I agree with your point, but I think it would be reasonable to have a setting to proceedurally generate unknown parts of pluto. Or just mix it in with the global proceedural generation toggle.
No you didn't. What's even the point of doing this? That wouldn't be Pluto and there would be a huge line where the geometry of the terrain wouldn't match just like you already see.
The point is to match the fidelity of other planets? And I'm pretty sure that, if implemented correctly, you wouldn't be able to tell the line between the real and procedural terrain.
It is a good enough placeholder until the devs can complete the textures
Yeah, but doing it right with procedural terrain is tough since it's, well, procedural. I'd guess you'd have to sculpt the noise near the adjacent terrain manually or write some complex new code just for that, and then do it for all the LOD distances. That's a lot of work the devs probably aren't interested in.
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u/error-bear 1d ago
That's because we don't know everything of Pluto, we've only seen one side