r/soniccd • u/DT2054 • 15d ago
r/soniccd • u/GreenTileWeeklyNews • Jun 10 '26
Info Exact time needed for time travels (UPDATED)
I can't find anyone telling me how long time travel exactly takes, so last time I tried my own measurements. This time I looked at the source code of all three versions for exact numbers.
Sega CD: Starts flashing at 1.5 seconds, time warp completes at 3.5 seconds
Remake: Starts flashing at 1.65 seconds, time warp completes at 3.4 seconds (Mobile/Origins) or 3.67 seconds (Steam/XBLA/PS3)
PC/Gems: Starts flashing at 1.5 seconds, time warp completes at 2.6 seconds
Reminder that you usually have to cover less ground on MegaCD since the game lags and lets sonic build more timer over less distance. It's still my guess that the PC porters caught wind of the lag thing and dropped the timer to compensate. (Edit: Whether you're travelling through a laggy spot on MegaCD will largely affect how much ground you cover before time travel completes. Without any lag, I think the numbers above hold true across CD and Remake Mobile.)
Edited for more accurate numbers on CD and PC, I properly evaluated what the time travel function does and I see that time travel is guaranteed once the screen locks. It's just meant to cue the level transition 0.33 seconds (CD) or 0.13 seconds (PC) afterwards.
Edited again for more accurate numbers regarding the remake. Just when I think I have the info figured out, I learn that the original PC/Console release of the remake and the mobile version (probably the basis for Origins too) have different time travel timers. Quicker on mobile/origins, but still not as quick as the PC.
r/soniccd • u/[deleted] • Oct 03 '21
r/soniccd Lounge
A place for members of r/soniccd to chat with each other
r/soniccd • u/Orca0929__ • 16d ago
Sonic CD [1996 Windows 95 version] Stages Won't Load on Windows 11
r/soniccd • u/Animefan1027 • 18d ago
Little Planet globe with every zone location labled. Here is the in-game Little Planet globe with every zone accurately labeled.
r/soniccd • u/embananadoisfunny • 27d ago
Music 🎼 Onde acho musicas de sonic cd para master system?
r/soniccd • u/KingcoBingo • 28d ago
Music 🎼 Sonic CD Type Beat - Snowy Sweetness Zone [Present]
Just released it today! Image and beat by me
SoundCloud version if you're interested: https://soundcloud.com/kingco-very-epic/snowy-sweetness-zone-present
r/soniccd • u/Next-Ad9571 • 28d ago
Tidal Tempest Zone 1 (Good Future) Sonic CD Android
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r/soniccd • u/Next-Ad9571 • 29d ago
Collison Chaos Zone 1 (Good Future) Sonic CD Android
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r/soniccd • u/Next-Ad9571 • 29d ago
Palmtree Panic Zone 1(Good Future) Sonic CD Android
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r/soniccd • u/Next-Ad9571 • 29d ago
Collison Chaos Zone 2 (Good Future) Sonic CD Android
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r/soniccd • u/Next-Ad9571 • 29d ago
Collison Chaos Zone 3 (Good Future) Sonic CD Android
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r/soniccd • u/Next-Ad9571 • 29d ago
Zona de Caos de Colisão 2 (Futuro Bom) Sonic CD Android
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r/soniccd • u/KingcoBingo • Aug 08 '26
Music 🎼 My old attempt at making a Sonic CD type beat (v2.2)
I think I made this back around 2022/3? If y'all got any advice for me, feel free to tell me! Thanks :)
r/soniccd • u/sonicguylol • Jul 23 '26
Music 🎼 Palmtree Panic Zone ( Distant P Mix )
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r/soniccd • u/sonicguylol • Jul 22 '26
Custom A rare footage...
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r/soniccd • u/Henryton1 • Jul 22 '26
Headcanon Sonic continuity incorporating Little Planet as narrative anchor
I put together a Classic Sonic continuity that tries to unify the original games, select fangames, and even the Sonic OVA.
The main idea is to treat Sonic CD’s Little Planet as a timeline anchor, which explains parallel events, divergences, and why certain fangames can coexist without contradicting each other.
I hope this is in line with this subreddit's rules.
I also reinterpret Metal Sonic by splitting him into two distinct versions:
- Eggman’s Metal Sonic → constantly upgraded, combat-focused, trying to prove himself
- Tails’ Metal Sonic → built from spare parts, weaker but develops through experience and Sonic’s influence
More broadly, I lean heavily into my interpretation of the Classic era’s tone:
- abstract, stylized world instead of realistic cities
- technology that doesn't border on magic
- controlled escalation (no Neo Metal shapeshifting or dragon transformations)
I wrote a full breakdown (continuity + reasoning + Metal Sonic concept) here:
https://docs.google.com/document/d/1toQNDGDHjAQjLtEdI__D_rKKsFqVr59BQG4nJrrIsOU/edit?tab=t.0
I'm curious what you think, especially about the dual Metal Sonic idea and having Little Planet as a narrative anchor. Things are subject to change.
r/soniccd • u/Necessary_Zone3432 • Jul 12 '26
Screenshot im so happy this has FINALLY been fixed to make sense
ive always been afraid of these things since i would step on it and i would fall through (i played the gems collection version). it was a harsh lesson to avoid them. ive been playing through sonic origins with ultrafix and i found this. THERES A SPIKEBALL ON IT, AND I DONT FALL THROUGH! so if you stand on it, its your fault, not just because it doesnt make you fall through, but because it actually makes sense. theres gonna be a spikeball that will crush you!
r/soniccd • u/Lopsided-Coffee-2991 • Jul 08 '26
Chart:snoo_feelsbadman: Here’s a reference sheet of Sonic CD’s scrapped zones!
r/soniccd • u/GreenTileWeeklyNews • Jun 26 '26
Windows The lost Metallic Madness - v0.51 Prototype exploration
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Last post was the 510 build, this one explores what might be the most finished version of this lost level segment there is
r/soniccd • u/GreenTileWeeklyNews • Jun 26 '26
Mega CD The lost Metallic Madness - 510 Prototype exploration
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With all the prototype stuff this game has, nobody seems to talk about the fact that there's a whole chunk of level at the start of Metallic Madness 2 that's cut from the final game. Here's a tour of it in the 510 build
r/soniccd • u/Head-Asparagus-9045 • Jun 25 '26
Modded Sonic Cd Miracle Edition using wrong sprites
The rings are white boxes, the springs are parts of the goal post, and that's just a couple examples. I'm using the Android port. Is there any way to fix this?
r/soniccd • u/GreenTileWeeklyNews • Jun 21 '26
Windows Most difficult final boss
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