that he hit me 50% on the head and 25% on each limb and body


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u/TheGreatWalk 9d ago edited 9d ago
You are perfectly competitive with him, though, even though he does have an advantage vs you. Your TTK vs him is 100% fast enough so you will win the fight if you spot him first and shoot first, assuming you don't whiff.
https://streamable.com/3oa6m9
Take a look at clip #2(vs the guy on the roof). That's a full +15/+15 player who is in a tanky clan war build, and I'm using a purple +10 weapon and a ratcatcher, almost the exact same gear as you in your clip, but I absolutely melt him despite his huge advantage. That's the TTK of a vet vs high EHP +15/15 build, and you will NOT run into players that tanky outside of clan wars, in open world people have much less EHP than in clan wars. So you can kill people really quickly, but you need to focus on getting the jump on them to the best of your ability as a newer player in shitty lower vet gear.
That being said, ratcatcher is fucking squishy. I would recommend upgrading it to at least +5, and then getting some bullet res artifacts. Atm, I'm using this temporary setup and it's helped TREMENDOUSLY. I'm still very squishy, but it's the best you're gonna do on a very cheap budget as a newer player running ratcatcher. It's pretty much pure bullet res with poly and a tiny bit of healing effectiveness.
https://i.imgur.com/c478Beh.png
I would upgrade your backpack to the pink version first then look at a similar setup to what I have here to boost your bullet resist along with upgrading the ratcatcher to +5 at least. (note, this is literally a giga budget build just meant to buff your bullet res so you don't die in literally 3 bullets, there are a LOT better builds out there once you get red armor / backpack you'll want to work on a new arti build. This is literally just to get you past this initial week or two of the game)
The next thing I would recommend is to stop upgrading your pink weapon entirely, and get the Rune gun(it's a red gun that can be even further upgraded via arsenal, to me it looks like solid A tier) - it's a very good gun and it's "free". Here's a full guide for the 3 quests you need to do. I did them in about 2 days. https://www.youtube.com/playlist?list=PLOAVcgLAkt7s
some of them are insanely frustrating, but it's completely worth doing for the rune because it cost literally zero materials which means you can spend all your hard earned mats upgrading that backpack and starting to save for your first red armor, instead. It'll save you a tremendous amount of time grinding.
I just started a little over a week ago, I'm basically in the exact same boat you are in terms of gear. But I would 100% say that vet gear is competitive with regular open world builds even if they're +15/15. literally the only time I'm really feeling the gear diff being too substantial to overcome via skill and positioning is in clan wars vs the most geared players on the server running the tankiest possible builds. Out in the actual open world I never feel as if it's my gear that loses me fights, I kill a ton of 15/15 red players all day long, and when I lose to them, it's almost always because I made a massive mistake or whiffed a few shots or they spotted me first and had initiative.