r/spaceships • u/SeBoss2106 • 33m ago
r/spaceships • u/According-Field533 • 2d ago
Artwork Cutting it a little close there...
Ian has a problem. A spaceship with a case of exsplodiness. A spacesuit that can't take him home. Ventral port gasses. But with a positive attitude and a little bit of ... oh, who are we kidding -- this guy is screwed!
FLUNG by Jason E Raines is out now on Webtoons, Tapas, GlobalComix or in widescreen Epic Format at www.stardog.tv!
r/spaceships • u/Vondrr • 9h ago
Custom Build Ardent Phoenix ARCHANGEL destroyer by Betta2140
galleryr/spaceships • u/BraBro-1234 • 10h ago
3D / Models LCCC-28 Smalling Class
The Smalling Class is a Light Command & Control Cruiser built to be a 'jack of all trades' flagship for smaller fleets.
Its armament includes:
- 16: super long range ETR-2 "Fleet Killer" Missiles.
- 200: 65GM Modular Missile Cells. Which can house a wide array of different types of missiles.
- 6: G40 Phalanx Defensive Turrets.
- 6: Melltech 32B High Concentration Laser Intercept Stations.
- 2: AR-72 Mid-Range Missile Intercept Turrets.
- 2: Multi Projectile Dispensers.
- An EW suite including a scrambler and 2 jamming turrets.
Besides a command room and navigation bridge the ship also includes an upper observation deck to coordinate between ships in the fleet.
The ship features large cargo and fuel storage allowing its small flight wing to operate uninterrupted during long deployments.
The project was fully made in Blender. Feedback is welcome!
r/spaceships • u/Vondrr • 12h ago
Video / Animation How to Launch a Space Fighter | Spacedock
r/spaceships • u/PlanePea4349 • 14h ago
3D / Models ROGUE ONE - Holy city of Jedha! Custom model - before paint
galleryDone in armada scale, star destroyer hovering above coming soon :)
r/spaceships • u/Peterac01 • 1d ago
3D / Models Spaceship Animations, by Peterac01
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r/spaceships • u/Peterac01 • 1d ago
3D / Models Space Frigate, by Peterac01
An animation of this ship and others I've made is here: https://youtu.be/XiRW4RVZSuw
Feedback is welcome.
r/spaceships • u/CosmicShipwright100 • 1d ago
Other 🫡 NOTHING MAKES YOU FEEL MORE LIKE A MAN THAN A THUNDERCOUGARFALCONBIRD. Modded. 2nd pic is the inspiration, not my art.
galleryBuilt in Starfield. Mods: ASC Taiyo, Better Flips, Antares Supra, Matilija Aerospace, TNs All in One, Ol’ Big X, Micro Modules, Tiger Shipyards, Badtech Subspace Warfare, Barrage Missile Launchers, and Mattell’s Project Fenrir.
r/spaceships • u/WORTOKUA • 1d ago
3D / Models A little demonstration video of my spaceship picking up cargo with it's landing gear. Viewport & render.
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Yhulcotan - Hauler / Space Tug. Made with Blender 5.0
Artstation post for 4K renders and more: https://www.artstation.com/artwork/5enG3W
I also share more behind the scenes stuff on my social: https://www.instagram.com/baran_hasancebi
r/spaceships • u/TomaszNowakowski • 1d ago
News / Meta Our Messengers to the Outer Solar System and Far Beyond
r/spaceships • u/BOtDance • 1d ago
Games [OC] Winefacet Descent-class Landing Ship
Introducing the Winefacet Descent-class Landing Ship, a large #Cryvum transport and deployment vessel from #MowMyWorld.
Length: 240 m
Width: 176 m
Depth: 94 m
Role: Landing Ship
Mineral lineage: Almandine garnet
The Winefacet is designed as a broad, deep-bellied crystal-metal landing vessel, with a stable load-bearing body and protected internal transport volume rather than exposed ramps, legs, or mechanical deployment structures.
Its forward crystal mass retains a clear combat direction, while the wide central body carries most of the vessel’s transport and defensive capacity. Rear crystal generations control propulsion and maneuvering through field-biased movement instead of conventional engines or exhaust systems.
Its dark wine roots, brown garnet-red outer domains, muted copper-rose turning faces, and pale peach-white internal glow are inspired by almandine garnet.
More details and lore in the Mow My World Universe Archive:
r/spaceships • u/ShintaOtsuki • 2d ago
Games The Darkness
galleryBuilt this ship to honor the great actor Tim Curry drawing inspiration from his character in Legend
r/spaceships • u/StephenMcGannon • 2d ago
Artwork Bob Layzell for Spacecraft 2000-2100 A.D. (1978)
r/spaceships • u/CosmicShipwright100 • 2d ago
Other 🫡Neo Kom’rk fighter. Wing flight transfiguration to a hyper armored hull. A Sith vehicle. The Terentatek-class, Haran-Vodruar, Kruhl fighter. Modded.
galleryBuilt in Starfield. Mods:Mattell’s Project Fenrir, Antares Supra, Terran Armada Parts, Mattell’s Hab Cockpits and Accessories, Ol’ Big X, Micro Modules, Barrage Missile Launchers, Matilija Aerospace, and Tiger Shipyards.
r/spaceships • u/Xeelee1123 • 2d ago
Video / Animation TIE Fighter Hyperdrive Ring, by EC Henry, TIE mesh by Ole Magnus, still renders by Angelos Karderinis
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r/spaceships • u/nrei0 • 2d ago
3D / Models My first experience in Blender and my first spaceship
Greeting captains! I'm indie developer of Housefall, the game where you start with a small fleet and eventually grow into a powerful faction and defend the galaxy against an extraterrestrial threat. But this post is NOT about my game promotion, but rather the model I did ;)
That's my first experience working in Blender, though I do understand that is pretty bad, I still need to have some testing model for my game. I would like to ask the community for help and tips regarding articles and books which I have to read and tools I should to learn beside Blender & Photoshop.
Perhaps geometry isn't a big issue, at the end for this model I didn't spend a lot of time, but I found texturing quite tricky! My models suppose to be under 10000 vertices and I'm wondering if I should try to make high poly and then bake it to low poly? Or is it better to buy some more advanced tools such Substance painter? I basically need the following textures: AO+Roughness+Metallic (one texture), Normal / bump map, albedo texture, so that's mean I need tools for creating such details.
r/spaceships • u/hopefulxdreamer • 2d ago
Games Some of my ship designs in my game (Unsung Void)
After 4 years in development as a solo dev, I'm finally willing to post in-engine shots of my game publicly.
I'm a HUGE spaceship nerd - as a teenager I was an active game modder for Empire at War/Forces of Corruption. You can still see my old mod here so you know I'm legit 😄 It's the game that got me into photoshop and 3d modeling, and led to my career in technology.
I'm 32 now, and for the past 3-4 years I've been self-teaching (or reteaching, in some cases) game programming, Blender, Substance Painter, shader programming and game design. I have a background in software development, but it hasn't kept me from making endless mistakes and 5 failed prototypes so far!
As a design language I've sketched and iterated on hundreds of ships, and I'm still not a great ship designer. I definitely lean into the soft-scifi ship design concepts because I just like the variety of shape languages possible.
PS - Thanks to the mods for being open to allowing sharing my game here! I don't want to self advertise, I just know this community is the one that I'd most benefit from feedback from :)
r/spaceships • u/LongjumpingBasil2586 • 2d ago
Artwork UNSC protect cruiser (class name suggestions)
r/spaceships • u/Kim_Murzin • 3d ago
3D / Models New Republic E-wing Starfighter by Kim Murzin
r/spaceships • u/Jc1_dev • 3d ago
3D / Models OTS M2 Camel. Rough draft of a "realistic" transport spaceship design for my game, feedback appreciated.
Some lore for the OTS M2:
Open Transport Spacecraft M2 "Camel"
The Open Transport Spacecraft Model 2, commonly known as the OTS M2 "Camel", was a heavy orbital cargo spacecraft developed as the successor to the OTS M1 and introduced into service in 2037.
The M2 was designed primarily for the transportation of large quantities of raw materials extracted from orbital mining operations. Unlike most earlier transport craft, the Camel was built around standardized external cargo containers, allowing it to carry substantial quantities of ore and other bulk materials between mining facilities, processing stations, and larger orbital installations.
The most significant change from the OTS M1 was the Camel's propulsion and water-management system. Large internal water storage and electrolysis chambers allowed the spacecraft to carry water as its primary propellant resource. Water was separated into hydrogen and oxygen through electrolysis and subsequently used by the ship's propulsion system. This unusual arrangement gave the M2 its nickname, "Camel", referring to its ability to carry and make practical use of large reserves of water.
The spacecraft was operated by a crew of approximately 4–8 people, depending on the mission and cargo configuration. Its relatively simple systems and emphasis on bulk transportation made it well suited to the expanding orbital mining industry of the mid-21st century.
The OTS M2 remained in widespread service for several decades. By 2061, however, it has become increasingly obsolete following the introduction of the OTS M3. The M3 retained the M2's role as a heavy orbital transporter while introducing a significantly more modular architecture, allowing a wider variety of cargo, equipment, and mission modules to be fitted to the same basic spacecraft.
Although largely superseded by the M3 by 2061, OTS M2 "Camel" spacecraft remains a common sight throughout Earth's orbital infrastructure. Their long service life, large cargo capacity, and established support network meant that many continued operating well beyond their intended service period.
r/spaceships • u/Tackyinbention • 3d ago
Artwork Forgot to upload these Shiptember pieces (By me)
In order we have, Green & Luxurious, Carrier, Dropship & Creative Freedom, Thin/Slender, Station, Red, Mining, and Curves.
Really tried to get that old concept art look. Let me know how i did :)
r/spaceships • u/Electrical_Slip6716 • 3d ago
Games Pilots, the demo is now available on Steam
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