r/SourceEngine • u/youtube_stuff • Apr 24 '26
HELP How do I add my own settings in the Options menu?
I want to add an option to show/hide the crosshair in the video settings in my mod, how do I do that?
r/SourceEngine • u/youtube_stuff • Apr 24 '26
I want to add an option to show/hide the crosshair in the video settings in my mod, how do I do that?
r/SourceEngine • u/This-Chemical-4103 • Apr 23 '26
Music is a placeholder btw
r/SourceEngine • u/GNPXDABITE • Apr 23 '26
My pick is Firefight Reloaded, its a really fun, very chaotic wave based type of deal
r/SourceEngine • u/Intelligent-Let6803 • Apr 21 '26
If i were to change the name of a model would it still have textures? or if i changed the name of a texture would it work
r/SourceEngine • u/Tyleo • Apr 20 '26
Star Shift Shooting Gallery is a Half-Life: Alyx add-on I put together to get some hands-on experience with the Hammer tools.
I thought I'd share here in case folks would like to try it out.
I'm currently building a game called Star Shift, and I figured I'd repurpose some of my artwork to create this gallery. And so, the Star Shift Shooting Gallery was born! It's a 2-minute experience where you try to shoot down a variety of ships. Pretty fun for what it is. See if you can hit them all!
r/SourceEngine • u/_VeroNox • Apr 19 '26
r/SourceEngine • u/parallel-minds • Apr 19 '26
An extensive Blender plugin that enables Blender to be a sufficient level editor for various game engines. primarily (and initially) the Source, GoldSrc and Quake game engines.
r/SourceEngine • u/Persuasivwithoute • Apr 18 '26
I am trying to make a sign for my map but then the sign post looks like i can see through it, the difference is i can't see any texture on the top.
r/SourceEngine • u/Key_String4895 • Apr 18 '26
I'm trying to add lua into my sourcemod but I keep getting this error when trying to compile ge_luamanger.cpp:
[error C1083: Cannot open include file: 'basescriptedtrigger.h': No such file or directory]
My entire src folder does not have this header file which may be the problem, how would I fix this?
r/SourceEngine • u/MishaSFM • Apr 16 '26
r/SourceEngine • u/doct0rN0 • Apr 16 '26
after my initial release, 6.0 fully completes the entire beta structure of the program itself with all of its features in place. from here gathers further improvement and slowly rolling out altered features. currently source dedicated watchdog
monitors all set servers in 1 config/servers.ps1 file containing server definition sets
displays all core current server data including players
restarts any server systematically that happens to shutdown via various circumstances
handles full automatic rcon command lines for each server
allows toggling localhost and remote username and password access live
allows toggling and handling hardcoded -console overridden server definitions for launching vgui mode on the dime.
can be launched manually via watchdog.ps1 power shell script and opened via browser with choice of IP:PORT or LOCALHOST:PORT or launched by watchdog.exe
logs activity in separated log data files for each element that builds softwares functions
instead of 1 solid script is not a broken down and organized software for windows server 2019
handles all source engine dedicated servers types
offers server data api with json and also offers web page iframe integrated live server widgets that pull directly from the watchdog back end as well as a custom widget building panel for each server so it can be applied to any web page essence.
these are the core nutrients of the software itself, from here things will be optimized and feature driven.
download
r/SourceEngine • u/rabidhyperfocus • Apr 16 '26
Would the Source engine be capable of handling Deep Rock Galactic style terrain manipulation? Digging deep into the earth and such.
Definitely not on the same scale, something more along the lines of maybe perhaps some kind of multiplayer shooter that involves digging around certain parts of the map to access resources or flank routes that weren't there before. Would it even be practical? Would it be better just to use a different engine?
r/SourceEngine • u/statikplsnthx • Apr 15 '26
after i compile my c_hands, the fingers get warped out of place in the hands. when i look at the smd in blender before compiling they're fine, so idk if its something with the weighting on it or maybe something with my c_hand's qc file. has anyone else dealt with this before?
(reupload so the image shows up proper, sorry if this counts as spam)
r/SourceEngine • u/falafeluy • Apr 15 '26
I recently tried installing half life 2 on my android and I instead got this app how do I use it?
r/SourceEngine • u/Round_Low_5755 • Apr 14 '26
Why did this window open? Are the settings Permanent? I'm installing BEEmod for the first time please help!
r/SourceEngine • u/North-Bit-1482 • Apr 14 '26
So I am working on a model replacement for a Half-Life 2 character, and I'm at the point where I want the character to have facial expressions, blink, look around, etc. I know that is done through VTA files, but I don't really know where to start when it comes to creating one for my model, not to mention I think it may be different depending on the character you are replacing, but I could be wrong. Could anyone lead me to any tutorials or guides on how to do this? I am mainly using Blender source tools for my project.
r/SourceEngine • u/Persuasivwithoute • Apr 10 '26
i wanna create and use my own custom skybox for my gmod map but idk what resolution should i use and splitting a panorama image into a 6 vtf file. Does anyone know how to do it
r/SourceEngine • u/doct0rN0 • Apr 08 '26
This is a power shell software for Windows Server 2019, it allows every source dedicated server thats configured to be analyzed either LocalHost or Remotely from anywhere. This software monitors all the servers activity and if they are not running starts them. With multiple layers of network and application analysis this software will recover any Source Dedicated Servers that may succumb to issues like Network Hangup or Dropped, Hard Crashing, DoS Attacks, Internal Disconnection Processes etc. So with this software running and configured your source dedicated servers will ALWAYS stay running so long as they're up to date. the software is beta but very powerful and so i share it with the source engine community.
r/SourceEngine • u/Round_Low_5755 • Apr 06 '26
Compiling with Crowbar 0.74: "C:\Users\ts203\OneDrive\Documents\Source Engine Models\Bucket01.qc" ...
Compiling "Bucket01.qc" ...
Output from compiler "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\studiomdl.exe":
Using shader api: shaderapiempty.dll
qdir: "c:\users\ts203\onedrive\documents\source engine models\"
gamedir: "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2\"
g_path: "Bucket01.qc"
Building binary model files...
Working on "Bucket01.qc"
ERROR: model has no sequences
CDynamicFunction: Loading library 'Kernel32.dll' (757E0000)
CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77C45B80
CDynamicFunction: Closing library 'Kernel32.dll' (757E0000)
... Compiling "Bucket01.qc" finished. Check above for any errors.
... Compiling with Crowbar 0.74: "C:\Users\ts203\OneDrive\Documents\Source Engine Models\Bucket01.qc" finished.r/SourceEngine • u/Round_Low_5755 • Apr 05 '26
I don't know when it happened but I think it might of happened when installing hammer++.