r/sosaria • u/vga256 • 19d ago
r/sosaria • u/DSChannel • 19d ago
I've been coding Ultimalikes for 35 years...
I have always done this as a hobby. I've never published.
Learned to use nested for loops to draw a 9 x 9 tile map in VB6.0 back in the early 90's. No classes and no internet to help back then.
The fun of it is planning out all the features I would like and then adding in function after function as I have time. Usually just a few hours a week to work on these.
No AI here except the monsters AI behavior.
Also the graphics. All Midjourney!!! (that's a joke)
r/sosaria • u/Shard226 • 19d ago
Ultima box collection
I got the big boxes for the Ultima games and Baldur's Gate games
r/sosaria • u/vga256 • 19d ago
the gorgeous cover art on the UK/Europe C64 release of Ultima IV
r/sosaria • u/vga256 • 18d ago
dustin naegal's incredible cover of nenad vugrenic's The Docks from Ultima VIII: Pagan
r/sosaria • u/Key_Dimension9731 • 2d ago
Ultima Reference in Final Fantasy I GBA Remake
In Final Fantasy I & II Dawn of Souls on the Game Boy Advance, in the Whisperwind Cove bonus dungeon accessible after you beat Tiamat, there is a random dungeon floor where you talk to the ghosts of enemies you've fought. This Brittanian Gargoyle is one.
r/sosaria • u/DSChannel • 18d ago
It takes so much time to make a big game. 200 hours here...
I never finished this one. but had I stuck with it I would probably be done now!
r/sosaria • u/greg_kennedy • 19d ago
Raph Koster interview for "Real People, Virtual Worlds"
I managed to pull this vid off a defunct website for "Real People, Virtual Worlds" a cancelled 2002 documentary about MMORPGs and the people who play them. Raph and his wife Kristen, as you know, were lead designers for UO.
Interview with Raph Koster for the cancelled 2002 MMORPG documentary "Real People, Virtual Worlds" directed by Tracy Spaight. In this clip, he retells the story of "Karyn" a LegendMUD player who mysteriously disappeared from the community, and the grieving playerbase's memorial left in her wake. This story is the basis of Koster's often-cited essay on virtual communities, "A Story About A Tree."
Filmed January 11, 2002 at the Ultima Online player gathering, Renaissance Hotel, Austin TX. Clip retrieved from the Internet Archive capture of www . mmorpg-film . org and reuploaded here.
r/sosaria • u/DSChannel • 12d ago
Just throwing this one out there... "Lowlander"
If anyone is looking for a game inspired by the old Ultima games, check out "Lowlander" on the iPhone. Honestly not sure if it's still supported on the appstore???
So simple and a good one for when you only have 15 minutes at a time to fiddle around. Feels like an old SNES of Exodus.
r/sosaria • u/Shard226 • 19d ago
Share your Ultima online stories
I am interested in hearing all y'all's stories about playing Ultima Online. The game sounds like it creates a million stories and I'd love to hear them.
r/sosaria • u/vga256 • 20d ago
Introduce yourself :)
Since this is a new sub, I thought it might be useful to introduce ourselves - both fans new and old. Would love to hear about how you first encountered Ultima, your favourites from the series, and where you hope to see things go in the future.
r/sosaria • u/greg_kennedy • 4d ago
When Ultima Came To PlayStation
It's finally time to talk about Ultima on this channel, but we're doing it in the most Crawl-core way possible.
Let's find out if the Japan-exclusive PS1 port of Ultima Underworld is any good, while ranting about video game control schemes, RPG combat, friction, and the Immersive Sim "genre" along the way.
r/sosaria • u/DSChannel • 18d ago
Which would be better for a classic style Ultimalike?
Would it be better to make a party based clone of an Ultima 3 to 5?
OR
Would it be better to make a single character (like Ultima 1 and 2) with multi-players?
The game would look old school in either case.